[
 {
  "id": "bouncer.the-trapped-round",
  "weapon": "bouncer",
  "title": "THE TRAPPED ROUND",
  "tier": "MYTHIC",
  "kind": "film",
  "status": "built",
  "brut": 5,
  "cine": 4,
  "script": 7,
  "anim": 5,
  "brut_why": "Ends standing with the skull lid open on the brain and a dark socket, but the chest holes are flat red rings (targets) and the body intact.",
  "cine_why": "The last six strip frames are the same standing framing; little cutting for a MYTHIC.",
  "script_why": "A round trapped bouncing inside him, every boing higher: a strong, weapon-true idea.",
  "anim_why": "The brain lid has folds; the rings and the standing body are flat; no light.",
  "fix": "Show the round's path inside him (ribs cracking, organs bursting in turn) and end on a lit collapse with the crown blown open and the face readable; make its final unlike THE WELL.",
  "scorer": "NEW-4",
  "sheet": "/Volumes/Workspace/Scratch/n4/sheets/bouncer_audit/bouncer.the-trapped-round.jpg",
  "len": 10.8
 },
 {
  "id": "bouncer.the-well",
  "weapon": "bouncer",
  "title": "THE WELL",
  "tier": "LEGENDARY",
  "kind": "film",
  "status": "built",
  "brut": 5,
  "cine": 5,
  "script": 6,
  "anim": 5,
  "brut_why": "The same opened-skull close with blood runs as TRAPPED ROUND, on a seated body: a repeated final.",
  "cine_why": "Bounces in the shaft are staged in mids; the end holds one static framing for four frames.",
  "script_why": "The lift-shaft bounce down the well: decent, close to TRAPPED ROUND's beat.",
  "anim_why": "Brain folds and runs; flat body, dark set.",
  "fix": "Re-core the payoff away from the opened skull (the shaft gives a fall or a crush); a different final picture.",
  "scorer": "NEW-4",
  "sheet": "/Volumes/Workspace/Scratch/n4/sheets/bouncer_audit/bouncer.the-well.jpg",
  "len": 10.03
 },
 {
  "id": "bouncer.squash-court",
  "weapon": "bouncer",
  "title": "SQUASH COURT",
  "tier": "LEGENDARY",
  "kind": "film",
  "status": "built",
  "brut": 5,
  "cine": 4,
  "script": 6,
  "anim": 4,
  "brut_why": "Chest shredded and two holes in the face, but the walls carry flat red rings with tails that read as targets; one framing.",
  "cine_why": "The cage court's rally is told in one side framing; the final is a static close.",
  "script_why": "A round played off every wall of the cage into her: a clear game idea.",
  "anim_why": "The shredded chest has some meat; the rings are flat; the body flat.",
  "fix": "Replace the ring splats with real splatter, show the ball-speed build with angles, end on a lit wrecked face against the glass.",
  "scorer": "NEW-4",
  "sheet": "/Volumes/Workspace/Scratch/n4/sheets/bouncer_audit/bouncer.squash-court.jpg",
  "len": 10.43
 },
 {
  "id": "bouncer.chin-music",
  "weapon": "bouncer",
  "title": "CHIN MUSIC",
  "tier": "EPIC",
  "kind": "film",
  "status": "built",
  "brut": 6,
  "cine": 5,
  "script": 6,
  "anim": 5,
  "brut_why": "The head off and lying in a big pool by the body, the jaw broken open: readable, but small and tidy.",
  "cine_why": "Uppercut bounces in mids, then a long static wide of the pool.",
  "script_why": "Uppercut bounces that tear the head off: a boxing-flavoured hook.",
  "anim_why": "A good pool; the head and stump are plain.",
  "fix": "A lower close on the torn neck and the face, the stump with spine and torn skin, light.",
  "scorer": "NEW-4",
  "sheet": "/Volumes/Workspace/Scratch/n4/sheets/bouncer_audit/bouncer.chin-music.jpg",
  "len": 9.43
 },
 {
  "id": "bouncer.higher",
  "weapon": "bouncer",
  "title": "HIGHER",
  "tier": "MYTHIC",
  "kind": "film",
  "status": "built",
  "brut": 7,
  "cine": 5,
  "script": 6,
  "anim": 6,
  "brut_why": "The crown blown open with the brain, an arterial arc pumping out of the top of the skull, kneeling in a big pool: the best bouncer XT.",
  "cine_why": "The climb up the body is told in mids; the final is a strong composition but the build has little cutting.",
  "script_why": "The bounce climbs the body to the crown: simple escalation.",
  "anim_why": "Brain, cracked skull, the arc; the body flat and the beanie remnant at XT.",
  "fix": "Headgear fully off; intercut the climb with closes; light the kneeling body.",
  "scorer": "NEW-4",
  "sheet": "/Volumes/Workspace/Scratch/n4/sheets/bouncer_audit/bouncer.higher.jpg",
  "len": 10.83
 },
 {
  "id": "bouncer.rally",
  "weapon": "bouncer",
  "title": "RALLY",
  "tier": "LEGENDARY",
  "kind": "film",
  "status": "built",
  "brut": 5,
  "cine": 5,
  "script": 6,
  "anim": 5,
  "brut_why": "Face down under the riot shield with round holes in the face: little of the wound reads.",
  "cine_why": "Clangs on the shield in mids; a static final.",
  "script_why": "Her riot shield rallies the round until it gets round it: a fair idea.",
  "anim_why": "The shield is detailed; the face holes flat.",
  "fix": "Let the round get behind the shield and show what it does there (the face pressed to the shield's window), lit.",
  "scorer": "NEW-4",
  "sheet": "/Volumes/Workspace/Scratch/n4/sheets/bouncer_audit/bouncer.rally.jpg",
  "len": 10.33
 },
 {
  "id": "bouncer.the-ball-pit",
  "weapon": "bouncer",
  "title": "THE BALL PIT",
  "tier": "MYTHIC",
  "kind": "film",
  "status": "built",
  "brut": 3,
  "cine": 5,
  "script": 6,
  "anim": 4,
  "brut_why": "Ends with balls in his mouth and a bloodshot eye, no wound: not brutal for a MYTHIC realm.",
  "cine_why": "The ball-pit realm and the moon man give a few strong frames; the final is a side close.",
  "script_why": "A ball-pit death realm with a moon-faced keeper: odd, more fun than dread.",
  "anim_why": "Colourful balls; the body flat.",
  "fix": "Re-core toward horror (what is under the balls), with a real wound and dead face.",
  "scorer": "NEW-4",
  "sheet": "/Volumes/Workspace/Scratch/n4/sheets/bouncer_audit/bouncer.the-ball-pit.jpg",
  "len": 13.83
 },
 {
  "id": "bouncer.pachinko",
  "weapon": "bouncer",
  "title": "PACHINKO",
  "tier": "MYTHIC",
  "kind": "film",
  "status": "built",
  "brut": 3,
  "cine": 6,
  "script": 7,
  "anim": 4,
  "brut_why": "A purple bruised body sitting in a few balls; little gore.",
  "cine_why": "The pachinko board with the body as the ball has strong framing in places.",
  "script_why": "Bounced down a pachinko board like a ball: a strong visual hook.",
  "anim_why": "Bruise dots and flat balls; flat body.",
  "fix": "Make the pins do the damage (impaled, torn on the pins), end on the body in the payout tray, lit.",
  "scorer": "NEW-4",
  "sheet": "/Volumes/Workspace/Scratch/n4/sheets/bouncer_audit/bouncer.pachinko.jpg",
  "len": 13.93
 },
 {
  "id": "bouncer.gulp",
  "weapon": "bouncer",
  "title": "GULP",
  "tier": "LEGENDARY",
  "kind": "film",
  "status": "built",
  "brut": 4,
  "cine": 5,
  "script": 7,
  "anim": 4,
  "brut_why": "Drowned with a bloodshot eye and red strands floating up: thin; the BREATH bar is a HUD gag.",
  "cine_why": "Underwater mids; the breath meter carries the story.",
  "script_why": "He swallows the round to hide it and it bounces inside him: a fresh idea.",
  "anim_why": "Bloodshot eye, strands; flat body.",
  "fix": "Show the swallowed round tearing through him from inside (throat, chest), drop the HUD bar.",
  "scorer": "NEW-4",
  "sheet": "/Volumes/Workspace/Scratch/n4/sheets/bouncer_audit/bouncer.gulp.jpg",
  "len": 11.03
 },
 {
  "id": "bouncer.the-break",
  "weapon": "bouncer",
  "title": "THE BREAK",
  "tier": "LEGENDARY",
  "kind": "film",
  "status": "built",
  "brut": 5,
  "cine": 6,
  "script": 7,
  "anim": 4,
  "brut_why": "Three bodies with small face wounds, wide and flat.",
  "cine_why": "The billiard-break top shot of three heads is a good device; the final is a flat wide of three bodies.",
  "script_why": "Three heads racked like balls and broken: memorable.",
  "anim_why": "Three flat bodies, small sockets.",
  "fix": "Make each head's crack specific and big, frame the three in one lit composition.",
  "scorer": "NEW-4",
  "sheet": "/Volumes/Workspace/Scratch/n4/sheets/bouncer_audit/bouncer.the-break.jpg",
  "len": 11.23
 },
 {
  "id": "bouncer.the-piston",
  "weapon": "bouncer",
  "title": "THE PISTON",
  "tier": "LEGENDARY",
  "kind": "film",
  "status": "built",
  "brut": 5,
  "cine": 5,
  "script": 6,
  "anim": 4,
  "brut_why": "Ends hanging on a red zigzag column that reads as a ribbon, the face purple and bruised.",
  "cine_why": "The round pistoning up and down the shaft in mids; static final.",
  "script_why": "The round pistons in a vertical shaft through him: fair.",
  "anim_why": "Bruise face, a flat ribbon.",
  "fix": "Show the column of the round's path through the body (holes in a line, the spine), lit, face readable.",
  "scorer": "NEW-4",
  "sheet": "/Volumes/Workspace/Scratch/n4/sheets/bouncer_audit/bouncer.the-piston.jpg",
  "len": 11.59
 },
 {
  "id": "bouncer.four-passes",
  "weapon": "bouncer",
  "title": "FOUR PASSES",
  "tier": "MYTHIC",
  "kind": "film",
  "status": "built",
  "brut": 6,
  "cine": 5,
  "script": 6,
  "anim": 5,
  "brut_why": "Smoking chest holes and an open mouth: the holes read as dark discs.",
  "cine_why": "ONE / TWO counters and mids; the final is a static side close.",
  "script_why": "Four passes through him: plain.",
  "anim_why": "Smoke and a slack face; flat holes.",
  "fix": "Each pass a different organ, shown; a lit final with torn holes.",
  "scorer": "NEW-4",
  "sheet": "/Volumes/Workspace/Scratch/n4/sheets/bouncer_audit/bouncer.four-passes.jpg",
  "len": 10.33
 },
 {
  "id": "bouncer.mid-listen",
  "weapon": "bouncer",
  "title": "LISTEN",
  "tier": "EPIC",
  "kind": "mid",
  "status": "built",
  "brut": 4,
  "cine": 5,
  "script": 6,
  "anim": 4,
  "brut_why": "A smoking hole ringed like a target in the temple of a lying head; small.",
  "cine_why": "Zone mids; the round circling his head is clear.",
  "script_why": "The round circling his head, getting closer: good dread for a mid.",
  "anim_why": "Smoke and a ring; flat.",
  "fix": "A real temple blow-out with the far side open, a dead face.",
  "scorer": "NEW-4",
  "sheet": "/Volumes/Workspace/Scratch/n4/sheets/bouncer_audit/bouncer.mid-listen.jpg",
  "len": 4.89
 },
 {
  "id": "bouncer.mid-under-the-hat",
  "weapon": "bouncer",
  "title": "UNDER THE HAT",
  "tier": "RARE",
  "kind": "mid",
  "status": "built",
  "brut": 4,
  "cine": 5,
  "script": 6,
  "anim": 4,
  "brut_why": "A throat wound that reads as a mouth with teeth (white bars in a red ring); the torn chest is better.",
  "cine_why": "Mids in the zone; the thumps under the helmet read.",
  "script_why": "A round trapped under his helmet: a good small idea.",
  "anim_why": "The helmet prop is fine; the wounds read wrong.",
  "fix": "The round loose under the helmet chewing the scalp and face; a real dead face, the helmet off at XT.",
  "scorer": "NEW-4",
  "sheet": "/Volumes/Workspace/Scratch/n4/sheets/bouncer_audit/bouncer.mid-under-the-hat.jpg",
  "len": 5.06
 },
 {
  "id": "bouncer.mid-the-tumbler",
  "weapon": "bouncer",
  "title": "THE TUMBLER",
  "tier": "EPIC",
  "kind": "mid",
  "status": "built",
  "brut": 5,
  "cine": 5,
  "script": 6,
  "anim": 5,
  "brut_why": "Glass shards jammed in the face and the chest torn: readable at size.",
  "cine_why": "Zone mids, the drink and the glass are staged clearly.",
  "script_why": "The round bounces in his drinking glass: a neat small idea.",
  "anim_why": "Glass shards are detailed; the body flat.",
  "fix": "Bigger face wound under the glass, light.",
  "scorer": "NEW-4",
  "sheet": "/Volumes/Workspace/Scratch/n4/sheets/bouncer_audit/bouncer.mid-the-tumbler.jpg",
  "len": 5.06
 },
 {
  "id": "bouncer.mid-lumps",
  "weapon": "bouncer",
  "title": "LUMPS",
  "tier": "RARE",
  "kind": "mid",
  "status": "built",
  "brut": 4,
  "cine": 5,
  "script": 3,
  "anim": 4,
  "brut_why": "Brain out of the side of the head and a torn arm; mid-size.",
  "cine_why": "Zone mids; lumps rising on the body.",
  "script_why": "COPIES hammer LUMPS (coordinator ruling): must be re-cored.",
  "anim_why": "Lumps and a brain; flat.",
  "fix": "Full re-core with a new idea.",
  "scorer": "NEW-4",
  "sheet": "/Volumes/Workspace/Scratch/n4/sheets/bouncer_audit/bouncer.mid-lumps.jpg",
  "len": 5.29
 },
 {
  "id": "bouncer.mid-hot-potato",
  "weapon": "bouncer",
  "title": "HOT POTATO",
  "tier": "RARE",
  "kind": "mid",
  "status": "built",
  "brut": 4,
  "cine": 5,
  "script": 6,
  "anim": 4,
  "brut_why": "The burnt chest holes read as dark discs; smoke.",
  "cine_why": "GOTCHA/OWOW gag mids; final lying side view.",
  "script_why": "Juggling the hot round until it burns through him: a gag core.",
  "anim_why": "Smoke, flat holes.",
  "fix": "The round cooking through the hands then the chest, burnt flesh detail, a dead face.",
  "scorer": "NEW-4",
  "sheet": "/Volumes/Workspace/Scratch/n4/sheets/bouncer_audit/bouncer.mid-hot-potato.jpg",
  "len": 5.09
 },
 {
  "id": "bouncer.mid-spring",
  "weapon": "bouncer",
  "title": "SPRING",
  "tier": "EPIC",
  "kind": "mid",
  "status": "built",
  "brut": 3,
  "cine": 5,
  "script": 5,
  "anim": 4,
  "brut_why": "A dark smear over one eye and runs; nothing extreme.",
  "cine_why": "Zone mids; the bounce up the body reads.",
  "script_why": "The round springs up the body to the head: plain.",
  "anim_why": "Flat.",
  "fix": "Re-core or give the head a real blow-out.",
  "scorer": "NEW-4",
  "sheet": "/Volumes/Workspace/Scratch/n4/sheets/bouncer_audit/bouncer.mid-spring.jpg",
  "len": 4.8
 },
 {
  "id": "bouncer.mid-firefly",
  "weapon": "bouncer",
  "title": "FIREFLY",
  "tier": "LEGENDARY",
  "kind": "mid",
  "status": "built",
  "brut": 4,
  "cine": 5,
  "script": 6,
  "anim": 4,
  "brut_why": "Face down with a dark green-ringed hole (a target) and a skull mask face.",
  "cine_why": "The dark with the glowing round is atmospheric; the final is lit.",
  "script_why": "A glowing round in the dark like a firefly: a fair idea.",
  "anim_why": "Glow and smoke; flat.",
  "fix": "A real wound, the green glow lighting it.",
  "scorer": "NEW-4",
  "sheet": "/Volumes/Workspace/Scratch/n4/sheets/bouncer_audit/bouncer.mid-firefly.jpg",
  "len": 4.96
 },
 {
  "id": "bouncer.mid-knee-jerk",
  "weapon": "bouncer",
  "title": "KNEE JERK",
  "tier": "RARE",
  "kind": "mid",
  "status": "built",
  "brut": 4,
  "cine": 5,
  "script": 5,
  "anim": 4,
  "brut_why": "A dark blob over one eye and a torn knee; small.",
  "cine_why": "Zone mids; the tap on the knee reads.",
  "script_why": "Off the knee into the head: a reflex pun.",
  "anim_why": "Flat.",
  "fix": "Re-core or a big head wound.",
  "scorer": "NEW-4",
  "sheet": "/Volumes/Workspace/Scratch/n4/sheets/bouncer_audit/bouncer.mid-knee-jerk.jpg",
  "len": 4.88
 },
 {
  "id": "bouncer.mid-hair-trigger",
  "weapon": "bouncer",
  "title": "HAIR TRIGGER",
  "tier": "LEGENDARY",
  "kind": "mid",
  "status": "built",
  "brut": 5,
  "cine": 5,
  "script": 6,
  "anim": 5,
  "brut_why": "His own pistol keeps firing into his chest: the chest is shredded, readable.",
  "cine_why": "Zone mids; bang bang beats.",
  "script_why": "His dropped pistol keeps firing into him as the round bounces: a good chain.",
  "anim_why": "Shredded chest has meat; the body flat.",
  "fix": "Frame the face with the chest, light, bigger exit.",
  "scorer": "NEW-4",
  "sheet": "/Volumes/Workspace/Scratch/n4/sheets/bouncer_audit/bouncer.mid-hair-trigger.jpg",
  "len": 5.04
 },
 {
  "id": "bouncer.mid-off-beat",
  "weapon": "bouncer",
  "title": "OFF BEAT",
  "tier": "EPIC",
  "kind": "mid",
  "status": "built",
  "brut": 3,
  "cine": 4,
  "script": 5,
  "anim": 4,
  "brut_why": "An eye wound with red crosshair lines (reads as a target), lying.",
  "cine_why": "A dark empty frame mid-film; plain.",
  "script_why": "A rhythm idea that never lands.",
  "anim_why": "Flat.",
  "fix": "Re-core.",
  "scorer": "NEW-4",
  "sheet": "/Volumes/Workspace/Scratch/n4/sheets/bouncer_audit/bouncer.mid-off-beat.jpg",
  "len": 4.99
 }
]