[
 {
  "id": "hammer.tent-peg",
  "weapon": "hammer",
  "title": "TENT PEG",
  "tier": "COMMON",
  "kind": "film",
  "status": "built",
  "brut": 4,
  "cine": 4,
  "script": 6,
  "anim": 4,
  "brut_why": "Driven into the lawn slam by slam until flush: the final is a crater of burst turf in a red pool, no body left in view.",
  "cine_why": "Low and side-on with a drop on each slam, but the final is crowded by Faris's leg and the haft.",
  "script_why": "Driven into the ground like a tent peg, knees, waist, chin, flush, is a clear, weapon-fitting idea.",
  "anim_why": "Turf clods and a blood burst have some detail; the body and the hole are simple shapes.",
  "fix": "Hold on the chin-deep beat ('...wait') in close, then show the last slam bursting the skull into the turf in a red star.",
  "scorer": "I",
  "sheet": "img/62/hammer/hammer.tent-peg.jpg",
  "len": 14.7
 },
 {
  "id": "hammer.skimming-stone",
  "weapon": "hammer",
  "title": "SKIMMING STONE",
  "tier": "COMMON",
  "kind": "film",
  "status": "built",
  "brut": 4,
  "cine": 3,
  "script": 5,
  "anim": 3,
  "brut_why": "He ends face down in a red pool with his mouth open; no visible wound, nothing broken or specific to a sledgehammer.",
  "cine_why": "The skim is one SLAP frame from the side; then five seconds of the same static shot of him lying there.",
  "script_why": "Skimmed across the floor like a stone is a fun, weapon-fitting physics gag with a clear shape.",
  "anim_why": "A flat body, a plain red pool and a few smoke puffs; no wound or face detail.",
  "fix": "Stage the three skips as the spectacle (low tracking, each skip leaving skin and teeth on the boards) and end on the ground-down face.",
  "scorer": "I",
  "sheet": "img/62/hammer/hammer.skimming-stone.jpg",
  "len": 14.1
 },
 {
  "id": "hammer.skipping",
  "weapon": "hammer",
  "title": "SKIPPING",
  "tier": "RARE",
  "kind": "film",
  "status": "built",
  "brut": 6,
  "cine": 6,
  "script": 6,
  "anim": 5,
  "brut_why": "Launched by the late quake, she comes down spine-first across the upturned hammer head and folds backwards over it, the spine showing.",
  "cine_why": "The hops, the 'NOOO' launch and a close final on her folded over the hammer are well staged.",
  "script_why": "Hopping the quakes like a skipping rope until tired and late is a fun, weapon-specific build.",
  "anim_why": "The x-ray spine at the fold and the blood have detail; the body is flat.",
  "fix": "Slow the fall onto the hammer head and hold an extreme close on the spine snapping and the upside-down dead face.",
  "scorer": "I",
  "sheet": "img/62/hammer/hammer.skipping.jpg",
  "len": 16.1
 },
 {
  "id": "hammer.the-hold",
  "weapon": "hammer",
  "title": "THE HOLD",
  "tier": "RARE",
  "kind": "film",
  "status": "built",
  "brut": 4,
  "cine": 4,
  "script": 6,
  "anim": 3,
  "brut_why": "Pressed flat into a purple slab on the boards with blood squeezed out round it; his face on the slab never reads.",
  "cine_why": "The refusing-to-cut static two-shot is deliberate but plays dull; the slab final is a mid-wide.",
  "script_why": "The endless held raise that comes down only when he turns to walk away is good suspense writing.",
  "anim_why": "The slab is a flat box with a red smear; no face, bone or squeeze detail.",
  "fix": "End close on the slab's front: his face pressed flat into it, eyes burst, blood squeezing from every seam.",
  "scorer": "I",
  "sheet": "img/62/hammer/hammer.the-hold.jpg",
  "len": 15.3
 },
 {
  "id": "hammer.stuck",
  "weapon": "hammer",
  "title": "STUCK",
  "tier": "RARE",
  "kind": "film",
  "status": "built",
  "brut": 6,
  "cine": 5,
  "script": 6,
  "anim": 4,
  "brut_why": "The hammer jammed in his skull, a tug of war, the head torn off on it and knocked away; blood and a severed head in frame.",
  "cine_why": "A tight two-shot on the tug and a close on the head on the hammer, but the final is a wide of the bits.",
  "script_why": "A hammer stuck in a skull and knocked off like mud off a boot is grim and weapon-specific.",
  "anim_why": "The neck end and blood are simple; the strands snapping don't read; the bodies are flat.",
  "fix": "Slow the neck stretching in close (vessels and windpipe snapping one by one) and hold on the head stuck on the hammer.",
  "scorer": "I",
  "sheet": "img/62/hammer/hammer.stuck.jpg",
  "len": 17.0
 },
 {
  "id": "hammer.the-weight",
  "weapon": "hammer",
  "title": "THE WEIGHT",
  "tier": "RARE",
  "kind": "film",
  "status": "built",
  "brut": 6,
  "cine": 6,
  "script": 6,
  "anim": 5,
  "brut_why": "Both elbows fold back with the bones out through the skin, the collarbones break and he falls on his face in a pool.",
  "cine_why": "A 'BOTH ELBOWS' inset, a low close on the fold and a held final on the broken arms: purposeful framing.",
  "script_why": "Blocking the slam and having the weight keep coming through his guard is a strong, simple idea.",
  "anim_why": "White bone ends with red at the elbows and a pool; the body and face stay flat.",
  "fix": "Show his own fists driven into his face in close as the arms fold, and end on the face, not the back.",
  "scorer": "I",
  "sheet": "img/62/hammer/hammer.the-weight.jpg",
  "len": 15.7
 },
 {
  "id": "hammer.high-striker",
  "weapon": "hammer",
  "title": "HIGH STRIKER",
  "tier": "EPIC",
  "kind": "film",
  "status": "built",
  "brut": 6,
  "cine": 5,
  "script": 7,
  "anim": 5,
  "brut_why": "He ends draped over the striker base with the skull caved open to the pink brain and a pool beneath.",
  "cine_why": "A fairground wide of the tower and a HERO close-up of his head at the bell, but the slams are plain side shots.",
  "script_why": "He is the puck on the test-your-strength tower and his skull rings the bell: memorable and on-weapon.",
  "anim_why": "The exposed brain and the tower scale have some detail; the bell crack and the body are simple.",
  "fix": "Slow-mo the skull hitting the bell in extreme close (the bell splitting, the skull bursting) before the slide down.",
  "scorer": "I",
  "sheet": "img/62/hammer/hammer.high-striker.jpg",
  "len": 16.4
 },
 {
  "id": "hammer.hanger-on",
  "weapon": "hammer",
  "title": "HANGER ON",
  "tier": "EPIC",
  "kind": "film",
  "status": "built",
  "brut": 6,
  "cine": 5,
  "script": 6,
  "anim": 5,
  "brut_why": "Brought down head first: he ends in a wide pool with the skull caved open to the brain, teeth and bits round him.",
  "cine_why": "The hanging lift plays in plain wides; the payoff is a good held close on the smashed head.",
  "script_why": "Grabbing the hammer head to stop the raise and becoming the head of the hammer is a neat reversal.",
  "anim_why": "The brain and scattered teeth have some detail; the body and pool are flat.",
  "fix": "Hold the head-stand on impact in slow motion with the skull folding into the stones before he heaps.",
  "scorer": "I",
  "sheet": "img/62/hammer/hammer.hanger-on.jpg",
  "len": 14.9
 },
 {
  "id": "hammer.floorboards",
  "weapon": "hammer",
  "title": "FLOORBOARDS",
  "tier": "EPIC",
  "kind": "film",
  "status": "built",
  "brut": 5,
  "cine": 4,
  "script": 6,
  "anim": 3,
  "brut_why": "A board springs up and spears him, and he hangs on it over a pool; the wound reads, the anatomy doesn't.",
  "cine_why": "The board wave is never shown; static mid two-shots of him on the plank with Faris beside him.",
  "script_why": "The quake lifting saloon floorboards like piano keys, one coming up through him, is a good idea.",
  "anim_why": "A flat plank and a flat body with a red smear; no splinters or wound detail.",
  "fix": "RULE: the ledger says 'speared crotch to collarbone' (a groin wound). Re-stage it through the chest from the side and show the board wave.",
  "scorer": "I",
  "sheet": "img/62/hammer/hammer.floorboards.jpg",
  "len": 15.4
 },
 {
  "id": "hammer.resonance",
  "weapon": "hammer",
  "title": "RESONANCE",
  "tier": "EPIC",
  "kind": "film",
  "status": "built",
  "brut": 4,
  "cine": 4,
  "script": 7,
  "anim": 5,
  "brut_why": "He crystallises into purple amethyst prisms with small blood rings; a strange image, not a horrific one.",
  "cine_why": "A deliberate still two-shot with rings; the crystal man is left in a mid-wide.",
  "script_why": "Struck like a tuning fork until the note turns him to crystal is an original, memorable idea.",
  "anim_why": "Crystal clusters and sound rings have some detail; the face and blood are minimal.",
  "fix": "Push in on the face as the prisms burst out of the eyes and mouth, blood beading at every base, and hold the screaming crystal face.",
  "scorer": "I",
  "sheet": "img/62/hammer/hammer.resonance.jpg",
  "len": 14.6
 },
 {
  "id": "hammer.mole-hill",
  "weapon": "hammer",
  "title": "MOLE HILL",
  "tier": "LEGENDARY",
  "kind": "film",
  "status": "built",
  "brut": 4,
  "cine": 5,
  "script": 6,
  "anim": 4,
  "brut_why": "The mound stops, blood wells up into a huge pool and a single hand claws out and falls flat; no body or face.",
  "cine_why": "A tracking wide on the racing mound, a WHAM slam and a close on the hand, then a long flat hold.",
  "script_why": "Whack-a-mole with a man burrowing under the lawn is a fun, weapon-fitting idea; weak payoff for a LEGENDARY.",
  "anim_why": "A flat red pool and one green hand; the turf and mound are simple shapes.",
  "fix": "Have the last slam split the mound open on his crushed head and shoulders, the dead face full of soil, instead of only a hand.",
  "scorer": "I",
  "sheet": "img/62/hammer/hammer.mole-hill.jpg",
  "len": 16.5
 },
 {
  "id": "hammer.the-backswing",
  "weapon": "hammer",
  "title": "THE BACKSWING",
  "tier": "LEGENDARY",
  "kind": "film",
  "status": "built",
  "brut": 5,
  "cine": 4,
  "script": 7,
  "anim": 3,
  "brut_why": "The man in front is folded flat into the stones in a big pool; the sneak's caved face happens off to the side.",
  "cine_why": "The 'over here!' sneak and the KRAK raise read, but the final is a static shot of a flat pancake in a pool.",
  "script_why": "Two kills in one swing, the raise taking the sneak behind and the slam the man in front, without looking round.",
  "anim_why": "A flat purple pancake on a flat red pool; no bone, face or debris detail.",
  "fix": "Give the backswing its own slow-motion close (the sneak's jaw flying, teeth, the knife spinning) and end on a readable crushed face.",
  "scorer": "I",
  "sheet": "img/62/hammer/hammer.the-backswing.jpg",
  "len": 15.7
 },
 {
  "id": "hammer.cpr",
  "weapon": "hammer",
  "title": "CPR",
  "tier": "LEGENDARY",
  "kind": "film",
  "status": "built",
  "brut": 7,
  "cine": 6,
  "script": 8,
  "anim": 5,
  "brut_why": "Ribs crack per compression, CLEAR! caves the chest in, the heart jumps out onto the boards and is smashed under the hammer.",
  "cine_why": "An x-ray heart inset runs throughout and the compressions are in rhythm, but it is nearly all one mid two-shot.",
  "script_why": "Resuscitation with a sledgehammer (compressions, CLEAR!, the heart out still beating, then the slam) is darkly brilliant.",
  "anim_why": "The x-ray heart inset and the opened chest have some detail; the bodies and blood are flat.",
  "fix": "Cut close for CLEAR! and the heart flopping out beating on the boards, then a slow crash as the hammer comes down on it.",
  "scorer": "I",
  "sheet": "img/62/hammer/hammer.cpr.jpg",
  "len": 17.7
 },
 {
  "id": "hammer.tectonic",
  "weapon": "hammer",
  "title": "TECTONIC",
  "tier": "MYTHIC",
  "kind": "film",
  "status": "built",
  "brut": 3,
  "cine": 4,
  "script": 7,
  "anim": 3,
  "brut_why": "He drops through the crack and the seam shuts; all that's left is a red line along the floor under Faris's boots.",
  "cine_why": "The crack racing out and the drop are shown small; the long final is framed on Faris's legs and the seam.",
  "script_why": "The courtyard opening on a fault under him, 'oh.', then grinding shut and spitting blood is a strong idea.",
  "anim_why": "A flat red line and plain flagstones; the abyss and his fall have almost no detail.",
  "fix": "Crane down into the chasm as the halves close on him (the crush in close, the face between the stones), then the blood spray along the seam; weak for a MYTHIC.",
  "scorer": "I",
  "sheet": "img/62/hammer/hammer.tectonic.jpg",
  "len": 17.2
 },
 {
  "id": "hammer.the-foundation",
  "weapon": "hammer",
  "title": "THE FOUNDATION",
  "tier": "MYTHIC",
  "kind": "film",
  "status": "built",
  "brut": 3,
  "cine": 4,
  "script": 7,
  "anim": 4,
  "brut_why": "The final is a concrete block with red streaks and one hand sticking out; no face, no wound on screen.",
  "cine_why": "Dim, wide shots with tiny figures; the formwork planks over the lens are the one strong camera beat.",
  "script_why": "The builders' horror of a soul in the foundation, the dead passing buckets: a memorable MYTHIC idea.",
  "anim_why": "The pit, the dead and the concrete block are grey flat shapes; the red streaks are the only detail.",
  "fix": "Push in on his face as the grey climbs over the mouth and eyes, and end close on the dead face set in the concrete.",
  "scorer": "I",
  "sheet": "img/62/hammer/hammer.the-foundation.jpg",
  "len": 20.9
 },
 {
  "id": "hammer.skin-classic",
  "weapon": "hammer",
  "title": "FLIPPERS",
  "tier": "COMMON",
  "kind": "skin",
  "status": "built",
  "brut": 3,
  "cine": 4,
  "script": 4,
  "anim": 3,
  "brut_why": "Ends as a flattened pink heap under the party hat with a little blood; a cartoon squash, no horror.",
  "cine_why": "Flat mid shots at boot height; the fling into the bar is lost off the frame edge.",
  "script_why": "Feet flattened into flippers and a penguin waddle is a light cartoon gag, not much of a story.",
  "anim_why": "Flat pink shapes for the flippers and the heap; no wound, bone or texture.",
  "fix": "Show the feet pulped into flippers in close (bone and blood) and end on the real dead face slumped among the broken bottles.",
  "scorer": "I",
  "sheet": "img/62/hammer/hammer.skin-classic.jpg",
  "len": 14.7
 },
 {
  "id": "hammer.skin-taped",
  "weapon": "hammer",
  "title": "HEAVY DUTY",
  "tier": "RARE",
  "kind": "skin",
  "status": "built",
  "brut": 3,
  "cine": 5,
  "script": 6,
  "anim": 4,
  "brut_why": "The battery slam ends on a wide where he is a tiny heap on the grass; the wound is never shown.",
  "cine_why": "Inset panels for each taped-on item build well, but the payoff is a far wide shot.",
  "script_why": "The DIY escalation (brick, block, car battery, the tape roll running out) is a clever, funny build.",
  "anim_why": "The taped items and the tape roll have some detail; the victim and the final heap are tiny and plain.",
  "fix": "End close on the battery-crushed head and chest, acid smoking in the wound, instead of the far wide.",
  "scorer": "I",
  "sheet": "img/62/hammer/hammer.skin-taped.jpg",
  "len": 16.8
 },
 {
  "id": "hammer.skin-camo",
  "weapon": "hammer",
  "title": "ROADWORKS",
  "tier": "EPIC",
  "kind": "skin",
  "status": "built",
  "brut": 3,
  "cine": 5,
  "script": 6,
  "anim": 4,
  "brut_why": "Thrown up on a pink geyser and dropped; the final is a body face-down in a puddle with the face hidden.",
  "cine_why": "Readable two-shots of the barrier and the worker, a clear geyser shot, a plain final on the puddle.",
  "script_why": "The road crew nobody looks at, 'do you MIND?', '...wait.' and the burst main make a good gag.",
  "anim_why": "The barrier, blinking lamp and geyser are simple flat props; the body has no wound detail.",
  "fix": "Make the drop land him on the barrier or the hole's broken pipe, and hold on the dead face.",
  "scorer": "I",
  "sheet": "img/62/hammer/hammer.skin-camo.jpg",
  "len": 17.1
 },
 {
  "id": "hammer.skin-cartoon",
  "weapon": "hammer",
  "title": "LUMPS",
  "tier": "EPIC",
  "kind": "skin",
  "status": "built",
  "brut": 3,
  "cine": 3,
  "script": 4,
  "anim": 3,
  "brut_why": "The lump tower pops in a blood spurt, then the final is a tiny body lying on the far roof in a wide shot.",
  "cine_why": "The same side-on two-shot for every lump and a far wide for the payoff.",
  "script_why": "A tower of cartoon lumps is a cute idea, but it has no real payoff.",
  "anim_why": "Simple pink lumps and spiral eyes; the body and the pop are plain shapes.",
  "fix": "End close on the head after the last lump pops: the skull split open under it and the spiral eyes gone dead.",
  "scorer": "I",
  "sheet": "img/62/hammer/hammer.skin-cartoon.jpg",
  "len": 14.8
 },
 {
  "id": "hammer.skin-ice",
  "weapon": "hammer",
  "title": "SNOWMAN",
  "tier": "LEGENDARY",
  "kind": "skin",
  "status": "built",
  "brut": 3,
  "cine": 4,
  "script": 6,
  "anim": 4,
  "brut_why": "The snowman breaks open on a frozen body that lies tiny in a wide shot; the snapped limbs never read.",
  "cine_why": "The snowman build plays in mid shots; the break-open is a far, flat wide.",
  "script_why": "Quakes packing a snowman round him, the carrot 'boop' and the cold finishing him: a charming idea.",
  "anim_why": "Snow spray, the snowman and the carrot are simple; the frozen body is tiny and barely detailed.",
  "fix": "Crane in as the snowman cracks: the frozen face inside, the arms snapping off in close, then the dead blue face in the snow.",
  "scorer": "I",
  "sheet": "img/62/hammer/hammer.skin-ice.jpg",
  "len": 16.7
 },
 {
  "id": "hammer.skin-neon",
  "weapon": "hammer",
  "title": "NIGHT LIGHT",
  "tier": "LEGENDARY",
  "kind": "skin",
  "status": "built",
  "brut": 4,
  "cine": 5,
  "script": 7,
  "anim": 4,
  "brut_why": "The final is a dim, pink-lit heap of red pieces with a body outline in the dark; the wound never reads.",
  "cine_why": "Inset lamp bursts, total dark with two darting eyes and the glow raise build mood, but the frames are murky.",
  "script_why": "The neon hammer as the only light, his eyes unable to leave it, and Faris using that, is a clever idea.",
  "anim_why": "Lamp bursts and the glow have some detail; the body and the final heap are dark flat shapes.",
  "fix": "When the light flickers back, show the smashed face clearly in the pink glow instead of a dark heap; weak for a LEGENDARY.",
  "scorer": "I",
  "sheet": "img/62/hammer/hammer.skin-neon.jpg",
  "len": 17.6
 },
 {
  "id": "hammer.skin-gold",
  "weapon": "hammer",
  "title": "THE IMPERIAL EGG",
  "tier": "MYTHIC",
  "kind": "skin",
  "status": "built",
  "brut": 6,
  "cine": 5,
  "script": 8,
  "anim": 7,
  "brut_why": "The slam bursts the egg in shards and blood; he ends slumped in the broken shell with the skull caved open to the brain.",
  "cine_why": "Mostly one mid two-shot round the egg; the burst of shards is the one dynamic shot.",
  "script_why": "Becoming the surprise in a jewelled imperial egg that the collector breaks is original and memorable.",
  "anim_why": "Enamel bands, a gold trellis and pearls on the egg, flying shards and a detailed exposed brain.",
  "fix": "Shoot the cracks racing and the eye peering out in extreme close-ups, then a slow crash on the slam and a held close on the brain-open dead face.",
  "scorer": "I",
  "sheet": "img/62/hammer/hammer.skin-gold.jpg",
  "len": 18
 },
 {
  "id": "hammer.mid-echo",
  "weapon": "hammer",
  "title": "ECHO",
  "tier": "RARE",
  "kind": "mid",
  "status": "built",
  "brut": 2,
  "cine": 4,
  "script": 6,
  "anim": 3,
  "brut_why": "He sinks into the liquid floor; the final is just the cat ears poking out of a red stain.",
  "cine_why": "Plain mid shots inside the zone; the rebounding wave is shown but never framed for impact.",
  "script_why": "Two quake waves meeting under him and liquefying the floor is a clever, weapon-fitting idea.",
  "anim_why": "Simple ripples and a flat red stain round the cat ears.",
  "fix": "Hold on his face going under as the floor sets, crushing the jaw and leaving the eyes staring up out of the stone.",
  "scorer": "I",
  "sheet": "img/62/hammer/hammer.mid-echo.jpg",
  "len": 8.5
 },
 {
  "id": "hammer.mid-shockwave",
  "weapon": "hammer",
  "title": "SHOCKWAVE",
  "tier": "EPIC",
  "kind": "mid",
  "status": "built",
  "brut": 2,
  "cine": 4,
  "script": 5,
  "anim": 3,
  "brut_why": "He is fired out of the frame; all that is left is his headphones on the floor and one drip of blood.",
  "cine_why": "Plain two-shots; the launch off the top of the frame and the THUNK are told with text, not camera.",
  "script_why": "Bracing being the mistake, fired off like a cork and never coming down, is a neat gag.",
  "anim_why": "A simple ring up the body; the final is just headphones and one drip.",
  "fix": "Show where he lands: a cut up to him splattered into the ceiling beam, broken and dripping.",
  "scorer": "I",
  "sheet": "img/62/hammer/hammer.mid-shockwave.jpg",
  "len": 7.9
 },
 {
  "id": "hammer.mid-wedge",
  "weapon": "hammer",
  "title": "WEDGE",
  "tier": "EPIC",
  "kind": "mid",
  "status": "built",
  "brut": 4,
  "cine": 6,
  "script": 6,
  "anim": 4,
  "brut_why": "Split from the crown to the waist and left standing in a Y with the wedge in it; strong, but drawn as clean red outlines.",
  "cine_why": "A close on the wedge (tink, tink), a wide for the held raise and a crash on the slam: good rhythm.",
  "script_why": "Splitting a man like a log with a steel wedge is the sledgehammer's real job, done on a man.",
  "anim_why": "The split reads as clean red outlines; no anatomy inside the split.",
  "fix": "Hold a close on the split face (each half's eye, the brain and the teeth parted) before the wide Y.",
  "scorer": "I",
  "sheet": "img/62/hammer/hammer.mid-wedge.jpg",
  "len": 8.2
 },
 {
  "id": "hammer.mid-plaster-cast",
  "weapon": "hammer",
  "title": "PLASTER CAST",
  "tier": "RARE",
  "kind": "mid",
  "status": "built",
  "brut": 2,
  "cine": 4,
  "script": 5,
  "anim": 4,
  "brut_why": "A white body cast dotted with red spots that tips over; comic, with no wound or face on screen.",
  "cine_why": "Plain two-shots, a medium on the cast and a close on the signature.",
  "script_why": "Every bone broken into a cartoon body cast that Faris signs is a fun idea, but it isn't a kill.",
  "anim_why": "The cast has bandage lines and red spots and a signature; otherwise flat.",
  "fix": "Let the cast crack open as it hits the floor, showing the crushed body and the dead face through the eye holes.",
  "scorer": "I",
  "sheet": "img/62/hammer/hammer.mid-plaster-cast.jpg",
  "len": 8.3
 },
 {
  "id": "hammer.mid-stake",
  "weapon": "hammer",
  "title": "STAKE",
  "tier": "RARE",
  "kind": "mid",
  "status": "built",
  "brut": 2,
  "cine": 5,
  "script": 4,
  "anim": 4,
  "brut_why": "The vampire crumbles to dust; the final is an empty stake standing in a red pool.",
  "cine_why": "A low two-shot on the fangs, a close on the stake point and a tilt down through the dust.",
  "script_why": "A vampire staked with the sledgehammer is a familiar gag that fits the weapon.",
  "anim_why": "The cape, fangs and dust are simple; no heart or chest detail.",
  "fix": "Make the stake slam burst the heart in a gout before the crumble, and hold on the screaming face as it turns to dust.",
  "scorer": "I",
  "sheet": "img/62/hammer/hammer.mid-stake.jpg",
  "len": 8.3
 },
 {
  "id": "hammer.mid-ketchup",
  "weapon": "hammer",
  "title": "KETCHUP",
  "tier": "COMMON",
  "kind": "mid",
  "status": "built",
  "brut": 3,
  "cine": 6,
  "script": 6,
  "anim": 4,
  "brut_why": "Upside down, a red glug pours out of his mouth in close; then he lies folded in a pool, seen in a mid two-shot.",
  "cine_why": "Low and side-on for the flip, then a close on the mouth for the glug: good timing.",
  "script_why": "Hitting his soles like the bottom of a ketchup bottle ('nothing, nothing, then everything') is a sharp gag.",
  "anim_why": "The glug is a simple red pour; the body and the pool are flat.",
  "fix": "Keep the camera close as he empties: the eyes rolling white, the face sinking in, the dead face in its own pool.",
  "scorer": "I",
  "sheet": "img/62/hammer/hammer.mid-ketchup.jpg",
  "len": 8.7
 },
 {
  "id": "hammer.dismasted",
  "weapon": "hammer",
  "title": "DISMASTED",
  "tier": "LEGENDARY",
  "kind": "film",
  "status": "built",
  "brut": 5,
  "cine": 5,
  "script": 7,
  "anim": 5,
  "brut_why": "Crushed under the felled mast with a red cloud and a torn-off glove floating; the body reads, the wound is vague.",
  "cine_why": "A good CHUNK inset with the crow's nest and a slow fall, but murky shots and a dim final.",
  "script_why": "Taking the mast out from under the sniper and letting the sea bring it down slowly is a strong idea.",
  "anim_why": "Rigging, the mast, splinters and a red cloud have some detail; the body and wound are vague.",
  "fix": "Light the final and show the mast across his chest, the ribs burst and the face in close as the blood clouds up.",
  "scorer": "I",
  "sheet": "img/62/hammer/hammer.dismasted.jpg",
  "len": 16.8
 },
 {
  "id": "hammer.patch-job",
  "weapon": "hammer",
  "title": "PATCH JOB",
  "tier": "EPIC",
  "kind": "film",
  "status": "built",
  "brut": 4,
  "cine": 4,
  "script": 7,
  "anim": 4,
  "brut_why": "Hammered head-first into the deck and stapled there; the final is his upside-down head hanging into the gun deck, little blood.",
  "cine_why": "The cutaway shows both sides at once, but nearly every frame is the same mid angle.",
  "script_why": "Driving him into the hole as the patch is an original idea that fits the underwater wreck.",
  "anim_why": "Planks, staples and bubbles are simple; his upside-down head has little detail.",
  "fix": "Show the planks crushing his ribs as he's driven in, and end close on the upside-down dead face drowning below deck.",
  "scorer": "I",
  "sheet": "img/62/hammer/hammer.patch-job.jpg",
  "len": 15.6
 }
]