[
 {
  "id": "sniper.the-long-way-in",
  "weapon": "sniper",
  "title": "THE LONG WAY IN",
  "tier": "MYTHIC",
  "kind": "film",
  "status": "built",
  "brut": 5,
  "cine": 7,
  "script": 7,
  "anim": 5,
  "brut_why": "The XT ends on a mid-distance lump: the back exit reads as a red starburst, the face a small skull mask; the inside ride is abstract pink bands.",
  "cine_why": "The bullet-cam (receiver, rifling, map flight, the weave) is real cinema, but 18.1 s is over the 15 s cap and the payoff frame is a flat lump under the trail.",
  "script_why": "A round that crosses the map in 0.04 s given nine seconds to ride through him: memorable and pure sniper.",
  "anim_why": "Receiver cutaway and rifling are detailed; the anatomy macro is flat stripes; the final body is flat with a sticker crater.",
  "fix": "Cut to 15 s; a readable organ ride (rib snapping, lung, the heart wall tearing); end on a low close of the fist-sized back exit with scapula shards and the dead face turned to camera under the trail.",
  "scorer": "NEW-4",
  "sheet": "/Volumes/Workspace/Scratch/n4/sheets/sniper_audit/sniper.the-long-way-in.jpg",
  "len": 18.1
 },
 {
  "id": "sniper.the-bait",
  "weapon": "sniper",
  "title": "THE BAIT",
  "tier": "LEGENDARY",
  "kind": "film",
  "status": "built",
  "brut": 6,
  "cine": 6,
  "script": 7,
  "anim": 4,
  "brut_why": "The knee blast and the jaw shot read mid-film, but the XT final is a lone yellow shin tube with one pink strand: reads as a sausage, no face (brutCheck NOFACE).",
  "cine_why": "Rain and the scope wait build; side wides; the final frames a prop, and the VH..VL finals are near-empty floor (ladder fails).",
  "script_why": "Wound one man to draw out his friend: the oldest sniper cruelty, a real story.",
  "anim_why": "Rain and bubbles; flat bodies; the severed leg is a plain tube with a flat strand.",
  "fix": "End on Mikku's dead face at the grate with his own torn-off shin beside it and Fayiz's jawless face beyond; real stump anatomy (bone, muscle, tendons); six different finals.",
  "scorer": "NEW-4",
  "sheet": "/Volumes/Workspace/Scratch/n4/sheets/sniper_audit/sniper.the-bait.jpg",
  "len": 12.38
 },
 {
  "id": "sniper.mascot",
  "weapon": "sniper",
  "title": "MASCOT",
  "tier": "EPIC",
  "kind": "film",
  "status": "built",
  "brut": 5,
  "cine": 5,
  "script": 6,
  "anim": 5,
  "brut_why": "The burst seam is a red disc on a cartoon foam head; the googly mascot face carries the final and the man's own face never reads (headgear on at XT).",
  "cine_why": "A cheerful medium, a scope crash, a handheld stagger: plain coverage; the final is a lying side view.",
  "script_why": "The sewn-on grin keeps smiling: ironic, but a gag core unless the man inside is shown.",
  "anim_why": "The costume is painted with care (fur, emblem, cape); the wound is a flat disc and the body flat.",
  "fix": "Tear the foam head half off at the burst seam so his real dead face shows inside the mascot mouth, bone and brain spilling with the foam.",
  "scorer": "NEW-4",
  "sheet": "/Volumes/Workspace/Scratch/n4/sheets/sniper_audit/sniper.mascot.jpg",
  "len": 8.86
 },
 {
  "id": "sniper.playing-statue",
  "weapon": "sniper",
  "title": "PLAYING STATUE",
  "tier": "LEGENDARY",
  "kind": "film",
  "status": "built",
  "brut": 6,
  "cine": 6,
  "script": 7,
  "anim": 6,
  "brut_why": "The crater in the stone face with a living bloodshot eye inside is the page's best image, but little meat or depth reads at phone size.",
  "cine_why": "Five near-identical scope frames, no build of dread; the final is a static close; XT..M finals are the same pose and framing.",
  "script_why": "Playing statue so well that he stays: a good hook; the eye moving in the stone is horrific.",
  "anim_why": "Stone texture, lichen, ants, a bone rim on the crater; the body is flat grey.",
  "fix": "Crack the stone head open with wet flesh behind the stone skin and the eye on its nerve; six different finals (topple at VH, the finger at M).",
  "scorer": "NEW-4",
  "sheet": "/Volumes/Workspace/Scratch/n4/sheets/sniper_audit/sniper.playing-statue.jpg",
  "len": 11.23
 },
 {
  "id": "sniper.the-guide-line",
  "weapon": "sniper",
  "title": "THE GUIDE LINE",
  "tier": "LEGENDARY",
  "kind": "film",
  "status": "built",
  "brut": 4,
  "cine": 5,
  "script": 6,
  "anim": 4,
  "brut_why": "The grave-wax body is flat pale olive with tiny slits; no blood weight; brutCheck LIVEFACE (a pain face on the corpse).",
  "cine_why": "The silt-out murk and the red line read; most frames are murky mids; the final is a profile.",
  "script_why": "Following the laser like a diver's line down to his grave: haunting.",
  "anim_why": "Flat wax body with mottling blobs; a murk overlay; nothing wet.",
  "fix": "Burst thigh with bone in the red cloud, a real drowned dead face, wax splitting over red meat; frame the hand on the line with the face.",
  "scorer": "NEW-4",
  "sheet": "/Volumes/Workspace/Scratch/n4/sheets/sniper_audit/sniper.the-guide-line.jpg",
  "len": 11.63
 },
 {
  "id": "sniper.the-gutter",
  "weapon": "sniper",
  "title": "THE GUTTER",
  "tier": "LEGENDARY",
  "kind": "film",
  "status": "built",
  "brut": 5,
  "cine": 7,
  "script": 8,
  "anim": 5,
  "brut_why": "In the round paper hole the drilled forearm and cheek read as red cogs with white spikes; the yellow visor stays across his eyes at XT.",
  "cine_why": "The cage folding into a six-panel comic page and the round tearing it in reading order is real cinema; the final is a centred vignette.",
  "script_why": "The round crossing comic-page gutters in reading order: clever and unique.",
  "anim_why": "Paper, panels and bystander art are detailed; the wounds read as cogs; the body is flat.",
  "fix": "Real torn cheek and skull exit instead of the cog wounds, visor knocked off, a dead face; frame the drilled forearm with both bone ends.",
  "scorer": "NEW-4",
  "sheet": "/Volumes/Workspace/Scratch/n4/sheets/sniper_audit/sniper.the-gutter.jpg",
  "len": 9.43
 },
 {
  "id": "sniper.bone-flowers",
  "weapon": "sniper",
  "title": "BONE FLOWERS",
  "tier": "EPIC",
  "kind": "film",
  "status": "built",
  "brut": 4,
  "cine": 4,
  "script": 6,
  "anim": 5,
  "brut_why": "Ends on a clean white skeleton under bright pink coral plumes: pretty, reads as flowers, not as a man eaten.",
  "cine_why": "A locked-off wide time-lapse with a tiny body for most of the film.",
  "script_why": "The deep eats what falls, in order: grim, but the man is gone too early.",
  "anim_why": "Wreck ribs, hagfish and the carpet are painted; the final skeleton is plain.",
  "fix": "Hold on the half-eaten stage: the face half stripped (one eye left), hagfish knotted into the wound, close.",
  "scorer": "NEW-4",
  "sheet": "/Volumes/Workspace/Scratch/n4/sheets/sniper_audit/sniper.bone-flowers.jpg",
  "len": 9.43
 },
 {
  "id": "sniper.the-last-look",
  "weapon": "sniper",
  "title": "THE LAST LOOK",
  "tier": "EPIC",
  "kind": "film",
  "status": "built",
  "brut": 6,
  "cine": 6,
  "script": 6,
  "anim": 5,
  "brut_why": "The XT skull lid hinged open with pink brain over bloodshot eyes reads, on a man draped over a beam with flat arms.",
  "cine_why": "The body-check and fall are staged in small wides; the final is static; XT, VH and H share one framing.",
  "script_why": "Shot while leaning over the rail to watch Faris fall: a neat reversal, simple.",
  "anim_why": "Brain folds in the open crown; the body is flat cyan tubes with no light.",
  "fix": "Frame the open crown from above, brain spilling, the cap on the rail beyond; light and soak the body.",
  "scorer": "NEW-4",
  "sheet": "/Volumes/Workspace/Scratch/n4/sheets/sniper_audit/sniper.the-last-look.jpg",
  "len": 7.08
 },
 {
  "id": "sniper.eight-bells",
  "weapon": "sniper",
  "title": "EIGHT BELLS",
  "tier": "EPIC",
  "kind": "film",
  "status": "built",
  "brut": 3,
  "cine": 4,
  "script": 6,
  "anim": 3,
  "brut_why": "The XT final is unreadable: a coat, motion lines and a red smear over the sea.",
  "cine_why": "The case-build intercuts are four near-identical frames; the shot and the fall don't read.",
  "script_why": "The assassin's ritual against the captain's ritual on the eighth bell: classy.",
  "anim_why": "The case and the captain's costume are fine; the final is smeared.",
  "fix": "Rebuild the payoff: the captain floating face up, the notch wound pulsing in the lantern light, his watch still ticking.",
  "scorer": "NEW-4",
  "sheet": "/Volumes/Workspace/Scratch/n4/sheets/sniper_audit/sniper.eight-bells.jpg",
  "len": 11.63
 },
 {
  "id": "sniper.the-long-shadow",
  "weapon": "sniper",
  "title": "THE LONG SHADOW",
  "tier": "EPIC",
  "kind": "film",
  "status": "built",
  "brut": 5,
  "cine": 6,
  "script": 6,
  "anim": 4,
  "brut_why": "The exit on his back reads as a POW starburst with a tooth ring; the beanie stays on at XT.",
  "cine_why": "The shadow-rifle laid over him is a strong image; tracking wides; the final is a side view.",
  "script_why": "The shadow arrives before the round: poetic.",
  "anim_why": "The shadow silhouette carries the rifle; the body is flat, the crater a sticker.",
  "fix": "Headgear off, a real crater with rib and liver, the face turned to the last light.",
  "scorer": "NEW-4",
  "sheet": "/Volumes/Workspace/Scratch/n4/sheets/sniper_audit/sniper.the-long-shadow.jpg",
  "len": 7.83
 },
 {
  "id": "sniper.hold-your-breath",
  "weapon": "sniper",
  "title": "HOLD YOUR BREATH",
  "tier": "EPIC",
  "kind": "film",
  "status": "built",
  "brut": 6,
  "cine": 5,
  "script": 6,
  "anim": 5,
  "brut_why": "The sucking chest wound reads as a mouth with teeth (white rib bars round pink lung); the petechiae and blue lips are good.",
  "cine_why": "Rooftops in rain and the scope: plain coverage, no device; a side-lying final.",
  "script_why": "The world holds its breath with the sniper: a lovely conceit.",
  "anim_why": "Laundry, rain and smoke are detailed; the wound shape is wrong; flat body.",
  "fix": "Redraw the sucking wound as a ragged hole on curved broken ribs with froth bubbles; frame the face and the wound together.",
  "scorer": "NEW-4",
  "sheet": "/Volumes/Workspace/Scratch/n4/sheets/sniper_audit/sniper.hold-your-breath.jpg",
  "len": 8.63
 },
 {
  "id": "sniper.between-beats",
  "weapon": "sniper",
  "title": "BETWEEN BEATS",
  "tier": "EPIC",
  "kind": "film",
  "status": "built",
  "brut": 6,
  "cine": 7,
  "script": 7,
  "anim": 5,
  "brut_why": "The spray painted up the step is strong; the neck wound reads as a sausage cross-section; the face is small.",
  "cine_why": "Cuts on the heartbeats, the scope pulse and the freeze: good; the payoff close is decent.",
  "script_why": "Fired between two heartbeats, the next beat pumps the exit: tight and weapon-true.",
  "anim_why": "The spray is detailed; the neck wound is flat tubes; the body flat.",
  "fix": "A real torn throat (tracheal rings, the carotid flared) with his hand on it; light the body.",
  "scorer": "NEW-4",
  "sheet": "/Volumes/Workspace/Scratch/n4/sheets/sniper_audit/sniper.between-beats.jpg",
  "len": 8.93
 },
 {
  "id": "sniper.the-cloud",
  "weapon": "sniper",
  "title": "THE CLOUD",
  "tier": "RARE",
  "kind": "film",
  "status": "built",
  "brut": 4,
  "cine": 6,
  "script": 6,
  "anim": 4,
  "brut_why": "Two round wounds read as red targets; the arm fold is mild; the headband lies across the eye.",
  "cine_why": "The cloud edge sweeping toward the far perch and the glint is good staging.",
  "script_why": "A cloud decides a sniper duel: tidy.",
  "anim_why": "The cloud shadow layer is nice; the body flat, the wounds plain discs.",
  "fix": "Elbow blown apart with bone, the armpit jet, the headband off, a real dead face.",
  "scorer": "NEW-4",
  "sheet": "/Volumes/Workspace/Scratch/n4/sheets/sniper_audit/sniper.the-cloud.jpg",
  "len": 7.51
 },
 {
  "id": "sniper.soap-bubble",
  "weapon": "sniper",
  "title": "SOAP BUBBLE",
  "tier": "RARE",
  "kind": "film",
  "status": "built",
  "brut": 4,
  "cine": 5,
  "script": 6,
  "anim": 4,
  "brut_why": "The far-side skull wound reads as a mouth with spikes; the red bubble is nice; the party hat stays on at XT.",
  "cine_why": "Plain mediums and one crash.",
  "script_why": "A sniper round passes through a soap bubble without popping it: a whimsical gag core.",
  "anim_why": "The bubble's thin film is nice; the body is flat.",
  "fix": "Headgear off; a real skull blow-out with the spray painting the inside of the bubble, framed with his face.",
  "scorer": "NEW-4",
  "sheet": "/Volumes/Workspace/Scratch/n4/sheets/sniper_audit/sniper.soap-bubble.jpg",
  "len": 8.64
 },
 {
  "id": "sniper.sling",
  "weapon": "sniper",
  "title": "SLING",
  "tier": "RARE",
  "kind": "film",
  "status": "built",
  "brut": 5,
  "cine": 6,
  "script": 6,
  "anim": 4,
  "brut_why": "Three spikes through him with flat barcode blood bars; the cap stays on; the face is small at the top edge.",
  "cine_why": "The scope riding the swing, the KLINK and the flight: good.",
  "script_why": "Cut the chain at the bottom of the swing: clever.",
  "anim_why": "The ball is a flat target disc; blood in bars.",
  "fix": "Frame the face with the spikes; real spike wounds with exit meat; the cap off.",
  "scorer": "NEW-4",
  "sheet": "/Volumes/Workspace/Scratch/n4/sheets/sniper_audit/sniper.sling.jpg",
  "len": 7.65
 },
 {
  "id": "sniper.drain",
  "weapon": "sniper",
  "title": "DRAIN",
  "tier": "RARE",
  "kind": "film",
  "status": "built",
  "brut": 3,
  "cine": 4,
  "script": 5,
  "anim": 3,
  "brut_why": "XT is a purple body face down with the visor still on and one small eye hole: nothing extreme.",
  "cine_why": "Dark murky mids; the waterline drop doesn't read.",
  "script_why": "Water stops bullets so Faris drains his cover: a logic puzzle with little dread.",
  "anim_why": "Flat body, flat glass tube, flat water.",
  "fix": "Re-core: the tube's water as the clock of his death, the last round through glass, water and eye, a real face pressed to the glass.",
  "scorer": "NEW-4",
  "sheet": "/Volumes/Workspace/Scratch/n4/sheets/sniper_audit/sniper.drain.jpg",
  "len": 9.24
 },
 {
  "id": "sniper.rehearsal",
  "weapon": "sniper",
  "title": "REHEARSAL",
  "tier": "RARE",
  "kind": "film",
  "status": "built",
  "brut": 4,
  "cine": 5,
  "script": 5,
  "anim": 4,
  "brut_why": "One shoulder hole with a run; headphones on at XT; small.",
  "cine_why": "Static stage mediums and a scope.",
  "script_why": "He rehearses his gloat and Faris lets him finish: a gag core.",
  "anim_why": "Flat bodies, a plain stage.",
  "fix": "Re-core into horror; the bow's lengthwise wound shown open, headgear off, a real dead face.",
  "scorer": "NEW-4",
  "sheet": "/Volumes/Workspace/Scratch/n4/sheets/sniper_audit/sniper.rehearsal.jpg",
  "len": 8.96
 },
 {
  "id": "sniper.the-brass",
  "weapon": "sniper",
  "title": "THE BRASS",
  "tier": "RARE",
  "kind": "film",
  "status": "built",
  "brut": 3,
  "cine": 5,
  "script": 6,
  "anim": 3,
  "brut_why": "A face-down body with a small hole and the beanie on, the casing standing by his face.",
  "cine_why": "The casing's fall intercut with his dying is a nice structure; small frames.",
  "script_why": "His death lasts as long as the casing takes to fall: a good structural idea.",
  "anim_why": "Flat body; the casing is the only detail.",
  "fix": "Show the plunging wound (in over the collarbone, out of the belly), blood rising in his mouth, face up to the falling brass; headgear off.",
  "scorer": "NEW-4",
  "sheet": "/Volumes/Workspace/Scratch/n4/sheets/sniper_audit/sniper.the-brass.jpg",
  "len": 8.43
 },
 {
  "id": "sniper.echo-valley",
  "weapon": "sniper",
  "title": "ECHO VALLEY",
  "tier": "MYTHIC",
  "kind": "film",
  "status": "built",
  "brut": 3,
  "cine": 6,
  "script": 7,
  "anim": 4,
  "brut_why": "XT is a grey husk with one red crack line and a party hat on: not brutal.",
  "cine_why": "Jump-cuts deeper into the gorge and the mouths answering are atmospheric; the figure is small.",
  "script_why": "In the valley of echoes every answer takes something out of him: a strong realm.",
  "anim_why": "The gorge and its mouths are detailed; the husk is flat.",
  "fix": "Show the insides drawn out of the wound as a ribbon into the mouth, the husk split open to the cavity, the hat off, a stretched dead face.",
  "scorer": "NEW-4",
  "sheet": "/Volumes/Workspace/Scratch/n4/sheets/sniper_audit/sniper.echo-valley.jpg",
  "len": 13.93
 },
 {
  "id": "sniper.the-bag",
  "weapon": "sniper",
  "title": "THE BAG",
  "tier": "MYTHIC",
  "kind": "film",
  "status": "built",
  "brut": 4,
  "cine": 4,
  "script": 6,
  "anim": 5,
  "brut_why": "A frozen body with icicles, the beanie on and pink froth balls: pretty, not brutal.",
  "cine_why": "19.6 s, over the cap; dark wide forest shots with tiny figures; XT=VH=H=M finals.",
  "script_why": "A driven hunt by torchlight, laid out with the bag: grim and specific.",
  "anim_why": "Icicles, frost and the sprig; the body flat.",
  "fix": "Cut to 15 s; the boiler-room exit held open on the snow, froth frozen in it, the face frosted with open eyes; six different finals.",
  "scorer": "NEW-4",
  "sheet": "/Volumes/Workspace/Scratch/n4/sheets/sniper_audit/sniper.the-bag.jpg",
  "len": 19.59
 },
 {
  "id": "sniper.the-watched",
  "weapon": "sniper",
  "title": "THE WATCHED",
  "tier": "LEGENDARY",
  "kind": "film",
  "status": "built",
  "brut": 4,
  "cine": 5,
  "script": 6,
  "anim": 5,
  "brut_why": "Ruby crystals over the head with a socket ring: pretty, not gore; XT..L finals are the same picture.",
  "cine_why": "The red rash and the moor under the sky of scopes build dread; the final is a static portrait.",
  "script_why": "A sky where every star is a scope trained on him: a strong dread concept.",
  "anim_why": "Crystals are faceted and lit; the body under them is flat.",
  "fix": "The crystals split the skin open where they erupt (blood beading, flesh torn), the philtrum shot blowing the back of the skull over the stones; six different finals.",
  "scorer": "NEW-4",
  "sheet": "/Volumes/Workspace/Scratch/n4/sheets/sniper_audit/sniper.the-watched.jpg",
  "len": 13.33
 }
]