[
 {
  "id": "fists.one-punch",
  "weapon": "fists",
  "title": "ONE PUNCH",
  "tier": "MYTHIC",
  "kind": "film",
  "status": "built",
  "brut": 5,
  "cine": 6,
  "script": 8,
  "anim": 4,
  "brut_why": "Promised red mist; on screen he stays standing with one bloody crater in his face and a few blood splats: mild for a MYTHIC.",
  "cine_why": "Hit-count panels, a yawn close-up, a manga impact frame and a replay are good devices, but it ends on a static close and runs 23 s.",
  "script_why": "Twelve hits for zero damage, a yawn, then one jab that erases him: a great One-Punch-Man setup and payoff.",
  "anim_why": "Nice panel and manga graphics, but the wound is one plain red crater on a flat body.",
  "fix": "Deliver the erasure: the body bursting to mist from the fist outward with the sky tearing behind, held in one wide hero shot.",
  "scorer": "O",
  "sheet": "img/62/fists/fists.one-punch.jpg",
  "len": 23.2
 },
 {
  "id": "fists.the-mirror",
  "weapon": "fists",
  "title": "THE MIRROR",
  "tier": "MYTHIC",
  "kind": "film",
  "status": "built",
  "brut": 7,
  "cine": 7,
  "script": 8,
  "anim": 6,
  "brut_why": "Mirror cracks slice through him: torso opened to x-ray organs, a broken jaw with teeth, blood across the glass: properly gory.",
  "cine_why": "Barrel-roll through the puddle into the hall, whips between mirrors, the crack running across glass and body: purposeful camera.",
  "script_why": "His reflection dies a beat before he does, in a hall where Faris has no reflection: original and eerie.",
  "anim_why": "X-ray organs, teeth, glass cracks and a mirrored hall: some of the richest detail on the page.",
  "fix": "Hold a cleaner final on the shards dropping through him like blades; the cracked body at XT is cluttered and hard to read.",
  "scorer": "O",
  "sheet": "img/62/fists/fists.the-mirror.jpg",
  "len": 20.45
 },
 {
  "id": "fists.ninth-circle",
  "weapon": "fists",
  "title": "NINTH CIRCLE",
  "tier": "MYTHIC",
  "kind": "film",
  "status": "built",
  "brut": 5,
  "cine": 7,
  "script": 8,
  "anim": 5,
  "brut_why": "His head sits in the ice with a frozen scream and red cracks round it; the promised shattering into red-cored chunks barely reads.",
  "cine_why": "Strong compositions: the freezing boots low, the winged colossus wide, the split at the ice line and a manga hammer fist.",
  "script_why": "Cocytus with everyone Faris killed frozen under the ice, watching: a rich, dark MYTHIC concept.",
  "anim_why": "The realm set is detailed (colossus, frozen faces, ice shards); the head and body are plain shapes.",
  "fix": "Show the frozen head bursting into red-cored ice chunks skating across the lake, then hold on the headless body sinking among the dead.",
  "scorer": "O",
  "sheet": "img/62/fists/fists.ninth-circle.jpg",
  "len": 19.2
 },
 {
  "id": "fists.hook-hall",
  "weapon": "fists",
  "title": "HOOK HALL",
  "tier": "LEGENDARY",
  "kind": "film",
  "status": "built",
  "brut": 7,
  "cine": 6,
  "script": 7,
  "anim": 5,
  "brut_why": "Hung on a meat hook driven up under his jaw, eyes rolled white, mouth torn open, blood down the line: grim and specific.",
  "cine_why": "A tracking line of carcasses with STATION cards, but most shots are the same side two-shot down the line.",
  "script_why": "A hell slaughter line where every carcass is him, worked like a factory: dark and memorable.",
  "anim_why": "Hooks, a line of carcasses, rolled eyes and a torn mouth; the bodies are flat copies.",
  "fix": "The hook enters under the jaw, which reads close to hanging by the neck (banned): move it through the chest or back and keep the face free.",
  "scorer": "O",
  "sheet": "img/62/fists/fists.hook-hall.jpg",
  "len": 18.02
 },
 {
  "id": "fists.re-entry",
  "weapon": "fists",
  "title": "RE ENTRY",
  "tier": "LEGENDARY",
  "kind": "film",
  "status": "built",
  "brut": 7,
  "cine": 7,
  "script": 8,
  "anim": 5,
  "brut_why": "He lands as a meteor: a charred skull face grinning out of a burnt red-black body in the crater: memorable.",
  "cine_why": "The ride up past the clouds, the curve of the world, the hard cut to Faris waiting and the impact wide: good shot choices.",
  "script_why": "An uppercut so hard he burns up on re-entry and lands in Faris's footprints: funny, huge and weapon-fitting.",
  "anim_why": "A drawn charred skull and crater debris; the burnt body is flat red-black.",
  "fix": "Linger on the burning re-entry close and the hand reaching out of the crater before it crumbles; the payoff close is static.",
  "scorer": "O",
  "sheet": "img/62/fists/fists.re-entry.jpg",
  "len": 16.85
 },
 {
  "id": "fists.the-plan",
  "weapon": "fists",
  "title": "THE PLAN",
  "tier": "LEGENDARY",
  "kind": "film",
  "status": "built",
  "brut": 6,
  "cine": 8,
  "script": 9,
  "anim": 5,
  "brut_why": "An eye torn out on its stalk and a bloody crater in the forehead; strong but compact for a LEGENDARY.",
  "cine_why": "The blueprint overlay, the memory-recall rewind and the 3.20 timer drive the camera: clever, clear and well paced.",
  "script_why": "Faris plans every blow and the time of death, then it happens exactly so: a superb, Sherlock-style concept.",
  "anim_why": "The blueprint overlay is finely drawn; the eye on its stalk is the only gore detail.",
  "fix": "Make the planned death bigger than one head wound: the 3.20 moment should end on a gorier, held hero frame.",
  "scorer": "O",
  "sheet": "img/62/fists/fists.the-plan.jpg",
  "len": 21.51
 },
 {
  "id": "fists.stop-hitting-yourself",
  "weapon": "fists",
  "title": "STOP HITTING YOURSELF",
  "tier": "LEGENDARY",
  "kind": "film",
  "status": "built",
  "brut": 7,
  "cine": 6,
  "script": 8,
  "anim": 6,
  "brut_why": "Beaten with his own torn-off arm until the skull opens: pink brain, an empty socket and a wide blood pool at XT.",
  "cine_why": "A caption burst and an impact flash, but the beating itself is told in flat side two-shots.",
  "script_why": "Tearing his arm off and beating him with it, schoolyard taunt made literal: brutal and darkly funny.",
  "anim_why": "An exposed brain, an empty socket, the torn arm and a big pool: real gore detail.",
  "fix": "Stage the beating from a low angle with each blow of the dead fist as its own beat, ending on the arm dropped beside the open skull.",
  "scorer": "O",
  "sheet": "img/62/fists/fists.stop-hitting-yourself.jpg",
  "len": 16.99
 },
 {
  "id": "fists.seven-points",
  "weapon": "fists",
  "title": "SEVEN POINTS",
  "tier": "LEGENDARY",
  "kind": "film",
  "status": "built",
  "brut": 6,
  "cine": 5,
  "script": 8,
  "anim": 4,
  "brut_why": "The seven points burst on the swollen body, red rings and veins over a blood pool: messy rather than horrifying for a LEGENDARY.",
  "cine_why": "The tap crawl and the subtitle work, but two frames are near-empty dark skies and the burst is never shown wide.",
  "script_why": "Fist of the North Star's 'you are already dead' with the Big Dipper lighting on him and in the sky: a great concept.",
  "anim_why": "Glowing rings and a few veins over a flat green body.",
  "fix": "Show the seventh-step burst in a wide hero shot, then tilt up to the seven red stars; fill the empty sky frames with the swelling body.",
  "scorer": "O",
  "sheet": "img/62/fists/fists.seven-points.jpg",
  "len": 17.39
 },
 {
  "id": "fists.heartstrings",
  "weapon": "fists",
  "title": "HEARTSTRINGS",
  "tier": "EPIC",
  "kind": "film",
  "status": "built",
  "brut": 7,
  "cine": 5,
  "script": 8,
  "anim": 5,
  "brut_why": "The heart torn out on its arteries with the ribs showing, the dead face strung up on the red cords: nasty and specific.",
  "cine_why": "Mostly repeated side two-shots of Faris tugging; no wide that shows the puppet show.",
  "script_why": "A dead man worked like a marionette on his own heartstrings: a strong, horrible image.",
  "anim_why": "Heart, arteries and ribs are drawn; the puppet body itself is plain.",
  "fix": "Give the puppet show a stage: wide shots of the dead man made to dance, then a close as the strings snap and he drops.",
  "scorer": "O",
  "sheet": "img/62/fists/fists.heartstrings.jpg",
  "len": 16.25
 },
 {
  "id": "fists.spineless",
  "weapon": "fists",
  "title": "SPINELESS",
  "tier": "EPIC",
  "kind": "film",
  "status": "built",
  "brut": 8,
  "cine": 6,
  "script": 8,
  "anim": 6,
  "brut_why": "His head held up with the whole spine dangling from it, the dead eye open and blood dripping: classic, brutal and clear.",
  "cine_why": "A begging 'please', the manga impact and a held close on the head and spine; staging is mostly the same tight two-shot.",
  "script_why": "The coward made literally spineless, Mortal Kombat style: a direct, memorable fist fatality.",
  "anim_why": "Vertebrae drawn bone by bone, a bloodshot eye and drips: clear anatomical detail.",
  "fix": "Add a beat where the boneless body folds to the floor in frame and Faris swings the head on its spine before the final close.",
  "scorer": "O",
  "sheet": "img/62/fists/fists.spineless.jpg",
  "len": 15.63
 },
 {
  "id": "fists.one-inch",
  "weapon": "fists",
  "title": "ONE INCH",
  "tier": "EPIC",
  "kind": "film",
  "status": "built",
  "brut": 6,
  "cine": 5,
  "script": 7,
  "anim": 5,
  "brut_why": "A crater through his chest with the ribs bared and blood blown out behind him: solid but tidy.",
  "cine_why": "Mostly one tight two-shot from the same side; the cone of destruction behind him is barely framed.",
  "script_why": "The one-inch punch where all the force goes through him and blows out everything behind: a clean, weapon-true idea.",
  "anim_why": "A rib crater with blood; the body and the saloon stay simple.",
  "fix": "Cut to a wide from behind him so the back blowout and the exploding cone fill the frame, then hold on the open chest.",
  "scorer": "O",
  "sheet": "img/62/fists/fists.one-inch.jpg",
  "len": 15.06
 },
 {
  "id": "fists.freight-train",
  "weapon": "fists",
  "title": "FREIGHT TRAIN",
  "tier": "EPIC",
  "kind": "film",
  "status": "built",
  "brut": 7,
  "cine": 6,
  "script": 6,
  "anim": 5,
  "brut_why": "Driven through door after door until she's a pincushion of wooden splinters with blood sprayed up the wall: messy and violent.",
  "cine_why": "Planned path lines, a KLANG charge through the frames and a wide of the wrecked corridor give it shape; the final is a busy close.",
  "script_why": "A shoulder charge that carries her through every door and table in the castle: physical, but not a very surprising idea.",
  "anim_why": "Lots of splinters, debris and spray; the body under them is a plain shape.",
  "fix": "End on a cleaner, held image: her pinned to the last wall by one big plank through the chest, the wrecked doors behind her.",
  "scorer": "O",
  "sheet": "img/62/fists/fists.freight-train.jpg",
  "len": 15.26
 },
 {
  "id": "fists.monument",
  "weapon": "fists",
  "title": "MONUMENT",
  "tier": "EPIC",
  "kind": "film",
  "status": "built",
  "brut": 5,
  "cine": 6,
  "script": 7,
  "anim": 4,
  "brut_why": "Turned to a bronze statue mid-uppercut with a line of blood from the mouth; the stone spray arc reads, but there's little horror.",
  "cine_why": "A good low uppercut, then the plinth, the pigeon and the posing tourist give it comic staging; the final close is cluttered.",
  "script_why": "The perfect uppercut set in marble on its own spray, with a plaque and a pigeon: a witty monument gag.",
  "anim_why": "The statue is a flat bronze silhouette; only the plinth and pigeon add detail.",
  "fix": "Keep the face readable in the stone: the snapped jaw and teeth set in marble at XT, with the plinth plaque in frame.",
  "scorer": "O",
  "sheet": "img/62/fists/fists.monument.jpg",
  "len": 13.57
 },
 {
  "id": "fists.jackpot",
  "weapon": "fists",
  "title": "JACKPOT",
  "tier": "EPIC",
  "kind": "film",
  "status": "built",
  "brut": 5,
  "cine": 6,
  "script": 6,
  "anim": 4,
  "brut_why": "Her chest split open with coins spilling from it and blood from the mouth; more gag than horror.",
  "cine_why": "Slot-reel DING inserts, a JACKPOT card and a coin shower give it rhythm; the final is a static close.",
  "script_why": "Punching her like a one-armed bandit until she pays out a jackpot: playful and fun, but light.",
  "anim_why": "Slot reels and coins add props; the wound is plain flat colour.",
  "fix": "Make the payout gruesome: coins and teeth pouring out of a split torso in a held low close, the reels showing three skulls.",
  "scorer": "O",
  "sheet": "img/62/fists/fists.jackpot.jpg",
  "len": 16.91
 },
 {
  "id": "fists.knock-the-stuffing-out",
  "weapon": "fists",
  "title": "KNOCK THE STUFFING OUT",
  "tier": "EPIC",
  "kind": "film",
  "status": "built",
  "brut": 6,
  "cine": 5,
  "script": 7,
  "anim": 5,
  "brut_why": "He goes limp as a stitched rag doll with his real guts spilling out of the split seams in a blood pool: odd and moderately grim.",
  "cine_why": "Comic FLUMP impact, then mostly the same side medium; the final close is busy with stitches and guts.",
  "script_why": "Punching the stuffing out of a man until he becomes a ragdoll with real insides: a playful, weapon-fitting idea.",
  "anim_why": "Stitches, stuffing and guts give texture; the rest is flat.",
  "fix": "Make the reveal turn: stuffing first, then real intestines in a held close as the seams split, so the joke becomes horror.",
  "scorer": "O",
  "sheet": "img/62/fists/fists.knock-the-stuffing-out.jpg",
  "len": 14.87
 },
 {
  "id": "fists.the-brink",
  "weapon": "fists",
  "title": "THE BRINK",
  "tier": "RARE",
  "kind": "film",
  "status": "built",
  "brut": 5,
  "cine": 6,
  "script": 6,
  "anim": 4,
  "brut_why": "Folded head-down into a NO DUMPING dumpster after the fall, a broken leg jutting up and a blood pool: more comic than horrific.",
  "cine_why": "The SUPLEX card, numbered fall insets and the cut down to the dumpster are well chosen; the final close is cramped.",
  "script_why": "Letting her bull him to the edge, then suplexing her off it: a decent reversal with a dumpster gag.",
  "anim_why": "The dumpster prop and a little blood; the body is flat.",
  "fix": "Make the landing hurt: show the impact on the dumpster rim in slow motion, then hold on the bent body and the open dead face.",
  "scorer": "O",
  "sheet": "img/62/fists/fists.the-brink.jpg",
  "len": 12.39
 },
 {
  "id": "fists.slam-dunk",
  "weapon": "fists",
  "title": "SLAM DUNK",
  "tier": "RARE",
  "kind": "film",
  "status": "built",
  "brut": 6,
  "cine": 6,
  "script": 7,
  "anim": 5,
  "brut_why": "Jammed through the hoop, the rim crushing into his chest, the net soaked red and dripping, dazed dead eye: fairly brutal.",
  "cine_why": "A SLAM DUNK impact card and a tilt up to him hanging in the hoop; a clear payoff shot, though the final crop is tight.",
  "script_why": "Dunking the victim through a basketball hoop that cuts into him: a fun, punchy idea for a RARE.",
  "anim_why": "Net, rim and dripping blood are drawn; the body is plain.",
  "fix": "Keep the rim clearly at the chest (it reads near the neck, close to the banned hanging image) and widen the final to show the net and the drip.",
  "scorer": "O",
  "sheet": "img/62/fists/fists.slam-dunk.jpg",
  "len": 13.59
 },
 {
  "id": "fists.hit-me",
  "weapon": "fists",
  "title": "HIT ME",
  "tier": "RARE",
  "kind": "film",
  "status": "built",
  "brut": 5,
  "cine": 5,
  "script": 7,
  "anim": 3,
  "brut_why": "He turns into a grey, blotchy husk with bleeding eyes and blood down his front; the promised hollow husk blowing away never happens.",
  "cine_why": "A POW impact, then a long static medium on a red-tinted background while nothing moves.",
  "script_why": "The strongman's 'hit me as hard as you can' dare, answered with a punch that empties him: a good premise.",
  "anim_why": "Grey blotches and red eye streaks on an undetailed body.",
  "fix": "Pay off the script: the emptied husk crumpling light as paper and tumbling away across the floor like tumbleweed.",
  "scorer": "O",
  "sheet": "img/62/fists/fists.hit-me.jpg",
  "len": 12.2
 },
 {
  "id": "fists.kidney-stones",
  "weapon": "fists",
  "title": "KIDNEY STONES",
  "tier": "RARE",
  "kind": "film",
  "status": "built",
  "brut": 6,
  "cine": 5,
  "script": 6,
  "anim": 4,
  "brut_why": "White crystal shards burst out through his back and side with a sheet of blood below, eyes rolled: striking but clean.",
  "cine_why": "A KRSSH impact and then the same side medium held; the final close crops the shards awkwardly.",
  "script_why": "Kidney punches that make real kidney stones burst out of him as crystals: a decent pun-kill.",
  "anim_why": "Simple white crystal shapes and a flat blood sheet.",
  "fix": "Grow the crystals in beats with each punch and finish on a wide where he stands skewered from inside, then folds.",
  "scorer": "O",
  "sheet": "img/62/fists/fists.kidney-stones.jpg",
  "len": 13.13
 },
 {
  "id": "fists.coconuts",
  "weapon": "fists",
  "title": "COCONUTS",
  "tier": "RARE",
  "kind": "film",
  "status": "built",
  "brut": 7,
  "cine": 5,
  "script": 7,
  "anim": 4,
  "brut_why": "Two heads clapped together until the skulls split and fuse at a bloody seam, eyes hanging out: gross and memorable.",
  "cine_why": "One impact frame, then a static frontal close on the fused heads held for seconds.",
  "script_why": "Clapping two heads like coconut halves with a hollow clop, and they stay stuck: a funny, nasty two-victim idea.",
  "anim_why": "A cracked seam and two hanging eyes; otherwise flat shapes.",
  "fix": "Add a beat after the fusing: the two bodies stagger as one and topple together, then a low close on the seam.",
  "scorer": "O",
  "sheet": "img/62/fists/fists.coconuts.jpg",
  "len": 12.23
 },
 {
  "id": "fists.keelhauled",
  "weapon": "fists",
  "title": "KEELHAULED",
  "tier": "RARE",
  "kind": "film",
  "status": "built",
  "brut": 6,
  "cine": 6,
  "script": 7,
  "anim": 4,
  "brut_why": "Dragged along the barnacled keel until his back is flayed in red stripes, blood clouding the water: grim, if a little murky.",
  "cine_why": "A tracking side shot along the hull under a shaft of light, then a close on the shredded back; atmospheric but one-angle.",
  "script_why": "Keelhauling a man along a barnacle-crusted hull under the sea: a fitting, nasty, piratical death.",
  "anim_why": "Red stripes on a flat body in murky water; barnacles barely drawn.",
  "fix": "Show the barnacles catching and tearing at each pass in close, and end on the flayed body floating up into the light, face to camera.",
  "scorer": "O",
  "sheet": "img/62/fists/fists.keelhauled.jpg",
  "len": 13.35
 },
 {
  "id": "fists.death-mask",
  "weapon": "fists",
  "title": "DEATH MASK",
  "tier": "COMMON",
  "kind": "film",
  "status": "built",
  "brut": 5,
  "cine": 5,
  "script": 7,
  "anim": 4,
  "brut_why": "Her face slammed into the stones, a bruised bloody eye and a face print in the blood pool; the promised blank, stripped face never shows.",
  "cine_why": "Small top-down print inserts after each slam, then the same tight medium and a static close.",
  "script_why": "Each slam prints his face sharper into the floor until his own head is left blank: an eerie, original idea.",
  "anim_why": "Plain bruise and drips on a flat face; the floor print is a faint outline.",
  "fix": "Deliver the image: lift her away with a smooth, featureless head while the floor holds a perfect face print, eyes open.",
  "scorer": "O",
  "sheet": "img/62/fists/fists.death-mask.jpg",
  "len": 12.35
 },
 {
  "id": "fists.up-top",
  "weapon": "fists",
  "title": "UP TOP",
  "tier": "COMMON",
  "kind": "film",
  "status": "built",
  "brut": 5,
  "cine": 5,
  "script": 6,
  "anim": 4,
  "brut_why": "He cracks apart like a jigsaw puzzle, jaw hanging open over a dark mouth with some blood: odd rather than horrific.",
  "cine_why": "An UP TOP! bubble and an impact frame, then the same flat medium and a static close.",
  "script_why": "Leaving his high five hanging and answering down low, the high five coming at the end: a decent gag.",
  "anim_why": "Puzzle-piece cracks drawn as plain lines on a flat body; little wound detail.",
  "fix": "Pay off the gag: the last piece of him, the raised palm, gets its high five as the rest falls apart in a held wide.",
  "scorer": "O",
  "sheet": "img/62/fists/fists.up-top.jpg",
  "len": 12.66
 },
 {
  "id": "fists.acid-reflux",
  "weapon": "fists",
  "title": "ACID REFLUX",
  "tier": "COMMON",
  "kind": "film",
  "status": "built",
  "brut": 6,
  "cine": 4,
  "script": 6,
  "anim": 5,
  "brut_why": "The final holds on his kneeling face melted to the teeth by green acid foam; vivid, but the promised belly holes and floor drop never show.",
  "cine_why": "One comic gut-punch impact, then long static two-shots of him kneeling; no tilt down, no floor-hole insert.",
  "script_why": "Stomach acid that burns its way out and takes him through the floor is a fresh, gross, fist-fitting idea.",
  "anim_why": "The melted jaw shows teeth, acid foam and bubbles; the rest of the body and the set stay flat.",
  "fix": "Animate the inside-out belly holes with the background showing through and the drop through the hissing floor hole.",
  "scorer": "O",
  "sheet": "img/62/fists/fists.acid-reflux.jpg",
  "len": 12.33
 },
 {
  "id": "fists.hitchhiker",
  "weapon": "fists",
  "title": "HITCHHIKER",
  "tier": "COMMON",
  "kind": "film",
  "status": "built",
  "brut": 6,
  "cine": 5,
  "script": 6,
  "anim": 5,
  "brut_why": "Knocked off over the vent and boiled lobster-red, the skin blistered and raw, bubbles round his goggled eyes: decent.",
  "cine_why": "A side shot riding the turtle, a red bloom at the vent, then a static close of the boiled body.",
  "script_why": "Hitching a ride on the giant turtle that never notices the fight on its back: charming setup, thin payoff.",
  "anim_why": "The turtle and the boiled skin have texture; the kills on the shell are small and stiff.",
  "fix": "Show the vent's plume in close as he's knocked into it and the skin bubbling up live, then the turtle cruising on unaware.",
  "scorer": "O",
  "sheet": "img/62/fists/fists.hitchhiker.jpg",
  "len": 13.35
 },
 {
  "id": "fists.mid-blown-pupil",
  "weapon": "fists",
  "title": "BLOWN PUPIL",
  "tier": "RARE",
  "kind": "mid",
  "status": "built",
  "brut": 3,
  "cine": 5,
  "script": 6,
  "anim": 4,
  "brut_why": "One hook, he drops, and the only wound is a blown pupil with a trickle of blood from the eye: small and quiet.",
  "cine_why": "A THOK manga frame on the temple and a held close on the eyes on the floor: good beats for a short kill.",
  "script_why": "Death told only through one blown pupil and one pinpoint: a smart, subtle idea that's light on gore.",
  "anim_why": "Flat body and a plain eye; the blood is a few lines and a small pool.",
  "fix": "Push the close: the pupil swelling black in real time while the other eye stares, with blood seeping from the ear.",
  "scorer": "O",
  "sheet": "img/62/fists/fists.mid-blown-pupil.jpg",
  "len": 8.21
 },
 {
  "id": "fists.mid-laid-down",
  "weapon": "fists",
  "title": "LAID DOWN",
  "tier": "EPIC",
  "kind": "mid",
  "status": "built",
  "brut": 3,
  "cine": 5,
  "script": 5,
  "anim": 3,
  "brut_why": "Choked out and laid down with a little blood at the mouth and a small pool: barely brutal for an EPIC.",
  "cine_why": "A WHAP manga frame, then a sleeper hold in medium and a low close of her head on the floor.",
  "script_why": "Put to sleep for good and laid down like a child put to bed: a quiet, creepy beat but not much of a kill.",
  "anim_why": "A flat body and plain face; the sleeper hold itself is barely shown.",
  "fix": "Make the choke visible: her face darkening and the eyes bulging with burst vessels in a tight close before he lays her down.",
  "scorer": "O",
  "sheet": "img/62/fists/fists.mid-laid-down.jpg",
  "len": 8.34
 },
 {
  "id": "fists.mid-cross-counter",
  "weapon": "fists",
  "title": "CROSS-COUNTER",
  "tier": "LEGENDARY",
  "kind": "mid",
  "status": "built",
  "brut": 3,
  "cine": 6,
  "script": 6,
  "anim": 3,
  "brut_why": "A cross to the face and blood down it as he slides to his knees: tidy, almost no gore for a LEGENDARY.",
  "cine_why": "Manga split-panels of the crossing punches, a KRAK freeze and a close as he slides down: the strongest camera here.",
  "script_why": "The cross-counter over his haymaker, his fist an inch short all the way to the floor: classic boxing-anime staging.",
  "anim_why": "Flat bodies; the only detail is a streak of blood on the face.",
  "fix": "Give the counter a real wound: his face caving round Faris's glove in slow motion, teeth spraying, before the slide.",
  "scorer": "O",
  "sheet": "img/62/fists/fists.mid-cross-counter.jpg",
  "len": 8.01
 },
 {
  "id": "fists.mid-head-back",
  "weapon": "fists",
  "title": "HEAD BACK",
  "tier": "COMMON",
  "kind": "mid",
  "status": "built",
  "brut": 3,
  "cine": 5,
  "script": 6,
  "anim": 3,
  "brut_why": "A broken nose fountaining, then he lies with blood over his face in a small pool: a mild nosebleed death.",
  "cine_why": "A SNAP impact, a profile of the tipped-back head and a low close on the floor: decent beats in a few seconds.",
  "script_why": "Doing the nosebleed advice wrong (head back) and drowning in it: a clever, grim little idea.",
  "anim_why": "The blood is red dots and a flat pool; the gurgle is not shown on the face.",
  "fix": "Hold the profile close as the blood runs into the throat, the cheeks puffing and red bubbling from the mouth, before he sinks.",
  "scorer": "O",
  "sheet": "img/62/fists/fists.mid-head-back.jpg",
  "len": 7.66
 },
 {
  "id": "fists.mid-wrung-out",
  "weapon": "fists",
  "title": "WRUNG OUT",
  "tier": "RARE",
  "kind": "mid",
  "status": "built",
  "brut": 4,
  "cine": 5,
  "script": 7,
  "anim": 4,
  "brut_why": "His trunk twisted like a towel with blood wringing out in red spirals; strong in the close, tiny in the final wide.",
  "cine_why": "A WHUD impact and one good close on the twisted torso, then a far wide for the final.",
  "script_why": "Wrung out like a wet towel by the tornado kick's follow-through: a vivid, weapon-true image.",
  "anim_why": "Red stripes over a white body read as the twist; little anatomical detail.",
  "fix": "End on the close, not the wide: the twisted trunk dripping, the face turned the wrong way round to the hips.",
  "scorer": "O",
  "sheet": "img/62/fists/fists.mid-wrung-out.jpg",
  "len": 8.29
 },
 {
  "id": "fists.mid-glasgow-kiss",
  "weapon": "fists",
  "title": "GLASGOW KISS",
  "tier": "LEGENDARY",
  "kind": "mid",
  "status": "built",
  "brut": 4,
  "cine": 6,
  "script": 7,
  "anim": 4,
  "brut_why": "Five crown-point punctures bleeding in her brow, shown in an inset, then a small band of blood on the floor close.",
  "cine_why": "A KRUNCH impact, a pop-up inset of the punctured brow and a low close: good use of a few seconds.",
  "script_why": "The headbutt that stamps Faris's crown into her forehead: a witty, signature idea.",
  "anim_why": "The punctures are five dots on a flat green inset; the body is plain.",
  "fix": "Hold a real close on the brow as the five holes well up and run into her eyes, instead of the tiny inset.",
  "scorer": "O",
  "sheet": "img/62/fists/fists.mid-glasgow-kiss.jpg",
  "len": 8.26
 },
 {
  "id": "fists.mid-liver-shot",
  "weapon": "fists",
  "title": "LIVER SHOT",
  "tier": "COMMON",
  "kind": "mid",
  "status": "built",
  "brut": 3,
  "cine": 5,
  "script": 6,
  "anim": 3,
  "brut_why": "Folded in half on the floor with a dark bruise spreading on his side and a small pool: mild.",
  "cine_why": "THUD impact, a pop-up inset of the bruise and a close of him curled up: reasonable for a mid.",
  "script_why": "The liver shot that folds a fighter in half, the bruise spreading like ink: real and specific, low on gore.",
  "anim_why": "The bruise is a dark patch with a red crack on a flat body.",
  "fix": "Hold a close as the bruise spreads under the skin in real time and he vomits blood, curled round the fist.",
  "scorer": "O",
  "sheet": "img/62/fists/fists.mid-liver-shot.jpg",
  "len": 8.04
 },
 {
  "id": "fists.mid-opened-up",
  "weapon": "fists",
  "title": "OPENED UP",
  "tier": "EPIC",
  "kind": "mid",
  "status": "built",
  "brut": 4,
  "cine": 6,
  "script": 7,
  "anim": 4,
  "brut_why": "Her brow split and a curtain of blood over the face, ending face down in a pool: clear but small in frame.",
  "cine_why": "SHLIK, a pop-up inset of the split, a blind WHIFF and a KRAK finisher: well-cut beats for a mid.",
  "script_why": "A boxing cut that blinds her so she swings at nothing before the last blow: a good fight-true idea.",
  "anim_why": "The blood curtain is a flat red patch; little detail on the wound or face.",
  "fix": "Show the split brow and the blood curtain in a held close on her face as she swings blind.",
  "scorer": "O",
  "sheet": "img/62/fists/fists.mid-opened-up.jpg",
  "len": 8.48
 },
 {
  "id": "fists.mid-jackknife",
  "weapon": "fists",
  "title": "JACKKNIFE",
  "tier": "RARE",
  "kind": "mid",
  "status": "built",
  "brut": 4,
  "cine": 5,
  "script": 6,
  "anim": 3,
  "brut_why": "A stomp that snaps him shut with a geyser of blood from the mouth, then a crushed red chest in a pool; brief and small.",
  "cine_why": "WHUD impact frame, the blood fountain and a low close; the final is a far wide.",
  "script_why": "Swept flat, then snapped shut like a book by a heel to the solar plexus: a punchy, physical idea.",
  "anim_why": "Flat body, a dark chest patch and a flat pool; the geyser is a spray of dots.",
  "fix": "Hold the jackknife moment in slow motion from low: head and feet meeting, the geyser in close, before the wide.",
  "scorer": "O",
  "sheet": "img/62/fists/fists.mid-jackknife.jpg",
  "len": 8.23
 },
 {
  "id": "fists.mid-en-garde",
  "weapon": "fists",
  "title": "EN GARDE",
  "tier": "EPIC",
  "kind": "mid",
  "status": "built",
  "brut": 3,
  "cine": 5,
  "script": 6,
  "anim": 3,
  "brut_why": "Out cold with her arms locked rigid, a trickle from the mouth and a small pool: knocked out more than killed.",
  "cine_why": "A THWACK manga frame, the stiff fall and a low close: fine but generic.",
  "script_why": "The fencing response (arms locked rigid on the knockout) is a real, specific idea; brutality is low.",
  "anim_why": "Flat body and plain face; the rigid arms are the only detail.",
  "fix": "Show the fencing response in slow motion from low and add the head's impact damage: blood from the ear, a dented temple.",
  "scorer": "O",
  "sheet": "img/62/fists/fists.mid-en-garde.jpg",
  "len": 8.21
 }
]