[
 {
  "id": "beam.shadow",
  "weapon": "beam",
  "title": "SHADOW",
  "tier": "COMMON",
  "kind": "film",
  "status": "built",
  "brut": 7,
  "cine": 4,
  "brut_why": "The XT is a charred skull in close: flesh burned off to the teeth and bone, the spine showing under it. A strong, specific burn.",
  "cine_why": "One shot from behind the barrel, then a long static close on the head; no white-out, and no push on the wall.",
  "fix": "Show the shadow burned on the wall behind her and her shoes left on the floor as the payoff, then the skull close.",
  "scorer": "KILLPAGES-F",
  "sheet": "img/62/beam/beam.shadow.jpg",
  "len": 13.6,
  "script": 7,
  "script_why": "Only her shadow left burned on the saloon wall in her shielding pose: an iconic, weapon-true image.",
  "anim": 5,
  "anim_why": "The skull has teeth, bone and a visible spine under charred flesh; her body and the set stay plain."
 },
 {
  "id": "beam.overhead",
  "weapon": "beam",
  "title": "OVERHEAD",
  "tier": "COMMON",
  "kind": "film",
  "status": "built",
  "brut": 6,
  "cine": 6,
  "brut_why": "He lies burnt open from the crown down, face charred, a pool spreading: solid but generic burn gore.",
  "cine_why": "A good vertical: Faris on the balcony firing straight down through the planks in a shaft of light; then a static lying hold.",
  "fix": "A top-down shot down the burned hole in the planks onto him, then a slow reveal of the glowing spine through the split back.",
  "scorer": "KILLPAGES-F",
  "sheet": "img/62/beam/beam.overhead.jpg",
  "len": 14.0,
  "script": 6,
  "script_why": "Cover that isn't cover: Faris walks the balcony and fires between his own boots. Neat, if modest.",
  "anim": 4,
  "anim_why": "Generic charred skin and a flat pool; the plank hole and the light shaft are the only extra detail."
 },
 {
  "id": "beam.grab",
  "weapon": "beam",
  "title": "GRAB",
  "tier": "RARE",
  "kind": "film",
  "status": "built",
  "brut": 6,
  "cine": 4,
  "brut_why": "Kneeling with both forearms stripped to smoking bone where he gripped the barrel: a good detail, the face barely hurt.",
  "cine_why": "A white flash hides the wrestle, then one static close on him kneeling for half the film.",
  "fix": "Show his hands on the barrel in close as the glow builds and the beam crawls up his arms; cut the long static hold.",
  "scorer": "KILLPAGES-F",
  "sheet": "img/62/beam/beam.grab.jpg",
  "len": 14.2,
  "script": 6,
  "script_why": "He grabs the barrel to shove it away and the beam runs up both arms: a good weapon-fit idea.",
  "anim": 5,
  "anim_why": "Forearm bones with smoke and burnt edges are well drawn; the face and body are plain."
 },
 {
  "id": "beam.meltdown",
  "weapon": "beam",
  "title": "MELTDOWN",
  "tier": "RARE",
  "kind": "film",
  "status": "built",
  "brut": 7,
  "cine": 5,
  "brut_why": "He melts from the shins up into a molten puddle, the face sliding off the skull, a bone hand raised: properly horrible.",
  "cine_why": "Clear stage shots (standing, kneeling, puddle), but mostly side-on and ending on one static close.",
  "fix": "Give him lines as he sinks (captions or a moving jaw) and a low close on the face sliding off, then the hand dropping.",
  "scorer": "KILLPAGES-F",
  "sheet": "img/62/beam/beam.meltdown.jpg",
  "len": 14.6,
  "script": 6,
  "script_why": "He melts from the feet up and keeps talking to Faris all the way down: a nice dark hook.",
  "anim": 5,
  "anim_why": "The melt puddle, sliding face and bone hand have some detail; the rest is flat colour."
 },
 {
  "id": "beam.votive",
  "weapon": "beam",
  "title": "VOTIVE",
  "tier": "RARE",
  "kind": "film",
  "status": "built",
  "brut": 5,
  "cine": 5,
  "brut_why": "She sets into a white wax candle with a wick burning on her crown, blood running down the wax, one eye left: eerie more than gory.",
  "cine_why": "Praying, the beam, then the candle in clear stages; for the last third, one static close.",
  "fix": "Let her real face melt out through the wax with the skull beneath, in a slow candle-lit push-in, then the blow-out.",
  "scorer": "KILLPAGES-F",
  "sheet": "img/62/beam/beam.votive.jpg",
  "len": 14.4,
  "script": 8,
  "script_why": "She becomes the candle she was praying by and he blows her out: the most memorable idea on the page.",
  "anim": 5,
  "anim_why": "Wax drips, a wick flame and blood runs on the wax: decent prop detail, plain face."
 },
 {
  "id": "beam.chest-bump",
  "weapon": "beam",
  "title": "CHEST BUMP",
  "tier": "RARE",
  "kind": "film",
  "status": "built",
  "brut": 6,
  "cine": 4,
  "brut_why": "Two faces charred to the teeth and their chests burnt open to the ribs where they touched: decent double gore.",
  "cine_why": "Side shots throughout; the bump and the shot from the floor aren't given a low or slow angle; the end is one double close.",
  "fix": "Frame the chest bump in slow motion from the floor, the beam through both chests, then the welded pair toppling.",
  "scorer": "KILLPAGES-F",
  "sheet": "img/62/beam/beam.chest-bump.jpg",
  "len": 14.9,
  "script": 7,
  "script_why": "They celebrate too early over a downed Faris and one line welds them together: a real hook and payoff.",
  "anim": 5,
  "anim_why": "Charred faces with teeth and ribs showing through the chests; the bodies and set are plain."
 },
 {
  "id": "beam.geode",
  "weapon": "beam",
  "title": "GEODE",
  "tier": "EPIC",
  "kind": "film",
  "status": "built",
  "brut": 7,
  "cine": 4,
  "brut_why": "Purple crystals burst through him and his chest splits like a geode lined with crystal and red flesh, half the face crystal: vivid.",
  "cine_why": "The flex is barely framed; after the shot, one static close for half the film.",
  "fix": "Stage the flex in close as the setup, slow the crystals breaking out of the skin, then crack him open on a push-in.",
  "scorer": "KILLPAGES-F",
  "sheet": "img/62/beam/beam.geode.jpg",
  "len": 14.6,
  "script": 7,
  "script_why": "He flexes 'rock hard' and is fused into an amethyst statue that cracks open at a tap: clever and visual.",
  "anim": 6,
  "anim_why": "Faceted crystals breaking through red flesh and a crystal-lined chest: the most detailed wound on the page."
 },
 {
  "id": "beam.vacuum-packed",
  "weapon": "beam",
  "title": "VACUUM PACKED",
  "tier": "EPIC",
  "kind": "film",
  "status": "built",
  "brut": 6,
  "cine": 5,
  "brut_why": "Sealed in shrunken plastic, the body red and blistered under the film, bloodshot eyes bulging against it, blood pooling: a nasty suffocation image.",
  "cine_why": "A wide on the dodge, a close as the poncho shrinks, a medium of the boot tip; the end is a tilted static close.",
  "fix": "Hold a slow push on the face as his breath fogs the film less and less, then the stiff glossy fall in the rain.",
  "scorer": "KILLPAGES-F",
  "sheet": "img/62/beam/beam.vacuum-packed.jpg",
  "len": 14.0,
  "script": 8,
  "script_why": "He dodges the line but not its heat, and the poncho shrinks onto him like supermarket meat: original and memorable.",
  "anim": 6,
  "anim_why": "The film wrinkles, the veined bulging eyes and the glossy red skin under the plastic are well detailed."
 },
 {
  "id": "beam.milky-sea",
  "weapon": "beam",
  "title": "MILKY SEA",
  "tier": "EPIC",
  "kind": "film",
  "status": "built",
  "brut": 4,
  "cine": 4,
  "brut_why": "Glowing specks outline him; the end is a close on a face with red patches and a holed chest: specks over gore that stays vague.",
  "cine_why": "Murky underwater frames, a long black beat, then a static close.",
  "fix": "Let the glowing trail lead the beam to him in one tracking shot, then hold on a burnt-through body clearly outlined in specks.",
  "scorer": "KILLPAGES-F",
  "sheet": "img/62/beam/beam.milky-sea.jpg",
  "len": 15.7,
  "script": 5,
  "script_why": "The glowing sea gives him away and keeps his outline: a pretty idea, but abstract.",
  "anim": 3,
  "anim_why": "Glow specks over a vague, dark body: almost no readable detail."
 },
 {
  "id": "beam.dead-sea",
  "weapon": "beam",
  "title": "DEAD SEA",
  "tier": "RARE",
  "kind": "film",
  "status": "built",
  "brut": 4,
  "cine": 3,
  "brut_why": "A floating body with a red, opened chest next to skeletons on a brine shore: some gore, but hard to read.",
  "cine_why": "Dark, slow underwater frames; the place is never established, and it ends on a static float.",
  "fix": "Give it a hook and establish the brine lake in a wide shot, then the beam, then the body bobbing up among the kept dead in a slow push.",
  "scorer": "KILLPAGES-F",
  "sheet": "img/62/beam/beam.dead-sea.jpg",
  "len": 16.5,
  "script": 4,
  "script_why": "A brine lake at the bottom of the sea that only the beam reaches: a fact, not a story.",
  "anim": 3,
  "anim_why": "Dark, simple shapes: a floating body and stick skeletons with little detail."
 },
 {
  "id": "beam.lantern-sky",
  "weapon": "beam",
  "title": "THE LANTERN SKY",
  "tier": "MYTHIC",
  "kind": "film",
  "status": "built",
  "brut": 6,
  "cine": 6,
  "brut_why": "He glows through his own skin, rises among lantern faces and burns out to a paper husk with an open red mouth: eerie, middling gore.",
  "cine_why": "A real realm wide on the sky of lanterns, then the rise; the close on the husk is static. Fair for a MYTHIC, not great.",
  "fix": "Burn the husk on camera in close (the face blistering through the paper), then the slow fall back to the grass.",
  "scorer": "KILLPAGES-F",
  "sheet": "img/62/beam/beam.lantern-sky.jpg",
  "len": 19.3,
  "script": 7,
  "script_why": "Cooked from inside until he glows like a paper lantern, in a sky of strangers still burning: a strong MYTHIC image.",
  "anim": 5,
  "anim_why": "The lantern faces and the glowing paper husk have some detail; the body is simple."
 },
 {
  "id": "beam.morse",
  "weapon": "beam",
  "title": "MORSE",
  "tier": "EPIC",
  "kind": "film",
  "status": "built",
  "brut": 5,
  "cine": 6,
  "brut_why": "A hole burned through one eye with a bleeding socket and a burnt chest hole as he lies: clear, but a tidy beam wound.",
  "cine_why": "Good silhouettes against a huge moon and a big face close on the moon; then a static final close.",
  "fix": "Make the Morse visible (flashes spelled out against the moon, the reply cut off mid-dash), then the eye burn in slow motion.",
  "scorer": "KILLPAGES-F",
  "sheet": "img/62/beam/beam.morse.jpg",
  "len": 17.4,
  "script": 6,
  "script_why": "He signals in Morse, and the last dash is the beam: clever, but the Morse itself barely reads.",
  "anim": 4,
  "anim_why": "A big clean moon; the eye-socket wound is a plain red ring with a few drips."
 },
 {
  "id": "beam.portal",
  "weapon": "beam",
  "title": "PORTAL",
  "tier": "EPIC",
  "kind": "film",
  "status": "built",
  "brut": 6,
  "cine": 6,
  "brut_why": "He ends impaled upright on a red column through his body, a hole in the face and blood pooled: a grim image, but stiff.",
  "cine_why": "Portal in/out cuts, a low angle on Faris and a beam shot from the exit portal; then about 4 s of an identical static hold, and 24 s total is long.",
  "fix": "Cut the 4 s frozen hold (the film is 24 s); show the beam leaving the portal into his back in one continuous slow-motion shot.",
  "scorer": "KILLPAGES-F",
  "sheet": "img/62/beam/beam.portal.jpg",
  "len": 24.0,
  "script": 6,
  "script_why": "His way out is the beam's way in: a neat portal reversal.",
  "anim": 4,
  "anim_why": "Portal rings and the beam fx are tidy; the impaled body is a plain red column with a flat pool."
 },
 {
  "id": "beam.pinhole",
  "weapon": "beam",
  "title": "PINHOLE",
  "tier": "LEGENDARY",
  "kind": "film",
  "status": "built",
  "brut": 5,
  "cine": 7,
  "brut_why": "A burnt hole through the head and a scorched chest wound with blood on the wall: clean beam wounds, little horror.",
  "cine_why": "Strong staging: the upside-down projection of Faris on his back wall while he watches, then the beam through the knot hole.",
  "fix": "Hold on his face as the projected Faris raises the gun, then make the wound worse: the head burned open where the line passed.",
  "scorer": "KILLPAGES-F",
  "sheet": "img/62/beam/beam.pinhole.jpg",
  "len": 16.4,
  "script": 8,
  "script_why": "A camera obscura: the knot hole throws the world onto his wall upside down, so he watches his own death come. Original.",
  "anim": 4,
  "anim_why": "The projection and the light are nicely done; the wounds are plain burnt rings."
 },
 {
  "id": "beam.heist",
  "weapon": "beam",
  "title": "HEIST",
  "tier": "LEGENDARY",
  "kind": "film",
  "status": "built",
  "brut": 5,
  "cine": 5,
  "brut_why": "He lies across the laser grid with red cut lines over his body and one open burnt wound at the face, blood pooling: average.",
  "cine_why": "Dark wides of the laser grid and his run; the payoff is one static close on the body.",
  "fix": "Catch him mid-flip through the grid in slow motion as the real beam crosses, then have the body fall apart along the grid lines.",
  "scorer": "KILLPAGES-F",
  "sheet": "img/62/beam/beam.heist.jpg",
  "len": 15.8,
  "script": 7,
  "script_why": "The perfect laser-grid run and one line he never trained for: a good heist gag.",
  "anim": 4,
  "anim_why": "Laser lines over a flat body with one simple burnt wound."
 },
 {
  "id": "beam.sheets",
  "weapon": "beam",
  "title": "SHEETS",
  "tier": "LEGENDARY",
  "kind": "film",
  "status": "built",
  "brut": 4,
  "cine": 6,
  "brut_why": "Her face is framed by a burnt hole in a blood-soaked sheet: lots of red, but no wound anatomy at all.",
  "cine_why": "Moonlit washing-line wides, an iris close on her, then a push through the burnt hole; static end.",
  "fix": "One tracking shot of the beam burning a line of holes through every sheet to her, then show the wound as the sheet drops.",
  "scorer": "KILLPAGES-F",
  "sheet": "img/62/beam/beam.sheets.jpg",
  "len": 16.4,
  "script": 6,
  "script_why": "A ghost story with bedsheets: she ends up as the ghost. A fair idea, not a sharp one.",
  "anim": 3,
  "anim_why": "Flat sheets, a red soak and a face in a hole: almost no wound detail."
 },
 {
  "id": "beam.half-a-second",
  "weapon": "beam",
  "title": "HALF A SECOND",
  "tier": "MYTHIC",
  "kind": "film",
  "status": "built",
  "brut": 6,
  "cine": 6,
  "brut_why": "He lies with his chest and face burnt open to ribs and teeth, the mouth torn wide in a big pool: good, not extreme for a MYTHIC.",
  "cine_why": "Spotlit flashback vignettes during the charge, then the body; the flashbacks are small and dim, the end static.",
  "fix": "Cross-cut each flashback with tighter shots of the charging muzzle and his face, end on the hit in slow motion, and make the head burn worse.",
  "scorer": "KILLPAGES-F",
  "sheet": "img/62/beam/beam.half-a-second.jpg",
  "len": 16.7,
  "script": 8,
  "script_why": "His life flashes past in the beam's half-second charge: a great, weapon-specific MYTHIC idea.",
  "anim": 5,
  "anim_why": "The ribs and teeth in the open chest and face have some detail; the flashback props are simple."
 },
 {
  "id": "beam.skin-classic",
  "weapon": "beam",
  "title": "SIESTA",
  "tier": "COMMON",
  "kind": "skin",
  "status": "built",
  "brut": 5,
  "cine": 5,
  "brut_why": "The kneeling victim's head is charred, teeth bared, a skull crack running red: a decent burn, framed too tight to read fully.",
  "cine_why": "A close on the sleeping snot bubble, then over-the-shoulder; the final close is cropped by the muzzle.",
  "fix": "One two-shot with the snot bubble intact as he fires in his sleep, then a readable full-body burn.",
  "scorer": "KILLPAGES-F",
  "sheet": "img/62/beam/beam.skin-classic.jpg",
  "len": 14.0,
  "script": 5,
  "script_why": "Faris never wakes up: he shoots in his sleep. A light, fun gag.",
  "anim": 4,
  "anim_why": "A charred head with teeth and a red crack; plain body and set."
 },
 {
  "id": "beam.skin-taped",
  "weapon": "beam",
  "title": "NO TELL",
  "tier": "RARE",
  "kind": "skin",
  "status": "built",
  "brut": 5,
  "cine": 4,
  "brut_why": "The chest opens to ribs and organs, but the XT is cropped: the body sits on the left edge, with the face out of frame.",
  "cine_why": "Shots in a black void; the final framing cuts the body off.",
  "fix": "Frame the XT with the face and the open chest both in shot, and hold on his look when the dark barrel fires.",
  "scorer": "KILLPAGES-F",
  "sheet": "img/62/beam/beam.skin-taped.jpg",
  "len": 15.4,
  "script": 6,
  "script_why": "He has learned to dodge the glow, so Faris tapes it over: a smart counter.",
  "anim": 5,
  "anim_why": "Ribs and organs drawn in the open chest; the rest is plain and cropped."
 },
 {
  "id": "beam.skin-camo",
  "weapon": "beam",
  "title": "TRENCH COAT",
  "tier": "EPIC",
  "kind": "skin",
  "status": "built",
  "brut": 3,
  "cine": 4,
  "brut_why": "One body in the coat with a white face and a burnt eye hole; little blood, and the second man isn't visible.",
  "cine_why": "Dark wides and a static close; the reveal of the two men isn't staged.",
  "fix": "Stage the coat bursting open to show both men burnt through at one line in a held close (no groin wounds).",
  "scorer": "KILLPAGES-F",
  "sheet": "img/62/beam/beam.skin-camo.jpg",
  "len": 15.8,
  "script": 7,
  "script_why": "Two short men in one long coat with a fake moustache: a funny, original setup.",
  "anim": 3,
  "anim_why": "A plain coat, a white face and a small burnt ring: very little detail."
 },
 {
  "id": "beam.skin-cartoon",
  "weapon": "beam",
  "title": "ERASED",
  "tier": "EPIC",
  "kind": "skin",
  "status": "built",
  "brut": 4,
  "cine": 5,
  "brut_why": "An arm erased to a checkerboard stub with blood and a red X eye: more gag than gore.",
  "cine_why": "Clear closes on the erasing and the pencil, a wide on the beam; the end is a static close.",
  "fix": "Erase him piece by piece with raw flesh at every erased edge, ending on his face alone on the transparent grid.",
  "scorer": "KILLPAGES-F",
  "sheet": "img/62/beam/beam.skin-cartoon.jpg",
  "len": 14.4,
  "script": 8,
  "script_why": "The cartoon beam erases him to the transparency checkerboard and he tries to redraw himself: clever and skin-perfect.",
  "anim": 4,
  "anim_why": "The checkerboard erase and the pencil are cute; the wound is a flat red stub."
 },
 {
  "id": "beam.skin-ice",
  "weapon": "beam",
  "title": "DEATH SPIRAL",
  "tier": "LEGENDARY",
  "kind": "skin",
  "status": "built",
  "brut": 4,
  "cine": 5,
  "brut_why": "A frozen white face with a red slot for a mouth and a blood ring on the ice: a cold image with almost no wound.",
  "cine_why": "The spiral is framed wide and then close on the ice; the final close crops the head under the card.",
  "fix": "Shoot the spiral from overhead with her blood drawing the ring on the ice, then shatter the frozen body as he lets go.",
  "scorer": "KILLPAGES-F",
  "sheet": "img/62/beam/beam.skin-ice.jpg",
  "len": 16.2,
  "script": 6,
  "script_why": "The figure-skating death spiral taken literally: a fair skin idea.",
  "anim": 3,
  "anim_why": "A white frozen face with a red slot mouth and a few sparkles: flat."
 },
 {
  "id": "beam.skin-neon",
  "weapon": "beam",
  "title": "HALO",
  "tier": "LEGENDARY",
  "kind": "skin",
  "status": "built",
  "brut": 5,
  "cine": 5,
  "brut_why": "A close on a face with the mouth and throat burned into a red hole of teeth under the halo: decent, a single wound.",
  "cine_why": "The halo over the bush is a good reveal shot; the payoff is one static close.",
  "fix": "Let the halo sink onto the burnt skull as he dies, in a slow push from the bush to the face, with a worse head wound.",
  "scorer": "KILLPAGES-F",
  "sheet": "img/62/beam/beam.skin-neon.jpg",
  "len": 15.4,
  "script": 6,
  "script_why": "His halo comes early and gives his hiding place away: a neat skin twist.",
  "anim": 4,
  "anim_why": "A mouth hole with teeth and the neon glow; the body and set are plain."
 },
 {
  "id": "beam.skin-gold",
  "weapon": "beam",
  "title": "THE MOTHER LODE",
  "tier": "MYTHIC",
  "kind": "skin",
  "status": "built",
  "brut": 4,
  "cine": 6,
  "brut_why": "Buried to the chin in gold nuggets with blood from the mouth, skull miners around: weak gore for a MYTHIC.",
  "cine_why": "A shaft fall, then a lamp-lit wide of the mine with the dead digging in a line, then the collapse; static end.",
  "fix": "Show the gold crushing him on camera (the chest caving under the nuggets) and have the dead miners turn to dig him in.",
  "scorer": "KILLPAGES-F",
  "sheet": "img/62/beam/beam.skin-gold.jpg",
  "len": 18.4,
  "script": 7,
  "script_why": "He dies rich: the gold line bores a shaft and he falls into a collapsed mine where the dead still dig. A strong realm.",
  "anim": 5,
  "anim_why": "Gold nuggets, lamp light and the skeleton miners give the set detail; the victim's wound is minimal."
 },
 {
  "id": "beam.mid-sing-along",
  "weapon": "beam",
  "title": "SING-ALONG",
  "tier": "MID",
  "kind": "mid",
  "status": "built",
  "brut": 3,
  "cine": 6,
  "brut_why": "A burnt hole through the open mouth with smoke, shown in close for a moment, then a small kneeling body: light.",
  "cine_why": "For a 7 s mid it cuts well: notes on the singer, a close on the burnt mouth, back to the arena.",
  "fix": "Hold a bigger, bloodier mouth wound for a beat longer as his note dies in his throat.",
  "scorer": "KILLPAGES-F",
  "sheet": "img/62/beam/beam.mid-sing-along.jpg",
  "len": 6.9,
  "script": 7,
  "script_why": "He sings along with the charge whine and the line cuts his top note off: a charming, weapon-true gag.",
  "anim": 3,
  "anim_why": "A simple burnt mouth hole and a smoke puff."
 },
 {
  "id": "beam.mid-tan-lines",
  "weapon": "beam",
  "title": "TAN LINES",
  "tier": "MID",
  "kind": "mid",
  "status": "built",
  "brut": 4,
  "cine": 6,
  "brut_why": "He tans brown, then the skin peels off red in strips around a pale handprint, held in close for about a second; ends as a small slumped body.",
  "cine_why": "A close on the raised hand, the flash, the handprint reveal and a push on the peel: good coverage for a mid.",
  "fix": "Hold the raw red face inside the pale handprint a beat longer and bigger, with skin sheets visibly sliding off.",
  "scorer": "KILLPAGES-F",
  "sheet": "img/62/beam/beam.mid-tan-lines.jpg",
  "len": 7.2,
  "script": 7,
  "script_why": "The flash burns him everywhere except where his hand shaded his face: clever and specific.",
  "anim": 4,
  "anim_why": "Peeling skin strips and the pale handprint: some detail, flat colour."
 },
 {
  "id": "beam.mid-afterimage",
  "weapon": "beam",
  "title": "AFTERIMAGE",
  "tier": "MID",
  "kind": "mid",
  "status": "built",
  "brut": 4,
  "cine": 6,
  "brut_why": "For about a second, a close on the face blasted to raw red with bare teeth and lidless eyes; then a small sitting body.",
  "cine_why": "A negative-flash frame, the green afterimage held over the arena, and a close of the raw face beside the magenta ghost.",
  "fix": "Hold the raw face longer and bigger, with muscle and torn skin edges, against his intact burned-in ghost.",
  "scorer": "KILLPAGES-F",
  "sheet": "img/62/beam/beam.mid-afterimage.jpg",
  "len": 6.7,
  "script": 7,
  "script_why": "The flash is so bright it burns him into the camera itself: a clever, meta idea.",
  "anim": 4,
  "anim_why": "The raw face is a flat red disc with simple teeth; the afterimage is a plain tint."
 },
 {
  "id": "beam.mid-tinfoil",
  "weapon": "beam",
  "title": "TINFOIL",
  "tier": "MID",
  "kind": "mid",
  "status": "built",
  "brut": 3,
  "cine": 6,
  "brut_why": "The foil melts over the top of his face and the lower half is cooked brown with one dead eye: small and brief.",
  "cine_why": "A close on the smug foil tap and the charge light, then a close on the melted face; the end is small.",
  "fix": "Show the molten foil sealing over the eye with the skin blistering at its edge, held big for a beat.",
  "scorer": "KILLPAGES-F",
  "sheet": "img/62/beam/beam.mid-tinfoil.jpg",
  "len": 6.9,
  "script": 6,
  "script_why": "A tinfoil hat to block the beam: an obvious joke, but it fits.",
  "anim": 4,
  "anim_why": "The foil drips are a nice touch; the cooked face is a flat brown disc."
 },
 {
  "id": "beam.mid-bleached",
  "weapon": "beam",
  "title": "BLEACHED",
  "tier": "MID",
  "kind": "mid",
  "status": "built",
  "brut": 3,
  "cine": 5,
  "brut_why": "He goes chalk-white with thin red cracks and a few chips flaking: little gore, and he ends as a small standing figure.",
  "cine_why": "A close on the face cracking and a medium; there is no low shot on a chalk outline, and the end is a wide.",
  "fix": "Flake him away from the top down with raw red and white skull under the chips, ending on the chalk outline.",
  "scorer": "KILLPAGES-F",
  "sheet": "img/62/beam/beam.mid-bleached.jpg",
  "len": 6.9,
  "script": 6,
  "script_why": "The flash takes his colour and he flakes away like old paint: a fair visual idea.",
  "anim": 4,
  "anim_why": "Crack lines and a few flat flakes; the 'flaking to an outline' never happens."
 },
 {
  "id": "beam.mid-kettle",
  "weapon": "beam",
  "title": "KETTLE",
  "tier": "EPIC",
  "kind": "mid",
  "status": "built",
  "brut": 5,
  "cine": 6,
  "brut_why": "She boils: blisters bursting and blood spraying, then a red blistered heap in a big pool, shown in close for a moment. The bloodiest mid here.",
  "cine_why": "A two-shot for the charge, a close on the steaming ears and a low shot on the boiled heap: good mid coverage.",
  "fix": "Push in on the face as the whistle climbs: the eyes clouding white, the steam running pink, then the boiled skin splitting.",
  "scorer": "KILLPAGES-F",
  "sheet": "img/62/beam/beam.mid-kettle.jpg",
  "len": 7.3,
  "script": 7,
  "script_why": "The line boils the water in her and she whistles like a kettle: a great, weapon-true gag.",
  "anim": 5,
  "anim_why": "Steam jets, blisters and the pool give some detail; the body is still flat shapes."
 }
]