SSTICKBASH · TEAM FEEDBACK · TRAINING MIX
Page 76 · your answer on page 74, 1 Nov (inbox #202)

TRAINING: A + C + E, YOUR RULES.

YOU SAID“U give show me mix of E,C,A / We need to only show buttons that are trained, unlock buttons as u go in training / Also training should be always one click skippable, straight to home no other option / Also showing a video like thing is always helpful, that i find the players dont know this dragging thing, so showing a hand like thing like thumb ghost moving the round sticks etc will be good / Now show me this”
A · THE FIRST FIGHT TEACHES ONLY TRAINED BUTTONS, UNLOCKED ONE BY ONE SKIP: 1 TAP, STRAIGHT HOME E · A GHOST THUMB SHOWS EVERY GESTURE C · A TIP CARD WHEN YOU MEET A MOVE

One design, not options. The phone on the right is the first fight playing on a loop: buttons pop in one at a time and a see-through thumb shows each gesture on the real button. Every screen below moves the same way. Drawn at iPhone 16 landscape in the game’s look, reusing page 74’s screens.

⇅

WHAT CHANGES vs TODAY

From page 74’s teardown of today’s training (the game’s code, farisbasha/v4). What stays: the real button lighting up, words that fit your device, nothing to fail.

A

FIRST LAUNCH: THE FIRST FIGHT TEACHES

LET’S BRAWL! drops you into ROUND 1 vs a rookie bot with only the MOVE stick on screen. Every other button stays hidden until the fight needs it, then pops in with a NEW! tag while the ghost thumb shows the gesture on it. Each screen loops.

~90 S6 BUTTONS · 1 REAL FIGHT

HOW THE FIRST FIGHT BEHAVES

  • One new button at a time. The next one waits until you’ve used the last one once.
  • The ghost thumb loops on the new button until you do the move, then it fades. It sits on the real button, never in the middle of the screen.
  • The rookie bot waits for you. It walks up for PUNCH, winds up slowly for BLOCK and ducks for KICK. It backs off if you’re losing, so there’s nothing to fail.
  • FIRE is the new aim-before-firing drag: inside the dashed ring it only aims, past the ring it fires. That ring is what the thumb shows.
  • 2-4 words on screen at most (SLIDE TO RUN, HOLD BLOCK). No coach bubble, no typed lines.
  • The tracker by the pause button shows the 6 slots filling, so you can see how far you are.
›

SKIP: ONE TAP, STRAIGHT HOME

SKIP sits top right on every training screen (the first fight, FIRST FIGHT again, TRY IT shows BACK in the same spot). One tap goes Home. No ARE YOU SURE?, no second question, no tour.

1 TAPNOTHING ASKED
C

LATER MOVES: A TIP CARD WHEN YOU MEET IT

GRAB, THROW, RELOAD, SPELL and GEAR are taught in real matches. The first time one turns up, its button pops in where it always lives and a small card at the top plays a looping ghost-thumb clip (E). GOT IT closes it, or it goes by itself after 6 s.

1 / MATCHNEVER BLOCKS THE FIGHT

THE 5 TIP CARDS each loops its clip; RELOAD has no button, so its card just says so

TIP CARD RULES

  • The first time you meet each move in a real match (online, bots or friends).
  • At most one card a match. If two new moves turn up, the second button still pops in and its card waits for the next match.
  • Top of the screen, under the score. Never over the fighters; the fight never pauses or slows.
  • 1 tap to close (GOT IT), or it slides away after 6 s. No second card, no question.
  • Each card’s clip then lives on PLAY › TRAINING’s clip wall.
  • Off in 3+ player fights? No: today’s match tips are off there (MatchHints.cs). These stay on, because they’re small and one a match.
E

LATER: PLAY › TRAINING

One name everywhere: TRAINING (BASH SCHOOL, TRAINING YARD, LEARN, PRO MOVES and ADVANCED STUFF go). It holds FIRST FIGHT to replay and a wall of short looping clips, each with the ghost thumb and TRY IT.

11 CLIPS5 S EACH · TRY ANY

QUESTIONS FOR YOU

Our leaning is marked ★. Tap an answer, add your own words if you like, then SEND. It goes to the inbox as one message (LIVE, topic Training). Your answers are saved on this phone as you go.

    SEE THE MESSAGE

    Page 76 · 1 Nov · concept only, built from page 74 (approaches A, C and E). TRAINING sits on the PLAY screen of page 72. Screens are drawn at iPhone 16 landscape (2556 × 1179).