# LADDER + BRUTALITY WORK LIST · owner O
Generated 02:18 by KIT-BODY from _tools/58k_GORE_AUDIT.md (regenerated on every audit build; the audit is the source of truth).
Every kill below fails the 16:10 LADDER standard (six different pictures; neighbouring levels differ by more than blood and width; every level reads; sampled at K58.finalT(def,{gore:g}) with K58.gore set) and/or the 22:40 HORROR + BRUTALITY BAR (XT = a weapon-specific horrific image with a real dead face, held, readable in 1 s; FAIL = falls over with some blood, a dark/hidden/tiny payoff, or a gag final). SMG (the game-port pilot) is listed first.
Fix pattern that passes (C's sawed-off, J's NO HANG / THE MISS): six different poses or subjects locked through s.ladderEnd; VH its own beat (not XT minus blood); H and M their own closes; L and VL bespoke non-lethal endings (never an empty arena). Every level stays crafted per kill: no shell defaults.

Totals for O: LADDER 6 PASS / 9 WEAK · BRUTALITY 11 PASS / 3 WEAK / 1 FAIL / 0 pending · 2 kills pass both with no face note (not listed) · 13 kills listed · 6 face notes (faceless survival ending / live face at XT, from the KIT-BODY face census).

- **flamer.jerky (JERKY)**
  - LADDER PASS: passes (six different pictures); keep it.
  - BRUTALITY PASS: charred to the bone with the burn sores and a dead face, close.
  - FACELESS SURVIVAL ENDING at L/VL: the victim ends with face 'none'. Check by eye: face-down on purpose is fine; otherwise give him the dazed58 face (or your own survival face).
- **flamer.the-pugilist (THE PUGILIST)**
  - LADDER PASS: passes (six different pictures); keep it.
  - BRUTALITY PASS: charred to the bone with the burn sores and a dead face, close.
  - FACELESS SURVIVAL ENDING at L/VL: the victim ends with face 'none'. Check by eye: face-down on purpose is fine; otherwise give him the dazed58 face (or your own survival face).
- **flamer.poached (POACHED)**
  - LADDER PASS: passes (six different pictures); keep it.
  - BRUTALITY PASS: charred to the bone with the burn sores and a dead face, close.
  - FACELESS SURVIVAL ENDING at VL: the victim ends with face 'none'. Check by eye: face-down on purpose is fine; otherwise give him the dazed58 face (or your own survival face).
- **flamer.wicker-giant (THE WICKER GIANT)**
  - LADDER WEAK: VH and VL are both the empty wall with the target. Needs: VH its own beat with the body.
  - BRUTALITY PASS: charred to the bone with the burn sores and a dead face, close.
- **flamer.rollover (ROLLOVER)**
  - LADDER WEAK: M is a dark frame with a scrap of text, and VL is empty. Needs: a body at M and a crafted VL.
  - BRUTALITY PASS: charred to the bone with the burn sores and a dead face, close.
  - FACELESS SURVIVAL ENDING at L/VL: the victim ends with face 'none'. Check by eye: face-down on purpose is fine; otherwise give him the dazed58 face (or your own survival face).
- **flamer.air-pocket (AIR POCKET)**
  - LADDER WEAK: XT=VH (the same burned body, less). Needs: VH its own beat.
  - BRUTALITY WEAK: underwater and blurred; the burns half read.
  - FACELESS SURVIVAL ENDING at L/VL: the victim ends with face 'none'. Check by eye: face-down on purpose is fine; otherwise give him the dazed58 face (or your own survival face).
- **flamer.viking-funeral (VIKING FUNERAL)**
  - LADDER PASS: passes (six different pictures); keep it.
  - BRUTALITY WEAK: dark; the burned skull face is small.
  - FACELESS SURVIVAL ENDING at L: the victim ends with face 'none'. Check by eye: face-down on purpose is fine; otherwise give him the dazed58 face (or your own survival face).
- **flamer.molten-rain (MOLTEN RAIN)**
  - LADDER WEAK: XT, VH and L are the same body; VL is an empty pool. Needs: VH and L their own pictures, a crafted VL.
  - BRUTALITY PASS: charred to the bone with the burn sores and a dead face, close.
- **flamer.which-way-is-up (WHICH WAY IS UP)**
  - LADDER WEAK: XT to L are the same dark frozen body underwater, and VL is empty. Needs: six readable pictures.
  - BRUTALITY FAIL: a dark frozen frame underwater; unreadable.
- **flamer.mirage (MIRAGE)**
  - LADDER WEAK: M=L (the purple body at the pit). Needs: L its own picture.
  - BRUTALITY WEAK: the body is cut off by the frame edge.
- **flamer.stepping-stone (STEPPING STONE)**
  - LADDER WEAK: VL is empty. Needs: a crafted VL.
  - BRUTALITY PASS: charred to the bone with the burn sores and a dead face, close.
- **flamer.cook-off (COOK-OFF)**
  - LADDER WEAK: XT, VH and L are the same grilled body. Needs: VH and L their own pictures.
  - BRUTALITY PASS: charred to the bone with the burn sores and a dead face, close.
- **flamer.terracotta (TERRACOTTA)**
  - LADDER WEAK: XT=VH (the same body under the lid). Needs: VH its own beat.
  - BRUTALITY PASS: charred to the bone with the burn sores and a dead face, close.
