A RARITYFive tiers. The rotation plays a gun’s owned kills most epic first, then the next, then the next — and starts again from the top once they have all been shown.
WHAT IT NEEDSWall, ceiling, ledge, a second foe, water, height, stage. If the spot can’t host it, the rotation moves to the next kill that fits and comes back to this one later.
A CAMERA LANGUAGEBullet-ride, crash zoom, orbit, split comic panels, manga impact freeze-frames, x-ray inserts, slow-mo ramps, time-freeze, blood on the lens.
A BEAT-BY-BEATSetup, impact, consequence, finish — written out, so what you watch and what gets built are the same thing.
A REFERENCEEach one leans on a moment people will recognise. The reference is never named.
FULL GORECut in half, sliced into pieces in the cut area, sheathe-then-fall, ash crumble, freeze-shatter, impale and pin, flatten, vaporise to a skeleton. Brutal, wet and heavy, on by default.