25 NEW KILLS FOR THEROCKET
The rocket launcher is the only weapon whose kill happens somewhere other than where it was fired, so its camera language is the journey: the sky chase, the arc, the shockwave going out through the frame, and the long moment of nothing between the trigger and the bang. Every kill here runs as long as its own story needs, up to 15 s, built on its own from its first frame to its last, with the gore at full.
THE ROCKET KILLS
Tap any card and it plays in the phone above, on a real arena, at full gore. PLAY AGAIN restarts it, SLOW drops it to a third speed, and the track under the phone carries that kill’s own beats — drag it to stop anywhere. Nothing plays until you ask for it. Tap CHANGE on any kill you want rebuilt.
THE CAMERA LANGUAGE
Each weapon family has its own way of being filmed, so a kill reads as that gun’s even before you see the gun. These are the rocket launcher’s, and no other family uses the same set.
HOW THEY PLAY IN THE GAME
These are the cinematic kills, on top of the 238 skin kills that already exist. Nothing is replaced.