# LADDER + BRUTALITY WORK LIST · owner C
Generated 02:18 by KIT-BODY from _tools/58k_GORE_AUDIT.md (regenerated on every audit build; the audit is the source of truth).
Every kill below fails the 16:10 LADDER standard (six different pictures; neighbouring levels differ by more than blood and width; every level reads; sampled at K58.finalT(def,{gore:g}) with K58.gore set) and/or the 22:40 HORROR + BRUTALITY BAR (XT = a weapon-specific horrific image with a real dead face, held, readable in 1 s; FAIL = falls over with some blood, a dark/hidden/tiny payoff, or a gag final). SMG (the game-port pilot) is listed first.
Fix pattern that passes (C's sawed-off, J's NO HANG / THE MISS): six different poses or subjects locked through s.ladderEnd; VH its own beat (not XT minus blood); H and M their own closes; L and VL bespoke non-lethal endings (never an empty arena). Every level stays crafted per kill: no shell defaults.

Totals for C: LADDER 5 PASS / 77 WEAK · BRUTALITY 14 PASS / 58 WEAK / 10 FAIL / 0 pending · 0 kills pass both with no face note (not listed) · 82 kills listed · 1 face notes (faceless survival ending / live face at XT, from the KIT-BODY face census).

- **smg.house (BRING THE HOUSE DOWN)**
  - LADDER WEAK: H, M and L are three lying bodies. Needs: M and L their own pictures.
  - BRUTALITY WEAK: pieces in a pool with the blade, but his face isn't in the shot.
- **smg.vacancy (NO VACANCY)**
  - LADDER WEAK: XT=VH (the same flattened close), and VL is empty smoke. Needs: VH its own beat and a VL with him.
  - BRUTALITY PASS: the XT is now close and gory with a real dead face.
- **smg.greenhouse (GREENHOUSE)**
  - LADDER WEAK: the same impaled pose at every level, and VL is the empty sign. Needs: six pictures.
  - BRUTALITY PASS: the XT is now close and gory with a real dead face.
- **smg.brick (BRICK BY BRICK)**
  - LADDER WEAK: tail-wrap: XT=VH are one close, and H to VL are one wide shot of Faris with a small body. Needs: VH its own beat, own closes at H and M, bespoke L and VL.
  - BRUTALITY PASS: the XT is now close and gory with a real dead face.
- **smg.shelf (SHELF LIFE)**
  - LADDER WEAK: the same shelf frame at every level. Needs: six pictures.
  - BRUTALITY WEAK: the payoff is small at the top edge of the frame.
- **pump.cornered (CORNERED)**
  - LADDER WEAK: XT to L are the same corner frame (the wing decal changes colour only).
  - BRUTALITY WEAK: a body in a pool with no pump-specific horrific close (the point-blank blast hole, the limb taken off, the spray pattern) and no held dead face.
- **pump.late-news (LATE NEWS)**
  - LADDER WEAK: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY WEAK: a body in a pool with no pump-specific horrific close (the point-blank blast hole, the limb taken off, the spray pattern) and no held dead face.
- **pump.last-smoke (LAST SMOKE)**
  - LADDER WEAK: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY WEAK: a body in a pool with no pump-specific horrific close (the point-blank blast hole, the limb taken off, the spray pattern) and no held dead face.
- **pump.knock-knock (KNOCK KNOCK)**
  - LADDER WEAK: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY WEAK: the scattered pieces read, but they're small and there's no face.
- **pump.specimen (SPECIMEN)**
  - LADDER WEAK: XT and VH are the same case, and H to VL the same wide case.
  - BRUTALITY WEAK: a body in a pool with no pump-specific horrific close (the point-blank blast hole, the limb taken off, the spray pattern) and no held dead face.
- **pump.fish-in-a-barrel (FISH IN A BARREL)**
  - LADDER WEAK: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY WEAK: a body in a pool with no pump-specific horrific close (the point-blank blast hole, the limb taken off, the spray pattern) and no held dead face.
- **pump.shell-shock (SHELL SHOCK)**
  - LADDER WEAK: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY WEAK: a body in a pool with no pump-specific horrific close (the point-blank blast hole, the limb taken off, the spray pattern) and no held dead face.
- **pump.clean-spot (CLEAN SPOT)**
  - LADDER WEAK: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY WEAK: a body in a pool with no pump-specific horrific close (the point-blank blast hole, the limb taken off, the spray pattern) and no held dead face.
- **pump.countdown (COUNTDOWN)**
  - LADDER WEAK: XT, VH and H are the same body.
  - BRUTALITY WEAK: a body in a pool with no pump-specific horrific close (the point-blank blast hole, the limb taken off, the spray pattern) and no held dead face.
- **pump.six-pellets (SIX PELLETS)**
  - LADDER WEAK: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY WEAK: a body in a pool with no pump-specific horrific close (the point-blank blast hole, the limb taken off, the spray pattern) and no held dead face.
- **pump.his-heart (HIS HEART)**
  - LADDER WEAK: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY WEAK: a body in a pool with no pump-specific horrific close (the point-blank blast hole, the limb taken off, the spray pattern) and no held dead face.
- **pump.dodge (DODGE)**
  - LADDER WEAK: the same column frame at all six levels.
  - BRUTALITY FAIL: no body: debris in a pool.
- **pump.tripwire (TRIPWIRE)**
  - LADDER WEAK: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY WEAK: a body in a pool with no pump-specific horrific close (the point-blank blast hole, the limb taken off, the spray pattern) and no held dead face.
- **pump.cuffed (CUFFED)**
  - LADDER WEAK: the same cuffed-arm frame at all six levels.
  - BRUTALITY FAIL: no victim: the shooter in cuffs.
- **pump.lantern (LANTERN)**
  - LADDER WEAK: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY WEAK: a body in a pool with no pump-specific horrific close (the point-blank blast hole, the limb taken off, the spray pattern) and no held dead face.
- **pump.shooting-gallery (SHOOTING GALLERY)**
  - LADDER WEAK: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY FAIL: a gag final: a dummy and a 'pff'.
- **pump.dollhouse (DOLLHOUSE)**
  - LADDER WEAK: XT to L are the same frame.
  - BRUTALITY WEAK: a body in a pool with no pump-specific horrific close (the point-blank blast hole, the limb taken off, the spray pattern) and no held dead face.
- **pump.grand-slam (GRAND SLAM)**
  - LADDER WEAK: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY WEAK: a body in a pool with no pump-specific horrific close (the point-blank blast hole, the limb taken off, the spray pattern) and no held dead face.
- **pump.walled-in (WALLED IN)**
  - LADDER WEAK: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY FAIL: hidden behind the brick wall; only an eye peeks.
- **pump.pull (PULL!)**
  - LADDER WEAK: the same frame at all six levels.
  - BRUTALITY FAIL: tiny bits.
- **pump.banana-peel (BANANA PEEL)**
  - LADDER WEAK: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY WEAK: a body in a pool with no pump-specific horrific close (the point-blank blast hole, the limb taken off, the spray pattern) and no held dead face.
- **pump.glass-jaw (GLASS JAW)**
  - LADDER WEAK: the same dartboard frame at all six levels.
  - BRUTALITY FAIL: a blurred ring; no body.
- **pump.slam-fire (SLAM FIRE)**
  - LADDER WEAK: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY WEAK: a body in a pool with no pump-specific horrific close (the point-blank blast hole, the limb taken off, the spray pattern) and no held dead face.
- **pump.colander (COLANDER)**
  - LADDER WEAK: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY PASS: riddled with holes, blood spraying out.
- **pump.skid (SKID)**
  - LADDER WEAK: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY PASS: the chest torn open.
- **pump.skin-classic (THE SOUND)**
  - LADDER WEAK: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY WEAK: a body in a pool with no pump-specific horrific close (the point-blank blast hole, the limb taken off, the spray pattern) and no held dead face.
- **pump.skin-taped (FLICKER)**
  - LADDER WEAK: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY WEAK: a body in a pool with no pump-specific horrific close (the point-blank blast hole, the limb taken off, the spray pattern) and no held dead face.
- **pump.skin-camo (DECOY)**
  - LADDER WEAK: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY WEAK: a body in a pool with no pump-specific horrific close (the point-blank blast hole, the limb taken off, the spray pattern) and no held dead face.
- **pump.skin-cartoon (PLUGGED)**
  - LADDER WEAK: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY WEAK: a body in a pool with no pump-specific horrific close (the point-blank blast hole, the limb taken off, the spray pattern) and no held dead face.
- **pump.skin-ice (SNOW GLOBE)**
  - LADDER WEAK: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY FAIL: tiny inside the snow globe.
- **pump.skin-neon (MOTH)**
  - LADDER WEAK: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY WEAK: a body in a pool with no pump-specific horrific close (the point-blank blast hole, the limb taken off, the spray pattern) and no held dead face.
- **pump.skin-gold (CORONATION)**
  - LADDER WEAK: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY WEAK: a body in a pool with no pump-specific horrific close (the point-blank blast hole, the limb taken off, the spray pattern) and no held dead face.
- **pump.mid-out-of-his-boots (OUT OF HIS BOOTS)**
  - LADDER WEAK: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY WEAK: the bloody boots alone read as a gag more than a horror.
- **pump.mid-stuck-the-landing (STUCK THE LANDING)**
  - LADDER WEAK: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY WEAK: a body in a pool with no pump-specific horrific close (the point-blank blast hole, the limb taken off, the spray pattern) and no held dead face.
- **pump.mid-slow-clap (SLOW CLAP)**
  - LADDER WEAK: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY WEAK: a body in a pool with no pump-specific horrific close (the point-blank blast hole, the limb taken off, the spray pattern) and no held dead face.
  - FACELESS SURVIVAL ENDING at L/VL: the victim ends with face 'none'. Check by eye: face-down on purpose is fine; otherwise give him the dazed58 face (or your own survival face).
- **pump.mid-curtain-call (CURTAIN CALL)**
  - LADDER WEAK: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY PASS: the skeleton lying.
- **pump.mid-napkin (NAPKIN)**
  - LADDER WEAK: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY WEAK: a body in a pool with no pump-specific horrific close (the point-blank blast hole, the limb taken off, the spray pattern) and no held dead face.
- **pump.mid-potato (POTATO)**
  - LADDER WEAK: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY PASS: the chest opened, gore out.
- **pump.mid-less-lethal (LESS LETHAL)**
  - LADDER WEAK: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY WEAK: a body in a pool with no pump-specific horrific close (the point-blank blast hole, the limb taken off, the spray pattern) and no held dead face.
- **pump.mid-umbrella (UMBRELLA)**
  - LADDER WEAK: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY WEAK: a body in a pool with no pump-specific horrific close (the point-blank blast hole, the limb taken off, the spray pattern) and no held dead face.
- **pump.mid-four-eyes (FOUR EYES)**
  - LADDER WEAK: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY WEAK: a body in a pool with no pump-specific horrific close (the point-blank blast hole, the limb taken off, the spray pattern) and no held dead face.
- **pump.mid-tumbleweed (TUMBLEWEED)**
  - LADDER WEAK: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY WEAK: a body in a pool with no pump-specific horrific close (the point-blank blast hole, the limb taken off, the spray pattern) and no held dead face.
- **sawedoff.the-nudge (THE NUDGE)**
  - LADDER WEAK: tail-wrap: XT=VH are one close with less blood, and H to VL are one wide shot shrinking. Needs: VH its own beat, own closes at H and M, bespoke L and VL.
  - BRUTALITY PASS: the chest opened with the ribs out.
- **sawedoff.floorboard (FLOORBOARD)**
  - LADDER WEAK: all six are the same Faris-and-barrel frame. Needs: six pictures.
  - BRUTALITY FAIL: a tiny payoff: Faris fills the frame and the body is small in the floor.
- **sawedoff.hot-hulls (HOT HULLS)**
  - LADDER WEAK: tail-wrap: XT=VH are one close with less blood, and H to VL are one wide shot shrinking. Needs: VH its own beat, own closes at H and M, bespoke L and VL.
  - BRUTALITY PASS: the chest torn open, the ribs showing.
- **sawedoff.kickback (KICKBACK)**
  - LADDER WEAK: tail-wrap: XT=VH are one close with less blood, and H to VL are one wide shot shrinking. Needs: VH its own beat, own closes at H and M, bespoke L and VL.
  - BRUTALITY PASS: the chest opened, close.
- **sawedoff.acid-rain (ACID RAIN)**
  - LADDER WEAK: XT=VH, H=M=L (the body in the acid), and VL is the empty pool. Needs: VH, M and L their own beats, a crafted VL.
  - BRUTALITY PASS: the flesh bubbling away in the acid.
- **sawedoff.possessed (POSSESSED)**
  - LADDER WEAK: XT=VH=H (the purple demon), and VL is empty. Needs: VH and H their own beats, a crafted VL.
  - BRUTALITY WEAK: a body in a pool with no sawed-off-specific horrific close (the double-barrel crater, the limb blown off at the joint) and no held dead face.
- **sawedoff.pillar-of-salt (PILLAR OF SALT)**
  - LADDER WEAK: XT=VH and H=M (the salt mound). Needs: VH and M their own beats.
  - BRUTALITY WEAK: a body in a pool with no sawed-off-specific horrific close (the double-barrel crater, the limb blown off at the joint) and no held dead face.
- **sawedoff.narrow-escape (NARROW ESCAPE)**
  - LADDER WEAK: XT=VH and H=M (under the trapdoor). Needs: VH and M their own beats.
  - BRUTALITY WEAK: a body in a pool with no sawed-off-specific horrific close (the double-barrel crater, the limb blown off at the joint) and no held dead face.
- **sawedoff.occupied (OCCUPIED)**
  - LADDER WEAK: all six are the same body at the door. Needs: six pictures.
  - BRUTALITY WEAK: a body in a pool with no sawed-off-specific horrific close (the double-barrel crater, the limb blown off at the joint) and no held dead face.
- **sawedoff.hanging-on (HANGING ON)**
  - LADDER WEAK: XT=VH=H (the fingers on the ledge), M=L (the cat lying), and VL is empty. Needs: VH, H and L their own beats, a crafted VL.
  - BRUTALITY WEAK: the fingers left on the ledge are the right idea, but they're small.
- **sawedoff.sawn-off (SAWN OFF)**
  - LADDER WEAK: tail-wrap: XT=VH are one close with less blood, and H to VL are one wide shot shrinking. Needs: VH its own beat, own closes at H and M, bespoke L and VL.
  - BRUTALITY WEAK: a body in a pool with no sawed-off-specific horrific close (the double-barrel crater, the limb blown off at the joint) and no held dead face.
- **sawedoff.amateur (AMATEUR)**
  - LADDER WEAK: all six are the same body by the barrel. Needs: six pictures.
  - BRUTALITY WEAK: a body in a pool with no sawed-off-specific horrific close (the double-barrel crater, the limb blown off at the joint) and no held dead face.
- **sawedoff.the-mask (THE MASK)**
  - LADDER WEAK: M=L (the purple body), and XT/VH are the same mound. Needs: VH and L their own beats.
  - BRUTALITY FAIL: no body: a mask and a mound.
- **sawedoff.last-chord (LAST CHORD)**
  - LADDER PASS: passes (six different pictures); keep it.
  - BRUTALITY WEAK: a body in a pool with no sawed-off-specific horrific close (the double-barrel crater, the limb blown off at the joint) and no held dead face.
- **sawedoff.dark-below (THE DARK BELOW)**
  - LADDER PASS: passes (six different pictures); keep it.
  - BRUTALITY WEAK: the body with the torn torso underwater, but dark and without a held face.
- **sawedoff.bubble-net (BUBBLE NET)**
  - LADDER WEAK: VL is empty bubble columns. Needs: a crafted VL.
  - BRUTALITY WEAK: a body in a pool with no sawed-off-specific horrific close (the double-barrel crater, the limb blown off at the joint) and no held dead face.
- **sawedoff.out-of-range (OUT OF RANGE)**
  - LADDER WEAK: tail-wrap: XT=VH are one close with less blood, and H to VL are one wide shot shrinking. Needs: VH its own beat, own closes at H and M, bespoke L and VL.
  - BRUTALITY PASS: blasted into scattered pieces in a pool.
- **sawedoff.gibbet-road (THE GIBBET ROAD)**
  - LADDER WEAK: all six are the same dark body. Needs: six pictures.
  - BRUTALITY FAIL: a dark, small body.
- **sawedoff.the-pass (THE PASS)**
  - LADDER WEAK: tail-wrap: XT=VH are one close with less blood, and H to VL are one wide shot shrinking. Needs: VH its own beat, own closes at H and M, bespoke L and VL.
  - BRUTALITY PASS: the ribcage open.
- **sawedoff.mid-false-start (FALSE START)**
  - LADDER WEAK: tail-wrap: XT=VH are one close with less blood, and H to VL are one wide shot shrinking. Needs: VH its own beat, own closes at H and M, bespoke L and VL.
  - BRUTALITY WEAK: a body in a pool with no sawed-off-specific horrific close (the double-barrel crater, the limb blown off at the joint) and no held dead face.
- **sawedoff.mid-smokescreen (SMOKESCREEN)**
  - LADDER WEAK: tail-wrap: XT=VH are one close with less blood, and H to VL are one wide shot shrinking. Needs: VH its own beat, own closes at H and M, bespoke L and VL.
  - BRUTALITY WEAK: a body in a pool with no sawed-off-specific horrific close (the double-barrel crater, the limb blown off at the joint) and no held dead face.
- **sawedoff.mid-both-down (BOTH DOWN)**
  - LADDER WEAK: tail-wrap: XT=VH are one close with less blood, and H to VL are one wide shot shrinking. Needs: VH its own beat, own closes at H and M, bespoke L and VL.
  - BRUTALITY WEAK: a body in a pool with no sawed-off-specific horrific close (the double-barrel crater, the limb blown off at the joint) and no held dead face.
- **sawedoff.mid-twirl (TWIRL)**
  - LADDER WEAK: tail-wrap: XT=VH are one close with less blood, and H to VL are one wide shot shrinking. Needs: VH its own beat, own closes at H and M, bespoke L and VL.
  - BRUTALITY WEAK: a body in a pool with no sawed-off-specific horrific close (the double-barrel crater, the limb blown off at the joint) and no held dead face.
- **sawedoff.mid-headlock (HEADLOCK)**
  - LADDER WEAK: tail-wrap: XT=VH are one close with less blood, and H to VL are one wide shot shrinking. Needs: VH its own beat, own closes at H and M, bespoke L and VL.
  - BRUTALITY WEAK: a body in a pool with no sawed-off-specific horrific close (the double-barrel crater, the limb blown off at the joint) and no held dead face.
- **sawedoff.mid-empty-shell (EMPTY SHELL)**
  - LADDER WEAK: XT=VH=H (the grey debris body). Needs: VH and H their own beats.
  - BRUTALITY WEAK: a body in a pool with no sawed-off-specific horrific close (the double-barrel crater, the limb blown off at the joint) and no held dead face.
- **sawedoff.mid-scattered (SCATTERED)**
  - LADDER WEAK: tail-wrap: XT=VH are one close with less blood, and H to VL are one wide shot shrinking. Needs: VH its own beat, own closes at H and M, bespoke L and VL.
  - BRUTALITY PASS: blown into a line of pieces.
- **sawedoff.mid-lasso (LASSO)**
  - LADDER WEAK: tail-wrap: XT=VH are one close with less blood, and H to VL are one wide shot shrinking. Needs: VH its own beat, own closes at H and M, bespoke L and VL.
  - BRUTALITY WEAK: a body in a pool with no sawed-off-specific horrific close (the double-barrel crater, the limb blown off at the joint) and no held dead face.
- **sawedoff.mid-trust-fall (TRUST FALL)**
  - LADDER WEAK: tail-wrap: XT=VH are one close with less blood, and H to VL are one wide shot shrinking. Needs: VH its own beat, own closes at H and M, bespoke L and VL.
  - BRUTALITY WEAK: a body in a pool with no sawed-off-specific horrific close (the double-barrel crater, the limb blown off at the joint) and no held dead face.
- **sawedoff.mid-harmonica (HARMONICA)**
  - LADDER WEAK: tail-wrap: XT=VH are one close with less blood, and H to VL are one wide shot shrinking. Needs: VH its own beat, own closes at H and M, bespoke L and VL.
  - BRUTALITY WEAK: a body in a pool with no sawed-off-specific horrific close (the double-barrel crater, the limb blown off at the joint) and no held dead face.
- **sawedoff.point-blank (POINT BLANK)**
  - LADDER PASS: passes (six different pictures); keep it.
  - BRUTALITY WEAK: a body in a pool with no sawed-off-specific horrific close (the double-barrel crater, the limb blown off at the joint) and no held dead face.
- **sawedoff.the-barber (THE BARBER)**
  - LADDER PASS: passes (six different pictures); keep it.
  - BRUTALITY WEAK: the head in the sign reads as a gag more than a horror.
- **sawedoff.twins (TWINS)** _(untagged: page owner C)_
  - LADDER PASS: passes (six different pictures); keep it.
  - BRUTALITY WEAK: a body in a pool with no sawed-off-specific horrific close (the double-barrel crater, the limb blown off at the joint) and no held dead face.
- **sawedoff.shotgun-wedding (SHOTGUN WEDDING)**
  - LADDER WEAK: XT=H (the bodies at the cake), and M=L (lying). Needs: H and L their own pictures.
  - BRUTALITY WEAK: a body in a pool with no sawed-off-specific horrific close (the double-barrel crater, the limb blown off at the joint) and no held dead face.
- **sawedoff.silver (SILVER)**
  - LADDER WEAK: XT=VH (the same staked body). Needs: VH its own beat.
  - BRUTALITY WEAK: a body in a pool with no sawed-off-specific horrific close (the double-barrel crater, the limb blown off at the joint) and no held dead face.
- **sawedoff.rocket-jump (ROCKET JUMP)**
  - LADDER WEAK: M=L (the body lying). Needs: L its own picture.
  - BRUTALITY WEAK: a body in a pool with no sawed-off-specific horrific close (the double-barrel crater, the limb blown off at the joint) and no held dead face.
