# TRIGGER / ARENA FIX LIST · owner E
Generated 2026-10-26 02:57 by ZONE-LOOKS from _tools/TRIGGER_AUDIT.md (the method and the HAZARD RULE decision are there). Re-run: `node _tools/trigger_audit.mjs dump --force <page>`, then `node _tools/trigger_audit.mjs analyze`.

Severity:
- **ORPHAN**: the kill system can never pick it. Fix first.
- **ARENA**: it resolves badly on some of the 18 arenas.
- **TAG**: a missing or contradictory tag.
- **BUILD**: an error.

Hazard tags follow the coordinator's ruling (26 Oct): `hazard` = the victim DIES TO that hazard in gameplay. A film that stages the death itself is a needs.kinds film: drop the tag (HAZARD-STAGED).

## BEAM: 17 films · 7 skins · 6 mids · 27 lines
- [ ] **ORPHAN HAZARD-STAGED** beam.morse (MORSE): tagged hazard fall but its own staging kills (fall: the victim stands on the floor at t = 0 (gap 0); the film K.O.s him itself at 6.3 s): a hazard death opens on a victim the hazard already got, so the game never picks it. Fix: drop hazard fall (its element is already in needs.kinds).
- [ ] **ORPHAN HAZARD-STAGED** beam.portal (PORTAL): tagged hazard fall but its own staging kills (fall: the victim stands on the floor at t = 0 (gap 0); the film K.O.s him itself at 4.1 s): a hazard death opens on a victim the hazard already got, so the game never picks it. Fix: drop hazard fall; if the kill uses the map's element put DROP / GAP in needs.kinds (with a cast stand-in where the story allows); if it is the film's own fall (its weapon / prop), just drop the tag.
- [ ] **ORPHAN HAZARD-STAGED** beam.skin-camo (TRENCH COAT): tagged hazard fall but its own staging kills (fall: the victim stands on the floor at t = 0 (gap 0); the film K.O.s him itself at 2.9 s): a hazard death opens on a victim the hazard already got, so the game never picks it. Fix: drop hazard fall (its element is already in needs.kinds).
- [ ] **ARENA OWED-GEO** beam.chest-bump (CHEST BUMP): OWED on 1 arena(s) that HAVE its kinds but no spot fits: RF(ROOM). Fix: a stage58 that finds a spot on these (or accept: the owed fallback is clean).
- [ ] **ARENA OWED-GEO** beam.heist (HEIST): OWED on 3 arena(s) that HAVE its kinds but no spot fits: CN(ROOM) RF(ROOM) TW(ROOM). Fix: a stage58 that finds a spot on these (or accept: the owed fallback is clean).
- [ ] **ARENA OWED-GEO** beam.morse (MORSE): OWED on 15 arena(s) that HAVE its kinds but no spot fits: BY(FOOTING) CN(FOOTING) CS(FOOTING) RF(FOOTING) SL(FOOTING) CG(FOOTING) TW(FOOTING) AT(FOOTING) TM(FOOTING) FT(FOOTING) SK(FOOTING) PB(FOOTING) PR(FOOTING) KT(FOOTING) CL(FOOTING). Fix: a stage58 that finds a spot on these (or accept: the owed fallback is clean).
- [ ] **ARENA OWED-GEO** beam.overhead (OVERHEAD): OWED on 8 arena(s) that HAVE its kinds but no spot fits: CN(PLATFORM) RF(PLATFORM) BS(PLATFORM) AT(PLATFORM) FT(PLATFORM) RT(PLATFORM) PB(PLATFORM) CL(PLATFORM). Fix: a stage58 that finds a spot on these (or accept: the owed fallback is clean).
- [ ] **ARENA OWED-GEO** beam.pinhole (PINHOLE): OWED on 1 arena(s) that HAVE its kinds but no spot fits: RF(ROOM). Fix: a stage58 that finds a spot on these (or accept: the owed fallback is clean).
- [ ] **ARENA OWED-GEO** beam.portal (PORTAL): OWED on 1 arena(s) that HAVE its kinds but no spot fits: RF(WALL+ROOM). Fix: a stage58 that finds a spot on these (or accept: the owed fallback is clean).
- [ ] **ARENA OWED-GEO** beam.sheets (SHEETS): OWED on 3 arena(s) that HAVE its kinds but no spot fits: CN(ROOM) RF(ROOM) KT(FOOTING). Fix: a stage58 that finds a spot on these (or accept: the owed fallback is clean).
- [ ] **ARENA OWED-GEO** beam.skin-camo (TRENCH COAT): OWED on 15 arena(s) that HAVE its kinds but no spot fits: BY(FOOTING) CN(ROOM) CS(FOOTING) RF(ROOM) SL(FOOTING) CG(FOOTING) BS(FOOTING) AT(FOOTING) TM(FOOTING) FT(FOOTING) SK(FOOTING) PB(FOOTING) PR(FOOTING) KT(FOOTING) CL(FOOTING). Fix: a stage58 that finds a spot on these (or accept: the owed fallback is clean).
- [ ] **ARENA OWED-GEO** beam.skin-cartoon (ERASED): OWED on 16 arena(s) that HAVE its kinds but no spot fits: BY(FOOTING) CN(FOOTING) CS(FOOTING) RF(ROOM) SL(FOOTING) CG(FOOTING) BS(FOOTING) TW(FOOTING) AT(FOOTING) TM(FOOTING) FT(FOOTING) SK(FOOTING) PB(FOOTING) PR(FOOTING) KT(FOOTING) CL(FOOTING). Fix: a stage58 that finds a spot on these (or accept: the owed fallback is clean).
- [ ] **ARENA OWED-GEO** beam.skin-classic (SIESTA): OWED on 1 arena(s) that HAVE its kinds but no spot fits: RF(CONTAINER+ROOM). Fix: a stage58 that finds a spot on these (or accept: the owed fallback is clean).
- [ ] **ARENA OWED-GEO** beam.skin-ice (DEATH SPIRAL): OWED on 1 arena(s) that HAVE its kinds but no spot fits: RF(ROOM). Fix: a stage58 that finds a spot on these (or accept: the owed fallback is clean).
- [ ] **ARENA OWED-GEO** beam.skin-neon (HALO): OWED on 1 arena(s) that HAVE its kinds but no spot fits: KT(FOOTING). Fix: a stage58 that finds a spot on these (or accept: the owed fallback is clean).
- [ ] **ARENA OWED-GEO** beam.skin-taped (NO TELL): OWED on 1 arena(s) that HAVE its kinds but no spot fits: RF(ROOM). Fix: a stage58 that finds a spot on these (or accept: the owed fallback is clean).
- [ ] **TAG UNTAGGED-MULTI** beam.chest-bump (CHEST BUMP): tagged 1 victim but 2 different fighters die in it (fayiz, amjad): on a single K.O. the game would show fake extra victims (never allowed, KILL_SYSTEM §3). Fix: tag victims: 2 (coordinator ruling: it then plays on real multi-kills).
- [ ] **TAG NO-RANGE** beam.chest-bump (CHEST BUMP): no range tag: the game plays it at ANY distance, point-blank to across the map. Fix: tag the bands it reads at (pointBlank / close / mid / far).
- [ ] **TAG UNTAGGED-MULTI** beam.dead-sea (DEAD SEA): tagged 1 victim but 2 different fighters die in it (chotu, mikku): on a single K.O. the game would show fake extra victims (never allowed, KILL_SYSTEM §3). Fix: tag victims: 2 (coordinator ruling: it then plays on real multi-kills).
- [ ] **TAG NO-RANGE** beam.geode (GEODE): no range tag: the game plays it at ANY distance, point-blank to across the map. Fix: tag the bands it reads at (pointBlank / close / mid / far).
- [ ] **TAG NO-RANGE** beam.grab (GRAB): no range tag: the game plays it at ANY distance, point-blank to across the map. Fix: tag the bands it reads at (pointBlank / close / mid / far).
- [ ] **TAG NO-RANGE** beam.lantern-sky (THE LANTERN SKY): no range tag: the game plays it at ANY distance, point-blank to across the map. Fix: tag the bands it reads at (pointBlank / close / mid / far).
- [ ] **TAG NO-RANGE** beam.meltdown (MELTDOWN): no range tag: the game plays it at ANY distance, point-blank to across the map. Fix: tag the bands it reads at (pointBlank / close / mid / far).
- [ ] **TAG NO-RANGE** beam.overhead (OVERHEAD): no range tag: the game plays it at ANY distance, point-blank to across the map. Fix: tag the bands it reads at (pointBlank / close / mid / far).
- [ ] **TAG NO-RANGE** beam.shadow (SHADOW): no range tag: the game plays it at ANY distance, point-blank to across the map. Fix: tag the bands it reads at (pointBlank / close / mid / far).
- [ ] **TAG NO-RANGE** beam.vacuum-packed (VACUUM PACKED): no range tag: the game plays it at ANY distance, point-blank to across the map. Fix: tag the bands it reads at (pointBlank / close / mid / far).
- [ ] **TAG NO-RANGE** beam.votive (VOTIVE): no range tag: the game plays it at ANY distance, point-blank to across the map. Fix: tag the bands it reads at (pointBlank / close / mid / far).
- [ ] **RENDER REAL** beam.portal @ atrium (not its home): XT shows only a blood column: the victim is out of frame at XT (finalT 20.117). Shot: /Volumes/Workspace/Scratch/trigger_audit/shots/beam.portal@atrium.jpg

## LASER: 17 films · 7 skins · 6 mids · 37 lines
- [ ] **ORPHAN HAZARD-STAGED** laser.anchored (ANCHORED): tagged hazard crush but its own staging kills (crush: the victim is alive at t = 0; the film K.O.s him itself at 6.25 s): a hazard death opens on a victim the hazard already got, so the game never picks it. Fix: drop hazard crush; if the kill uses the map's element put HANGING_HEAVY / MOVING / BREAKABLE_HEAVY in needs.kinds (with a cast stand-in where the story allows); if it is the film's own crush (its weapon / prop), just drop the tag.
- [ ] **ARENA OWED-GEO** laser.air-con (AIR CON): OWED on 15 arena(s) that HAVE its kinds but no spot fits: BY(DROP) CN(DROP) CS(DROP) SL(DROP) CG(DROP) BS(DROP) TW(DROP) AT(DROP) TM(DROP) FT(DROP) SK(DROP) PB(DROP) PR(DROP) KT(DROP) CL(DROP). Fix: a stage58 that finds a spot on these (or accept: the owed fallback is clean).
- [ ] **ARENA OWED-GEO** laser.four-corners (FOUR CORNERS): OWED on 13 arena(s) that HAVE its kinds but no spot fits: CN(FOOTING) RF(FOOTING) BS(PLATFORM) TW(PLATFORM) AT(PLATFORM) TM(FOOTING) FT(PLATFORM) SK(FOOTING) RT(PLATFORM) PB(PLATFORM) DP(PLATFORM) PR(PLATFORM) CL(FOOTING). Fix: a stage58 that finds a spot on these (or accept: the owed fallback is clean).
- [ ] **ARENA OWED-GEO** laser.headwind (HEADWIND): OWED on 1 arena(s) that HAVE its kinds but no spot fits: RF(ROOM). Fix: a stage58 that finds a spot on these (or accept: the owed fallback is clean).
- [ ] **ARENA OWED-GEO** laser.hold-on (HOLD ON): OWED on 10 arena(s) that HAVE its kinds but no spot fits: BY(PLATFORM) RF(PLATFORM) BS(PLATFORM) TW(PLATFORM) AT(PLATFORM) TM(PLATFORM) FT(PLATFORM) RT(PLATFORM) PB(PLATFORM) CL(PLATFORM). Fix: a stage58 that finds a spot on these (or accept: the owed fallback is clean).
- [ ] **ARENA OWED-GEO** laser.metronome (METRONOME): OWED on 2 arena(s) that HAVE its kinds but no spot fits: TW(HANGING_HEAVY) CL(HANGING_HEAVY). Fix: a stage58 that finds a spot on these (or accept: the owed fallback is clean).
- [ ] **ARENA OWED-GEO** laser.mid-called-shot (CALLED SHOT): OWED on 1 arena(s) that HAVE its kinds but no spot fits: RF(ROOM). Fix: a stage58 that finds a spot on these (or accept: the owed fallback is clean).
- [ ] **ARENA OWED-GEO** laser.mid-pratfall (PRATFALL): OWED on 1 arena(s) that HAVE its kinds but no spot fits: RF(ROOM). Fix: a stage58 that finds a spot on these (or accept: the owed fallback is clean).
- [ ] **ARENA OWED-GEO** laser.missed-the-jump (MISSED THE JUMP): OWED on 15 arena(s) that HAVE its kinds but no spot fits: CN(PLATFORM) CS(PLATFORM) RF(PLATFORM) SL(PLATFORM) BS(PLATFORM) TW(PLATFORM) AT(PLATFORM) TM(PLATFORM) FT(PLATFORM) SK(PLATFORM) RT(PLATFORM) PB(PLATFORM) DP(PLATFORM) KT(PLATFORM) CL(PLATFORM). Fix: a stage58 that finds a spot on these (or accept: the owed fallback is clean).
- [ ] **ARENA OWED-GEO** laser.prism (PRISM): OWED on 1 arena(s) that HAVE its kinds but no spot fits: RF(WALL+ROOM). Fix: a stage58 that finds a spot on these (or accept: the owed fallback is clean).
- [ ] **ARENA OWED-GEO** laser.skin-camo (PAINTED RED): OWED on 1 arena(s) that HAVE its kinds but no spot fits: PB(FOOTING). Fix: a stage58 that finds a spot on these (or accept: the owed fallback is clean).
- [ ] **ARENA OWED-GEO** laser.skin-cartoon (ACCORDION): OWED on 1 arena(s) that HAVE its kinds but no spot fits: PB(WALL). Fix: a stage58 that finds a spot on these (or accept: the owed fallback is clean).
- [ ] **ARENA OWED-GEO** laser.strike (STRIKE): OWED on 4 arena(s) that HAVE its kinds but no spot fits: BS(EXPLOSIVE) RT(EXPLOSIVE) DP(EXPLOSIVE) PR(EXPLOSIVE). Fix: a stage58 that finds a spot on these (or accept: the owed fallback is clean).
- [ ] **ARENA OWED-GEO** laser.stuckup (STUCK UP): OWED on 9 arena(s) that HAVE its kinds but no spot fits: CN(PLATFORM) RF(PLATFORM) BS(PLATFORM) AT(PLATFORM) TM(PLATFORM) FT(PLATFORM) RT(PLATFORM) PB(PLATFORM) CL(PLATFORM). Fix: a stage58 that finds a spot on these (or accept: the owed fallback is clean).
- [ ] **ARENA OWED-GEO** laser.wallpaper (WALLPAPER): OWED on 1 arena(s) that HAVE its kinds but no spot fits: PB(WALL). Fix: a stage58 that finds a spot on these (or accept: the owed fallback is clean).
- [ ] **TAG NO-RANGE** laser.air-con (AIR CON): no range tag: the game plays it at ANY distance, point-blank to across the map. Fix: tag the bands it reads at (pointBlank / close / mid / far).
- [ ] **TAG NO-RANGE** laser.four-corners (FOUR CORNERS): no range tag: the game plays it at ANY distance, point-blank to across the map. Fix: tag the bands it reads at (pointBlank / close / mid / far).
- [ ] **TAG NO-RANGE** laser.headwind (HEADWIND): no range tag: the game plays it at ANY distance, point-blank to across the map. Fix: tag the bands it reads at (pointBlank / close / mid / far).
- [ ] **TAG NO-RANGE** laser.hold-on (HOLD ON): no range tag: the game plays it at ANY distance, point-blank to across the map. Fix: tag the bands it reads at (pointBlank / close / mid / far).
- [ ] **TAG NO-RANGE** laser.keepy-uppy (KEEPY-UPPY): no range tag: the game plays it at ANY distance, point-blank to across the map. Fix: tag the bands it reads at (pointBlank / close / mid / far).
- [ ] **TAG NO-RANGE** laser.lightning-rod (LIGHTNING ROD): no range tag: the game plays it at ANY distance, point-blank to across the map. Fix: tag the bands it reads at (pointBlank / close / mid / far).
- [ ] **TAG NO-RANGE** laser.metronome (METRONOME): no range tag: the game plays it at ANY distance, point-blank to across the map. Fix: tag the bands it reads at (pointBlank / close / mid / far).
- [ ] **TAG NO-RANGE** laser.missed-the-jump (MISSED THE JUMP): no range tag: the game plays it at ANY distance, point-blank to across the map. Fix: tag the bands it reads at (pointBlank / close / mid / far).
- [ ] **TAG NO-RANGE** laser.prism (PRISM): no range tag: the game plays it at ANY distance, point-blank to across the map. Fix: tag the bands it reads at (pointBlank / close / mid / far).
- [ ] **TAG NO-RANGE** laser.scarecrow (SCARECROW): no range tag: the game plays it at ANY distance, point-blank to across the map. Fix: tag the bands it reads at (pointBlank / close / mid / far).
- [ ] **TAG NO-RANGE** laser.skin-camo (PAINTED RED): no range tag: the game plays it at ANY distance, point-blank to across the map. Fix: tag the bands it reads at (pointBlank / close / mid / far).
- [ ] **TAG NO-RANGE** laser.skin-cartoon (ACCORDION): no range tag: the game plays it at ANY distance, point-blank to across the map. Fix: tag the bands it reads at (pointBlank / close / mid / far).
- [ ] **TAG NO-RANGE** laser.skin-classic (STAR KO): no range tag: the game plays it at ANY distance, point-blank to across the map. Fix: tag the bands it reads at (pointBlank / close / mid / far).
- [ ] **TAG NO-RANGE** laser.skin-gold (MINTED): no range tag: the game plays it at ANY distance, point-blank to across the map. Fix: tag the bands it reads at (pointBlank / close / mid / far).
- [ ] **TAG NO-RANGE** laser.skin-ice (UNDER THE ICE): no range tag: the game plays it at ANY distance, point-blank to across the map. Fix: tag the bands it reads at (pointBlank / close / mid / far).
- [ ] **TAG NO-RANGE** laser.skin-neon (GLOW STICK): no range tag: the game plays it at ANY distance, point-blank to across the map. Fix: tag the bands it reads at (pointBlank / close / mid / far).
- [ ] **TAG NO-RANGE** laser.skin-taped (DUCT TAPE): no range tag: the game plays it at ANY distance, point-blank to across the map. Fix: tag the bands it reads at (pointBlank / close / mid / far).
- [ ] **TAG NO-RANGE** laser.strike (STRIKE): no range tag: the game plays it at ANY distance, point-blank to across the map. Fix: tag the bands it reads at (pointBlank / close / mid / far).
- [ ] **TAG NO-RANGE** laser.stuckup (STUCK UP): no range tag: the game plays it at ANY distance, point-blank to across the map. Fix: tag the bands it reads at (pointBlank / close / mid / far).
- [ ] **TAG NO-RANGE** laser.ten-count (TEN COUNT): no range tag: the game plays it at ANY distance, point-blank to across the map. Fix: tag the bands it reads at (pointBlank / close / mid / far).
- [ ] **TAG NO-RANGE** laser.the-last-ring (THE LAST RING): no range tag: the game plays it at ANY distance, point-blank to across the map. Fix: tag the bands it reads at (pointBlank / close / mid / far).
- [ ] **TAG NO-RANGE** laser.wallpaper (WALLPAPER): no range tag: the game plays it at ANY distance, point-blank to across the map. Fix: tag the bands it reads at (pointBlank / close / mid / far).
- [ ] **OWED-GEO, the XT reads when forced** (check in motion): missed-the-jump@deep. The XT is a close-up and the skip is about the staging, so a stage58 might take these arenas; check the whole film first.

## SHRINK: 15 films · 7 skins · 6 mids · 17 lines
- [ ] **ORPHAN HAZARD-STAGED** shrink.anemone (ANEMONE): tagged hazard creature but its own staging kills (creature: the victim is alive at t = 0; the film K.O.s him itself at 2.2 s): a hazard death opens on a victim the hazard already got, so the game never picks it. Fix: drop hazard creature; if the kill uses the map's element put CREATURE in needs.kinds (with a cast stand-in where the story allows); if it is the film's own creature (its weapon / prop), just drop the tag.
- [ ] **ORPHAN HAZARD-STAGED** shrink.army-ants (ARMY ANTS): tagged hazard creature but its own staging kills (creature: the victim is alive at t = 0; the film K.O.s him itself at 4.6 s): a hazard death opens on a victim the hazard already got, so the game never picks it. Fix: drop hazard creature; if the kill uses the map's element put CREATURE in needs.kinds (with a cast stand-in where the story allows); if it is the film's own creature (its weapon / prop), just drop the tag.
- [ ] **ORPHAN HAZARD-STAGED** shrink.food-chain (THE FOOD CHAIN): tagged hazard creature but its own staging kills (creature: the victim is alive at t = 0; the film K.O.s him itself at 1.3 s): a hazard death opens on a victim the hazard already got, so the game never picks it. Fix: drop hazard creature; if the kill uses the map's element put CREATURE in needs.kinds (with a cast stand-in where the story allows); if it is the film's own creature (its weapon / prop), just drop the tag.
- [ ] **ORPHAN HAZARD-STAGED** shrink.paper-boat (PAPER BOAT): tagged hazard liquid but its own staging kills (liquid: the victim is alive at t = 0; the film K.O.s him itself at 5.6 s): a hazard death opens on a victim the hazard already got, so the game never picks it. Fix: drop hazard liquid; if the kill uses the map's element put LIQUID in needs.kinds (with a cast stand-in where the story allows); if it is the film's own liquid (its weapon / prop), just drop the tag.
- [ ] **ORPHAN BAD-HAZARD** shrink.safe-landing (SAFE LANDING): hazard tag machine is not in the fixed set (the game never matches it, so it never plays). Fix: use one of fall / liquid / spikes / fire / electric / blast / crush / creature, or drop the tag.
- [ ] **ORPHAN HAZARD-STAGED** shrink.skin-camo (THE KNOT): tagged hazard creature but its own staging kills (creature: the victim is alive at t = 0; the film K.O.s him itself at 4.6 s): a hazard death opens on a victim the hazard already got, so the game never picks it. Fix: drop hazard creature; if the kill uses the map's element put CREATURE in needs.kinds (with a cast stand-in where the story allows); if it is the film's own creature (its weapon / prop), just drop the tag.
- [ ] **ORPHAN HAZARD-STAGED** shrink.skin-neon (THE ZAPPER): tagged hazard electric but its own staging kills (electric: the victim is alive at t = 0; the film K.O.s him itself at 4.75 s): a hazard death opens on a victim the hazard already got, so the game never picks it. Fix: drop hazard electric; if the kill uses the map's element put ELECTRIC in needs.kinds (with a cast stand-in where the story allows); if it is the film's own electric (its weapon / prop), just drop the tag.
- [ ] **ORPHAN BAD-HAZARD** shrink.smoothie (SMOOTHIE): hazard tag machine is not in the fixed set (the game never matches it, so it never plays). Fix: use one of fall / liquid / spikes / fire / electric / blast / crush / creature, or drop the tag.
- [ ] **ORPHAN HAZARD-STAGED** shrink.the-cat (THE CAT): tagged hazard creature but its own staging kills (creature: the victim is alive at t = 0; the film K.O.s him itself at 6.45 s): a hazard death opens on a victim the hazard already got, so the game never picks it. Fix: drop hazard creature; if the kill uses the map's element put CREATURE in needs.kinds (with a cast stand-in where the story allows); if it is the film's own creature (its weapon / prop), just drop the tag.
- [ ] **ORPHAN HAZARD-STAGED** shrink.the-drip (THE DRIP): tagged hazard liquid but its own staging kills (liquid: the victim is alive at t = 0; the film K.O.s him itself at 5.4 s): a hazard death opens on a victim the hazard already got, so the game never picks it. Fix: drop hazard liquid (its element is already in needs.kinds).
- [ ] **ORPHAN HAZARD-STAGED** shrink.the-dust (THE DUST): tagged hazard creature but its own staging kills (creature: the victim is alive at t = 0; the film K.O.s him itself at 7.2 s): a hazard death opens on a victim the hazard already got, so the game never picks it. Fix: drop hazard creature; if the kill uses the map's element put CREATURE in needs.kinds (with a cast stand-in where the story allows); if it is the film's own creature (its weapon / prop), just drop the tag.
- [ ] **ORPHAN HAZARD-STAGED** shrink.the-nest (THE NEST): tagged hazard creature but its own staging kills (creature: the victim is alive at t = 0; the film K.O.s him itself at 4.6 s): a hazard death opens on a victim the hazard already got, so the game never picks it. Fix: drop hazard creature; if the kill uses the map's element put CREATURE in needs.kinds (with a cast stand-in where the story allows); if it is the film's own creature (its weapon / prop), just drop the tag.
- [ ] **ORPHAN HAZARD-STAGED** shrink.the-parlour (THE PARLOUR): tagged hazard creature but its own staging kills (creature: the victim is alive at t = 0; the film K.O.s him itself at 5.8 s): a hazard death opens on a victim the hazard already got, so the game never picks it. Fix: drop hazard creature; if the kill uses the map's element put CREATURE in needs.kinds (with a cast stand-in where the story allows); if it is the film's own creature (its weapon / prop), just drop the tag.
- [ ] **ARENA OWED-GEO** shrink.mid-scraped (SCRAPED): OWED on 16 arena(s) that HAVE its kinds but no spot fits: BY(FOOTING) CN(FOOTING) CS(FOOTING) RF(FOOTING) SL(FOOTING) CG(FOOTING) TW(FOOTING) AT(FOOTING) TM(FOOTING) FT(FOOTING) SK(FOOTING) RT(FOOTING) PB(FOOTING) PR(FOOTING) KT(FOOTING) CL(FOOTING). Fix: a stage58 that finds a spot on these (or accept: the owed fallback is clean).
- [ ] **ARENA OWED-GEO** shrink.mid-stubbed-out (STUBBED OUT): OWED on 16 arena(s) that HAVE its kinds but no spot fits: BY(FOOTING) CN(FOOTING) CS(FOOTING) RF(FOOTING) CG(FOOTING) BS(FOOTING) TW(FOOTING) AT(FOOTING) TM(FOOTING) FT(FOOTING) SK(FOOTING) RT(FOOTING) PB(FOOTING) PR(FOOTING) KT(FOOTING) CL(FOOTING). Fix: a stage58 that finds a spot on these (or accept: the owed fallback is clean).
- [ ] **ARENA OWED-GEO** shrink.safe-landing (SAFE LANDING): OWED on 2 arena(s) that HAVE its kinds but no spot fits: PB(FOOTING) KT(FOOTING). Fix: a stage58 that finds a spot on these (or accept: the owed fallback is clean).
- [ ] **ARENA OWED-GEO** shrink.skin-gold (THE SETTING): OWED on 16 arena(s) that HAVE its kinds but no spot fits: BY(FOOTING) CN(FOOTING) CS(FOOTING) RF(FOOTING) CG(FOOTING) BS(FOOTING) TW(FOOTING) AT(FOOTING) TM(FOOTING) FT(FOOTING) SK(FOOTING) RT(FOOTING) PB(FOOTING) PR(FOOTING) KT(FOOTING) CL(FOOTING). Fix: a stage58 that finds a spot on these (or accept: the owed fallback is clean).
- [ ] **OWED-GEO, the XT reads when forced** (check in motion): skin-gold@canyon. The XT is a close-up and the skip is about the staging, so a stage58 might take these arenas; check the whole film first.

## Notes (check, not necessarily wrong)
- **NO-DEEP** (64), no deep tag (The Deep decides from the old needs words); tag deep: adapts / skip / only: beam.shadow, beam.overhead, beam.grab, beam.meltdown, beam.votive, beam.chest-bump, beam.geode, beam.vacuum-packed, beam.lantern-sky, beam.morse, beam.portal, beam.pinhole, beam.heist, beam.sheets, beam.half-a-second, beam.skin-classic, beam.skin-taped, beam.skin-camo, beam.skin-cartoon, beam.skin-ice, beam.skin-neon, beam.skin-gold, laser.wallpaper, laser.stuckup, laser.missed-the-jump, laser.air-con, laser.hold-on, laser.four-corners, laser.headwind, laser.strike, laser.keepy-uppy, laser.ten-count, laser.metronome, laser.lightning-rod, laser.scarecrow, laser.prism, laser.the-last-ring, laser.skin-classic, laser.skin-taped, laser.skin-camo, laser.skin-cartoon, laser.skin-ice, laser.skin-neon, laser.skin-gold, shrink.growing-pains, shrink.snap, shrink.booted, shrink.noon, shrink.the-drip, shrink.smoothie, shrink.the-parlour, shrink.paper-boat, shrink.the-cat, shrink.the-nest, shrink.army-ants, shrink.safe-landing, shrink.skin-classic, shrink.skin-taped, shrink.skin-camo, shrink.skin-cartoon, shrink.skin-ice, shrink.skin-neon, shrink.skin-gold, shrink.the-dust
