# LADDER + BRUTALITY WORK LIST · owner L
Generated 02:18 by KIT-BODY from _tools/58k_GORE_AUDIT.md (regenerated on every audit build; the audit is the source of truth).
Every kill below fails the 16:10 LADDER standard (six different pictures; neighbouring levels differ by more than blood and width; every level reads; sampled at K58.finalT(def,{gore:g}) with K58.gore set) and/or the 22:40 HORROR + BRUTALITY BAR (XT = a weapon-specific horrific image with a real dead face, held, readable in 1 s; FAIL = falls over with some blood, a dark/hidden/tiny payoff, or a gag final). SMG (the game-port pilot) is listed first.
Fix pattern that passes (C's sawed-off, J's NO HANG / THE MISS): six different poses or subjects locked through s.ladderEnd; VH its own beat (not XT minus blood); H and M their own closes; L and VL bespoke non-lethal endings (never an empty arena). Every level stays crafted per kill: no shell defaults.

Totals for L: LADDER 7 PASS / 36 WEAK · BRUTALITY 6 PASS / 26 WEAK / 11 FAIL / 0 pending · 0 kills pass both with no face note (not listed) · 43 kills listed · 0 face notes (faceless survival ending / live face at XT, from the KIT-BODY face census).

- **cluster.hexagon (HEXAGON)**
  - LADDER WEAK: tail-wrap: XT=VH are one close with less blood, and H to VL are one identical wide shot. Needs: VH its own beat, own closes at H and M, bespoke L and VL.
  - BRUTALITY PASS: the face a bloody mess, kneeling in the pool, close.
- **cluster.foxhole (FOXHOLE)**
  - LADDER WEAK: tail-wrap: XT=VH are one close with less blood, and H to VL are one identical wide shot. Needs: VH its own beat, own closes at H and M, bespoke L and VL.
  - BRUTALITY WEAK: a body in a pool with no cluster-specific horrific close (the bomblet wounds, what they shoved or broke) and no held dead face.
- **cluster.one-in-a-thousand (ONE IN A THOUSAND)**
  - LADDER WEAK: tail-wrap: XT=VH are one close with less blood, and H to VL are one identical wide shot. Needs: VH its own beat, own closes at H and M, bespoke L and VL.
  - BRUTALITY WEAK: a drenched body close, but the face is out of frame.
- **cluster.divided (DIVIDED)**
  - LADDER WEAK: tail-wrap: XT=VH are one close with less blood, and H to VL are one identical wide shot. Needs: VH its own beat, own closes at H and M, bespoke L and VL.
  - BRUTALITY FAIL: dark and small: the limbs read, but no blood and no face.
- **cluster.clean-sheet (CLEAN SHEET)**
  - LADDER WEAK: tail-wrap: XT=VH are one close with less blood, and H to VL are one identical wide shot. Needs: VH its own beat, own closes at H and M, bespoke L and VL.
  - BRUTALITY PASS: the body riddled with bomblet holes in a pool, face visible.
- **cluster.staircase (STAIRCASE)**
  - LADDER WEAK: tail-wrap: XT=VH are one close with less blood, and H to VL are one identical wide shot. Needs: VH its own beat, own closes at H and M, bespoke L and VL.
  - BRUTALITY WEAK: a body in a pool with no cluster-specific horrific close (the bomblet wounds, what they shoved or broke) and no held dead face.
- **cluster.lap-of-honour (LAP OF HONOUR)**
  - LADDER WEAK: tail-wrap: XT=VH are one close with less blood, and H to VL are one identical wide shot. Needs: VH its own beat, own closes at H and M, bespoke L and VL.
  - BRUTALITY WEAK: a body in a pool with no cluster-specific horrific close (the bomblet wounds, what they shoved or broke) and no held dead face.
- **cluster.canopy (CANOPY)**
  - LADDER WEAK: tail-wrap: XT=VH are one close with less blood, and H to VL are one identical wide shot. Needs: VH its own beat, own closes at H and M, bespoke L and VL.
  - BRUTALITY FAIL: hidden inside the canopy.
- **cluster.the-minefield (THE MINEFIELD)**
  - LADDER WEAK: tail-wrap: XT=VH are one close with less blood, and H to VL are one identical wide shot. Needs: VH its own beat, own closes at H and M, bespoke L and VL.
  - BRUTALITY PASS: the body torn open with gore in a wide pool.
- **cluster.the-blink (THE BLINK)**
  - LADDER WEAK: tail-wrap: XT=VH are one close with less blood, and H to VL are one identical wide shot. Needs: VH its own beat, own closes at H and M, bespoke L and VL.
  - BRUTALITY WEAK: a body in a pool with no cluster-specific horrific close (the bomblet wounds, what they shoved or broke) and no held dead face.
- **cluster.last-broadside (LAST BROADSIDE)**
  - LADDER WEAK: tail-wrap: XT=VH are one close with less blood, and H to VL are one identical wide shot. Needs: VH its own beat, own closes at H and M, bespoke L and VL.
  - BRUTALITY FAIL: a dark underwater red cloud; unreadable.
- **cluster.fools-gold (FOOL'S GOLD)**
  - LADDER WEAK: tail-wrap: XT=VH are one close with less blood, and H to VL are one identical wide shot. Needs: VH its own beat, own closes at H and M, bespoke L and VL.
  - BRUTALITY FAIL: tiny and blurred in the gold pile.
- **cluster.brolly (BROLLY)**
  - LADDER PASS: passes (six different pictures); keep it.
  - BRUTALITY WEAK: a body in a pool with no cluster-specific horrific close (the bomblet wounds, what they shoved or broke) and no held dead face.
- **cluster.the-heavy-bag (THE HEAVY BAG)**
  - LADDER PASS: passes (six different pictures); keep it.
  - BRUTALITY FAIL: falls over with a little blood, small.
- **cluster.joyride (JOYRIDE)**
  - LADDER WEAK: XT and H are the same bloody body, and VL is the empty arena. Needs: H its own picture and a crafted VL.
  - BRUTALITY WEAK: a body in a pool with no cluster-specific horrific close (the bomblet wounds, what they shoved or broke) and no held dead face.
- **cluster.bunting (BUNTING)**
  - LADDER PASS: passes (six different pictures); keep it.
  - BRUTALITY WEAK: a body in a pool with no cluster-specific horrific close (the bomblet wounds, what they shoved or broke) and no held dead face.
- **cluster.sixies (SIXIES)**
  - LADDER WEAK: H=M (the same lying body). Needs: M its own beat.
  - BRUTALITY WEAK: a body in a pool with no cluster-specific horrific close (the bomblet wounds, what they shoved or broke) and no held dead face.
- **cluster.cannonball (CANNONBALL)**
  - LADDER WEAK: VL is the empty wall with the torch. Needs: a crafted VL.
  - BRUTALITY FAIL: a small body with a little blood.
- **cluster.bouncy-castle (BOUNCY CASTLE)**
  - LADDER WEAK: XT=VH (the same castle close). Needs: VH its own beat.
  - BRUTALITY FAIL: the body is hidden in the castle; only a smear shows.
- **cluster.the-shelter (THE SHELTER)**
  - LADDER PASS: passes (six different pictures); keep it.
  - BRUTALITY WEAK: a body in a pool with no cluster-specific horrific close (the bomblet wounds, what they shoved or broke) and no held dead face.
- **cluster.the-hamster-wheel (THE HAMSTER WHEEL)**
  - LADDER PASS: passes (six different pictures); keep it.
  - BRUTALITY WEAK: a body in a pool with no cluster-specific horrific close (the bomblet wounds, what they shoved or broke) and no held dead face.
- **cluster.skin-gold (THE HONEYCOMB)**
  - LADDER WEAK: XT=VH, and H=M (the same honeycomb frame). Needs: VH and M their own beats.
  - BRUTALITY WEAK: a body in a pool with no cluster-specific horrific close (the bomblet wounds, what they shoved or broke) and no held dead face.
- **cluster.skin-classic (SIT ON IT)**
  - LADDER WEAK: tail-wrap: XT=VH are one close with less blood, and H to VL are one identical wide shot. Needs: VH its own beat, own closes at H and M, bespoke L and VL.
  - BRUTALITY WEAK: the bucket hides the face; a body in a pool.
- **cluster.skin-taped (SPRUNG)**
  - LADDER WEAK: tail-wrap: XT=VH are one close with less blood, and H to VL are one identical wide shot. Needs: VH its own beat, own closes at H and M, bespoke L and VL.
  - BRUTALITY WEAK: a body in a pool with no cluster-specific horrific close (the bomblet wounds, what they shoved or broke) and no held dead face.
- **cluster.skin-camo (NETTED)**
  - LADDER WEAK: tail-wrap: XT=VH are one close with less blood, and H to VL are one identical wide shot. Needs: VH its own beat, own closes at H and M, bespoke L and VL.
  - BRUTALITY WEAK: a body in a pool with no cluster-specific horrific close (the bomblet wounds, what they shoved or broke) and no held dead face.
- **cluster.skin-cartoon (THE MIME)**
  - LADDER WEAK: XT=VH (the box close), and H=M (the box in the spotlight). Needs: VH and M their own beats.
  - BRUTALITY PASS: crushed in the invisible box with a bloody face.
- **cluster.skin-ice (SIX FRAMES)**
  - LADDER WEAK: XT, VH and H are the same frozen figures. Needs: VH and H their own beats.
  - BRUTALITY WEAK: a body in a pool with no cluster-specific horrific close (the bomblet wounds, what they shoved or broke) and no held dead face.
- **cluster.skin-neon (FIREWORKS)**
  - LADDER WEAK: XT=VH (the same charred body). Needs: VH its own beat.
  - BRUTALITY PASS: the charred skeleton in a pool.
- **cluster.mid-overboard (OVERBOARD)**
  - LADDER WEAK: all six are the same arena frame. Needs: six pictures.
  - BRUTALITY FAIL: blood splatter with no body in the frame.
- **cluster.mid-hot-foot (HOT FOOT)**
  - LADDER WEAK: XT=VH, and H, M, L are the same body. Needs: VH, M and L their own beats.
  - BRUTALITY WEAK: a body in a pool with no cluster-specific horrific close (the bomblet wounds, what they shoved or broke) and no held dead face.
- **cluster.mid-binned (BINNED)**
  - LADDER WEAK: XT=VH are one close, and H to VL are one identical frame of the zone push-out. Needs: VH its own beat and each lower level its own close before the zone.
  - BRUTALITY WEAK: a body in a pool with no cluster-specific horrific close (the bomblet wounds, what they shoved or broke) and no held dead face.
- **cluster.mid-incoming (INCOMING)**
  - LADDER WEAK: XT=VH are one close, and H to VL are one identical frame of the zone push-out. Needs: VH its own beat and each lower level its own close before the zone.
  - BRUTALITY WEAK: a body in a pool with no cluster-specific horrific close (the bomblet wounds, what they shoved or broke) and no held dead face.
- **cluster.mid-tail-chase (TAIL CHASE)**
  - LADDER WEAK: XT=VH are one close, and H to VL are one identical frame of the zone push-out. Needs: VH its own beat and each lower level its own close before the zone.
  - BRUTALITY WEAK: a body in a pool with no cluster-specific horrific close (the bomblet wounds, what they shoved or broke) and no held dead face.
- **cluster.mid-ping-pong (PING PONG)**
  - LADDER WEAK: XT=VH are one close, and H to VL are one identical frame of the zone push-out. Needs: VH its own beat and each lower level its own close before the zone.
  - BRUTALITY WEAK: a body in a pool with no cluster-specific horrific close (the bomblet wounds, what they shoved or broke) and no held dead face.
- **cluster.mid-drop-the-beat (DROP THE BEAT)**
  - LADDER WEAK: XT=VH are one close, and H to VL are one identical frame of the zone push-out. Needs: VH its own beat and each lower level its own close before the zone.
  - BRUTALITY WEAK: a body in a pool with no cluster-specific horrific close (the bomblet wounds, what they shoved or broke) and no held dead face.
- **cluster.mid-marbles (MARBLES)**
  - LADDER WEAK: XT=VH are one close, and H to VL are one identical frame of the zone push-out. Needs: VH its own beat and each lower level its own close before the zone.
  - BRUTALITY WEAK: a body in a pool with no cluster-specific horrific close (the bomblet wounds, what they shoved or broke) and no held dead face.
- **cluster.mid-too-slow (TOO SLOW)**
  - LADDER WEAK: XT=VH, and H to VL are the clock face with no body. Needs: bodies and their own closes at H to VL.
  - BRUTALITY WEAK: a body in a pool with no cluster-specific horrific close (the bomblet wounds, what they shoved or broke) and no held dead face.
- **cluster.mid-blindmans-buff (BLINDMAN'S BUFF)**
  - LADDER WEAK: XT=VH are one close, and H to VL are one identical frame of the zone push-out. Needs: VH its own beat and each lower level its own close before the zone.
  - BRUTALITY WEAK: a body in a pool with no cluster-specific horrific close (the bomblet wounds, what they shoved or broke) and no held dead face.
- **cluster.duck-and-cover (DUCK AND COVER)**
  - LADDER WEAK: XT is a blank white flash frame (nothing reads), and H=M under THE END. Needs: an XT final that holds after the flash, and M its own picture.
  - BRUTALITY FAIL: a blank white frame.
- **cluster.empty-bin (EMPTY BIN)**
  - LADDER PASS: passes (six different pictures); keep it.
  - BRUTALITY FAIL: a gag final (the pixelated body being deleted).
- **cluster.hero-of-the-day (HERO OF THE DAY)**
  - LADDER WEAK: XT=VH (the same body, less blood), and VL is an empty floor. Needs: VH its own beat and a crafted VL.
  - BRUTALITY PASS: the guts out and the dead eye, close.
- **cluster.fizz (FIZZ)**
  - LADDER PASS: passes (six different pictures); keep it.
  - BRUTALITY FAIL: the body is hidden under the foam; only a hand shows.
- **cluster.liquefaction (LIQUEFACTION)**
  - LADDER WEAK: VH=H (the shooter with a tiny leg). Needs: H its own close.
  - BRUTALITY WEAK: a body in a pool with no cluster-specific horrific close (the bomblet wounds, what they shoved or broke) and no held dead face.
