# LADDER + BRUTALITY WORK LIST · owner F
Generated 02:18 by KIT-BODY from _tools/58k_GORE_AUDIT.md (regenerated on every audit build; the audit is the source of truth).
Every kill below fails the 16:10 LADDER standard (six different pictures; neighbouring levels differ by more than blood and width; every level reads; sampled at K58.finalT(def,{gore:g}) with K58.gore set) and/or the 22:40 HORROR + BRUTALITY BAR (XT = a weapon-specific horrific image with a real dead face, held, readable in 1 s; FAIL = falls over with some blood, a dark/hidden/tiny payoff, or a gag final). SMG (the game-port pilot) is listed first.
Fix pattern that passes (C's sawed-off, J's NO HANG / THE MISS): six different poses or subjects locked through s.ladderEnd; VH its own beat (not XT minus blood); H and M their own closes; L and VL bespoke non-lethal endings (never an empty arena). Every level stays crafted per kill: no shell defaults.

Totals for F: LADDER 5 PASS / 90 WEAK · BRUTALITY 15 PASS / 30 WEAK / 50 FAIL / 0 pending · 5 kills pass both with no face note (not listed) · 90 kills listed · 18 face notes (faceless survival ending / live face at XT, from the KIT-BODY face census).

- **knife.behind-you (BEHIND YOU)**
  - LADDER WEAK: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY PASS: the knife through the head, close, in a pool.
- **knife.blink (BLINK.)**
  - LADDER WEAK: the same wide composition at all six levels with the gore stepping down (XT is also wide: the anatomy doesn't read).
  - BRUTALITY FAIL: a tiny payoff: Faris stands wide and the body is small at his feet.
- **knife.bear-hug (BEAR HUG)**
  - LADDER WEAK: the same wide composition at all six levels with the gore stepping down (XT is also wide: the anatomy doesn't read).
  - BRUTALITY FAIL: a tiny payoff: Faris stands wide and the body is small at his feet.
  - FACELESS SURVIVAL ENDING at L/VL: the victim ends with face 'none'. Check by eye: face-down on purpose is fine; otherwise give him the dazed58 face (or your own survival face).
- **knife.air-guitar (AIR GUITAR)**
  - LADDER WEAK: the same wide composition at all six levels with the gore stepping down (XT is also wide: the anatomy doesn't read).
  - BRUTALITY FAIL: a tiny payoff: Faris stands wide and the body is small at his feet.
- **knife.which-one (WHICH ONE?)**
  - LADDER WEAK: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY WEAK: a body in a pool with no knife-specific horrific close (the blade in the throat or eye, the opened belly) and no held dead face.
- **knife.crossed-out (CROSSED OUT)**
  - LADDER WEAK: the same wide composition at all six levels with the gore stepping down (XT is also wide: the anatomy doesn't read).
  - BRUTALITY FAIL: a tiny payoff: Faris stands wide and the body is small at his feet.
- **knife.vanishing-act (THE VANISHING ACT)**
  - LADDER WEAK: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY WEAK: a body in a pool with no knife-specific horrific close (the blade in the throat or eye, the opened belly) and no held dead face.
- **knife.chandelier (CHANDELIER)**
  - LADDER WEAK: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY WEAK: a body in a pool with no knife-specific horrific close (the blade in the throat or eye, the opened belly) and no held dead face.
- **knife.splice (SPLICE)**
  - LADDER WEAK: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY WEAK: a body in a pool with no knife-specific horrific close (the blade in the throat or eye, the opened belly) and no held dead face.
- **knife.compass (COMPASS)**
  - LADDER WEAK: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY WEAK: a body in a pool with no knife-specific horrific close (the blade in the throat or eye, the opened belly) and no held dead face.
- **knife.telefrag (TELEFRAG)**
  - LADDER WEAK: the same wide composition at all six levels with the gore stepping down (XT is also wide: the anatomy doesn't read).
  - BRUTALITY FAIL: a tiny payoff: Faris stands wide and the body is small at his feet.
- **knife.pickpocket (PICKPOCKET)**
  - LADDER WEAK: the same wide composition at all six levels with the gore stepping down (XT is also wide: the anatomy doesn't read).
  - BRUTALITY FAIL: a tiny payoff: Faris stands wide and the body is small at his feet.
- **knife.flayed (FLAYED)**
  - LADDER WEAK: the same wide composition at all six levels with the gore stepping down (XT is also wide: the anatomy doesn't read).
  - BRUTALITY WEAK: the flayed skeleton standing is the right image, but it's small beside Faris.
  - LIVE FACE AT XT: the victim is still alive at the XT final, showing 'shock' (no real dead face). Kill him on screen (die() at the death beat) so the engine dead face takes over, or paint a dead face yourself.
- **knife.the-interval (THE INTERVAL)**
  - LADDER WEAK: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY WEAK: a body in a pool with no knife-specific horrific close (the blade in the throat or eye, the opened belly) and no held dead face.
- **knife.broken (BROKEN)**
  - LADDER WEAK: the same wide composition at all six levels with the gore stepping down (XT is also wide: the anatomy doesn't read).
  - BRUTALITY FAIL: a tiny payoff: Faris stands wide and the body is small at his feet.
- **knife.skin-classic (DOUBLE TAKE)**
  - LADDER WEAK: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY WEAK: a body in a pool with no knife-specific horrific close (the blade in the throat or eye, the opened belly) and no held dead face.
- **knife.skin-taped (BUTTERFINGERS)**
  - LADDER WEAK: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY WEAK: a body in a pool with no knife-specific horrific close (the blade in the throat or eye, the opened belly) and no held dead face.
- **knife.skin-camo (CHAMELEON)**
  - LADDER WEAK: the same wide composition at all six levels with the gore stepping down (XT is also wide: the anatomy doesn't read).
  - BRUTALITY FAIL: a tiny payoff: Faris stands wide and the body is small at his feet.
- **knife.skin-cartoon (FLIP BOOK)**
  - LADDER WEAK: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY WEAK: a body in a pool with no knife-specific horrific close (the blade in the throat or eye, the opened belly) and no held dead face.
- **knife.skin-ice (RED ICE)**
  - LADDER WEAK: the same wide composition at all six levels with the gore stepping down (XT is also wide: the anatomy doesn't read).
  - BRUTALITY FAIL: a tiny payoff: Faris stands wide and the body is small at his feet.
- **knife.skin-neon (BLACKLIGHT)**
  - LADDER WEAK: the same wide composition at all six levels with the gore stepping down (XT is also wide: the anatomy doesn't read).
  - BRUTALITY FAIL: the sparkle burst hides the body.
- **knife.skin-gold (THE AUCTION)**
  - LADDER WEAK: the same wide composition at all six levels with the gore stepping down (XT is also wide: the anatomy doesn't read).
  - BRUTALITY FAIL: a tiny payoff: Faris stands wide and the body is small at his feet.
- **knife.mid-shucked (SHUCKED)**
  - LADDER WEAK: XT to H are the same frame.
  - BRUTALITY PASS: opened up, the gore and teeth showing.
  - FACELESS SURVIVAL ENDING at L/VL: the victim ends with face 'none'. Check by eye: face-down on purpose is fine; otherwise give him the dazed58 face (or your own survival face).
- **knife.mid-origami (ORIGAMI)**
  - LADDER WEAK: XT to M are the same frame.
  - BRUTALITY FAIL: a gag final: folded paper by Faris.
- **knife.mid-whetstone (WHETSTONE)**
  - LADDER WEAK: the levels repeat two frames.
  - BRUTALITY WEAK: a body in a pool with no knife-specific horrific close (the blade in the throat or eye, the opened belly) and no held dead face.
  - LIVE FACE AT XT: the victim is still alive at the XT final, showing 'pain' (no real dead face). Kill him on screen (die() at the death beat) so the engine dead face takes over, or paint a dead face yourself.
- **knife.mid-butterflies (BUTTERFLIES)**
  - LADDER WEAK: the same wide composition at all six levels with the gore stepping down (XT is also wide: the anatomy doesn't read).
  - BRUTALITY FAIL: a tiny payoff: Faris stands wide and the body is small at his feet.
- **knife.mid-right-through (RIGHT THROUGH)**
  - LADDER WEAK: the same wide composition at all six levels with the gore stepping down (XT is also wide: the anatomy doesn't read).
  - BRUTALITY FAIL: a small body with a small wound.
- **knife.mid-pockets (POCKETS)**
  - LADDER WEAK: XT to H are the same frame.
  - BRUTALITY FAIL: standing with no damage.
  - LIVE FACE AT XT: the victim is still alive at the XT final, showing 'shock' (no real dead face). Kill him on screen (die() at the death beat) so the engine dead face takes over, or paint a dead face yourself.
- **knife.gills (GILLS)**
  - LADDER WEAK: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY FAIL: underwater with no visible wound.
- **knife.waterline (WATERLINE)**
  - LADDER WEAK: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY WEAK: a body in a pool with no knife-specific horrific close (the blade in the throat or eye, the opened belly) and no held dead face.
- **hammer.tent-peg (TENT PEG)**
  - LADDER WEAK: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY WEAK: driven into the ground, but only a mound of flesh shows; no face.
- **hammer.skimming-stone (SKIMMING STONE)**
  - LADDER WEAK: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY FAIL: falls over with a little blood.
- **hammer.skipping (SKIPPING)**
  - LADDER WEAK: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY WEAK: a body in a pool with no hammer-specific horrific close (the skull caved in, the limb folded the wrong way, bone through skin) and no held dead face.
- **hammer.the-hold (THE HOLD)**
  - LADDER WEAK: the same wide composition at all six levels with the gore stepping down (XT is also wide: the crush doesn't read).
  - BRUTALITY FAIL: a tiny payoff: Faris stands wide and the body is small.
- **hammer.stuck (STUCK)**
  - LADDER WEAK: the same wide composition at all six levels with the gore stepping down (XT is also wide: the crush doesn't read).
  - BRUTALITY FAIL: a tiny payoff: Faris stands wide and the body is small.
  - FACELESS SURVIVAL ENDING at L/VL: the victim ends with face 'none'. Check by eye: face-down on purpose is fine; otherwise give him the dazed58 face (or your own survival face).
- **hammer.the-weight (THE WEIGHT)**
  - LADDER WEAK: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY WEAK: a body in a pool with no hammer-specific horrific close (the skull caved in, the limb folded the wrong way, bone through skin) and no held dead face.
- **hammer.high-striker (HIGH STRIKER)**
  - LADDER WEAK: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY PASS: the skull caved in, the brain showing.
- **hammer.hanger-on (HANGER-ON)**
  - LADDER WEAK: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY PASS: the head opened, the brain out, in a pool.
- **hammer.floorboards (FLOORBOARDS)**
  - LADDER WEAK: the same wide composition at all six levels with the gore stepping down (XT is also wide: the crush doesn't read).
  - BRUTALITY FAIL: standing with no damage beside Faris.
- **hammer.resonance (RESONANCE)**
  - LADDER WEAK: the same wide composition at all six levels with the gore stepping down (XT is also wide: the crush doesn't read).
  - BRUTALITY FAIL: the shattering body is small beside Faris.
  - LIVE FACE AT XT: the victim is still alive at the XT final, showing 'shock' (no real dead face). Kill him on screen (die() at the death beat) so the engine dead face takes over, or paint a dead face yourself.
- **hammer.mole-hill (MOLE HILL)**
  - LADDER WEAK: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY FAIL: a pool with small bits; no body reads.
- **hammer.the-backswing (THE BACKSWING)**
  - LADDER WEAK: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY WEAK: a body in a pool with no hammer-specific horrific close (the skull caved in, the limb folded the wrong way, bone through skin) and no held dead face.
  - LIVE FACE AT XT: the victim is still alive at the XT final, showing 'shock' (no real dead face). Kill him on screen (die() at the death beat) so the engine dead face takes over, or paint a dead face yourself.
- **hammer.cpr (CPR)**
  - LADDER WEAK: the same wide composition at all six levels with the gore stepping down (XT is also wide: the crush doesn't read).
  - BRUTALITY FAIL: a tiny payoff: Faris stands wide and the body is small.
- **hammer.tectonic (TECTONIC)**
  - LADDER WEAK: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY FAIL: no body: Faris's legs and a pool.
- **hammer.the-foundation (THE FOUNDATION)**
  - LADDER WEAK: the same wide composition at all six levels with the gore stepping down (XT is also wide: the crush doesn't read).
  - BRUTALITY FAIL: hidden in the concrete block.
  - LIVE FACE AT XT: the victim is still alive at the XT final, showing 'shock' (no real dead face). Kill him on screen (die() at the death beat) so the engine dead face takes over, or paint a dead face yourself.
- **hammer.skin-classic (FLIPPERS)**
  - LADDER WEAK: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY WEAK: a body in a pool with no hammer-specific horrific close (the skull caved in, the limb folded the wrong way, bone through skin) and no held dead face.
- **hammer.skin-taped (HEAVY DUTY)**
  - LADDER WEAK: the same wide composition at all six levels with the gore stepping down (XT is also wide: the crush doesn't read).
  - BRUTALITY FAIL: a tiny payoff: Faris stands wide and the body is small.
- **hammer.skin-camo (ROADWORKS)**
  - LADDER WEAK: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY WEAK: a body in a pool with no hammer-specific horrific close (the skull caved in, the limb folded the wrong way, bone through skin) and no held dead face.
- **hammer.skin-cartoon (LUMPS)**
  - LADDER WEAK: the same wide composition at all six levels with the gore stepping down (XT is also wide: the crush doesn't read).
  - BRUTALITY FAIL: a tiny payoff: Faris stands wide and the body is small.
- **hammer.skin-ice (SNOWMAN)**
  - LADDER WEAK: the same wide composition at all six levels with the gore stepping down (XT is also wide: the crush doesn't read).
  - BRUTALITY FAIL: a tiny payoff: Faris stands wide and the body is small.
- **hammer.skin-neon (NIGHT LIGHT)**
  - LADDER WEAK: the same wide composition at all six levels with the gore stepping down (XT is also wide: the crush doesn't read).
  - BRUTALITY FAIL: a tiny payoff: Faris stands wide and the body is small.
- **hammer.skin-gold (THE IMPERIAL EGG)**
  - LADDER WEAK: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY PASS: the caved, bloody head, close.
  - LIVE FACE AT XT: the victim is still alive at the XT final, showing 'shock' (no real dead face). Kill him on screen (die() at the death beat) so the engine dead face takes over, or paint a dead face yourself.
- **hammer.mid-echo (ECHO)**
  - LADDER WEAK: XT=VH, and L=VL.
  - BRUTALITY FAIL: a pool with ears; no body reads.
- **hammer.mid-shockwave (SHOCKWAVE)**
  - LADDER WEAK: XT=VH, and L=VL.
  - BRUTALITY FAIL: a pool with a small object; no body.
- **hammer.mid-wedge (WEDGE)**
  - LADDER WEAK: the same wide composition at all six levels with the gore stepping down (XT is also wide: the crush doesn't read).
  - BRUTALITY WEAK: a body in a pool with no hammer-specific horrific close (the skull caved in, the limb folded the wrong way, bone through skin) and no held dead face.
  - FACELESS SURVIVAL ENDING at L/VL: the victim ends with face 'none'. Check by eye: face-down on purpose is fine; otherwise give him the dazed58 face (or your own survival face).
- **hammer.mid-plaster-cast (PLASTER CAST)**
  - LADDER WEAK: the same wide composition at all six levels with the gore stepping down (XT is also wide: the crush doesn't read).
  - BRUTALITY WEAK: a body in a pool with no hammer-specific horrific close (the skull caved in, the limb folded the wrong way, bone through skin) and no held dead face.
  - FACELESS SURVIVAL ENDING at L/VL: the victim ends with face 'none'. Check by eye: face-down on purpose is fine; otherwise give him the dazed58 face (or your own survival face).
- **hammer.mid-stake (STAKE)**
  - LADDER WEAK: the same wide composition at all six levels with the gore stepping down (XT is also wide: the crush doesn't read).
  - BRUTALITY FAIL: no body: Faris and the stake.
  - FACELESS SURVIVAL ENDING at L/VL: the victim ends with face 'none'. Check by eye: face-down on purpose is fine; otherwise give him the dazed58 face (or your own survival face).
- **hammer.mid-ketchup (KETCHUP)**
  - LADDER WEAK: the same wide composition at all six levels with the gore stepping down (XT is also wide: the crush doesn't read).
  - BRUTALITY FAIL: a tiny payoff: Faris stands wide and the body is small.
  - FACELESS SURVIVAL ENDING at L/VL: the victim ends with face 'none'. Check by eye: face-down on purpose is fine; otherwise give him the dazed58 face (or your own survival face).
- **hammer.dismasted (DISMASTED)**
  - LADDER WEAK: XT=VH, then H to VL the same wide underwater frame.
  - BRUTALITY WEAK: a body in a pool with no hammer-specific horrific close (the skull caved in, the limb folded the wrong way, bone through skin) and no held dead face.
  - LIVE FACE AT XT: the victim is still alive at the XT final, showing 'pain' (no real dead face). Kill him on screen (die() at the death beat) so the engine dead face takes over, or paint a dead face yourself.
- **hammer.patch-job (PATCH JOB)**
  - LADDER WEAK: the same breach frame at all six levels.
  - BRUTALITY WEAK: a body in a pool with no hammer-specific horrific close (the skull caved in, the limb folded the wrong way, bone through skin) and no held dead face.
- **speedsabre.quiet-draw (QUIET DRAW)**
  - LADDER WEAK: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY PASS: cut into pieces with the guts out, in a pool.
- **speedsabre.waist-line (WAIST LINE)**
  - LADDER WEAK: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY PASS: cut at the waist, the intestines spilling.
- **speedsabre.kneeler (KNEELER)**
  - LADDER WEAK: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY PASS: the severed head with its face, in a pool.
- **speedsabre.skull-cap (SKULL CAP)**
  - LADDER WEAK: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY PASS: the top of the skull sliced off, the brain on the floor.
- **speedsabre.ten-thousand-cuts (TEN THOUSAND CUTS)**
  - LADDER WEAK: the same wide composition at all six levels with the gore stepping down (XT is also wide: the cut faces don't read).
  - BRUTALITY FAIL: a tiny payoff: Faris stands wide and the body is small at his feet.
- **speedsabre.heaven-splitter (HEAVEN SPLITTER)**
  - LADDER WEAK: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY WEAK: split in two, but at a medium width with no face held.
- **speedsabre.totem (TOTEM)**
  - LADDER WEAK: the same wide composition at all six levels with the gore stepping down (XT is also wide: the cut faces don't read).
  - BRUTALITY FAIL: small pieces in the dark.
- **speedsabre.wall-split (WALL SPLIT)**
  - LADDER WEAK: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY WEAK: a body in a pool with no sabre-specific horrific close (the clean cut, the halves parting, the organs following) and no held dead face.
- **speedsabre.the-old-cuts (THE OLD CUTS)**
  - LADDER WEAK: the same wide composition at all six levels with the gore stepping down (XT is also wide: the cut faces don't read).
  - BRUTALITY FAIL: a tiny payoff: Faris stands wide and the body is small at his feet.
- **speedsabre.pinball (PINBALL)**
  - LADDER WEAK: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY FAIL: a tiny payoff: Faris stands wide and the body is small at his feet.
- **speedsabre.the-bright-line (THE BRIGHT LINE)**
  - LADDER WEAK: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY WEAK: a body in a pool with no sabre-specific horrific close (the clean cut, the halves parting, the organs following) and no held dead face.
- **speedsabre.underfoot (UNDERFOOT)**
  - LADDER WEAK: the same wide composition at all six levels with the gore stepping down (XT is also wide: the cut faces don't read).
  - BRUTALITY FAIL: a tiny payoff: Faris stands wide and the body is small at his feet.
- **speedsabre.hold-this (HOLD THIS)**
  - LADDER WEAK: the same wide composition at all six levels with the gore stepping down (XT is also wide: the cut faces don't read).
  - BRUTALITY FAIL: a tiny payoff: Faris stands wide and the body is small at his feet.
- **speedsabre.last-word (LAST WORD)**
  - LADDER WEAK: the same wide composition at all six levels with the gore stepping down (XT is also wide: the cut faces don't read).
  - BRUTALITY FAIL: a tiny payoff: Faris stands wide and the body is small at his feet.
- **speedsabre.split-hairs (SPLIT HAIRS)**
  - LADDER WEAK: the same wide composition at all six levels with the gore stepping down (XT is also wide: the cut faces don't read).
  - BRUTALITY FAIL: a tiny payoff: Faris stands wide and the body is small at his feet.
- **speedsabre.skin-classic (HATS OFF)**
  - LADDER WEAK: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY PASS: the head off beside the body, face up.
- **speedsabre.skin-taped (RIPPED OFF)**
  - LADDER WEAK: the same wide composition at all six levels with the gore stepping down (XT is also wide: the cut faces don't read).
  - BRUTALITY FAIL: a tiny payoff: Faris stands wide and the body is small at his feet.
- **speedsabre.skin-camo (TRIMMED)**
  - LADDER WEAK: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY WEAK: a body in a pool with no sabre-specific horrific close (the clean cut, the halves parting, the organs following) and no held dead face.
- **speedsabre.skin-cartoon (DEALT)**
  - LADDER WEAK: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY WEAK: a body in a pool with no sabre-specific horrific close (the clean cut, the halves parting, the organs following) and no held dead face.
- **speedsabre.skin-ice (CURLING)**
  - LADDER WEAK: the same wide composition at all six levels with the gore stepping down (XT is also wide: the cut faces don't read).
  - BRUTALITY FAIL: a tiny payoff: Faris stands wide and the body is small at his feet.
- **speedsabre.skin-neon (FULL COMBO)**
  - LADDER WEAK: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY WEAK: a body in a pool with no sabre-specific horrific close (the clean cut, the halves parting, the organs following) and no held dead face.
- **speedsabre.skin-gold (THE GILDED TOMB)**
  - LADDER WEAK: the same wide composition at all six levels with the gore stepping down (XT is also wide: the cut faces don't read).
  - BRUTALITY FAIL: a tiny payoff: Faris stands wide and the body is small at his feet.
- **speedsabre.mid-deckchair (DECKCHAIR)**
  - LADDER WEAK: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY WEAK: a body in a pool with no sabre-specific horrific close (the clean cut, the halves parting, the organs following) and no held dead face.
  - FACELESS SURVIVAL ENDING at L/VL: the victim ends with face 'none'. Check by eye: face-down on purpose is fine; otherwise give him the dazed58 face (or your own survival face).
- **speedsabre.mid-tickled (TICKLED)**
  - LADDER WEAK: the same wide composition at all six levels with the gore stepping down (XT is also wide: the cut faces don't read).
  - BRUTALITY FAIL: a tiny payoff: Faris stands wide and the body is small at his feet.
  - FACELESS SURVIVAL ENDING at L/VL: the victim ends with face 'none'. Check by eye: face-down on purpose is fine; otherwise give him the dazed58 face (or your own survival face).
- **speedsabre.mid-chink (CHINK IN THE ARMOUR)**
  - LADDER WEAK: XT to M are the same armour frame.
  - BRUTALITY FAIL: spilled armour with no blood and no face.
- **speedsabre.mid-just-a-scratch (JUST A SCRATCH)**
  - LADDER WEAK: the same wide composition at all six levels with the gore stepping down (XT is also wide: the cut faces don't read).
  - BRUTALITY FAIL: a tiny payoff: Faris stands wide and the body is small at his feet.
  - FACELESS SURVIVAL ENDING at L/VL: the victim ends with face 'none'. Check by eye: face-down on purpose is fine; otherwise give him the dazed58 face (or your own survival face).
- **speedsabre.mid-loose-thread (LOOSE THREAD)**
  - LADDER WEAK: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY FAIL: a gag final: a stitched ball on a stick.
- **speedsabre.mid-like-butter (LIKE BUTTER)**
  - LADDER WEAK: the same wide composition at all six levels with the gore stepping down (XT is also wide: the cut faces don't read).
  - BRUTALITY FAIL: a tiny payoff: Faris stands wide and the body is small at his feet.
- **speedsabre.maelstrom (MAELSTROM)**
  - LADDER WEAK: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY WEAK: small pieces underwater.
- **speedsabre.torn-sail (TORN SAIL)**
  - LADDER WEAK: XT and VH are the same close, then H to VL are one wide shot (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY FAIL: hidden behind the sail.
