# LADDER + BRUTALITY WORK LIST · owner I
Generated 02:18 by KIT-BODY from _tools/58k_GORE_AUDIT.md (regenerated on every audit build; the audit is the source of truth).
Every kill below fails the 16:10 LADDER standard (six different pictures; neighbouring levels differ by more than blood and width; every level reads; sampled at K58.finalT(def,{gore:g}) with K58.gore set) and/or the 22:40 HORROR + BRUTALITY BAR (XT = a weapon-specific horrific image with a real dead face, held, readable in 1 s; FAIL = falls over with some blood, a dark/hidden/tiny payoff, or a gag final). SMG (the game-port pilot) is listed first.
Fix pattern that passes (C's sawed-off, J's NO HANG / THE MISS): six different poses or subjects locked through s.ladderEnd; VH its own beat (not XT minus blood); H and M their own closes; L and VL bespoke non-lethal endings (never an empty arena). Every level stays crafted per kill: no shell defaults.

Totals for I: LADDER 3 PASS / 52 WEAK · BRUTALITY 14 PASS / 27 WEAK / 14 FAIL / 0 pending · 1 kills pass both with no face note (not listed) · 54 kills listed · 31 face notes (faceless survival ending / live face at XT, from the KIT-BODY face census).

- **fists.one-punch (ONE PUNCH)** _(D-built, no owner: routed to I as the page's other builder (coordinator to confirm))_
  - LADDER WEAK: XT is a close, but VH to VL are one identical wide frame of Faris (the body small or gone). VH needs its own picture (not XT dimmed) and H, M, L and VL each their own close.
  - BRUTALITY FAIL: no readable body: a pool and the shooter's legs.
- **fists.the-mirror (THE MIRROR)** _(D-built, no owner: routed to I as the page's other builder (coordinator to confirm))_
  - LADDER WEAK: XT is a close, but VH to VL are one identical wide frame of Faris (the body small or gone). VH needs its own picture (not XT dimmed) and H, M, L and VL each their own close.
  - BRUTALITY WEAK: a body in a pool with no fist-specific horrific close (the jaw caved, the face pulped, bone through skin) and no held dead face.
- **fists.ninth-circle (THE NINTH CIRCLE)** _(D-built, no owner: routed to I as the page's other builder (coordinator to confirm))_
  - LADDER WEAK: XT is a close, but VH to VL are one identical wide frame of Faris (the body small or gone). VH needs its own picture (not XT dimmed) and H, M, L and VL each their own close.
  - BRUTALITY WEAK: a body in a pool with no fist-specific horrific close (the jaw caved, the face pulped, bone through skin) and no held dead face.
- **fists.hook-hall (HOOK HALL)** _(D-built, no owner: routed to I as the page's other builder (coordinator to confirm))_
  - LADDER WEAK: XT is a close, but VH to VL are one identical wide frame of Faris (the body small or gone). VH needs its own picture (not XT dimmed) and H, M, L and VL each their own close.
  - BRUTALITY WEAK: a body in a pool with no fist-specific horrific close (the jaw caved, the face pulped, bone through skin) and no held dead face.
- **fists.re-entry (RE-ENTRY)** _(D-built, no owner: routed to I as the page's other builder (coordinator to confirm))_
  - LADDER WEAK: XT is a close, but VH to VL are one identical wide frame of Faris (the body small or gone). VH needs its own picture (not XT dimmed) and H, M, L and VL each their own close.
  - BRUTALITY FAIL: a dark crater with debris; the body doesn't read.
- **fists.the-plan (THE PLAN)** _(D-built, no owner: routed to I as the page's other builder (coordinator to confirm))_
  - LADDER WEAK: the same frame at all six levels with the blood stepping down.
  - BRUTALITY FAIL: a tiny payoff: the shooter fills the frame and the body is small at his feet.
- **fists.stop-hitting-yourself (STOP HITTING YOURSELF)** _(D-built, no owner: routed to I as the page's other builder (coordinator to confirm))_
  - LADDER WEAK: the same frame at all six levels with the blood stepping down.
  - BRUTALITY PASS: the head split open, the brain showing, in a pool.
- **fists.seven-points (SEVEN POINTS)** _(D-built, no owner: routed to I as the page's other builder (coordinator to confirm))_
  - LADDER WEAK: XT is a close, but VH to VL are one identical wide frame of Faris (the body small or gone). VH needs its own picture (not XT dimmed) and H, M, L and VL each their own close.
  - BRUTALITY FAIL: a tiny body in the grass with a pool.
- **fists.heartstrings (HEARTSTRINGS)** _(D-built, no owner: routed to I as the page's other builder (coordinator to confirm))_
  - LADDER WEAK: the same frame at all six levels with the blood stepping down.
  - BRUTALITY FAIL: a tiny payoff: the shooter fills the frame and the body is small at his feet.
  - FACELESS SURVIVAL ENDING at L/VL: the victim ends with face 'none'. Check by eye: face-down on purpose is fine; otherwise give him the dazed58 face (or your own survival face).
- **fists.spineless (SPINELESS)** _(D-built, no owner: routed to I as the page's other builder (coordinator to confirm))_
  - LADDER WEAK: the same frame at all six levels with the blood stepping down.
  - BRUTALITY FAIL: a tiny payoff: the shooter fills the frame and the body is small at his feet.
- **fists.one-inch (ONE INCH)** _(D-built, no owner: routed to I as the page's other builder (coordinator to confirm))_
  - LADDER WEAK: the same frame at all six levels with the blood stepping down.
  - BRUTALITY WEAK: a small crumpled body at the barrel with a spray.
- **fists.freight-train (FREIGHT TRAIN)**
  - LADDER WEAK: XT and VH differ, but H to VL are one identical wide frame.
  - BRUTALITY PASS: shredded, the bones showing through, blood everywhere.
- **fists.jackpot (JACKPOT)**
  - LADDER WEAK: XT is a close, but VH to VL are one identical wide frame of Faris (the body small or gone). VH needs its own picture (not XT dimmed) and H, M, L and VL each their own close.
  - BRUTALITY FAIL: the body is hidden under the coin pile; only the ears show.
  - FACELESS SURVIVAL ENDING at L/VL: the victim ends with face 'none'. Check by eye: face-down on purpose is fine; otherwise give him the dazed58 face (or your own survival face).
- **fists.monument (MONUMENT)**
  - LADDER WEAK: XT is a close, but VH to VL are one identical wide frame of Faris (the body small or gone). VH needs its own picture (not XT dimmed) and H, M, L and VL each their own close.
  - BRUTALITY PASS: the spine ripped out as a chain of vertebrae.
  - LIVE FACE AT XT: the victim is still alive at the XT final, showing 'shock' (no real dead face). Kill him on screen (die() at the death beat) so the engine dead face takes over, or paint a dead face yourself.
- **fists.knock-the-stuffing-out (KNOCK THE STUFFING OUT)**
  - LADDER WEAK: XT is a close, but VH to VL are one identical wide frame of Faris (the body small or gone). VH needs its own picture (not XT dimmed) and H, M, L and VL each their own close.
  - BRUTALITY PASS: the organs knocked out in a line from the body, face visible.
  - FACELESS SURVIVAL ENDING at L/VL: the victim ends with face 'none'. Check by eye: face-down on purpose is fine; otherwise give him the dazed58 face (or your own survival face).
- **fists.kidney-stones (KIDNEY STONES)**
  - LADDER WEAK: XT is a close, but VH to VL are one identical wide frame of Faris (the body small or gone). VH needs its own picture (not XT dimmed) and H, M, L and VL each their own close.
  - BRUTALITY PASS: the body bursting with gore around the spikes.
  - LIVE FACE AT XT: the victim is still alive at the XT final, showing 'pain' (no real dead face). Kill him on screen (die() at the death beat) so the engine dead face takes over, or paint a dead face yourself.
- **fists.up-top (UP TOP)**
  - LADDER WEAK: XT is a close, but VH to VL are one identical wide frame of Faris (the body small or gone). VH needs its own picture (not XT dimmed) and H, M, L and VL each their own close.
  - BRUTALITY FAIL: a tiny payoff: the shooter fills the frame and the body is small at his feet.
- **fists.acid-reflux (ACID REFLUX)**
  - LADDER WEAK: XT is a close, but VH to VL are one identical wide frame of Faris (the body small or gone). VH needs its own picture (not XT dimmed) and H, M, L and VL each their own close.
  - BRUTALITY WEAK: a body in a pool with no fist-specific horrific close (the jaw caved, the face pulped, bone through skin) and no held dead face.
- **fists.hit-me (HIT ME)**
  - LADDER WEAK: XT is a close, but VH to VL are one identical wide frame of Faris (the body small or gone). VH needs its own picture (not XT dimmed) and H, M, L and VL each their own close.
  - BRUTALITY FAIL: a small body in a dark debris burst.
  - FACELESS SURVIVAL ENDING at L/VL: the victim ends with face 'none'. Check by eye: face-down on purpose is fine; otherwise give him the dazed58 face (or your own survival face).
- **fists.slam-dunk (SLAM DUNK)**
  - LADDER WEAK: XT is a close, but VH to VL are one identical wide frame of Faris (the body small or gone). VH needs its own picture (not XT dimmed) and H, M, L and VL each their own close.
  - BRUTALITY FAIL: a gag final: hanging in the hoop with no damage.
  - FACELESS SURVIVAL ENDING at L/VL: the victim ends with face 'none'. Check by eye: face-down on purpose is fine; otherwise give him the dazed58 face (or your own survival face).
- **fists.the-brink (THE BRINK)**
  - LADDER WEAK: XT is a close, but VH to VL are one identical wide frame of Faris (the body small or gone). VH needs its own picture (not XT dimmed) and H, M, L and VL each their own close.
  - BRUTALITY WEAK: a body in a pool with no fist-specific horrific close (the jaw caved, the face pulped, bone through skin) and no held dead face.
- **fists.coconuts (COCONUTS)**
  - LADDER WEAK: XT is a close, but VH to VL are one identical wide frame of Faris (the body small or gone). VH needs its own picture (not XT dimmed) and H, M, L and VL each their own close.
  - BRUTALITY WEAK: two bruised standing bodies: no lethal image.
  - LIVE FACE AT XT: the victim is still alive at the XT final, showing 'shock' (no real dead face). Kill him on screen (die() at the death beat) so the engine dead face takes over, or paint a dead face yourself.
- **fists.death-mask (DEATH MASK)**
  - LADDER WEAK: XT is a close, but VH to VL are one identical wide frame of Faris (the body small or gone). VH needs its own picture (not XT dimmed) and H, M, L and VL each their own close.
  - BRUTALITY WEAK: a body in a pool with no fist-specific horrific close (the jaw caved, the face pulped, bone through skin) and no held dead face.
  - FACELESS SURVIVAL ENDING at L/VL: the victim ends with face 'none'. Check by eye: face-down on purpose is fine; otherwise give him the dazed58 face (or your own survival face).
- **fists.keelhauled (KEELHAULED)**
  - LADDER WEAK: XT is a close, but VH to VL are one identical wide frame of Faris (the body small or gone). VH needs its own picture (not XT dimmed) and H, M, L and VL each their own close.
  - BRUTALITY WEAK: shredded stripes read, but dark underwater and no face.
  - LIVE FACE AT XT: the victim is still alive at the XT final, showing 'shock' (no real dead face). Kill him on screen (die() at the death beat) so the engine dead face takes over, or paint a dead face yourself.
- **fists.hitchhiker (HITCHHIKER)**
  - LADDER WEAK: XT is a close, but VH to VL are one identical wide frame of Faris (the body small or gone). VH needs its own picture (not XT dimmed) and H, M, L and VL each their own close.
  - BRUTALITY PASS: the skull showing, in a blood cloud.
- **fists.mid-blown-pupil (BLOWN PUPIL)**
  - LADDER WEAK: XT to M are the same close on the face.
  - BRUTALITY PASS: the bloody blown eye, close.
  - FACELESS SURVIVAL ENDING at L/VL: the victim ends with face 'none'. Check by eye: face-down on purpose is fine; otherwise give him the dazed58 face (or your own survival face).
- **fists.mid-laid-down (LAID DOWN)**
  - LADDER WEAK: XT is a close, but VH to VL are one identical wide frame of Faris (the body small or gone). VH needs its own picture (not XT dimmed) and H, M, L and VL each their own close.
  - BRUTALITY WEAK: a body in a pool with no fist-specific horrific close (the jaw caved, the face pulped, bone through skin) and no held dead face.
  - FACELESS SURVIVAL ENDING at L/VL: the victim ends with face 'none'. Check by eye: face-down on purpose is fine; otherwise give him the dazed58 face (or your own survival face).
- **fists.mid-cross-counter (CROSS-COUNTER)**
  - LADDER WEAK: XT is a close, but VH to VL are one identical wide frame of Faris (the body small or gone). VH needs its own picture (not XT dimmed) and H, M, L and VL each their own close.
  - BRUTALITY WEAK: a body in a pool with no fist-specific horrific close (the jaw caved, the face pulped, bone through skin) and no held dead face.
  - FACELESS SURVIVAL ENDING at L/VL: the victim ends with face 'none'. Check by eye: face-down on purpose is fine; otherwise give him the dazed58 face (or your own survival face).
- **fists.mid-head-back (HEAD BACK)**
  - LADDER WEAK: XT to M are the same lying body.
  - BRUTALITY WEAK: a body in a pool with no fist-specific horrific close (the jaw caved, the face pulped, bone through skin) and no held dead face.
  - FACELESS SURVIVAL ENDING at L/VL: the victim ends with face 'none'. Check by eye: face-down on purpose is fine; otherwise give him the dazed58 face (or your own survival face).
- **fists.mid-wrung-out (WRUNG OUT)**
  - LADDER WEAK: XT is a close, but VH to VL are one identical wide frame of Faris (the body small or gone). VH needs its own picture (not XT dimmed) and H, M, L and VL each their own close.
  - BRUTALITY WEAK: a body in a pool with no fist-specific horrific close (the jaw caved, the face pulped, bone through skin) and no held dead face.
  - FACELESS SURVIVAL ENDING at L/VL: the victim ends with face 'none'. Check by eye: face-down on purpose is fine; otherwise give him the dazed58 face (or your own survival face).
- **fists.mid-glasgow-kiss (GLASGOW KISS)**
  - LADDER WEAK: XT is a close, but VH to VL are one identical wide frame of Faris (the body small or gone). VH needs its own picture (not XT dimmed) and H, M, L and VL each their own close.
  - BRUTALITY WEAK: a body in a pool with no fist-specific horrific close (the jaw caved, the face pulped, bone through skin) and no held dead face.
  - FACELESS SURVIVAL ENDING at L/VL: the victim ends with face 'none'. Check by eye: face-down on purpose is fine; otherwise give him the dazed58 face (or your own survival face).
- **fists.mid-liver-shot (LIVER SHOT)**
  - LADDER WEAK: XT is a close, but VH to VL are one identical wide frame of Faris (the body small or gone). VH needs its own picture (not XT dimmed) and H, M, L and VL each their own close.
  - BRUTALITY WEAK: a body in a pool with no fist-specific horrific close (the jaw caved, the face pulped, bone through skin) and no held dead face.
  - FACELESS SURVIVAL ENDING at L/VL: the victim ends with face 'none'. Check by eye: face-down on purpose is fine; otherwise give him the dazed58 face (or your own survival face).
- **fists.mid-opened-up (OPENED UP)**
  - LADDER WEAK: XT is a close, but VH to VL are one identical wide frame of Faris (the body small or gone). VH needs its own picture (not XT dimmed) and H, M, L and VL each their own close.
  - BRUTALITY PASS: the head opened, the gore inside.
  - FACELESS SURVIVAL ENDING at L/VL: the victim ends with face 'none'. Check by eye: face-down on purpose is fine; otherwise give him the dazed58 face (or your own survival face).
- **fists.mid-jackknife (JACKKNIFE)**
  - LADDER WEAK: XT is a close, but VH to VL are one identical wide frame of Faris (the body small or gone). VH needs its own picture (not XT dimmed) and H, M, L and VL each their own close.
  - BRUTALITY PASS: folded with the torso torn open.
  - FACELESS SURVIVAL ENDING at L/VL: the victim ends with face 'none'. Check by eye: face-down on purpose is fine; otherwise give him the dazed58 face (or your own survival face).
- **fists.mid-en-garde (EN GARDE)**
  - LADDER WEAK: XT is a close, but VH to VL are one identical wide frame of Faris (the body small or gone). VH needs its own picture (not XT dimmed) and H, M, L and VL each their own close.
  - BRUTALITY WEAK: a body in a pool with no fist-specific horrific close (the jaw caved, the face pulped, bone through skin) and no held dead face.
  - FACELESS SURVIVAL ENDING at L/VL: the victim ends with face 'none'. Check by eye: face-down on purpose is fine; otherwise give him the dazed58 face (or your own survival face).
- **rpg.the-vacuum (THE VACUUM)**
  - LADDER WEAK: tail-wrap: XT=VH are one close, and H to VL are one wide shooter shot with a smaller body. Needs: VH its own beat, own closes at H and M, bespoke L and VL.
  - BRUTALITY WEAK: debris spikes driven into an intact body in a pool: the rocket's tearing doesn't show.
- **rpg.final-approach (FINAL APPROACH)**
  - LADDER WEAK: tail-wrap: XT=VH are one close, and H to VL are one wide shooter shot with a smaller body. Needs: VH its own beat, own closes at H and M, bespoke L and VL.
  - BRUTALITY WEAK: the frozen body hangs with little red; the snapping fingers don't read.
  - FACELESS SURVIVAL ENDING at L: the victim ends with face 'none'. Check by eye: face-down on purpose is fine; otherwise give him the dazed58 face (or your own survival face).
- **rpg.the-smoke (THE SMOKE)**
  - LADDER WEAK: XT and VH are both the helmet in a pool; H to VL are one barrel frame with the helmet. Needs: own beats from VH down.
  - BRUTALITY WEAK: a helmet and small remains: no face, and the payoff is small.
- **rpg.ground-zero (GROUND ZERO)**
  - LADDER WEAK: XT=VH (the same shattered body); VL is an empty frame with a dot. Needs: VH its own beat, and a crafted VL with a body.
  - BRUTALITY PASS: the body blown into segments in a pool, close and readable.
  - FACELESS SURVIVAL ENDING at L: the victim ends with face 'none'. Check by eye: face-down on purpose is fine; otherwise give him the dazed58 face (or your own survival face).
- **rpg.the-bunker (THE BUNKER)**
  - LADDER WEAK: XT=VH (the same door frame); VL is an empty bar. Needs: VH its own beat, and a crafted VL.
  - BRUTALITY PASS: crushed against the blast door, screaming face, blood running down.
  - FACELESS SURVIVAL ENDING at L: the victim ends with face 'none'. Check by eye: face-down on purpose is fine; otherwise give him the dazed58 face (or your own survival face).
- **rpg.say-cheese (SAY CHEESE)**
  - LADDER WEAK: XT=VH=H (the same burned row); VL is empty. Needs: VH and H their own beats, and a crafted VL.
  - BRUTALITY PASS: the burned row of skeletons with blood: a specific blast image.
  - FACELESS SURVIVAL ENDING at L: the victim ends with face 'none'. Check by eye: face-down on purpose is fine; otherwise give him the dazed58 face (or your own survival face).
- **rpg.in-the-works (IN THE WORKS)**
  - LADDER WEAK: XT=VH=H (the same gears close); M, L and VL are the same gears with no body. Needs: three different lower endings.
  - BRUTALITY PASS: in the gears with a bloody grin and blood sheeting off the teeth.
  - FACELESS SURVIVAL ENDING at L: the victim ends with face 'none'. Check by eye: face-down on purpose is fine; otherwise give him the dazed58 face (or your own survival face).
- **rpg.the-wrong-end (THE WRONG END)**
  - LADDER WEAK: XT=VH=H (the same standing burned victim); VL is the shooter alone. Needs: VH and H their own beats.
  - BRUTALITY WEAK: a skull-faced burned body standing at medium width with no pool.
  - FACELESS SURVIVAL ENDING at L: the victim ends with face 'none'. Check by eye: face-down on purpose is fine; otherwise give him the dazed58 face (or your own survival face).
- **rpg.the-safest-place (THE SAFEST PLACE)**
  - LADDER WEAK: VH and H are dark frames that don't read (a dot, a rocket); VL is empty water. Needs: readable VH/H and a VL with a body.
  - BRUTALITY FAIL: dark and tiny: the round body and rocket don't read.
  - FACELESS SURVIVAL ENDING at L: the victim ends with face 'none'. Check by eye: face-down on purpose is fine; otherwise give him the dazed58 face (or your own survival face).
- **rpg.the-line (THE LINE)**
  - LADDER PASS: passes (six different pictures); keep it.
  - BRUTALITY WEAK: a mangled body in a pool, but no weapon-specific close.
  - FACELESS SURVIVAL ENDING at L: the victim ends with face 'none'. Check by eye: face-down on purpose is fine; otherwise give him the dazed58 face (or your own survival face).
- **rpg.half-mast (HALF MAST)**
  - LADDER WEAK: VH has no body (the gun on the floor) and VL is an empty rope. Needs: a body at VH and a crafted VL.
  - BRUTALITY WEAK: a dark hanging body; the red face is small.
  - FACELESS SURVIVAL ENDING at L: the victim ends with face 'none'. Check by eye: face-down on purpose is fine; otherwise give him the dazed58 face (or your own survival face).
- **rpg.rodeo (RODEO)**
  - LADDER WEAK: VH is a small grey shard in empty dark. Needs: a VH that reads.
  - BRUTALITY WEAK: scattered limbs in a long pool, small, no face.
  - FACELESS SURVIVAL ENDING at L: the victim ends with face 'none'. Check by eye: face-down on purpose is fine; otherwise give him the dazed58 face (or your own survival face).
- **rpg.mushroom (MUSHROOM)**
  - LADDER WEAK: VH is a camera blur that doesn't read. Needs: a readable VH beat.
  - BRUTALITY WEAK: a flattened splat with fountains, but the face doesn't read.
- **rpg.torpedo (TORPEDO)**
  - LADDER WEAK: VH is empty water with a line. Needs: a VH with a body.
  - BRUTALITY FAIL: a bandaged body underwater with no visible damage.
- **rpg.glow (GLOW)**
  - LADDER WEAK: H is an empty reef and M is the shooter alone. Needs: bodies at H and M.
  - BRUTALITY WEAK: the bones glow through, but it's dark underwater and the helmet hides the face.
- **rpg.tilt (TILT)**
  - LADDER PASS: passes (six different pictures); keep it.
  - BRUTALITY WEAK: impaled on the flipper in a pool; no close on the wound or face.
- **rpg.headlights (HEADLIGHTS)**
  - LADDER WEAK: VH and H are tiny dark bodies, and VL is an empty dark floor. Needs: readable VH/H closes and a crafted VL.
  - BRUTALITY FAIL: falls over with a little blood, in the dark.
  - FACELESS SURVIVAL ENDING at L: the victim ends with face 'none'. Check by eye: face-down on purpose is fine; otherwise give him the dazed58 face (or your own survival face).
- **rpg.the-grate (THE GRATE)**
  - LADDER WEAK: VH, H and VL are the same empty grate. Needs: three different pictures with the body.
  - BRUTALITY FAIL: the payoff is hidden behind the grate slats.
- **rpg.armor-plate (ARMOR PLATE)**
  - LADDER WEAK: XT=VH (the same body, less blood). Needs: VH its own beat.
  - BRUTALITY WEAK: the face reads and he's in a pool, but the dented plate isn't a horrific close.
