57STICKBASH · KILL ANIMATIONS · FISTS
Page 57 · cinematic kill animations · live on real DARK VIVID arenas

25 NEW KILLS FOR THEFISTS

Fists are the one slot with no weapon to carry the kill, so the arena carries it instead: a ledge, a wall, a chain, a drop, a column, the victim’s own arm. The camera language is manga impact frames and combo panels — the picture locks to hard black and white on every landing hit and the screen breaks into inked panels when the combo is faster than one shot can hold. Every kill here runs as long as its own story needs, up to 15 s, built on its own from its first frame to its last, with the gore at full.

YOU SAID“Even if we are building 1000 kill animations, each one should be very well designed and crafted.”
YOU SAID“From start frame to end frame everything should be very very different.”
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TAP A CARD TO PLAY IT

THE FISTS KILLS

Tap any card and it plays in the phone above, on a real arena, at full gore. PLAY AGAIN restarts it, SLOW drops it to a third speed, and the track under the phone carries that kill’s own beats — drag it to stop anywhere. Nothing plays until you ask for it. Tap CHANGE on any kill you want rebuilt.

THE ROTATIONMost epic first, then the next
1Your owned kills for this gun play in rarity order, the biggest first. › 2If the spot can’t host one, it is skipped and comes back later. › 3Once they have all played, it starts again from the top.
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WHY THESE LOOK LIKE FISTS KILLS

THE CAMERA LANGUAGE

Each weapon family has its own way of being filmed, so a kill reads as that gun’s even before you see the gun. Fists have no gun at all, so these five do the whole job.

THE IMPACT FRAMEEvery landing hit locks the picture, drains it to hard black and white, and bursts radial speed lines out of the knuckle. It is the fist’s muzzle flash.
PANELS FOR THE COMBOWhen the hands move faster than one shot can hold, the screen breaks into inked panels and shows three landings at once, like a page rather than a take.
THE ARENA IS THE WEAPONNo gun means the set does the killing: a tower wall, a roof edge, a hanging chain, a floor, a column, a thirty-foot drop.
HIS OWN BODY IS THE OTHER WEAPONAn arm folded the wrong way, a leg taken out from under him, his own skull used as the hammer. The x-ray insert shows you the bone as it goes.
THE KILLER STAYSA pistol kill ends on the killer walking out of frame. A fists kill ends with him still standing over it, breathing, close enough to touch.
03
DECIDED 23 OCT

HOW THEY PLAY IN THE GAME

These are the cinematic kills, on top of the 238 skin kills that already exist. Nothing is replaced.

ROUND-ENDING ONLYAnd the match-winning kill, exactly as the kill cam works today.
THE APPROACH STAYSWalk-up, dash or ranged as now — the kill itself is the next animation in the rotation.
WHAT A KILL NEEDSA wall, a ledge, a second foe, room. If the spot can’t host it, the next one that fits plays instead.
THE CINEMATIC STAGEA mini map built only for kill animations. The kill cam cuts to it so a set piece is never lost.
ANY TAP SKIPSSame as today. Up to 15 s, as long as the kill's own story needs, never padded.
EVERYTHING IS OWNEDFor now. Kills are sold on their own as well as inside a skin.