# TRIGGER / ARENA FIX LIST · owner B
Generated 2026-10-26 02:57 by ZONE-LOOKS from _tools/TRIGGER_AUDIT.md (the method and the HAZARD RULE decision are there). Re-run: `node _tools/trigger_audit.mjs dump --force <page>`, then `node _tools/trigger_audit.mjs analyze`.

Severity:
- **ORPHAN**: the kill system can never pick it. Fix first.
- **ARENA**: it resolves badly on some of the 18 arenas.
- **TAG**: a missing or contradictory tag.
- **BUILD**: an error.

Hazard tags follow the coordinator's ruling (26 Oct): `hazard` = the victim DIES TO that hazard in gameplay. A film that stages the death itself is a needs.kinds film: drop the tag (HAZARD-STAGED).

## AR: 27 films · 7 skins · 10 mids · 53 lines
- [ ] **ORPHAN HAZARD-STAGED** ar.ladder (LADDER): tagged hazard fall but its own staging kills (fall: the victim stands on the floor at t = 0 (gap 0); the film K.O.s him itself at 2.72 s): a hazard death opens on a victim the hazard already got, so the game never picks it. Fix: drop hazard fall; if the kill uses the map's element put DROP / GAP in needs.kinds (with a cast stand-in where the story allows); if it is the film's own fall (its weapon / prop), just drop the tag.
- [ ] **ORPHAN HAZARD-STAGED** ar.skin-camo (COPYCAT): tagged hazard fall but its own staging kills (fall: the victim stands on the floor at t = 0 (gap 0); the film K.O.s him itself at 3.01 s): a hazard death opens on a victim the hazard already got, so the game never picks it. Fix: drop hazard fall; if the kill uses the map's element put DROP / GAP in needs.kinds (with a cast stand-in where the story allows); if it is the film's own fall (its weapon / prop), just drop the tag.
- [ ] **BUILD EVENT-ERRORS** ar.ladder (LADDER): 1 timeline events / spans throw while it plays (headless run, no view). Fix: check the console on its card.
- [ ] **BUILD BUILD-ERROR** ar.muzzle-climb (HIGH GROUND): the build throws: Cannot read properties of undefined (reading 'wounds'). Fix: fix the build.
- [ ] **BUILD BUILD-ERROR** ar.tac-reload (TAC RELOAD): the build throws: Cannot read properties of undefined (reading 'wounds'). Fix: fix the build.
- [ ] **BUILD EVENT-ERRORS** ar.thermal (THERMAL): 1 timeline events / spans throw while it plays (headless run, no view). Fix: check the console on its card.
- [ ] **BUILD DEEP-ERRORS** ar.thermal (THERMAL): in The Deep: 1 events throw. Fix: check it on the page with the map switched to The Deep.
- [ ] **BUILD EVENT-ERRORS** ar.white-flag (WHITE FLAG): 1 timeline events / spans throw while it plays (headless run, no view). Fix: check the console on its card.
- [ ] **ARENA OWED-GEO** ar.barrel-roll (BARREL ROLL): OWED on 1 arena(s) that HAVE its kinds but no spot fits: RF(SPACE+ROOM). Fix: a stage58 that finds a spot on these (or accept: the owed fallback is clean).
- [ ] **ARENA OWED-GEO** ar.bayonet (BAYONET): OWED on 1 arena(s) that HAVE its kinds but no spot fits: RF(ROOM). Fix: a stage58 that finds a spot on these (or accept: the owed fallback is clean).
- [ ] **ARENA OWED-GEO** ar.bullet-time (BULLET TIME): OWED on 1 arena(s) that HAVE its kinds but no spot fits: RF(ROOM). Fix: a stage58 that finds a spot on these (or accept: the owed fallback is clean).
- [ ] **ARENA OWED-GEO** ar.clash (CLASH): OWED on 1 arena(s) that HAVE its kinds but no spot fits: RF(ROOM). Fix: a stage58 that finds a spot on these (or accept: the owed fallback is clean).
- [ ] **ARENA OWED-GEO** ar.dance (DANCE): OWED on 1 arena(s) that HAVE its kinds but no spot fits: RF(ROOM). Fix: a stage58 that finds a spot on these (or accept: the owed fallback is clean).
- [ ] **ARENA OWED-GEO** ar.grenade-belt (GRENADE BELT): OWED on 1 arena(s) that HAVE its kinds but no spot fits: RF(ROOM). Fix: a stage58 that finds a spot on these (or accept: the owed fallback is clean).
- [ ] **ARENA OWED-GEO** ar.last-stand (LAST STAND): OWED on 2 arena(s) that HAVE its kinds but no spot fits: CN(SPACE+ROOM) RF(SPACE+ROOM). Fix: a stage58 that finds a spot on these (or accept: the owed fallback is clean).
- [ ] **ARENA OWED-GEO** ar.mid-extinguisher (EXTINGUISHER): OWED on 1 arena(s) that HAVE its kinds but no spot fits: RF(SPACE+ROOM). Fix: a stage58 that finds a spot on these (or accept: the owed fallback is clean).
- [ ] **ARENA OWED-GEO** ar.mid-lead-poisoning (LEAD POISONING): OWED on 1 arena(s) that HAVE its kinds but no spot fits: RF(SPACE+ROOM). Fix: a stage58 that finds a spot on these (or accept: the owed fallback is clean).
- [ ] **ARENA OWED-GEO** ar.mid-say-again (SAY AGAIN): OWED on 1 arena(s) that HAVE its kinds but no spot fits: RF(ROOM). Fix: a stage58 that finds a spot on these (or accept: the owed fallback is clean).
- [ ] **ARENA OWED-GEO** ar.mid-sprinkler (SPRINKLER): OWED on 1 arena(s) that HAVE its kinds but no spot fits: RF(ROOM). Fix: a stage58 that finds a spot on these (or accept: the owed fallback is clean).
- [ ] **ARENA OWED-GEO** ar.mid-stand-off (STAND-OFF): OWED on 1 arena(s) that HAVE its kinds but no spot fits: RF(SPACE+ROOM). Fix: a stage58 that finds a spot on these (or accept: the owed fallback is clean).
- [ ] **ARENA OWED-GEO** ar.own-pit (HIS OWN PIT): OWED on 2 arena(s) that HAVE its kinds but no spot fits: CN(ROOM) RF(ROOM). Fix: a stage58 that finds a spot on these (or accept: the owed fallback is clean).
- [ ] **ARENA OWED-GEO** ar.rewind (TAKE THREE): OWED on 1 arena(s) that HAVE its kinds but no spot fits: RF(ROOM). Fix: a stage58 that finds a spot on these (or accept: the owed fallback is clean).
- [ ] **ARENA OWED-GEO** ar.runner (RUNNER): OWED on 3 arena(s) that HAVE its kinds but no spot fits: CN(ROOM) RF(ROOM) TW(ROOM). Fix: a stage58 that finds a spot on these (or accept: the owed fallback is clean).
- [ ] **ARENA OWED-GEO** ar.searchlight (SEARCHLIGHT): OWED on 1 arena(s) that HAVE its kinds but no spot fits: RF(FOOTING). Fix: a stage58 that finds a spot on these (or accept: the owed fallback is clean).
- [ ] **ARENA OWED-GEO** ar.skin-gold (IDOL): OWED on 1 arena(s) that HAVE its kinds but no spot fits: RF(ROOM). Fix: a stage58 that finds a spot on these (or accept: the owed fallback is clean).
- [ ] **ARENA OWED-GEO** ar.skin-ice (BRAIN FREEZE): OWED on 1 arena(s) that HAVE its kinds but no spot fits: RF(ROOM). Fix: a stage58 that finds a spot on these (or accept: the owed fallback is clean).
- [ ] **ARENA OWED-GEO** ar.skin-neon (STROBE): OWED on 1 arena(s) that HAVE its kinds but no spot fits: RF(WALL+ROOM). Fix: a stage58 that finds a spot on these (or accept: the owed fallback is clean).
- [ ] **ARENA OWED-GEO** ar.skin-taped (HELD TOGETHER): OWED on 1 arena(s) that HAVE its kinds but no spot fits: RF(ROOM). Fix: a stage58 that finds a spot on these (or accept: the owed fallback is clean).
- [ ] **ARENA OWED-GEO** ar.thermal (THERMAL): OWED on 1 arena(s) that HAVE its kinds but no spot fits: RF(ROOM). Fix: a stage58 that finds a spot on these (or accept: the owed fallback is clean).
- [ ] **ARENA OWED-GEO** ar.timber (TIMBER): OWED on 3 arena(s) that HAVE its kinds but no spot fits: CN(ROOM) RF(ROOM) TW(ROOM). Fix: a stage58 that finds a spot on these (or accept: the owed fallback is clean).
- [ ] **TAG NO-RANGE** ar.bayonet (BAYONET): no range tag: the game plays it at ANY distance, point-blank to across the map. Fix: tag the bands it reads at (pointBlank / close / mid / far).
- [ ] **TAG NO-RANGE** ar.bullet-time (BULLET TIME): no range tag: the game plays it at ANY distance, point-blank to across the map. Fix: tag the bands it reads at (pointBlank / close / mid / far).
- [ ] **TAG NO-RANGE** ar.clash (CLASH): no range tag: the game plays it at ANY distance, point-blank to across the map. Fix: tag the bands it reads at (pointBlank / close / mid / far).
- [ ] **TAG NO-RANGE** ar.dance (DANCE): no range tag: the game plays it at ANY distance, point-blank to across the map. Fix: tag the bands it reads at (pointBlank / close / mid / far).
- [ ] **TAG NO-RANGE** ar.grenade-belt (GRENADE BELT): no range tag: the game plays it at ANY distance, point-blank to across the map. Fix: tag the bands it reads at (pointBlank / close / mid / far).
- [ ] **TAG NO-RANGE** ar.lighter (LIGHTER THAN AIR): no range tag: the game plays it at ANY distance, point-blank to across the map. Fix: tag the bands it reads at (pointBlank / close / mid / far).
- [ ] **TAG NO-RANGE** ar.magazine (THE MAGAZINE): no range tag: the game plays it at ANY distance, point-blank to across the map. Fix: tag the bands it reads at (pointBlank / close / mid / far).
- [ ] **TAG NO-RANGE** ar.no-mans-land (NO MAN’S LAND): no range tag: the game plays it at ANY distance, point-blank to across the map. Fix: tag the bands it reads at (pointBlank / close / mid / far).
- [ ] **TAG NO-RANGE** ar.own-pit (HIS OWN PIT): no range tag: the game plays it at ANY distance, point-blank to across the map. Fix: tag the bands it reads at (pointBlank / close / mid / far).
- [ ] **TAG NO-RANGE** ar.playing-dead (PLAYING DEAD): no range tag: the game plays it at ANY distance, point-blank to across the map. Fix: tag the bands it reads at (pointBlank / close / mid / far).
- [ ] **TAG NO-RANGE** ar.rewind (TAKE THREE): no range tag: the game plays it at ANY distance, point-blank to across the map. Fix: tag the bands it reads at (pointBlank / close / mid / far).
- [ ] **TAG NO-RANGE** ar.runner (RUNNER): no range tag: the game plays it at ANY distance, point-blank to across the map. Fix: tag the bands it reads at (pointBlank / close / mid / far).
- [ ] **TAG NO-RANGE** ar.skin-cartoon (PAINTED TUNNEL): no range tag: the game plays it at ANY distance, point-blank to across the map. Fix: tag the bands it reads at (pointBlank / close / mid / far).
- [ ] **TAG NO-RANGE** ar.skin-classic (BRANDED): no range tag: the game plays it at ANY distance, point-blank to across the map. Fix: tag the bands it reads at (pointBlank / close / mid / far).
- [ ] **TAG NO-RANGE** ar.skin-gold (IDOL): no range tag: the game plays it at ANY distance, point-blank to across the map. Fix: tag the bands it reads at (pointBlank / close / mid / far).
- [ ] **TAG NO-RANGE** ar.skin-ice (BRAIN FREEZE): no range tag: the game plays it at ANY distance, point-blank to across the map. Fix: tag the bands it reads at (pointBlank / close / mid / far).
- [ ] **TAG NO-RANGE** ar.skin-neon (STROBE): no range tag: the game plays it at ANY distance, point-blank to across the map. Fix: tag the bands it reads at (pointBlank / close / mid / far).
- [ ] **TAG NO-RANGE** ar.skin-taped (HELD TOGETHER): no range tag: the game plays it at ANY distance, point-blank to across the map. Fix: tag the bands it reads at (pointBlank / close / mid / far).
- [ ] **TAG NO-RANGE** ar.tac-reload (TAC RELOAD): no range tag: the game plays it at ANY distance, point-blank to across the map. Fix: tag the bands it reads at (pointBlank / close / mid / far).
- [ ] **TAG NO-RANGE** ar.thermal (THERMAL): no range tag: the game plays it at ANY distance, point-blank to across the map. Fix: tag the bands it reads at (pointBlank / close / mid / far).
- [ ] **TAG NO-RANGE** ar.timber (TIMBER): no range tag: the game plays it at ANY distance, point-blank to across the map. Fix: tag the bands it reads at (pointBlank / close / mid / far).
- [ ] **TAG NO-RANGE** ar.underbarrel (TOO CLOSE TO ARM): no range tag: the game plays it at ANY distance, point-blank to across the map. Fix: tag the bands it reads at (pointBlank / close / mid / far).
- [ ] **TAG NO-RANGE** ar.walk-it-in (WALK IT IN): no range tag: the game plays it at ANY distance, point-blank to across the map. Fix: tag the bands it reads at (pointBlank / close / mid / far).
- [ ] **RENDER REAL** ar.muzzle-climb @ tower (not its home): the victim hangs in a black void (its build also throws: reading 'wounds') at XT (finalT 12.228). Shot: /Volumes/Workspace/Scratch/trigger_audit/shots/ar.muzzle-climb@tower.jpg
- [ ] **RENDER REAL** ar.muzzle-climb @ sunken (not its home): the victim hangs in a black void (its build also throws) at XT (finalT 12.228). Shot: /Volumes/Workspace/Scratch/trigger_audit/shots/ar.muzzle-climb@sunken.jpg

## BURST: 25 films · 0 skins · 0 mids · 12 lines
- [ ] **ORPHAN HAZARD-STAGED** burst.the-triangle (THE TRIANGLE): tagged hazard fall but its own staging kills (fall: the victim stands on the floor at t = 0 (gap 0); the film K.O.s him itself at 1.7 s): a hazard death opens on a victim the hazard already got, so the game never picks it. Fix: drop hazard fall; if the kill uses the map's element put DROP / GAP in needs.kinds (with a cast stand-in where the story allows); if it is the film's own fall (its weapon / prop), just drop the tag.
- [ ] **ORPHAN HAZARD-STAGED** burst.tiffin (TIFFIN): tagged hazard blast but its own staging kills (blast: the victim is alive at t = 0; the film K.O.s him itself at 2.03 s): a hazard death opens on a victim the hazard already got, so the game never picks it. Fix: drop hazard blast; if the kill uses the map's element put EXPLOSIVE in needs.kinds (with a cast stand-in where the story allows); if it is the film's own blast (its weapon / prop), just drop the tag.
- [ ] **ARENA OWED-GEO** burst.awning (AWNING): OWED on 15 arena(s) that HAVE its kinds but no spot fits: BY(FOOTING) CN(FOOTING) CS(FOOTING) SL(FOOTING) CG(FOOTING) BS(FOOTING) TW(FOOTING) AT(FOOTING) TM(FOOTING) FT(FOOTING) SK(FOOTING) PB(FOOTING) PR(FOOTING) KT(FOOTING) CL(FOOTING). Fix: a stage58 that finds a spot on these (or accept: the owed fallback is clean).
- [ ] **ARENA OWED-GEO** burst.fortune (FORTUNE): OWED on 1 arena(s) that HAVE its kinds but no spot fits: RF(SPACE+ROOM). Fix: a stage58 that finds a spot on these (or accept: the owed fallback is clean).
- [ ] **ARENA ADAPTS-SKIPPED** burst.knock-on-wood (KNOCK ON WOOD): deep: adapts, but The Deep skips it (NO WOOD). Fix: fix its Deep staging, or tag deep: skip if it needs dry ground.
- [ ] **ARENA OWED-GEO** burst.panorama (PANORAMA): OWED on 1 arena(s) that HAVE its kinds but no spot fits: PB(FOOTING). Fix: a stage58 that finds a spot on these (or accept: the owed fallback is clean).
- [ ] **ARENA OWED-GEO** burst.see-no-evil (SEE NO EVIL): OWED on 1 arena(s) that HAVE its kinds but no spot fits: RF(SPACE+ROOM). Fix: a stage58 that finds a spot on these (or accept: the owed fallback is clean).
- [ ] **ARENA ADAPTS-SKIPPED** burst.side-on (SIDE-ON): deep: adapts, but The Deep skips it (FOOTING). Fix: fix its Deep staging, or tag deep: skip if it needs dry ground.
- [ ] **ARENA OWED-GEO** burst.side-on (SIDE-ON): OWED on 17 arena(s) that HAVE its kinds but no spot fits: BY(FOOTING) CN(FOOTING) CS(FOOTING) RF(FOOTING) SL(FOOTING) CG(FOOTING) BS(FOOTING) TW(FOOTING) TM(FOOTING) FT(FOOTING) SK(FOOTING) RT(FOOTING) PB(FOOTING) DP(FOOTING) PR(FOOTING) KT(FOOTING) CL(FOOTING). Fix: a stage58 that finds a spot on these (or accept: the owed fallback is clean).
- [ ] **ARENA OWED-GEO** burst.the-iron-lungs (THE IRON LUNGS): OWED on 1 arena(s) that HAVE its kinds but no spot fits: RF(ROOM). Fix: a stage58 that finds a spot on these (or accept: the owed fallback is clean).
- [ ] **ARENA OWED-GEO** burst.three-on-a-match (THREE ON A MATCH): OWED on 3 arena(s) that HAVE its kinds but no spot fits: CN(ROOM) RF(ROOM) TW(ROOM). Fix: a stage58 that finds a spot on these (or accept: the owed fallback is clean).
- [ ] **ARENA OWED-GEO** burst.trip (TRIP): OWED on 1 arena(s) that HAVE its kinds but no spot fits: RF(ROOM). Fix: a stage58 that finds a spot on these (or accept: the owed fallback is clean).
- [ ] **OWED-GEO, the XT reads when forced** (check in motion): see-no-evil@rooftops. The XT is a close-up and the skip is about the staging, so a stage58 might take these arenas; check the whole film first.

## SMG: 25 films · 7 skins · 10 mids · 32 lines
- [ ] **ORPHAN HAZARD-STAGED** smg.skin-cartoon (UH-OH): tagged hazard fall but its own staging kills (fall: the victim stands on the floor at t = 0 (gap 0); the film K.O.s him itself at 4.25 s): a hazard death opens on a victim the hazard already got, so the game never picks it. Fix: drop hazard fall (its element is already in needs.kinds).
- [ ] **ORPHAN HAZARD-STAGED** smg.vacancy (NO VACANCY): tagged hazard fall but its own staging kills (fall: the victim stands on the floor at t = 0 (gap 0); the film K.O.s him itself at 3.43 s): a hazard death opens on a victim the hazard already got, so the game never picks it. Fix: drop hazard fall (its element is already in needs.kinds).
- [ ] **ARENA OWED-GEO** smg.brassrain (BRASS RAIN): OWED on 6 arena(s) that HAVE its kinds but no spot fits: CN(PLATFORM) RF(PLATFORM) AT(PLATFORM) FT(PLATFORM) RT(PLATFORM) PB(PLATFORM). Fix: a stage58 that finds a spot on these (or accept: the owed fallback is clean).
- [ ] **ARENA OWED-GEO** smg.brick (BRICK BY BRICK): OWED on 1 arena(s) that HAVE its kinds but no spot fits: RF(ROOM). Fix: a stage58 that finds a spot on these (or accept: the owed fallback is clean).
- [ ] **ARENA OWED-GEO** smg.greenhouse (GREENHOUSE): OWED on 3 arena(s) that HAVE its kinds but no spot fits: CN(ROOM) RF(ROOM) TW(ROOM). Fix: a stage58 that finds a spot on these (or accept: the owed fallback is clean).
- [ ] **ARENA OWED-GEO** smg.matador (MATADOR): OWED on 1 arena(s) that HAVE its kinds but no spot fits: RF(ROOM). Fix: a stage58 that finds a spot on these (or accept: the owed fallback is clean).
- [ ] **ARENA OWED-GEO** smg.mid-dead-bug (DEAD BUG): OWED on 1 arena(s) that HAVE its kinds but no spot fits: RF(ROOM). Fix: a stage58 that finds a spot on these (or accept: the owed fallback is clean).
- [ ] **ARENA OWED-GEO** smg.mid-rebound (REBOUND): OWED on 1 arena(s) that HAVE its kinds but no spot fits: PB(WALL). Fix: a stage58 that finds a spot on these (or accept: the owed fallback is clean).
- [ ] **ARENA OWED-GEO** smg.mid-rimshot (RIMSHOT): OWED on 4 arena(s) that HAVE its kinds but no spot fits: CN(FOOTING) RF(FOOTING) FT(FOOTING) PB(FOOTING). Fix: a stage58 that finds a spot on these (or accept: the owed fallback is clean).
- [ ] **ARENA OWED-GEO** smg.moonlight (MOONLIGHT): OWED on 5 arena(s) that HAVE its kinds but no spot fits: CN(PLATFORM) RF(ROOM) AT(FOOTING) RT(PLATFORM) PB(FOOTING). Fix: a stage58 that finds a spot on these (or accept: the owed fallback is clean).
- [ ] **ARENA OWED-GEO** smg.pinata (PINATA): OWED on 1 arena(s) that HAVE its kinds but no spot fits: RF(CEILING+ROOM). Fix: a stage58 that finds a spot on these (or accept: the owed fallback is clean).
- [ ] **ARENA OWED-GEO** smg.shelf (SHELF LIFE): OWED on 1 arena(s) that HAVE its kinds but no spot fits: RF(ROOM). Fix: a stage58 that finds a spot on these (or accept: the owed fallback is clean).
- [ ] **ARENA OWED-GEO** smg.skin-camo (GHILLIE): OWED on 1 arena(s) that HAVE its kinds but no spot fits: RF(ROOM). Fix: a stage58 that finds a spot on these (or accept: the owed fallback is clean).
- [ ] **ARENA OWED-GEO** smg.skin-taped (JUNGLE STYLE): OWED on 1 arena(s) that HAVE its kinds but no spot fits: RF(ROOM). Fix: a stage58 that finds a spot on these (or accept: the owed fallback is clean).
- [ ] **ARENA OWED-GEO** smg.the-autograph (THE AUTOGRAPH): OWED on 2 arena(s) that HAVE its kinds but no spot fits: CN(ROOM FOR THE GATE) RF(ROOM FOR THE GATE). Fix: a stage58 that finds a spot on these (or accept: the owed fallback is clean).
- [ ] **ARENA OWED-GEO** smg.the-saw (THE SAW): OWED on 4 arena(s) that HAVE its kinds but no spot fits: CN(PLATFORM) RF(PLATFORM) PB(PLATFORM) DP(PLATFORM). Fix: a stage58 that finds a spot on these (or accept: the owed fallback is clean).
- [ ] **ARENA OWED-GEO** smg.wall-run (WALL RUN): OWED on 1 arena(s) that HAVE its kinds but no spot fits: RF(WALL+ROOM). Fix: a stage58 that finds a spot on these (or accept: the owed fallback is clean).
- [ ] **TAG NO-RANGE** smg.bank-shot (BANK SHOT): no range tag: the game plays it at ANY distance, point-blank to across the map. Fix: tag the bands it reads at (pointBlank / close / mid / far).
- [ ] **TAG NO-RANGE** smg.below (BELOW): no range tag: the game plays it at ANY distance, point-blank to across the map. Fix: tag the bands it reads at (pointBlank / close / mid / far).
- [ ] **TAG NO-RANGE** smg.brassrain (BRASS RAIN): no range tag: the game plays it at ANY distance, point-blank to across the map. Fix: tag the bands it reads at (pointBlank / close / mid / far).
- [ ] **TAG NO-RANGE** smg.knee-slide (KNEE SLIDE): no range tag: the game plays it at ANY distance, point-blank to across the map. Fix: tag the bands it reads at (pointBlank / close / mid / far).
- [ ] **TAG NO-RANGE** smg.long-exposure (LONG EXPOSURE): no range tag: the game plays it at ANY distance, point-blank to across the map. Fix: tag the bands it reads at (pointBlank / close / mid / far).
- [ ] **TAG NO-RANGE** smg.matador (MATADOR): no range tag: the game plays it at ANY distance, point-blank to across the map. Fix: tag the bands it reads at (pointBlank / close / mid / far).
- [ ] **TAG NO-RANGE** smg.moonlight (MOONLIGHT): no range tag: the game plays it at ANY distance, point-blank to across the map. Fix: tag the bands it reads at (pointBlank / close / mid / far).
- [ ] **TAG NO-RANGE** smg.name-on-the-stone (NAME ON THE STONE): no range tag: the game plays it at ANY distance, point-blank to across the map. Fix: tag the bands it reads at (pointBlank / close / mid / far).
- [ ] **TAG NO-RANGE** smg.nowhere (NOWHERE): no range tag: the game plays it at ANY distance, point-blank to across the map. Fix: tag the bands it reads at (pointBlank / close / mid / far).
- [ ] **TAG NO-RANGE** smg.pinata (PINATA): no range tag: the game plays it at ANY distance, point-blank to across the map. Fix: tag the bands it reads at (pointBlank / close / mid / far).
- [ ] **TAG NO-RANGE** smg.range-card (RANGE CARD): no range tag: the game plays it at ANY distance, point-blank to across the map. Fix: tag the bands it reads at (pointBlank / close / mid / far).
- [ ] **TAG NO-RANGE** smg.tear-along-the-dotted-line (TEAR ALONG THE DOTTED LINE): no range tag: the game plays it at ANY distance, point-blank to across the map. Fix: tag the bands it reads at (pointBlank / close / mid / far).
- [ ] **TAG NO-RANGE** smg.the-autograph (THE AUTOGRAPH): no range tag: the game plays it at ANY distance, point-blank to across the map. Fix: tag the bands it reads at (pointBlank / close / mid / far).
- [ ] **TAG NO-RANGE** smg.the-x (THE X): no range tag: the game plays it at ANY distance, point-blank to across the map. Fix: tag the bands it reads at (pointBlank / close / mid / far).
- [ ] **TAG NO-RANGE** smg.wall-run (WALL RUN): no range tag: the game plays it at ANY distance, point-blank to across the map. Fix: tag the bands it reads at (pointBlank / close / mid / far).

## Notes (check, not necessarily wrong)
- **DEEP-SKIP-PORT** (1), deep: skip with no ground / drop need (a port note: the game must carry the skip): smg.house
- **NO-DEEP** (51), no deep tag (The Deep decides from the old needs words); tag deep: adapts / skip / only: ar.timber, ar.runner, ar.playing-dead, ar.muzzle-climb, ar.walk-it-in, ar.grenade-belt, ar.ladder, ar.bayonet, ar.tac-reload, ar.underbarrel, ar.thermal, ar.own-pit, ar.dance, ar.white-flag, ar.lighter, ar.searchlight, ar.barrel-roll, ar.bullet-time, ar.human-shield, ar.clash, ar.zipline, ar.no-mans-land, ar.last-stand, ar.rewind, ar.magazine, ar.skin-classic, ar.skin-taped, ar.skin-camo, ar.skin-cartoon, ar.skin-ice, ar.skin-neon, ar.skin-gold, smg.the-autograph, smg.bank-shot, smg.tear-along-the-dotted-line, smg.long-exposure, smg.the-x, smg.knee-slide, smg.matador, smg.wall-run, smg.name-on-the-stone, smg.below, smg.nowhere, smg.pinata, smg.moonlight, smg.brassrain, smg.the-saw, smg.lathe, smg.xray-chain, smg.peephole, smg.bleed-out
- **NO-DIE** (3), nobody dies (no die() / s.ko) by the end of the headless run: check the victim reads dead at XT: ar.muzzle-climb, ar.tac-reload, burst.see-no-evil
