25 NEW KILLS FOR THESMG
An SMG is a gun that fires too fast to aim, and everything on this page follows from that. It is not pointed carefully at anybody — it is pointed roughly, and emptied. So the unit here is the magazine, not the shot; the subject is usually the rounds that missed, because there are far more of those; nobody dies of any one of them, only of all of them arriving; and the camera is a beat behind the whole time, correcting late, because nothing about this weapon waits for it. Each kill runs as long as its own story needs, up to fifteen seconds, with the gore at full.
THE SMG KILLS
Tap any card and it plays in the phone above, on a real arena, at full gore. PLAY AGAIN restarts it, SLOW drops it to a third speed, and the track under the phone carries that kill’s own beats — drag it to stop anywhere. Nothing plays until you ask for it. Tap CHANGE on any kill you want rebuilt.
THE CAMERA LANGUAGE
Each weapon family has its own way of being filmed, so a kill reads as that gun’s even before you see the gun. The pistol is precise and films the brass. The pump breaks cover a shell at a time. The minigun is a clock that deletes scenery. The SMG is none of those: it is cheap, close and panicky, and it is the only gun here that misses more than it hits.
HOW THEY PLAY IN THE GAME
These are the cinematic kills, on top of the 238 skin kills that already exist. Nothing is replaced.