57STICKBASH · KILL ANIMATIONS · PISTOL
Page 57 · cinematic kill animations · live on real DARK VIVID arenas

25 NEW KILLS FOR THEPISTOL

The pistol is the gun you use when the other person is close enough to touch, so its camera language stays inside arm’s reach: crash zooms, point-blank comic panels, and brass falling past the lens bigger than the fighters behind it. Every kill here runs as long as its own story needs, up to 15 s, built on its own from its first frame to its last, with the gore at full.

YOU SAID“Even if we are building 1000 kill animations, each one should be very well designed and crafted.”
YOU SAID“From start frame to end frame everything should be very very different.”
01
TAP A CARD TO PLAY IT

THE PISTOL KILLS

Tap any card and it plays in the phone above, on a real arena, at full gore. PLAY AGAIN restarts it, SLOW drops it to a third speed, and the track under the phone carries that kill’s own beats — drag it to stop anywhere. Nothing plays until you ask for it. Tap CHANGE on any kill you want rebuilt.

THE ROTATIONMost epic first, then the next
1Your owned kills for this gun play in rarity order, the biggest first. › 2If the spot can’t host one, it is skipped and comes back later. › 3Once they have all played, it starts again from the top.
02
WHY THESE LOOK LIKE PISTOL KILLS

THE CAMERA LANGUAGE

Each weapon family has its own way of being filmed, so a kill reads as that gun’s even before you see the gun. These are the pistol’s, and no other family uses the same set.

INSIDE ARM’S REACHThe camera sits close enough that a hand can cross the whole frame. No long lenses, no wide establishing shots.
THE BRASS IS A CHARACTERSpent cases are drawn huge and in focus in the foreground while the kill happens small behind them.
CRASH IN, DRIFT OUTA hard shove into the hit that overshoots and recoils, never a smooth push.
BLOOD ON THE GLASSThe camera is in the room, so it gets hit. Drops land on the lens and stay there.
THE KILLER LOOKS AWAYPistol kills end on the person who did it walking out of frame, not on the body.
03
DECIDED 23 OCT

HOW THEY PLAY IN THE GAME

These are the cinematic kills, on top of the 238 skin kills that already exist. Nothing is replaced.

ROUND-ENDING ONLYAnd the match-winning kill, exactly as the kill cam works today.
THE APPROACH STAYSWalk-up, dash or ranged as now — the kill itself is the next animation in the rotation.
WHAT A KILL NEEDSA wall, a ledge, a second foe, room. If the spot can’t host it, the next one that fits plays instead.
THE CINEMATIC STAGEA mini map built only for kill animations. The kill cam cuts to it so a set piece is never lost.
ANY TAP SKIPSSame as today. Up to 15 s, as long as the kill's own story needs, never padded.
EVERYTHING IS OWNEDFor now. Kills are sold on their own as well as inside a skin.