WEAPON MASTERY: USE IT, OWN IT, GOLD IT.
One design. Mastery stays in the Arsenal, where it lives today; it grows from 10 to 20 levels. Every level now pays coins, four of them pay gems, and the top gives the GOLD skin (the weapon’s default look in gold), a MASTERED star and an engraved KO counter. Nothing here changes a fight: the counter shows on menus only, and every skin keeps the same outline and size. The phone on the right steps through the screens; tap a chip to stop on one.
THE ROAD: 20 LEVELS, A REWARD ON EACH
The weapon’s detail: its level, the XP to the next one and the road. Coins sit on every node; the four gem nodes and the three skin nodes stand out. The road scrolls to keep your next levels in view.
THE NUMBERS (OPS.LOOP.MASTERY, ALL CHANGEABLE FROM THE DASHBOARD)
- XP: +10 a hit, +40 a KO, +50 to the weapon with the most KOs in a won match. Every mode counts; Practice, Training and KILL TEST don’t.
- To the top: 32,650 XP. A player who uses one weapon a lot gets there in about 5 weeks (we measure it on real bot matches before launch and tune the curve to 4-6 weeks).
- Paid once: a level pays once, ever. Coins and gems go through the coin diary, and our server checks each payment against this table (it flags, it never takes anything back).
- Old saves: a tester’s XP stays; the level is worked out again on the new road; nothing is paid twice and nothing owned is taken.
THE ARSENAL: EVERY WEAPON AT A GLANCE
The Arsenal’s MASTERY view as today, with 20 levels: the level diamond and the bar on every card. A mastered weapon’s card is gold with its star and counter.
MASTERY UP!: THE MOMENT
The existing MASTERY UP! moment, after the match’s results. A level with a skin shows it big with EQUIP IT; a coin-only level is the small toast it is today.
THE TOP: GOLD, A STAR AND A COUNTER
The earn-only prestige: the GOLD skin (with its kill film), the MASTERED star on the card, your profile and your friends’ view of it, and the KO counter. Never sold, never gifted, never in the shop’s DAILY or FEATURED.
Page 84 · 3-4 Nov · concept only, one design (not options). Plan: stickbash-online docs/superpowers/plans/2026-11-03-prelaunch-loop.md. Pages 84-87 share one kit (84_loop.js / 84_loop.css), so they never disagree. Screens are drawn at iPhone 16 landscape (998 × 460 game units) in the game’s look; players and numbers are made up, prices are the plan’s defaults.