[
 {
  "key": "glue.hot-plate",
  "note": "the giant cooktop burner is the map's HOT element, but its needs are old words (no word maps to HOT): add HOT when the needs move to the { kinds } form"
 },
 {
  "key": "knife.the-interval",
  "note": "deep: a death-realm kill (its lead plays on the map, the kill in its realm), so the underwater check doesn't apply: left unset. Tag deep 'adapts' if its lead should play underwater in The Deep, else 'skip'"
 },
 {
  "key": "knife.skin-gold",
  "note": "deep: a death-realm kill (its lead plays on the map, the kill in its realm), so the underwater check doesn't apply: left unset. Tag deep 'adapts' if its lead should play underwater in The Deep, else 'skip'"
 },
 {
  "key": "speedsabre.the-old-cuts",
  "note": "deep: a death-realm kill (its lead plays on the map, the kill in its realm), so the underwater check doesn't apply: left unset. Tag deep 'adapts' if its lead should play underwater in The Deep, else 'skip'"
 },
 {
  "key": "speedsabre.skin-gold",
  "note": "deep: a death-realm kill (its lead plays on the map, the kill in its realm), so the underwater check doesn't apply: left unset. Tag deep 'adapts' if its lead should play underwater in The Deep, else 'skip'"
 },
 {
  "key": "thammer.struck-grove",
  "note": "deep: The Deep stages it and it is underwater there, but 1 timeline event throws in The Deep: left unset until the error is fixed (then 'adapts')"
 }
]