# LADDER + BRUTALITY WORK LIST · owner J
Generated 02:18 by KIT-BODY from _tools/58k_GORE_AUDIT.md (regenerated on every audit build; the audit is the source of truth).
Every kill below fails the 16:10 LADDER standard (six different pictures; neighbouring levels differ by more than blood and width; every level reads; sampled at K58.finalT(def,{gore:g}) with K58.gore set) and/or the 22:40 HORROR + BRUTALITY BAR (XT = a weapon-specific horrific image with a real dead face, held, readable in 1 s; FAIL = falls over with some blood, a dark/hidden/tiny payoff, or a gag final). SMG (the game-port pilot) is listed first.
Fix pattern that passes (C's sawed-off, J's NO HANG / THE MISS): six different poses or subjects locked through s.ladderEnd; VH its own beat (not XT minus blood); H and M their own closes; L and VL bespoke non-lethal endings (never an empty arena). Every level stays crafted per kill: no shell defaults.

Totals for J: LADDER 6 PASS / 22 WEAK · BRUTALITY 2 PASS / 21 WEAK / 5 FAIL / 0 pending · 1 kills pass both with no face note (not listed) · 27 kills listed · 3 face notes (faceless survival ending / live face at XT, from the KIT-BODY face census).

- **tpdagger.the-cord (THE CORD)**
  - LADDER PASS: passes (six different pictures); keep it.
  - BRUTALITY WEAK: the dead face is now close with blood, but the backstab wound (blade between the ribs, tip out of the front) isn't shown.
  - FACELESS SURVIVAL ENDING at L: the victim ends with face 'none'. Check by eye: face-down on purpose is fine; otherwise give him the dazed58 face (or your own survival face).
- **tpdagger.back-to-the-wall (BACK TO THE WALL)**
  - LADDER WEAK: XT and H are the same body slumped at the wall. Needs: H its own close.
  - BRUTALITY WEAK: a stab with blood on a lying body: the backstab's damage (the blade between ribs or vertebrae, the tip out of the front) isn't shown as a horrific close.
- **tpdagger.guess-who (GUESS WHO)**
  - LADDER WEAK: VH and M are the same crouch. Needs: one of them changed (e.g. M lying).
  - BRUTALITY WEAK: a stab with blood on a lying body: the backstab's damage (the blade between ribs or vertebrae, the tip out of the front) isn't shown as a horrific close.
  - FACELESS SURVIVAL ENDING at L: the victim ends with face 'none'. Check by eye: face-down on purpose is fine; otherwise give him the dazed58 face (or your own survival face).
- **tpdagger.look-out (THE LOOK-OUT)**
  - LADDER WEAK: H is XT wider, and L and VL are the empty building. Needs: H its own close, bodies at L and VL.
  - BRUTALITY WEAK: a stab with blood on a lying body: the backstab's damage (the blade between ribs or vertebrae, the tip out of the front) isn't shown as a horrific close.
- **tpdagger.no-hang (NO HANG)**
  - LADDER PASS: passes (six different pictures); keep it.
  - BRUTALITY WEAK: a close dead face in a pool; no backstab-wound close.
- **tpdagger.swatter (SWATTER)**
  - LADDER WEAK: XT=VH (the same close, more blood), and H, M, L are the same lying body. Needs: VH its own beat, different H/M/L.
  - BRUTALITY WEAK: a stab with blood on a lying body: the backstab's damage (the blade between ribs or vertebrae, the tip out of the front) isn't shown as a horrific close.
- **tpdagger.janus (JANUS)**
  - LADDER WEAK: XT and VH are the same statue frame. Needs: VH its own beat.
  - BRUTALITY PASS: the stone body split with red veins, a specific image.
  - LIVE FACE AT XT: the victim is still alive at the XT final, showing 'shock' (no real dead face). Kill him on screen (die() at the death beat) so the engine dead face takes over, or paint a dead face yourself.
- **tpdagger.death-grip (DEATH GRIP)**
  - LADDER WEAK: VH and VL are the same standing pink body. Needs: a different VL.
  - BRUTALITY WEAK: a stab with blood on a lying body: the backstab's damage (the blade between ribs or vertebrae, the tip out of the front) isn't shown as a horrific close.
- **tpdagger.seesaw (SEESAW)**
  - LADDER PASS: passes (six different pictures); keep it.
  - BRUTALITY WEAK: impaled with blood; no backstab-wound close.
- **tpdagger.back-of-beyond (THE BACK OF BEYOND)**
  - LADDER WEAK: XT, H and M are the same cardboard cut-out frame. Needs: H and M their own pictures.
  - BRUTALITY FAIL: a gag final: the stab lands in a cardboard cut-out.
- **tpdagger.squeeze (THE SQUEEZE)**
  - LADDER WEAK: re-graded 23:05 at K58.finalT per level after J's batch A: XT holds; LADDER fails the 16:10 standard: it's better (the levels now stage differently), but H, M and VL are all Faris beside the helmet, and the victim's body never reads. Needs: H or M on the victim (the diver slumped out of the helmet), so that only one level is Faris with the helmet.
  - BRUTALITY WEAK: the face now shows through the cracked helmet, but the backstab wound isn't shown.
- **tpdagger.green-blood (GREEN BLOOD)**
  - LADDER WEAK: XT to M are the same underwater frame. Needs: VH, H, M their own pictures.
  - BRUTALITY FAIL: a dark underwater frame; unreadable.
- **tpdagger.inside-the-house (INSIDE THE HOUSE)**
  - LADDER WEAK: M, L and VL are empty plank frames. Needs: bodies at M, L, VL.
  - BRUTALITY FAIL: the payoff is hidden behind the planks (the bar: never behind props or slats).
- **tpdagger.wait-him-out (WAIT HIM OUT)**
  - LADDER WEAK: XT=VH, and H is a dark empty frame. Needs: VH its own beat, a readable H.
  - BRUTALITY FAIL: a tiny payoff: the victim's head beside the shooter, who fills the frame.
- **tpdagger.skin-classic (ET TU)**
  - LADDER WEAK: XT and H are the same board frame, and M and VL another. Needs: H and VL their own pictures.
  - BRUTALITY WEAK: the blood is under a board; partly hidden.
- **tpdagger.skin-taped (GRIP)**
  - LADDER WEAK: XT=VH (the same grip close), and L is an empty rainy street. Needs: VH its own beat, a body at L.
  - BRUTALITY WEAK: a stab with blood on a lying body: the backstab's damage (the blade between ribs or vertebrae, the tip out of the front) isn't shown as a horrific close.
- **tpdagger.skin-camo (THE TRAIL GOES COLD)**
  - LADDER WEAK: M=L (the same wide body), and VL is an empty floor. Needs: L its own picture, a crafted VL.
  - BRUTALITY WEAK: a stab with blood on a lying body: the backstab's damage (the blade between ribs or vertebrae, the tip out of the front) isn't shown as a horrific close.
- **tpdagger.skin-cartoon (UNZIPPED)**
  - LADDER PASS: passes (six different pictures); keep it.
  - BRUTALITY WEAK: a stab with blood on a lying body: the backstab's damage (the blade between ribs or vertebrae, the tip out of the front) isn't shown as a horrific close.
- **tpdagger.skin-ice (ICEBREAKER)**
  - LADDER WEAK: XT=VH, and M=L. Needs: VH and L their own pictures.
  - BRUTALITY WEAK: a stab with blood on a lying body: the backstab's damage (the blade between ribs or vertebrae, the tip out of the front) isn't shown as a horrific close.
- **tpdagger.skin-neon (EXIT)**
  - LADDER WEAK: a green wash at every level; nothing reads. Needs: six readable pictures.
  - BRUTALITY FAIL: a green wash; unreadable.
- **tpdagger.skin-gold (THE GOLDEN RULE)**
  - LADDER WEAK: XT=M (the gold dagger through the body). Needs: M its own picture.
  - BRUTALITY WEAK: the gold dagger through him, but little damage shown.
- **tpdagger.mid-hands-up (HANDS UP, mid)**
  - LADDER WEAK: re-graded 23:05 at K58.finalT per level after J's batch A: XT holds; LADDER fails the 16:10 standard: VH (now wider), H and M are still three lying bodies. Needs: M its own pose.
  - BRUTALITY WEAK: the dead face is close with blood, but no backstab-wound close.
- **tpdagger.mid-crossed-blades (CROSSED BLADES, mid)**
  - LADDER WEAK: re-graded 23:05 at K58.finalT per level after J's batch A: XT holds; LADDER fails the 16:10 standard: H=M (lying), and VL is the knife alone. Needs: M its own pose and a VL with the body.
  - BRUTALITY WEAK: a stab with blood on a lying body: the backstab's damage (the blade between ribs or vertebrae, the tip out of the front) isn't shown as a horrific close.
- **tpdagger.mid-midair (MID-AIR, mid)**
  - LADDER WEAK: re-graded 23:05 at K58.finalT per level after J's batch A: XT holds; LADDER fails the 16:10 standard: VH, H and M are the same lying body by Faris. Needs: H and M their own poses.
  - BRUTALITY WEAK: a stab with blood on a lying body: the backstab's damage (the blade between ribs or vertebrae, the tip out of the front) isn't shown as a horrific close.
- **tpdagger.mid-shoulder-to-shoulder (SHOULDER TO SHOULDER, mid)**
  - LADDER PASS: passes (six different pictures); keep it.
  - BRUTALITY WEAK: a stab with blood on a lying body: the backstab's damage (the blade between ribs or vertebrae, the tip out of the front) isn't shown as a horrific close.
- **tpdagger.mid-expecting-you (I'VE BEEN EXPECTING YOU, mid)**
  - LADDER WEAK: XT, H, M and L are all the seated body. Needs: three of them changed.
  - BRUTALITY WEAK: a stab with blood on a lying body: the backstab's damage (the blade between ribs or vertebrae, the tip out of the front) isn't shown as a horrific close.
- **tpdagger.mid-talk-to-the-hand (TALK TO THE HAND, mid)**
  - LADDER WEAK: XT, H and L are the same kneeling pose. Needs: H and L their own pictures.
  - BRUTALITY WEAK: a stab with blood on a lying body: the backstab's damage (the blade between ribs or vertebrae, the tip out of the front) isn't shown as a horrific close.
