[
 {
  "id": "ar.timber",
  "weapon": "ar",
  "title": "TIMBER",
  "tier": "COMMON",
  "kind": "film",
  "status": "built",
  "brut": 6,
  "cine": 4,
  "script": 6,
  "anim": 4,
  "brut_why": "Both shins shot off: the shins stay standing in the grass, bleeding, behind the felled body with its dead face.",
  "cine_why": "Small, wide side-on night shots; no close-up on the shins until the end.",
  "script_why": "Charges like a bull, felled like a tree, the shins left standing: a good visual joke.",
  "anim_why": "Red stump ends and a dead face; the standing shins are plain shapes.",
  "fix": "Cut to a low close-up of the shins buckling under fire, then the body toppling past them in slow motion.",
  "scorer": "KILLPAGES-A",
  "sheet": "img/62/ar/ar.timber.jpg",
  "len": 15.2
 },
 {
  "id": "ar.runner",
  "weapon": "ar",
  "title": "RUNNER",
  "tier": "COMMON",
  "kind": "film",
  "status": "built",
  "brut": 4,
  "cine": 5,
  "script": 4,
  "anim": 3,
  "brut_why": "A stomp finish: the boot on her head with a little blood; the face is hidden under the boot and hat.",
  "cine_why": "A low close final; the rest is wide and side-on.",
  "script_why": "Runs for his dropped pistol and never reaches it: plain.",
  "anim_why": "Almost no wound detail; the stomp is hidden under the boot and hat.",
  "fix": "Show what the stomp does (a crushed skull, an eye out) and fix the unknown 'buDead' face, which is drawn as pain.",
  "scorer": "KILLPAGES-A",
  "sheet": "img/62/ar/ar.runner.jpg",
  "len": 16.9
 },
 {
  "id": "ar.playing-dead",
  "weapon": "ar",
  "title": "PLAYING DEAD",
  "tier": "COMMON",
  "kind": "film",
  "status": "built",
  "brut": 5,
  "cine": 6,
  "script": 5,
  "anim": 4,
  "brut_why": "The burst straight down cracks his skull on the stones, but Faris's legs and the dark hide most of the wound.",
  "cine_why": "A worm's-eye walk-up, a tight shot of the muzzle at the face and the knife in the final: purposeful.",
  "script_why": "Plays dead and lunges with a hidden knife: a familiar trope.",
  "anim_why": "The knife prop and a cracked skull, mostly hidden; the body is plain.",
  "fix": "Pull Faris out of the final so the cracked skull and the dead eyes read, and fix the unknown 'buDead' face.",
  "scorer": "KILLPAGES-A",
  "sheet": "img/62/ar/ar.playing-dead.jpg",
  "len": 15.2
 },
 {
  "id": "ar.muzzle-climb",
  "weapon": "ar",
  "title": "HIGH GROUND",
  "tier": "COMMON",
  "kind": "film",
  "status": "built",
  "brut": 7,
  "cine": 6,
  "script": 6,
  "anim": 5,
  "brut_why": "Shot off the balcony rail, he hangs head-down with a long rope of guts spilling out of the torso and blood dripping down.",
  "cine_why": "Low silhouettes against the moon, the fall onto the rail and a 'drip.' beat: varied angles for a COMMON.",
  "script_why": "The recoil climbing as he climbs for the high ground is a neat, weapon-fitting idea.",
  "anim_why": "The coiled guts have segments and blood drips down the balcony; the body itself is flat white.",
  "fix": "Hold the final tighter on his upside-down dead face and let the guts slide out in a slow push-in.",
  "scorer": "KILLPAGES-A",
  "sheet": "img/62/ar/ar.muzzle-climb.jpg",
  "len": 16.1
 },
 {
  "id": "ar.walk-it-in",
  "weapon": "ar",
  "title": "WALK IT IN",
  "tier": "RARE",
  "kind": "film",
  "status": "built",
  "brut": 5,
  "cine": 7,
  "script": 7,
  "anim": 4,
  "brut_why": "A tidy cluster of chest holes and a pool on the roof edge, framed in the binoculars: no anatomy, no face damage.",
  "cine_why": "The split frame with the spotter's binocular view and range calls, ending inside the binoculars: a real device.",
  "script_why": "Walking rounds in, short, long, then on target, while he laughs: fits the AR and escalates.",
  "anim_why": "The binocular mask and range ticks are neat; the chest holes are a plain cluster.",
  "fix": "Make the third burst open his chest in the binocular view in slow motion, with his laughing face turning to horror.",
  "scorer": "KILLPAGES-A",
  "sheet": "img/62/ar/ar.walk-it-in.jpg",
  "len": 16.3
 },
 {
  "id": "ar.grenade-belt",
  "weapon": "ar",
  "title": "GRENADE BELT",
  "tier": "RARE",
  "kind": "film",
  "status": "built",
  "brut": 6,
  "cine": 5,
  "script": 6,
  "anim": 4,
  "brut_why": "The chain blast tears him in two: torso and guts in the burnt grass beside the helmet; gory, but a small low heap.",
  "cine_why": "A good manga PIN insert, then two near-empty sky frames waiting for the spoon; the payoff is quick and wide.",
  "script_why": "His own bandolier set off by one round clipping a pin: a good weapon gag.",
  "anim_why": "The bandolier is the one detail; the guts and torn torso are simple shapes.",
  "fix": "Replace the empty sky beat with a slow close-up of the four grenades going off along his body, one after another.",
  "scorer": "KILLPAGES-A",
  "sheet": "img/62/ar/ar.grenade-belt.jpg",
  "len": 15.0
 },
 {
  "id": "ar.ladder",
  "weapon": "ar",
  "title": "LADDER",
  "tier": "RARE",
  "kind": "film",
  "status": "built",
  "brut": 6,
  "cine": 6,
  "script": 7,
  "anim": 5,
  "brut_why": "Shot through the wrists, he drops into a pool with his dead face; the HIS HANDS inset shows the hands still gripping the rung, dripping.",
  "cine_why": "The climb, a worm's-eye shot and the HIS HANDS inset; the inset goes empty in the final.",
  "script_why": "Shoot the rungs out from under him, then the hands are left gripping the top rung: memorable.",
  "anim_why": "The raw forearms with bone ends dripping in the inset have detail; the body is plain.",
  "fix": "Fix the empty HIS HANDS inset in the final, and end on a slow tilt down the dripping raw forearms to the body.",
  "scorer": "KILLPAGES-A",
  "sheet": "img/62/ar/ar.ladder.jpg",
  "len": 16.3
 },
 {
  "id": "ar.bayonet",
  "weapon": "ar",
  "title": "BAYONET",
  "tier": "RARE",
  "kind": "film",
  "status": "built",
  "brut": 5,
  "cine": 6,
  "script": 6,
  "anim": 3,
  "brut_why": "Run through, lifted and kicked off is strong in motion, but the final is a small flat body with one thin red channel.",
  "cine_why": "A profile charge, the SHLUK close-up and the lift are good; no low final on the blade.",
  "script_why": "The rifle becomes a spear and the spine stays on the blade: strong on paper.",
  "anim_why": "A thin red channel on a flat white body; the promised vertebrae never show.",
  "fix": "End on the low shot of the raised bayonet with the spine dangling and dripping, his dead face below it.",
  "scorer": "KILLPAGES-A",
  "sheet": "img/62/ar/ar.bayonet.jpg",
  "len": 16.2
 },
 {
  "id": "ar.tac-reload",
  "weapon": "ar",
  "title": "TAC RELOAD",
  "tier": "RARE",
  "kind": "film",
  "status": "built",
  "brut": 7,
  "cine": 6,
  "script": 6,
  "anim": 5,
  "brut_why": "The burst up through the jaw takes the top of her skull off: bare brain, dead eyes, a wide pool on the roof.",
  "cine_why": "The ammo counter and CLACK reload panel, a quick under-chin shot, a good low final close.",
  "script_why": "Her charge at the dry rifle punished with the empty mag: a decent reload story.",
  "anim_why": "The bare brain has folds and the ammo HUD is crisp; the body is flat.",
  "fix": "Hold a slow close-up under the chin as the muzzle comes up, her eyes on it, then the skull lifting off in slow motion.",
  "scorer": "KILLPAGES-A",
  "sheet": "img/62/ar/ar.tac-reload.jpg",
  "len": 15.3
 },
 {
  "id": "ar.underbarrel",
  "weapon": "ar",
  "title": "TOO CLOSE TO ARM",
  "tier": "RARE",
  "kind": "film",
  "status": "built",
  "brut": 7,
  "cine": 6,
  "script": 6,
  "anim": 5,
  "brut_why": "The 40 mm round blows him apart: the cat head lies in the pool with its dead face, the limbs and a rib piece scattered.",
  "cine_why": "A good close-up on the 'tink' as the round sticks in his chest, the beeping is tense, then a quick blast and a low final.",
  "script_why": "A 40 mm round stuck in his chest at arm's length, beeping: tense but a familiar gag.",
  "anim_why": "Scattered limbs, a rib piece and the dead cat face; the pieces are flat shapes with plain red ends.",
  "fix": "A slow-motion close-up on his face as he looks down at the beeping round, then the blast seen through the smoke.",
  "scorer": "KILLPAGES-A",
  "sheet": "img/62/ar/ar.underbarrel.jpg",
  "len": 15.7
 },
 {
  "id": "ar.thermal",
  "weapon": "ar",
  "title": "THERMAL",
  "tier": "EPIC",
  "kind": "film",
  "status": "built",
  "brut": 4,
  "cine": 6,
  "script": 6,
  "anim": 4,
  "brut_why": "In the end he lies on his side in a pool with one small chest wound, cooling: a tidy death for an EPIC.",
  "cine_why": "Thermal POV shots (a glowing body in a dark violet room) have mood; the cut back to the saloon is plain.",
  "script_why": "Hunting the only warm thing in the room by heat is a strong idea; the death doesn't use it.",
  "anim_why": "The thermal glow is a nice effect; the wound is a small plain mark on a flat body.",
  "fix": "Make the thermal shot show the wound: the heat pouring out of a torn chest, then a cut back to the ruined body.",
  "scorer": "KILLPAGES-A",
  "sheet": "img/62/ar/ar.thermal.jpg",
  "len": 16.9
 },
 {
  "id": "ar.own-pit",
  "weapon": "ar",
  "title": "HIS OWN PIT",
  "tier": "EPIC",
  "kind": "film",
  "status": "built",
  "brut": 7,
  "cine": 6,
  "script": 8,
  "anim": 5,
  "brut_why": "Driven back into his own spike pit: a top-down shot of him skewered through torso and limbs on the stakes.",
  "cine_why": "An overhead reveal down onto the stakes, otherwise side-on wides with the counters on screen.",
  "script_why": "Walked back into his own spike pit one burst at a time, with ROUNDS LEFT and STEPS counters: clever and fits the AR.",
  "anim_why": "Stakes through the torso and limbs with red-rimmed holes; flat shapes, no torn edges or fibres.",
  "fix": "Slow the last step and show his face as he feels the edge, then a crash cut down onto the stakes going through him.",
  "scorer": "KILLPAGES-A",
  "sheet": "img/62/ar/ar.own-pit.jpg",
  "len": 16.8
 },
 {
  "id": "ar.dance",
  "weapon": "ar",
  "title": "DANCE",
  "tier": "EPIC",
  "kind": "film",
  "status": "built",
  "brut": 5,
  "cine": 4,
  "script": 6,
  "anim": 4,
  "brut_why": "He ends face down in a pool with one shin stripped to the bone: the wound is small and the face unreadable.",
  "cine_why": "Nearly every shot is the same side-on wide; the collapse has no hero shot.",
  "script_why": "The western 'dance!' played on a rifle with a player piano is a fun fit.",
  "anim_why": "One shin bone and a plain pool; the face and body carry no detail.",
  "fix": "Close-ups of the feet being shot out from under him, then the dead face in the pool with the piano playing on.",
  "scorer": "KILLPAGES-A",
  "sheet": "img/62/ar/ar.dance.jpg",
  "len": 17.6
 },
 {
  "id": "ar.white-flag",
  "weapon": "ar",
  "title": "WHITE FLAG",
  "tier": "EPIC",
  "kind": "film",
  "status": "built",
  "brut": 7,
  "cine": 6,
  "script": 6,
  "anim": 5,
  "brut_why": "The top of his skull is sheared off flush with the battlement, the brain bare, his dead eyes over the stone.",
  "cine_why": "A low angle on the battlements and a quick scalping shot; one wide frame reads empty.",
  "script_why": "Peekaboo against an assault rifle, and the flag refused: a decent hook.",
  "anim_why": "The bare brain has folds and the blood sprays; the body and the battlement are plain.",
  "fix": "Show the white flag going up and Faris refusing it in a close two-shot, then slow motion on the shot that takes the scalp.",
  "scorer": "KILLPAGES-A",
  "sheet": "img/62/ar/ar.white-flag.jpg",
  "len": 17.8
 },
 {
  "id": "ar.lighter",
  "weapon": "ar",
  "title": "LIGHTER THAN AIR",
  "tier": "EPIC",
  "kind": "film",
  "status": "built",
  "brut": 5,
  "cine": 4,
  "script": 6,
  "anim": 3,
  "brut_why": "He ends sprawled on the roof with holed stumps and a pool: the pieces never read as pieces coming off.",
  "cine_why": "He's tiny in dark wides and the fall has no close-up.",
  "script_why": "Each piece shot off makes him lighter and he floats away: original.",
  "anim_why": "The stumps are plain capsules with red rings; the pool and the body are flat.",
  "fix": "Close-ups of each limb torn off as he floats higher, then a crash cut to him hitting the roof in pieces.",
  "scorer": "KILLPAGES-A",
  "sheet": "img/62/ar/ar.lighter.jpg",
  "len": 19.3
 },
 {
  "id": "ar.searchlight",
  "weapon": "ar",
  "title": "SEARCHLIGHT",
  "tier": "EPIC",
  "kind": "film",
  "status": "built",
  "brut": 6,
  "cine": 6,
  "script": 7,
  "anim": 6,
  "brut_why": "The x-ray skeleton is shot apart inside the beam, and he ends with his back torn open to the ribs, smoking.",
  "cine_why": "The hard white cone hunting him and the x-ray inside it are strong; two near-black frames after the lamp goes out drag.",
  "script_why": "The light sees through you: Faris shoots exactly what the beam shows. Original.",
  "anim_why": "The x-ray skeleton and heart, then a back torn to the ribs with smoke: real detail.",
  "fix": "Cut from the x-ray straight to a close-up of the real wound in the dying beam; drop the dark dead air.",
  "scorer": "KILLPAGES-A",
  "sheet": "img/62/ar/ar.searchlight.jpg",
  "len": 15.6
 },
 {
  "id": "ar.barrel-roll",
  "weapon": "ar",
  "title": "BARREL ROLL",
  "tier": "EPIC",
  "kind": "film",
  "status": "built",
  "brut": 5,
  "cine": 5,
  "script": 6,
  "anim": 3,
  "brut_why": "She burns, but the end is a heap of red and black triangle shards in a pool that doesn't read as a body.",
  "cine_why": "A good BOOOM and a burning silhouette; the fuel line never gets its low shot; ends wide on the heap.",
  "script_why": "Her own cover drum becomes the bomb and she lays the fuse herself: clever.",
  "anim_why": "The charred body is undefined red and black shards; the fire is plain.",
  "fix": "A floor-level shot of the flame racing the fuel line into her, then a readable charred body with its face, not shards.",
  "scorer": "KILLPAGES-A",
  "sheet": "img/62/ar/ar.barrel-roll.jpg",
  "len": 16.0
 },
 {
  "id": "ar.bullet-time",
  "weapon": "ar",
  "title": "BULLET TIME",
  "tier": "LEGENDARY",
  "kind": "film",
  "status": "built",
  "brut": 6,
  "cine": 6,
  "script": 7,
  "anim": 5,
  "brut_why": "Drained to a grey husk that crumbles into a pile of dry pieces: specific horror, but the held final is only an empty pool.",
  "cine_why": "The lean under slow rounds (TING) and the husk reveal are good shots, but the lean is small and dark.",
  "script_why": "Dodge the whole magazine, then every slow second comes due and drains him to a husk: original.",
  "anim_why": "The husk's dry, cracked texture is a real detail; the slow rounds and the final pool are plain.",
  "fix": "Hold the final on the husk's face as it crumbles; a swing-around close-up of the lean with the rounds passing his face.",
  "scorer": "KILLPAGES-A",
  "sheet": "img/62/ar/ar.bullet-time.jpg",
  "len": 19.7
 },
 {
  "id": "ar.human-shield",
  "weapon": "ar",
  "title": "HUMAN SHIELD",
  "tier": "LEGENDARY",
  "kind": "film",
  "status": "built",
  "brut": 7,
  "cine": 7,
  "script": 7,
  "anim": 6,
  "brut_why": "The shield's chest is burst open to the ribs by his partner's rounds and he lies in the pool under Faris, ribs out.",
  "cine_why": "A wide on the platform, a close on the chest cracking open and the muzzle coming through; the platform shots are small.",
  "script_why": "His friend shoots a gun port through him and Faris fires through it: a strong, nasty idea.",
  "anim_why": "The open chest with ribs, the party hat and the gun through the hole have good detail; flat colour.",
  "fix": "A slow close-up of the muzzle sliding out through the ribs ('oh no'), then the partner's face as the burst hits him.",
  "scorer": "KILLPAGES-A",
  "sheet": "img/62/ar/ar.human-shield.jpg",
  "len": 14.8
 },
 {
  "id": "ar.clash",
  "weapon": "ar",
  "title": "CLASH",
  "tier": "LEGENDARY",
  "kind": "film",
  "status": "built",
  "brut": 7,
  "cine": 6,
  "script": 7,
  "anim": 6,
  "brut_why": "His own rifle bursts in his hands; he lies with head and chest blown open, teeth and ribs bare in a wide pool.",
  "cine_why": "Good KSSSHHH clash close-ups; no wide two-shot holding the tug of war across the yard.",
  "script_why": "Rounds meeting nose to nose in a tug of war until his magazine runs dry: original.",
  "anim_why": "The open head and chest show teeth, ribs and wet red; the welded rounds are a nice prop.",
  "fix": "Hold a wide two-shot of the spark ball creeping toward Faris and back, then a hard slow-motion cut to the click and the burst.",
  "scorer": "KILLPAGES-A",
  "sheet": "img/62/ar/ar.clash.jpg",
  "len": 16.0
 },
 {
  "id": "ar.zipline",
  "weapon": "ar",
  "title": "ZIPLINE",
  "tier": "LEGENDARY",
  "kind": "film",
  "status": "built",
  "brut": 4,
  "cine": 5,
  "script": 5,
  "anim": 3,
  "brut_why": "A few holes in her head and the slack cable across her body: no spine snap visible, mild for a LEGENDARY.",
  "cine_why": "The cable ride is tiny in dark wides, no close-up under the plank, and Faris's legs crowd the final.",
  "script_why": "He arrives by wire and the wire lands on her: the idea is muddled.",
  "anim_why": "A few red dots and a plain cable on a flat body.",
  "fix": "A close-up under the plank as the boards splinter and the rounds go through her back, then the cable whipping down onto her.",
  "scorer": "KILLPAGES-A",
  "sheet": "img/62/ar/ar.zipline.jpg",
  "len": 14.9
 },
 {
  "id": "ar.no-mans-land",
  "weapon": "ar",
  "title": "NO MAN'S LAND",
  "tier": "LEGENDARY",
  "kind": "film",
  "status": "built",
  "brut": 6,
  "cine": 7,
  "script": 7,
  "anim": 5,
  "brut_why": "Dragged onto the wire and shot along it: he ends in a pool wrapped in barbed wire, the face hidden by wire and helmet.",
  "cine_why": "A huge red reveal, silhouettes against the flare, a wide trench of the dead: strong shots; no crucifixion close-up.",
  "script_why": "Under a red flare the dead of a trench drag him over the top onto the wire: memorable.",
  "anim_why": "The barbed wire and the red trench set with silhouettes have detail; the body is plain.",
  "fix": "A close-up of him crucified on the wire, the skeletal hands holding him, then the stream along the wire tearing him open.",
  "scorer": "KILLPAGES-A",
  "sheet": "img/62/ar/ar.no-mans-land.jpg",
  "len": 18.0
 },
 {
  "id": "ar.last-stand",
  "weapon": "ar",
  "title": "LAST STAND",
  "tier": "MYTHIC",
  "kind": "film",
  "status": "built",
  "brut": 8,
  "cine": 8,
  "script": 8,
  "anim": 6,
  "brut_why": "Four deaths in one magazine (halved, mid-air, the stock), the last one's head smashed in by three butt strokes; the dead lie in the panels.",
  "cine_why": "A whip per target, every death slammed into a manga panel that stays, the tight two-shot for the CLICK and the stock.",
  "script_why": "Four at once on one magazine, and the last one gets the stock: a real mini film.",
  "anim_why": "Manga panels, the smashed face and the spinning mag give real detail; the bodies are flat colour.",
  "fix": "Hold a tighter final on the last face after the stock, and give each panel death its own wound close-up.",
  "scorer": "KILLPAGES-A",
  "sheet": "img/62/ar/ar.last-stand.jpg",
  "len": 15.1
 },
 {
  "id": "ar.rewind",
  "weapon": "ar",
  "title": "TAKE THREE",
  "tier": "MYTHIC",
  "kind": "film",
  "status": "built",
  "brut": 6,
  "cine": 5,
  "script": 8,
  "anim": 4,
  "brut_why": "Take three splits him crown to crotch, but the halves lie in a pool joined by a thin red seam: small for a MYTHIC.",
  "cine_why": "The sepia rewind grade between takes, but every take is the same wide; no push-ins.",
  "script_why": "Faris directs his death like a film and won't stop until take three: very original.",
  "anim_why": "Film scratches and gate weave are good; the split is a thin seam with no anatomy.",
  "fix": "Show the clapperboard and Faris directing, then a slow push-in as the stream opens him down the middle and the halves fall apart.",
  "scorer": "KILLPAGES-A",
  "sheet": "img/62/ar/ar.rewind.jpg",
  "len": 18.1
 },
 {
  "id": "ar.magazine",
  "weapon": "ar",
  "title": "THE MAGAZINE",
  "tier": "MYTHIC",
  "kind": "film",
  "status": "built",
  "brut": 3,
  "cine": 5,
  "script": 7,
  "anim": 3,
  "brut_why": "The payoff is a brass cartridge lying in a pool: no body, no wound, no face. Very weak for a MYTHIC.",
  "cine_why": "A bolt face across the frame and the shaft of the dead are dark and hard to read.",
  "script_why": "He's loaded into the rifle and becomes the next round: a bold, original idea.",
  "anim_why": "A brass case and a dark shaft; almost no body or wound detail.",
  "fix": "End on a body: his headless corpse on the stones as his head leaves the muzzle as the bullet, in slow motion.",
  "scorer": "KILLPAGES-A",
  "sheet": "img/62/ar/ar.magazine.jpg",
  "len": 16.4
 },
 {
  "id": "ar.skin-classic",
  "weapon": "ar",
  "title": "BRANDED",
  "tier": "COMMON",
  "kind": "skin",
  "status": "built",
  "brut": 4,
  "cine": 4,
  "script": 4,
  "anim": 3,
  "brut_why": "A bullseye branded on his forehead and one head hole: he lies in a small pool. Mild.",
  "cine_why": "Flat side-on wides with one 'tsss' close-up.",
  "script_why": "Brand a bullseye on his forehead, then shoot it: a thin skin idea.",
  "anim_why": "A plain bullseye brand and a hole.",
  "fix": "A close-up of the round going through the centre of the brand and out the back of his skull, in slow motion.",
  "scorer": "KILLPAGES-A",
  "sheet": "img/62/ar/ar.skin-classic.jpg",
  "len": 14.0
 },
 {
  "id": "ar.skin-taped",
  "weapon": "ar",
  "title": "HELD TOGETHER",
  "tier": "RARE",
  "kind": "skin",
  "status": "built",
  "brut": 4,
  "cine": 4,
  "script": 5,
  "anim": 4,
  "brut_why": "He lies in a pool with the taped rifle across him and one head wound: mild.",
  "cine_why": "Side-on wides throughout.",
  "script_why": "A taped rifle that wins one more fight and falls apart ('huh.', the HUD flips to PUNCH): a nice gag.",
  "anim_why": "The taped rifle has detail; the body and the wound are plain.",
  "fix": "Let the last burst tear him open as the tape gives, then a close-up of the rifle's parts falling into the wound.",
  "scorer": "KILLPAGES-A",
  "sheet": "img/62/ar/ar.skin-taped.jpg",
  "len": 14.2
 },
 {
  "id": "ar.skin-camo",
  "weapon": "ar",
  "title": "COPYCAT",
  "tier": "EPIC",
  "kind": "skin",
  "status": "built",
  "brut": 4,
  "cine": 4,
  "script": 5,
  "anim": 3,
  "brut_why": "A few holes and a big pool; his face stays intact as he lies face-up. Mild for an EPIC.",
  "cine_why": "Small wide saloon shots of the balcony, one low shot of the fall.",
  "script_why": "Camouflage by mimicry turned on the mimic: a clever idea on paper.",
  "anim_why": "Plain holes on a plain body in a flat pool.",
  "fix": "Show the mirroring big in a two-shot, then Faris breaks the mirror with a burst that rips him open mid-mimic.",
  "scorer": "KILLPAGES-A",
  "sheet": "img/62/ar/ar.skin-camo.jpg",
  "len": 14.5
 },
 {
  "id": "ar.skin-cartoon",
  "weapon": "ar",
  "title": "PAINTED TUNNEL",
  "tier": "EPIC",
  "kind": "skin",
  "status": "built",
  "brut": 4,
  "cine": 4,
  "script": 6,
  "anim": 4,
  "brut_why": "A few holes and a pool at the foot of the painted tunnel; Faris's legs fill most of the final.",
  "cine_why": "Side-on wides, and the final is blocked by Faris standing over her.",
  "script_why": "The classic painted-tunnel gag, and this time it works for her: a fun twist.",
  "anim_why": "The painted tunnel is a nice prop; the wounds are plain dots.",
  "fix": "Let the tunnel spit her back out in pieces, and frame the dead face clear of Faris.",
  "scorer": "KILLPAGES-A",
  "sheet": "img/62/ar/ar.skin-cartoon.jpg",
  "len": 14.4
 },
 {
  "id": "ar.skin-ice",
  "weapon": "ar",
  "title": "BRAIN FREEZE",
  "tier": "LEGENDARY",
  "kind": "skin",
  "status": "built",
  "brut": 5,
  "cine": 4,
  "script": 6,
  "anim": 4,
  "brut_why": "Frozen solid and cracked, shards on the floor, a red split in the frozen head: little blood. Weak for a LEGENDARY.",
  "cine_why": "Mostly side-on; Faris's legs block the final.",
  "script_why": "The worst brain freeze in history from one ice round to the forehead: a pun that fits the skin.",
  "anim_why": "Ice shards and the frosted body have some detail; almost no gore.",
  "fix": "A close-up of the frost racing over his face from the hole, then the head shattering in slow motion.",
  "scorer": "KILLPAGES-A",
  "sheet": "img/62/ar/ar.skin-ice.jpg",
  "len": 14.4
 },
 {
  "id": "ar.skin-neon",
  "weapon": "ar",
  "title": "STROBE",
  "tier": "LEGENDARY",
  "kind": "skin",
  "status": "built",
  "brut": 5,
  "cine": 4,
  "script": 6,
  "anim": 3,
  "brut_why": "His face torn open shows in the red strobe shots, but the held final is a black frame.",
  "cine_why": "Several near-black frames; the strobe kills readability and the held final is black.",
  "script_why": "Under a club strobe she only exists in the flashes: a fitting neon idea.",
  "anim_why": "The CLUB sign has some glow; the death is lost in black frames.",
  "fix": "Fix the black held final: end on a strobe-lit close-up of the torn face, frozen in the last flash.",
  "scorer": "KILLPAGES-A",
  "sheet": "img/62/ar/ar.skin-neon.jpg",
  "len": 14.6
 },
 {
  "id": "ar.skin-gold",
  "weapon": "ar",
  "title": "IDOL",
  "tier": "MYTHIC",
  "kind": "skin",
  "status": "built",
  "brut": 6,
  "cine": 5,
  "script": 7,
  "anim": 4,
  "brut_why": "Crushed flat under his own golden statue into a wide pool, a bone sticking out: the face is squashed and hidden.",
  "cine_why": "The statue topple is shot side-on; the plinth reveal with KING AMJAD is a nice beat.",
  "script_why": "Crushed by the golden statue of himself he raised in vanity: an ironic payoff that fits the gold skin.",
  "anim_why": "The golden statue and plinth are detailed; the crushed body is a flat smear.",
  "fix": "A low slow-motion shot as the statue's shadow covers his face, then the crush and his eyes popping under the plinth.",
  "scorer": "KILLPAGES-A",
  "sheet": "img/62/ar/ar.skin-gold.jpg",
  "len": 15.3
 },
 {
  "id": "ar.mid-sprinkler",
  "weapon": "ar",
  "title": "SPRINKLER",
  "tier": "EPIC",
  "kind": "mid",
  "status": "built",
  "brut": 3,
  "cine": 5,
  "script": 6,
  "anim": 4,
  "brut_why": "Slumped sitting dead, a few holes and some blood; small and brief in the zone.",
  "cine_why": "A close-up of the sitting corpse and its 'click' as the gun runs dry; the rest is gameplay framing.",
  "script_why": "The dead man's trigger: his rifle keeps spraying as he goes down. A good weapon fit.",
  "anim_why": "A wet chest wound and the headband; small.",
  "fix": "Let his own spray cut a wound into his legs as he goes down, held in the close-up.",
  "scorer": "KILLPAGES-A",
  "sheet": "img/62/ar/ar.mid-sprinkler.jpg",
  "len": 7.4
 },
 {
  "id": "ar.mid-say-again",
  "weapon": "ar",
  "title": "SAY AGAIN",
  "tier": "RARE",
  "kind": "mid",
  "status": "built",
  "brut": 3,
  "cine": 5,
  "script": 6,
  "anim": 3,
  "brut_why": "One head hole and a little blood as he lies by the radio.",
  "cine_why": "Close shots of the radio chatter over the corpse.",
  "script_why": "The radio keeps asking 'say again? over.' after he's gone: dark and memorable.",
  "anim_why": "The radio prop and a small head wound.",
  "fix": "Show the round's exit wound on screen while the radio talks over his open, dead eyes.",
  "scorer": "KILLPAGES-A",
  "sheet": "img/62/ar/ar.mid-say-again.jpg",
  "len": 7.4
 },
 {
  "id": "ar.mid-newspaper",
  "weapon": "ar",
  "title": "NEWSPAPER",
  "tier": "COMMON",
  "kind": "mid",
  "status": "built",
  "brut": 3,
  "cine": 5,
  "script": 5,
  "anim": 4,
  "brut_why": "Holes through the paper and a pool; the body is mostly covered by the newspaper.",
  "cine_why": "A clear shot of THE DAILY BASH taking the rounds, then a low close on the covered body.",
  "script_why": "Hiding behind a newspaper, NOTHING TO SEE HERE: a light gag.",
  "anim_why": "THE DAILY BASH with headline and holes is a nice prop; the body is plain.",
  "fix": "Let the rounds tear the paper away to show the wounds behind it, with blood soaking through the headline.",
  "scorer": "KILLPAGES-A",
  "sheet": "img/62/ar/ar.mid-newspaper.jpg",
  "len": 7.8
 },
 {
  "id": "ar.mid-chin-strap",
  "weapon": "ar",
  "title": "CHIN STRAP",
  "tier": "EPIC",
  "kind": "mid",
  "status": "built",
  "brut": 3,
  "cine": 6,
  "script": 6,
  "anim": 4,
  "brut_why": "A bloody jaw under the helmet and a small pool: brief and small.",
  "cine_why": "Tight shots of the helmet pinging (tink tink, CLANG) and a low close on the body: good for a mid.",
  "script_why": "The helmet stops every round, the chin strap doesn't: a neat twist.",
  "anim_why": "Helmet dents and a bloody jaw; small.",
  "fix": "Show the jaw torn away under the strap in the close-up, held for a beat.",
  "scorer": "KILLPAGES-A",
  "sheet": "img/62/ar/ar.mid-chin-strap.jpg",
  "len": 7.7
 },
 {
  "id": "ar.mid-cell",
  "weapon": "ar",
  "title": "CELL",
  "tier": "LEGENDARY",
  "kind": "mid",
  "status": "built",
  "brut": 4,
  "cine": 6,
  "script": 6,
  "anim": 5,
  "brut_why": "His torso dissolves into green, bubbling sores with blood, but it's brief and small at the end.",
  "cine_why": "Close-ups on the cell going and the green spreading through him.",
  "script_why": "His own battery eats him: a fitting energy-weapon idea.",
  "anim_why": "Green bubbling sores and acid effects have texture; brief.",
  "fix": "Hold the close-up as the acid eats through to the ribs and his face starts to sag.",
  "scorer": "KILLPAGES-A",
  "sheet": "img/62/ar/ar.mid-cell.jpg",
  "len": 7.1
 },
 {
  "id": "ar.mid-lead-poisoning",
  "weapon": "ar",
  "title": "LEAD POISONING",
  "tier": "LEGENDARY",
  "kind": "mid",
  "status": "script",
  "brut": 4,
  "cine": 5,
  "script": 7,
  "anim": null,
  "brut_why": "As written (not built): twelve grey lead holes, then both arms dragged out of their sockets on snapping strands.",
  "cine_why": "As written: low tracking on the denting footsteps, a side profile for the kneel, a push to the face, a low final.",
  "script_why": "Lead poisoning, literally: every round makes him heavier until the lead pulls his arms off. Original and weapon-fitting.",
  "anim_why": null,
  "fix": "Build it with the arms tearing off in a held close-up; the VL as written 'puffs away', which breaks the no-puff-VL rule.",
  "scorer": "KILLPAGES-A",
  "sheet": null,
  "len": null
 },
 {
  "id": "ar.mid-extinguisher",
  "weapon": "ar",
  "title": "EXTINGUISHER",
  "tier": "COMMON",
  "kind": "mid",
  "status": "built",
  "brut": 4,
  "cine": 6,
  "script": 6,
  "anim": 5,
  "brut_why": "Frozen by his own extinguisher and snapped into icy pieces with some blood: brief, but the pieces read.",
  "cine_why": "Close shots of the FSSHHH cloud and the SNAP SNAP; a clear low frame of the pieces.",
  "script_why": "He brings an extinguisher to a gunfight, it bursts and freezes him: a fun twist.",
  "anim_why": "Ice crystals and frozen pieces with snowflakes: good effects.",
  "fix": "Hold the shattered pieces longer, with raw red cores inside the ice.",
  "scorer": "KILLPAGES-A",
  "sheet": "img/62/ar/ar.mid-extinguisher.jpg",
  "len": 7.6
 },
 {
  "id": "ar.mid-stand-off",
  "weapon": "ar",
  "title": "STAND-OFF",
  "tier": "MYTHIC",
  "kind": "mid",
  "status": "built",
  "brut": 2,
  "cine": 5,
  "script": 7,
  "anim": 4,
  "brut_why": "A faded paper man torn in two: no blood, no wound, just two sepia halves on the floor.",
  "cine_why": "One locked profile wide with the time-lapse grade sweeping, then a close on the torn halves.",
  "script_why": "Faris waits him out until the years fade him like an old photograph: original and memorable.",
  "anim_why": "The sepia, foxed-paper texture is a nice detail; no gore.",
  "fix": "Let the burst tear through a real body that bleeds as it yellows and curls; hold the halves close.",
  "scorer": "KILLPAGES-A",
  "sheet": "img/62/ar/ar.mid-stand-off.jpg",
  "len": 7.7
 },
 {
  "id": "ar.mid-t-pose",
  "weapon": "ar",
  "title": "T-POSE",
  "tier": "EPIC",
  "kind": "mid",
  "status": "built",
  "brut": 2,
  "cine": 4,
  "script": 6,
  "anim": 3,
  "brut_why": "No wound: she is flung, despawns in pixels and leaves a few drops of blood.",
  "cine_why": "A flat game camera by design; the frames are small and dark, and the gag is hard to see.",
  "script_why": "Her death animation fails to load: a clever meta gag, but no horror in it.",
  "anim_why": "Pixel debris and a checkerboard; little else.",
  "fix": "Make the broken physics brutal: the limbs stretch until they tear, with blood under the checkerboard.",
  "scorer": "KILLPAGES-A",
  "sheet": "img/62/ar/ar.mid-t-pose.jpg",
  "len": 7.7
 },
 {
  "id": "ar.mid-overdose",
  "weapon": "ar",
  "title": "OVERDOSE",
  "tier": "RARE",
  "kind": "mid",
  "status": "built",
  "brut": 4,
  "cine": 6,
  "script": 7,
  "anim": 5,
  "brut_why": "His skull balloons, veined and trembling, then the neck cracks under it on the boards: grotesque, small blood.",
  "cine_why": "A macro on the syringe ('tsk'), a close on the swelling head, then a clean low frame of the fall.",
  "script_why": "Faris shoots the stim's plunger and the whole dose goes to his head, literally: clever.",
  "anim_why": "Veins on the swollen skull and the glowing syringe have detail.",
  "fix": "Let the swollen skull split open on the boards with the green dose spilling out, held in close-up.",
  "scorer": "KILLPAGES-A",
  "sheet": "img/62/ar/ar.mid-overdose.jpg",
  "len": 7.7
 },
 {
  "id": "ar.bathysphere",
  "weapon": "ar",
  "title": "BATHYSPHERE",
  "tier": "LEGENDARY",
  "kind": "film",
  "status": "built",
  "brut": 6,
  "cine": 6,
  "script": 7,
  "anim": 5,
  "brut_why": "The jet through the cracked porthole cuts him apart: the sphere fills with blood and a severed hand floats; the body is a dark smudge.",
  "cine_why": "Porthole close-ups and shots from inside the sphere; the final is a red murk with the hand.",
  "script_why": "A hair-wide crack lets the ocean in as a blade, after he laughs and draws a smiley on the glass: strong.",
  "anim_why": "The sphere's rivets and porthole are detailed; the cut body is lost in red murk.",
  "fix": "Show the blade of water slicing him in a clear close-up, and end on his halves and dead face in the flooded sphere.",
  "scorer": "KILLPAGES-A",
  "sheet": "img/62/ar/ar.bathysphere.jpg",
  "len": 19.1
 },
 {
  "id": "ar.bottomless",
  "weapon": "ar",
  "title": "BOTTOMLESS",
  "tier": "EPIC",
  "kind": "film",
  "status": "script",
  "brut": 3,
  "cine": 6,
  "script": 6,
  "anim": null,
  "brut_why": "As written (not built): he drops through the seabed into the black; tracers find him deeper. No wound described.",
  "cine_why": "As written: low on his boots as the ring of holes drains, then the shaft lit only by tracers.",
  "script_why": "The seabed is only a crust and twelve rounds cut a ring round his feet: original.",
  "anim_why": null,
  "fix": "Give the fall a body payoff: the tracers find him and the pressure crushes him in their light, in close-up.",
  "scorer": "KILLPAGES-A",
  "sheet": null,
  "len": null
 }
]