25 NEW KILLS FOR THEGRENADE
A rocket goes where it is pointed. A grenade goes where physics sends it, so this gun’s camera language is the bounce and the fuse: a lazy arc, a shell that hits the floor and keeps going, a thing that rolls to a stop somewhere nobody chose, and a burning fuse that everyone in the frame can see. Every kill here is built on its own from its first frame to its last, as long as its own idea needs, with the gore at full.
THE GRENADE KILLS
Tap any card and it plays in the phone above, on a real arena, at full gore. PLAY AGAIN restarts it, SLOW drops it to a third speed, and the track under the phone carries that kill’s own beats — drag it to stop anywhere. Nothing plays until you ask for it. Tap CHANGE on any kill you want rebuilt.
THE CAMERA LANGUAGE
Each weapon family has its own way of being filmed, so a kill reads as that gun’s even before you see the gun. These are the grenade launcher’s, and no other family uses the same set.
HOW THEY PLAY IN THE GAME
These are the cinematic kills, on top of the 238 skin kills that already exist. Nothing is replaced.