KILL ANIMATION LIBRARYStickbash · page 57 · 34 guns + fists · 23 Oct decisions

Every weapon gets its own set of cinematic kill animations on top of the 238 skin kills: 25 each for pistols, rifles, shotguns, heavy, booms and fists, 15 each for energy, odd, melee and magic. Each one runs as long as its story needs, up to 15 s, crafted on its own — its own camera language, its own beats, its own gore — and plays only when you press it. This board fills in as each weapon’s page lands.

WHAT EVERY KILL CARRIES

A RARITYFive tiers. The rotation plays a gun’s owned kills most epic first, then the next, then the next — and starts again from the top once they have all been shown.
WHAT IT NEEDSWall, ceiling, ledge, a second foe, water, height, stage. If the spot can’t host it, the rotation moves to the next kill that fits and comes back to this one later.
A CAMERA LANGUAGEBullet-ride, crash zoom, orbit, split comic panels, manga impact freeze-frames, x-ray inserts, slow-mo ramps, time-freeze, blood on the lens.
A BEAT-BY-BEATSetup, impact, consequence, finish — written out, so what you watch and what gets built are the same thing.
A REFERENCEEach one leans on a moment people will recognise. The reference is never named.
FULL GORECut in half, sliced into pieces in the cut area, sheathe-then-fall, ash crumble, freeze-shatter, impale and pin, flatten, vaporise to a skeleton. Brutal, wet and heavy, on by default.

THE FIVE TIERS

COMMONShort, hard, no set-up. The one that plays when nothing fancy fits the spot.
RAREOne real camera move and one piece of body customisation.
EPICA full camera language, props, and a consequence beat the arena takes part in.
LEGENDARYA set piece. Needs the right spot, and pays for it.
MYTHICThe one you show somebody. Cuts to the cinematic stage if the arena can’t hold it.

THE RULES, AS DECIDED

ONLY THE ROUND-ENDING KILLAnd the match-winning one, exactly as the kill cam works today. “We are just adding more animations per gun.”
THE FINISHER’S APPROACH STAYSWalk-up, dash or ranged as now — and the kill itself is the next animation in the rotation. Then EXECUTION! with its name.
AS LONG AS IT NEEDSUp to 15 s. Epic, never padded — a short one stays short. Any tap still skips.
THE CINEMATIC STAGEA mini map built only for kill animations. The kill cam can cut to it, so no animation is ever missed for want of a wall.
A SKIN IS A COMBOIts look plus its own unique kill. Kill animations are also sold on their own; one bought alone joins that gun’s rotation. For now everything is owned.
NOTHING AUTOPLAYSOn every page here, a kill runs only when its card or its play button is pressed.
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