# LADDER + BRUTALITY WORK LIST · owner A
Generated 02:18 by KIT-BODY from _tools/58k_GORE_AUDIT.md (regenerated on every audit build; the audit is the source of truth).
Every kill below fails the 16:10 LADDER standard (six different pictures; neighbouring levels differ by more than blood and width; every level reads; sampled at K58.finalT(def,{gore:g}) with K58.gore set) and/or the 22:40 HORROR + BRUTALITY BAR (XT = a weapon-specific horrific image with a real dead face, held, readable in 1 s; FAIL = falls over with some blood, a dark/hidden/tiny payoff, or a gag final). SMG (the game-port pilot) is listed first.
Fix pattern that passes (C's sawed-off, J's NO HANG / THE MISS): six different poses or subjects locked through s.ladderEnd; VH its own beat (not XT minus blood); H and M their own closes; L and VL bespoke non-lethal endings (never an empty arena). Every level stays crafted per kill: no shell defaults.

Totals for A: LADDER 3 PASS / 90 WEAK · BRUTALITY 19 PASS / 50 WEAK / 24 FAIL / 0 pending · 2 kills pass both with no face note (not listed) · 91 kills listed · 5 face notes (faceless survival ending / live face at XT, from the KIT-BODY face census).

- **smg.skin-taped (JUNGLE STYLE)**
  - LADDER WEAK: M and VL are both him sitting. Needs: VL its own ending.
  - BRUTALITY PASS: the XT is now close and gory with a real dead face.
- **smg.skin-camo (GHILLIE)**
  - LADDER WEAK: VH, H, M and VL are all the bush frame. Needs: three of them changed.
  - BRUTALITY WEAK: the bush covers most of him.
- **smg.skin-cartoon (UH-OH)**
  - LADDER WEAK: VH is an empty pool (no body). Needs: a VH with him.
  - BRUTALITY FAIL: a gag final: a head in a party hat sunk in the pool.
- **smg.skin-ice (ICE SCULPTOR)**
  - LADDER WEAK: VH, H and M are the same standing frozen figure. Needs: H and M their own pictures.
  - BRUTALITY PASS: the XT is now close and gory with a real dead face.
- **smg.skin-gold (KING'S RANSOM)**
  - LADDER PASS: passes (six different pictures); keep it.
  - BRUTALITY WEAK: the gold chains read, but the damage doesn't.
- **pistol.last-round (LAST ROUND)**
  - LADDER WEAK: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY PASS: the big ring wounds with the face, in a pool.
- **pistol.toe-tag (TOE TAG)**
  - LADDER WEAK: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY FAIL: hidden under the sheet.
- **pistol.split-decision (SPLIT DECISION)**
  - LADDER WEAK: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY PASS: the head split with the blade in it.
- **pistol.the-pendulum (THE PENDULUM)**
  - LADDER WEAK: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY WEAK: a body in a pool with no pistol-specific horrific close (the entry wounds opening, the exit through the skull) and no held dead face.
- **pistol.the-gap (THE GAP)**
  - LADDER WEAK: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY PASS: the eye forced out onto the floor.
  - LIVE FACE AT XT: the victim is still alive at the XT final, showing 'pain' (no real dead face). Kill him on screen (die() at the death beat) so the engine dead face takes over, or paint a dead face yourself.
- **pistol.overflow (OVERFLOW)**
  - LADDER WEAK: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY PASS: the ribcage and organs out.
- **pistol.down-the-barrel (DOWN THE BARREL)**
  - LADDER WEAK: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY WEAK: a body in a pool with no pistol-specific horrific close (the entry wounds opening, the exit through the skull) and no held dead face.
- **pistol.hung-on-the-wall (HUNG ON THE WALL)**
  - LADDER WEAK: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY WEAK: the body in a picture frame reads as a gag; no wound close.
- **pistol.red-light (RED LIGHT)**
  - LADDER WEAK: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY WEAK: a body in a pool with no pistol-specific horrific close (the entry wounds opening, the exit through the skull) and no held dead face.
- **pistol.gun-kata (GUN KATA)**
  - LADDER WEAK: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY PASS: the bloody face with holes, close.
- **pistol.photo-finish (PHOTO FINISH)**
  - LADDER WEAK: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY PASS: the jaw torn open, the teeth and gore inside.
- **pistol.interrogation (INTERROGATION)**
  - LADDER WEAK: too dark to read at every level.
  - BRUTALITY FAIL: a dark frame; nothing reads.
- **pistol.apple-of-my-eye (APPLE OF MY EYE)**
  - LADDER WEAK: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY WEAK: a body in a pool with no pistol-specific horrific close (the entry wounds opening, the exit through the skull) and no held dead face.
- **pistol.firing-squad (FIRING SQUAD OF ONE)**
  - LADDER WEAK: XT to L are one composition with the body by the rifle.
  - BRUTALITY WEAK: a body in a pool with no pistol-specific horrific close (the entry wounds opening, the exit through the skull) and no held dead face.
- **pistol.stained-glass (STAINED GLASS)**
  - LADDER WEAK: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY FAIL: the body is hidden under the glass shards.
- **pistol.crowd-control (CROWD CONTROL)**
  - LADDER WEAK: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY WEAK: a body in a pool with no pistol-specific horrific close (the entry wounds opening, the exit through the skull) and no held dead face.
- **pistol.the-jam (THE JAM)**
  - LADDER WEAK: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY WEAK: a body in a pool with no pistol-specific horrific close (the entry wounds opening, the exit through the skull) and no held dead face.
- **pistol.campfire (CAMPFIRE)**
  - LADDER WEAK: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY FAIL: a blurred fire; the body doesn't read.
- **pistol.voodoo-poster (VOODOO POSTER)**
  - LADDER WEAK: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY FAIL: a tiny payoff: a small body by the barrel.
- **pistol.call-dropped (CALL DROPPED)**
  - LADDER WEAK: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY WEAK: a body in a pool with no pistol-specific horrific close (the entry wounds opening, the exit through the skull) and no held dead face.
- **pistol.checkmate (CHECKMATE)**
  - LADDER WEAK: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY WEAK: a body in a pool with no pistol-specific horrific close (the entry wounds opening, the exit through the skull) and no held dead face.
- **pistol.six-feet (SIX FEET)**
  - LADDER WEAK: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY WEAK: lying with an X-glyph face; XT needs the real dead face (b.faceNow / 'xx').
- **pistol.bubble-gum (BUBBLE GUM)**
  - LADDER WEAK: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY FAIL: no body in the frame: the shooter's legs and a bubble.
- **pistol.call-it (CALL IT)**
  - LADDER WEAK: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY WEAK: a body in a pool with no pistol-specific horrific close (the entry wounds opening, the exit through the skull) and no held dead face.
- **pistol.going-down (GOING DOWN)**
  - LADDER WEAK: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY WEAK: a body in a pool with no pistol-specific horrific close (the entry wounds opening, the exit through the skull) and no held dead face.
- **pistol.last-bubble (LAST BUBBLE)**
  - LADDER WEAK: XT to M are the same underwater frame.
  - BRUTALITY PASS: the skeleton showing through, in a blood cloud.
- **pistol.shark-bait (SHARK BAIT)**
  - LADDER WEAK: H to VL are an empty kelp frame.
  - BRUTALITY FAIL: no readable body underwater.
- **pistol.skin-classic (WHITE DOVES)**
  - LADDER WEAK: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY WEAK: a body in a pool with no pistol-specific horrific close (the entry wounds opening, the exit through the skull) and no held dead face.
- **pistol.skin-taped (THUP)**
  - LADDER WEAK: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY WEAK: a body in a pool with no pistol-specific horrific close (the entry wounds opening, the exit through the skull) and no held dead face.
- **pistol.skin-camo (BEAR TRAP)**
  - LADDER WEAK: XT to L are the same trap frame.
  - BRUTALITY WEAK: a body in a pool with no pistol-specific horrific close (the entry wounds opening, the exit through the skull) and no held dead face.
- **pistol.skin-cartoon (GOOD BOY)**
  - LADDER WEAK: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY PASS: torn open with gore, readable.
- **pistol.skin-ice (ICICLE)**
  - LADDER WEAK: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY WEAK: a body in a pool with no pistol-specific horrific close (the entry wounds opening, the exit through the skull) and no held dead face.
- **pistol.skin-neon (TARGET LOCK)**
  - LADDER WEAK: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY WEAK: a body in a pool with no pistol-specific horrific close (the entry wounds opening, the exit through the skull) and no held dead face.
- **pistol.skin-gold (KINTSUGI)**
  - LADDER WEAK: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY FAIL: a gag final: porcelain shards with a caption, no face.
- **pistol.mid-hollow-point (HOLLOW POINT)**
  - LADDER WEAK: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY WEAK: a body in a pool with no pistol-specific horrific close (the entry wounds opening, the exit through the skull) and no held dead face.
- **pistol.mid-achilles (ACHILLES)**
  - LADDER WEAK: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY WEAK: a body in a pool with no pistol-specific horrific close (the entry wounds opening, the exit through the skull) and no held dead face.
- **pistol.mid-scared-stiff (SCARED STIFF)**
  - LADDER WEAK: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY FAIL: a tiny body far off.
- **pistol.mid-live-wire (LIVE WIRE)**
  - LADDER WEAK: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY WEAK: a body in a pool with no pistol-specific horrific close (the entry wounds opening, the exit through the skull) and no held dead face.
- **pistol.mid-mozambique (MOZAMBIQUE)**
  - LADDER WEAK: the same casing frame at all six levels.
  - BRUTALITY FAIL: blurred, and the body is off frame.
- **pistol.mid-in-amber (IN AMBER)**
  - LADDER WEAK: the same amber frame at all six levels.
  - BRUTALITY WEAK: a body in a pool with no pistol-specific horrific close (the entry wounds opening, the exit through the skull) and no held dead face.
  - LIVE FACE AT XT: the victim is still alive at the XT final, showing 'shock' (no real dead face). Kill him on screen (die() at the death beat) so the engine dead face takes over, or paint a dead face yourself.
- **pistol.mid-black-round (THE BLACK ROUND)**
  - LADDER WEAK: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY PASS: the skeleton in the grass.
- **pistol.mid-curiosity (CURIOSITY)**
  - LADDER WEAK: the same muzzle frame at all six levels.
  - BRUTALITY WEAK: a body in a pool with no pistol-specific horrific close (the entry wounds opening, the exit through the skull) and no held dead face.
- **pistol.mid-x-ring (X RING)**
  - LADDER WEAK: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY FAIL: a gag final: a paper target.
- **pistol.mid-tether (TETHER)**
  - LADDER WEAK: XT and VH are the same close with less blood, and H to VL are one wide shot with the body small by Faris (the tail-wrap pattern). Give VH its own beat and each lower level its own close.
  - BRUTALITY WEAK: a body in a pool with no pistol-specific horrific close (the entry wounds opening, the exit through the skull) and no held dead face.
- **revolver.high-noon (HIGH NOON)**
  - LADDER WEAK: XT=VH, then H to VL one wide Faris frame (the tail-wrap pattern).
  - BRUTALITY WEAK: a body in a pool with a round hole: no revolver-specific horrific close (the .44 exit wound, the face blown open) and no held dead face.
- **revolver.dead-mans-train (DEAD MAN'S TRAIN)**
  - LADDER WEAK: XT=VH, then H to VL one wide frame.
  - BRUTALITY WEAK: a body in a pool with a round hole: no revolver-specific horrific close (the .44 exit wound, the face blown open) and no held dead face.
- **revolver.last-waltz (LAST WALTZ)**
  - LADDER WEAK: the same music-box frame at all six levels (no body).
  - BRUTALITY FAIL: no body: a tiny dancer on a box.
- **revolver.sixth-chamber (THE THIRD CHAMBER)**
  - LADDER WEAK: XT=VH, then H to VL one wide frame.
  - BRUTALITY WEAK: a body in a pool with a round hole: no revolver-specific horrific close (the .44 exit wound, the face blown open) and no held dead face.
- **revolver.moonshine (MOONSHINE)**
  - LADDER WEAK: the same candle frame at all six levels.
  - BRUTALITY FAIL: no body: a candle and the gun.
  - LIVE FACE AT XT: the victim is still alive at the XT final, showing 'shock' (no real dead face). Kill him on screen (die() at the death beat) so the engine dead face takes over, or paint a dead face yourself.
- **revolver.dead-mans-hand (DEAD MAN'S HAND)**
  - LADDER WEAK: the same table frame at all six levels.
  - BRUTALITY WEAK: a body in a pool with a round hole: no revolver-specific horrific close (the .44 exit wound, the face blown open) and no held dead face.
- **revolver.the-bends (THE BENDS)**
  - LADDER WEAK: the same composition from XT down (often to L) with the gore stepping down; at most L/VL change. Give VH, H, M, L and VL each their own picture.
  - BRUTALITY PASS: the blistered, bubbling skin with the face.
- **revolver.fishbowl (FISHBOWL)**
  - LADDER WEAK: the same composition from XT down (often to L) with the gore stepping down; at most L/VL change. Give VH, H, M, L and VL each their own picture.
  - BRUTALITY WEAK: a body in a pool with a round hole: no revolver-specific horrific close (the .44 exit wound, the face blown open) and no held dead face.
  - LIVE FACE AT XT: the victim is still alive at the XT final, showing 'pain' (no real dead face). Kill him on screen (die() at the death beat) so the engine dead face takes over, or paint a dead face yourself.
- **revolver.mid-cylinder-grip (CYLINDER GRIP)**
  - LADDER WEAK: XT=VH, then H to VL one wide frame.
  - BRUTALITY WEAK: a body in a pool with a round hole: no revolver-specific horrific close (the .44 exit wound, the face blown open) and no held dead face.
- **revolver.mid-toothpick (TOOTHPICK)**
  - LADDER WEAK: XT=VH, then H to VL one wide frame.
  - BRUTALITY WEAK: a body in a pool with a round hole: no revolver-specific horrific close (the .44 exit wound, the face blown open) and no held dead face.
- **revolver.mid-holster-to-holster (HOLSTER TO HOLSTER)**
  - LADDER WEAK: XT=VH, then H to VL one wide frame.
  - BRUTALITY FAIL: the body is barely in frame, in the dark.
- **revolver.mid-combat-roll (COMBAT ROLL)**
  - LADDER WEAK: XT=VH, then H to VL one wide frame.
  - BRUTALITY WEAK: a body in a pool with a round hole: no revolver-specific horrific close (the .44 exit wound, the face blown open) and no held dead face.
- **revolver.mid-speed-loader (SPEED LOADER)**
  - LADDER WEAK: XT=VH, then H to VL one wide frame.
  - BRUTALITY FAIL: no body: the gun and a green bit.
- **revolver.mid-film-burn (FILM BURN)**
  - LADDER WEAK: XT=VH, then H to VL one wide frame.
  - BRUTALITY FAIL: no body: a helmet in a pool.
- **revolver.mid-picked-clean (PICKED CLEAN)**
  - LADDER WEAK: the same dark frame at all six levels.
  - BRUTALITY FAIL: a tiny skeleton far off.
- **revolver.mid-spurred (SPURRED)**
  - LADDER WEAK: the same composition from XT down (often to L) with the gore stepping down; at most L/VL change. Give VH, H, M, L and VL each their own picture.
  - BRUTALITY WEAK: a body in a pool with a round hole: no revolver-specific horrific close (the .44 exit wound, the face blown open) and no held dead face.
- **revolver.mid-quicksilver (QUICKSILVER)**
  - LADDER WEAK: XT=VH, then H to VL one wide frame.
  - BRUTALITY FAIL: no body: a helmet in a pool.
- **revolver.mid-hoodoo (HOODOO)**
  - LADDER WEAK: XT=VH, then H to VL the same standing figure.
  - BRUTALITY WEAK: a body in a pool with a round hole: no revolver-specific horrific close (the .44 exit wound, the face blown open) and no held dead face.
  - LIVE FACE AT XT: the victim is still alive at the XT final, showing 'shock' (no real dead face). Kill him on screen (die() at the death beat) so the engine dead face takes over, or paint a dead face yourself.
- **revolver.dust-devil (DUST DEVIL)**
  - LADDER WEAK: the same composition from XT down (often to L) with the gore stepping down; at most L/VL change. Give VH, H, M, L and VL each their own picture.
  - BRUTALITY PASS: the skeleton in the dust, readable.
- **revolver.rattler (RATTLER)**
  - LADDER WEAK: the same composition from XT down (often to L) with the gore stepping down; at most L/VL change. Give VH, H, M, L and VL each their own picture.
  - BRUTALITY WEAK: the snakes cover the body; the face doesn't read.
- **revolver.in-reverse (IN REVERSE)**
  - LADDER WEAK: the same composition from XT down (often to L) with the gore stepping down; at most L/VL change. Give VH, H, M, L and VL each their own picture.
  - BRUTALITY WEAK: a body in a pool with a round hole: no revolver-specific horrific close (the .44 exit wound, the face blown open) and no held dead face.
- **revolver.lamplighter (LAMPLIGHTER)**
  - LADDER WEAK: the same composition from XT down (often to L) with the gore stepping down; at most L/VL change. Give VH, H, M, L and VL each their own picture.
  - BRUTALITY FAIL: dark and blurred.
- **revolver.swashbuckler (SWASHBUCKLER)**
  - LADDER WEAK: the same composition from XT down (often to L) with the gore stepping down; at most L/VL change. Give VH, H, M, L and VL each their own picture.
  - BRUTALITY FAIL: a tiny payoff: the shooter and a speck.
- **revolver.optogram (OPTOGRAM)**
  - LADDER WEAK: the same composition from XT down (often to L) with the gore stepping down; at most L/VL change. Give VH, H, M, L and VL each their own picture.
  - BRUTALITY PASS: the eye and the hole, close.
- **revolver.chambers (CHAMBERS)**
  - LADDER WEAK: the same composition from XT down (often to L) with the gore stepping down; at most L/VL change. Give VH, H, M, L and VL each their own picture.
  - BRUTALITY PASS: the chest opened, gore inside.
- **revolver.drip (DRIP)**
  - LADDER WEAK: the same frame at all six levels.
  - BRUTALITY FAIL: no body: the shooter and drips.
- **revolver.blind-mans-draw (BLIND MAN'S DRAW)**
  - LADDER WEAK: the same composition from XT down (often to L) with the gore stepping down; at most L/VL change. Give VH, H, M, L and VL each their own picture.
  - BRUTALITY WEAK: a body in a pool with a round hole: no revolver-specific horrific close (the .44 exit wound, the face blown open) and no held dead face.
- **revolver.silk-vest (SILK VEST)**
  - LADDER WEAK: the same composition from XT down (often to L) with the gore stepping down; at most L/VL change. Give VH, H, M, L and VL each their own picture.
  - BRUTALITY WEAK: a body in a pool with a round hole: no revolver-specific horrific close (the .44 exit wound, the face blown open) and no held dead face.
- **revolver.old-iron (OLD IRON)**
  - LADDER WEAK: the same composition from XT down (often to L) with the gore stepping down; at most L/VL change. Give VH, H, M, L and VL each their own picture.
  - BRUTALITY WEAK: a body in a pool with a round hole: no revolver-specific horrific close (the .44 exit wound, the face blown open) and no held dead face.
- **revolver.phrenology (PHRENOLOGY)**
  - LADDER WEAK: the same composition from XT down (often to L) with the gore stepping down; at most L/VL change. Give VH, H, M, L and VL each their own picture.
  - BRUTALITY PASS: the mapped head with the bloody hole.
- **revolver.bandana (BANDANA)**
  - LADDER WEAK: the same composition from XT down (often to L) with the gore stepping down; at most L/VL change. Give VH, H, M, L and VL each their own picture.
  - BRUTALITY PASS: blood pouring from the mouth, close.
- **revolver.shot-in-the-foot (SHOT IN THE FOOT)**
  - LADDER WEAK: the same composition from XT down (often to L) with the gore stepping down; at most L/VL change. Give VH, H, M, L and VL each their own picture.
  - BRUTALITY WEAK: a body in a pool with a round hole: no revolver-specific horrific close (the .44 exit wound, the face blown open) and no held dead face.
- **revolver.showboat (SHOWBOAT)**
  - LADDER WEAK: the same composition from XT down (often to L) with the gore stepping down; at most L/VL change. Give VH, H, M, L and VL each their own picture.
  - BRUTALITY WEAK: a body in a pool with a round hole: no revolver-specific horrific close (the .44 exit wound, the face blown open) and no held dead face.
- **revolver.rocking-chair (ROCKING CHAIR)**
  - LADDER WEAK: the same composition from XT down (often to L) with the gore stepping down; at most L/VL change. Give VH, H, M, L and VL each their own picture.
  - BRUTALITY WEAK: a body in a pool with a round hole: no revolver-specific horrific close (the .44 exit wound, the face blown open) and no held dead face.
- **revolver.spittoon (SPITTOON)**
  - LADDER WEAK: the same composition from XT down (often to L) with the gore stepping down; at most L/VL change. Give VH, H, M, L and VL each their own picture.
  - BRUTALITY WEAK: the face is hidden in the spittoon.
- **revolver.skin-taped (DUST CAP)**
  - LADDER WEAK: the same composition from XT down (often to L) with the gore stepping down; at most L/VL change. Give VH, H, M, L and VL each their own picture.
  - BRUTALITY WEAK: a body in a pool with a round hole: no revolver-specific horrific close (the .44 exit wound, the face blown open) and no held dead face.
- **revolver.skin-classic (BLOW THE SMOKE)**
  - LADDER WEAK: the same composition from XT down (often to L) with the gore stepping down; at most L/VL change. Give VH, H, M, L and VL each their own picture.
  - BRUTALITY WEAK: a body in a pool with a round hole: no revolver-specific horrific close (the .44 exit wound, the face blown open) and no held dead face.
- **revolver.skin-camo (SKIN CAMO)**
  - LADDER WEAK: the same composition from XT down (often to L) with the gore stepping down; at most L/VL change. Give VH, H, M, L and VL each their own picture.
  - BRUTALITY FAIL: the body is hidden in the debris.
- **revolver.skin-cartoon (SKIN CARTOON)**
  - LADDER WEAK: the same composition from XT down (often to L) with the gore stepping down; at most L/VL change. Give VH, H, M, L and VL each their own picture.
  - BRUTALITY WEAK: a body in a pool with a round hole: no revolver-specific horrific close (the .44 exit wound, the face blown open) and no held dead face.
- **revolver.skin-ice (SKIN ICE)**
  - LADDER WEAK: the same composition from XT down (often to L) with the gore stepping down; at most L/VL change. Give VH, H, M, L and VL each their own picture.
  - BRUTALITY WEAK: a body in a pool with a round hole: no revolver-specific horrific close (the .44 exit wound, the face blown open) and no held dead face.
- **revolver.skin-neon (SKIN NEON)**
  - LADDER WEAK: the same composition from XT down (often to L) with the gore stepping down; at most L/VL change. Give VH, H, M, L and VL each their own picture.
  - BRUTALITY WEAK: a neon outline with no damage.
- **revolver.skin-gold (SKIN GOLD)**
  - LADDER WEAK: the same composition from XT down (often to L) with the gore stepping down; at most L/VL change. Give VH, H, M, L and VL each their own picture.
  - BRUTALITY FAIL: standing with no damage.
