SSTICKBASH · TEAM FEEDBACK · TRAINING
Page 74 · your note, 1 Nov (inbox #185)

TRAINING, FIVE BETTER WAYS.

YOU SAID“Also i have one concern our training flow or entire training method is so bad and confusing
U need to show some better training approach
Create a page ans show me difffrent approaches or methods”
FIRST: WHAT’S WRONG TODAY, FROM THE GAME’S CODE THEN 5 DIFFERENT APPROACHES, SCREEN BY SCREEN EACH: FIRST 60 S · ORDER · LENGTH · SKIP · PLAY › TRAINING 5 QUESTIONS + SEND AT THE END

Every screen is drawn at iPhone 16 landscape in the game’s own look: the training yard and touch buttons from the real training stills, the dark arenas of the real maps, and the menus of pages 72 and 73. What’s confusing today is marked with red numbers.

!

TODAY: WHY IT CONFUSES

The training as it is in the game now (farisbasha/v4, 1 Nov): the coach’s course on the Training Yard, part 1 (MOVE, JUMP, PUNCH, KICK, BLOCK) then part 2 (GRAB, GUN, SHOOT, RELOAD, THROW, SPELL, GEAR, FINISHER), the first-launch pages around it, and the match tips + screen tours after.

13LESSONS BEFORE
YOUR FIRST REAL FIGHT
BEFORE YOU FIGHTfirst launch, in order
MAKE YOUR FIGHTERWELCOMENEW TO THE YARD?YARD MAP5 LESSONSBASICS DONEADVANCED STUFF?8 LESSONSYOU’RE READY!
NAMES FOR IT7 names, 1 thing
TRAININGBASH SCHOOLTRAINING YARDTHE COACH’S COURSELEARNPRO MOVESADVANCED STUFF
ONE BUTTON, 4 WORDSthe spell
SPELLMEDALLIONCASTSKY
WHO HITS BACKin the whole course
THE COACH: 2 SLOW SWINGSNEXT: STRANGERS ONLINE
WHAT WORKSkeep in every approach
THE REAL BUTTON LIGHTS UPTAP / KEY / PAD WORDSNOTHING TO FAILSKIP ANY TIME
CUTconfusing or in the waySHRINKuseful, too much of itKEEPworksRead from the game’s code: Training/TrainingCourse.cs, Training.cs, TrainingPrompts.cs, TrainingScreens*.cs, MatchHints.cs, ScreenTour.cs, Tutorial.cs, UI/V4/Front/FrontFlow.cs, UI/V4/Onboarding/WelcomeScreen.cs (line numbers are farisbasha/v4 at b51b8aac).
EVERYTHING WE FOUND 12 points, with the code that says so
    5

    FIVE DIFFERENT APPROACHES

    Each one is a different idea of how a player learns, not a reskin: a real fight, short drills, tips over time, a place to explore, clips to watch. Each shows a new player’s first screens step by step, then the facts: the first 60 seconds, what’s taught in what order, how long, skip / replay, and what TRAINING on the PLAY screen (page 72) opens later.

    =

    SIDE BY SIDE

    Today next to the five, on what matters to a new player, plus how much work each is to build.

    TODAYA · REAL FIGHT★B · 3 DRILLSC · TIPS AS YOU GOD · GROUNDE · VIDEO TIPS
    FIRST REAL FIGHTAfter ~5 min, online0 s: it is the training~1 min0 sWhen you leave (1-5 min)0 s
    FORCED STEPS4 pages + 5 lessons, 8 more offeredNone: hints only3 drills (skippable)NoneNoneNone
    TAUGHT FIRSTMOVE, JUMP, PUNCH, KICK, BLOCKMOVE, PUNCH, BLOCK, JUMPMOVE + JUMP, HIT, GUNSMOVE, JUMP, PUNCHWhatever you walk toNothing forced
    THE RESTAn 8-lesson part 2One-line tips in matchesOptional drillsTip cards when you meet itMore stationsThe clip wall
    REPLAYThe whole course onlyFirst fight + any moveAny drill, for starsThe tips bookThe ground, ticks keptAny clip
    BUILD WORK–A scripted rookie bot + glow triggers (reuses today’s prompts + match tips)3 drills cut from today’s lessons + a drills boardTip cards, 11 clips, the slow-mo beatA new arena + 9 stations11 clips filmed in the game

    ★ OUR PICK: A, WITH C’S TIPS AND E’S CLIPS

    One real fight teaches the basics. Everything else is taught the first time you meet it. TRAINING holds the clips to watch again. One name everywhere: TRAINING (BASH SCHOOL, YARD, LEARN and PRO MOVES go). We keep what works today: the real button lighting up with a yellow tag, words that fit your device, nothing to fail, skip any time.

    FIRST LAUNCHMAKE YOUR FIGHTEROne screen, as today. LET’S BRAWL! goes straight into the fight: no welcome page, no question, no map.
    ATHE FIRST FIGHTROUND 1 VS A ROOKIE BOTButtons glow when you need them: MOVE, PUNCH, BLOCK, JUMP, KICK, GUN, then a finisher. About 2 minutes.
    CTHE NEXT ~10 MATCHESA TIP WHEN YOU MEET ITGRAB, BOMBS, SPELL, GEAR: a 5 s tip card the first time each shows up, one per match.
    EANY TIMEPLAY › TRAININGThe clip wall, FIRST FIGHT to replay, and TRY IT on any move.

    QUESTIONS FOR YOU

    Our leaning is marked ★. Tap your answers (some take more than one), add your own words if you like, then SEND. It goes to the inbox as one message (LIVE, topic Training). Your answers are saved on this phone as you go.

      SEE THE MESSAGE

      Page 74 · 1 Nov · concept only. TRAINING sits on the PLAY screen of page 72. Screens are drawn at iPhone 16 landscape (2556 × 1179).