#!/usr/bin/env python3
"""Build 58k_done58.js: kills whose user note (or REPLACE) has been FIXED and verified. The rating bar shows a green
✓ FIXED badge on them (the user, 27 Oct ~23:55: "please mark all animation that are fixed and done with green fix done badge").
The coordinator is the single writer: add a line to DONE when a fix is verified (frames reviewed), with what was done."""
import json, os
HERE = os.path.dirname(os.path.abspath(__file__)); ROOT = os.path.dirname(HERE)
DONE = {
  # SMG
  'smg.the-autograph': 'THREE MAGS: THE X knife in both hands; ends on a mid-air head explosion clear of Faris',
  'smg.lathe': 'rebuilt as THE CHAIN (cinematic chase)',
  'smg.the-x': 'ends on the head explosion; final widened; choreography unchanged',
  'smg.matador': 'head explosion at EXTREME; no painted chest; final widened',
  'smg.nowhere': 'head explosion at every gore level',
  'smg.brick': 'head explosion at every gore level; nothing opened or x-rayed',
  'smg.peephole': 'the head hole stays, tears wider and the head bursts out of it; no bone rings',
  'smg.tear-along-the-dotted-line': 'no circle hits (realistic small tears); no organs at the cut; no face',
  'smg.range-card': 'bones and x-ray removed; shin off at the knee; head explosion at the top levels',
  'smg.brassrain': 'old-style limb + head explosion at the top levels; full body explosion at EXTREME',
  'smg.bleed-out': 'organs and hand painters removed; new ending: pin + one look + head explosion',
  'smg.the-saw': 'spine/gut/x-ray removed; clean wet tear and caps',
  'smg.greenhouse': 'wider camera through the film and at the end',
  'smg.wall-run': 'runs ON the map\'s real wall (every map that has one); head explosion with brain bits at EXTREME',
  'smg.mid-dead-bug': 'no bones (wet caps on stumps and pieces); head explosion at the top levels',
  'smg.mid-rebound': 'no big hole (stays thin): small tears + the exit spray; no soot/print/bowel/mouth blood',
  'smg.shelf': 'stickman level: no glass shards or contour shading; the bottle bursts the head, the arm (and a leg at EXTREME) comes off',
  'smg.blind-fire': 'NEW cinematic kill (ambush with the sling garrote), final with all six levels',
  'smg.xray-chain': 'no bones or x-rays: the chain of twelve ends in the old-style explosion; the counter shows rounds',
  'smg.vacancy': 'no diamond burn wounds painted on the body (char tint, smoke and hiss carry the cooking)',
  'smg.mid-rimshot': 'stages on every dry map now (was skipping 4 for footing)',
  'smg.bank-shot': 'no discs or spikes on the body; its own ending kept; head explosion at EXTREME',
  'smg.house': 'REPLACED (was map-tied): new cinematic kill OPEN HOUSE (siege), final',
  'smg.the-staff': 'NEW cinematic kill (staff duel), final',
  'smg.stalemate': 'NEW cinematic kill (dead man\'s switch standoff), final',
  'smg.dogpile': 'NEW cinematic kill (one vs three), final',
  'smg.taken-back': 'NEW cinematic kill (disarm with a rope dart), final',
  # PISTOL
  'pistol.hung-on-the-wall': 'the endless walking at the end is fixed',
  'pistol.crowd-control': 'the camera bug at the end is fixed (one clean cut to the final)',
  'pistol.last-round': 'the gun spin is a real spin with blur and a foreshortened roll (no flat flip); head explosion',
  'pistol.mid-scared-stiff': 'restaged so every beat reads; face/eye/bone removed',
  # REVOLVER
  'revolver.sixth-chamber': 'walking bug fixed; head explosion instead of the face-like marks',
  'revolver.dead-mans-hand': 'walking bug fixed; head explosion; wider camera',
  'revolver.the-bends': 'restaged (setup, depth gauge, payoff); head explosion; face/eye painting removed',
  'revolver.last-waltz': 'no fat opened body; arm off + spray; head explosion; wider',
  'revolver.drip': 'REPLACED (was map-tied): new cinematic kill DRIP (the blood trail hunt), final',
  'revolver.high-noon': 'old-style explosion at the duel (scaled to gore); no whole body re-posed in the coffin; wider; blank heads in the windows',
  'revolver.dead-mans-train': 'wider camera through the film',
  'revolver.in-reverse': 'head explosion',
  'revolver.lamplighter': 'head explosion',
  'revolver.chambers': 'head explosion; the drawn heart insert removed',
  'revolver.phrenology': 'head explosion; the scalp map and the bust face removed',
  'revolver.showboat': 'head explosion',
  'revolver.blind-mans-draw': 'head explosion plus the old-style explosion',
  'revolver.shot-in-the-foot': 'bones removed; old-style explosion',
  'revolver.fishbowl': 'no face, no organs; the bag bursts in the old-style explosion',
  'revolver.mid-combat-roll': 'rebuilt with weight and clear cause and effect',
  # GOLDEN
  'golden.streets-of-gold': 'restaged: clear story with weight, no crowd walking on her, visible hits, head explosion',
  'golden.the-stack': 'real weight: the tower tips under gravity, he holds it, it breaks over him; old-style explosion; no floating bars',
  'golden.mid-the-gold-watch': 'visible bullet hits; the watch stops and he blows apart in the old style',
  'golden.the-claw': 'wide camera through the film and at the end (no breathing zoom)',
  'golden.gold-digger': 'head explosion at the last round (no chest opening); no dig holes',
  'golden.time-capsule': 'head explosion over the hole; no skeleton or eye sockets',
  'golden.champion': 'the head bursts up into the cup',
  'golden.the-loupe': 'head explosion; the loupe drops',
  'golden.mid-the-bill': 'head explosion / gore ladder at the killing round',
  'golden.mid-keepsake': 'gore ladder at the killing round; no mouth or gut marks',
  'golden.mid-gold-fever': 'gore ladder at the killing round; no hole dots',
  'golden.mid-living-statue': 'no drawn eyes or face crack; she falls rigid and shatters',
  'golden.mid-the-plea': 'head explosion at the killing round',
  'golden.mid-kiss-the-ring': 'head explosion; no lips or scalp marks',
  'golden.dowser': 'old-style explosion at EXTREME',
  'golden.fortune-cookie': 'head explosion',
  'golden.skin-taped': 'head explosion',
  'golden.golden-section': 'visible bullet hits; slices without anatomy (clean caps)',
  # FISTS
  'fists.spineless': 'the original spine rip is back (head pulled off with the spine), the one allowed bone',
  # HAMMER (coordinator-predicted notes)
  'hammer.tectonic': 'torn ends are wet caps; no guts, spine or fossil bone',
  'hammer.skin-gold': 'no eye in the hole (his blank head pressed to it)',
  'hammer.skin-camo': 'no ribs or face; head bursts in the jet at EXTREME',
  'hammer.the-weight': 'no fractures or bone insert; spurts; the gore ladder at his death',
  'hammer.floorboards': 'no groin wound (the board through the back and chest); no party hat; head pop at HIGH+',
  'hammer.stuck': 'no drawn eyes; head bursts on the second knock at HIGH+',
  'hammer.the-backswing': 'no jaw-off; the backswing pops the head at HIGH+',
  'hammer.dismasted': 'no bones; the head pops at VERY HIGH+',
  'hammer.mid-echo': 'no eye on a nerve or bone; head pop at VERY HIGH+',
  'hammer.mid-shockwave': 'no eye on a nerve or bone; head pop at VERY HIGH+',
  'hammer.mid-stake': 'no half-skull or heart',
  'hammer.mid-wedge': 'no eyes; head pop at EXTREME',
  'hammer.mid-plaster-cast': 'no red dots on the cast; blood runs out under it; no face in the mould',
  'hammer.skin-neon': 'never fully black: both fighters read in the dark; no eyes',
  'hammer.the-foundation': 'no faces on the dead in the concrete; the cast holds a thin stickman (no fat body, no bones)',
  # BEAM (coordinator-predicted notes)
  'beam.sheets': 'the final frames the body again; no face print or burnt jaw',
  'beam.no-tell': 'the final frames the body again; head explosion where he lands',
  'beam.death-spiral': 'the final frames the body again; no bone in the ice stump; head pop',
  'beam.grab': 'no bone arms: both arms off with wet caps; head pop',
  'beam.overhead': 'no cooked face; head pop under the light',
  'beam.mid-sing-along': 'no cooked face; head pop on the top note',
  # MINIGUN
  'minigun.the-circle': 'ribs and the eye-like dots removed',
  'minigun.wont-start': 'no face on the head; the ribs/back-opening removed',
  'minigun.the-lure': 'the face in the belly removed',
  'minigun.the-trick': 'no face, ever (plain head)',
  'minigun.red-hot': 'REPLACED (was map-tied): new cinematic kill RED HOT (overheat standoff), final',
  'minigun.skin-taped': 'CRACKED: organs and bones out; the old-style explosion at EXTREME; THE X knife',
  'minigun.cine-a': 'THE X knife; face removed; head explosion',
  'minigun.cine-b': 'face/jaw removed; head explosion at EXTREME',
  'minigun.the-mill': 'restaged: one lit machine, the catch, the tear, head into the drum (XT), red-lap payoff; no faces/lettering; own ending per gore level',
  'beam.chest-bump': 'the faces and ribbed weld removed; both burst at XT (old-style explode)',
  'beam.shadow': 'no face/teeth; head explosion at the nudge; the burned shadow stays',
  'beam.geode': 'no bone-white crack or half face; plain violet geode',
  'laser.skin-camo': 'PAINTED RED: the victim shows at every level; own ending per gore level on the last bolt; no face, no target rings',
  'laser.skin-gold': 'MINTED: the final frames her hauled out over the crucible with Faris at the lever',
  'smg.mid-tin-star': 'REPLACED (user REPLACE TIN STAR): new mid HANDSPRING, final',
  'smg.mid-the-take': 'REPLACED (user REPLACE THE TAKE): new mid THE CATCH (kick-and-catch gun), final',
  'smg.mid-trousers': 'REPLACED (user REPLACE TROUSERS): new mid THE TURN (heel turn, both arms, head pop), final',
  'smg.mid-trampoline': 'REPLACED (user REPLACE TRAMPOLINE): new mid SKID ROW (slide tackle, legs, old-style explode), final',
  'sawedoff.point-blank': 'level camera (no 45° roll), no cartwheel, no teeth/spine/jaw; STYLE head pop; own ending per gore level; Faris stays in the final',
  'minigun.brrrt': 'REPLACED (was map-tied BRRRT): new cinematic kill HOMECOMING (her own rocket comes home), final',
  'minigun.skin-cartoon': 'THE DRINK: THE LAST SIP payoff (glass and head in one round); no grin, no painted holes or bars',
  'minigun.mid-open-wide': 'OPEN WIDE: readable punch-in, burst out the back of the head (XT/VH/H); no lips/teeth/jaw face',
  'smg.skin-cartoon': 'REPLACED (user REPLACE UH-OH): new skin SPEED LINES (cartoon speedster cut down mid-run), final',
  'laser.the-last-ring': 'no melt-to-bone, no half-skull face close-up; slam ending per gore level; wide final',
  'ar.bullet-time': 'the husk and the dropped pistol now hold to the end at every gore level',
  'pistol.overflow': 'REPLACED (map-tied OVERFLOW): new cinematic kill DEAD RUN (cat-and-mouse, upright weave/slap/arm/barge/leg), final',
  'golden.never-runs-dry': 'REPLACED (map-tied NEVER RUNS DRY): new cinematic kill LIGHTHOUSE (one man, a never-ending stream, three attackers), final; 17/17 maps',
  'beam.milky-sea': 'level camera, lit final from MEDIUM up, Faris in frame with the remains; no painted crater or cooked face',
  'beam.pinhole': 'no burnt face or torso craters; head burst; wide two-shot final with Faris at the shed',
  'beam.skin-gold': 'MOTHER LODE: no skeleton miners, skulls or face in the vein; wide final on Faris and the gold lump',
  'laser.mid-coat-hook': 'COAT HOOK: hung by the back of the coat (nothing at the throat), no eye/tongue/painted marks; a third bolt ends every level; both in the final',
  'revolver.optogram': 'REPLACED (user REPLACE OPTOGRAM): new cinematic kill THE LATCH (thumb the latch, spill, load the round he spilled), final',
  'hammer.skipping': 'REPLACED (map-tied SKIPPING): new cinematic kill DEAD WEIGHT (knife vs hammer duel, the slow open-hand drop), final; 17/17 maps',
  'glue.flypaper': 'no face; XT bursts him on the wall with the limbs left glued spread-eagle; cut ends are wet caps (glue only mid-limb); M no longer flung',
  'glue.first-aid': 'payoff rebuilt (pressure behind the seal, every level ends at 4.6); no blister, husk, skull face or gut loop',
  'beam.skin-classic': 'THE TELL v2: no torso opening; knife arm off then the gore ladder per level; trimmed to ~17 s; 17/17 maps',
  'beam.dead-sea': 'level camera, wide final with Faris; no cooked crater/face, no drowned husk prop',
  'golden.eureka': 'REPLACED (EUREKA): new cinematic kill GOLD THREAD (dodging a growing cage of gold tracers), final; 17/17 maps',
  'pistol.mid-black-round': 'REPLACED: new mid UNDERNEATH (back-slide fire-up), final; own ending per gore level',
  'pistol.mid-x-ring': 'REPLACED: new mid PASSING SHOT (pivot then fire), final',
  'pistol.mid-in-amber': 'REPLACED: new mid LOW ROAD, final; own ending per gore level',
  'pistol.mid-live-wire': 'REPLACED: new mid SLIDE LOCK (the reload shown), final',
  'pistol.skin-ice': 'REPLACED: new skin COLD SHOULDER (the parry bind on the frame, the frozen shield arm), final',
  'pistol.skin-taped': 'REPLACED: new skin TAPED (last round into the kneeling man), final',
  'hammer.high-striker': 'REPLACED: new cinematic kill SCRAP (gun → knife → gold sword → fists, each broken), final',
  'hammer.mole-hill': 'REPLACED: new cinematic kill LOW BLOW (the crawl to the hammer, the floor sweep, the head from the knees), final; 17/17',
  'hammer.cpr': 'REPLACED: new cinematic kill TOO HEAVY (her violet tug, he lets go), final',
  'hammer.mid-ketchup': 'REPLACED: new mid RAM (the hammer-head ram, the head bursts backwards), final; 17/17',
  'glue.strings-attached': 'no hand-drawn face or bone fleck; glue only mid-limb',
  'glue.chewed': 'no vertebrae/ribs/gut loops/stump bone; head bursts on the crate edge at H+ (brain bits at XT)',
  'glue.glue-trap': 'no red face/teeth, tooth marks or wrist bone; ladder only at H+, M/L/VL out cold',
  'glue.mid-mouthful': 'no googly eye; own ending per level (M: foam pops the head)',
  'glue.anode': 'no skull/teeth/spine/organs in the glass body; comes apart at the joints; XT explode with no long gut',
  'glue.wheel': 'no bone ends or dizzy face; comes apart on the first turn at H+',
  'glue.skin-ice': 'ICE STORM: no painted frost starbursts; the frozen head shatters per level; wider finals',
  'laser.wallpaper': 'no x-ray ribcage inset, tooth or painted chest ring; own ending per level on the slam; wide final with the crater and Faris',
  'hammer.hanger-on': 'REPLACED: new cinematic kill THE NAIL (hook the ankle, the drag, the spear driven through), final; 17/17',
  'hammer.tent-peg': 'REPLACED: new cinematic kill IRON AND GOLD (staff duel), final; 16/17',
  'minigun.window-dressing': 'REPLACED (user REPLACE WINDOW DRESSING): new cinematic kill SIX (the dance, the cable cut, six slaps, a fight to the end), final; 17/17',
  'fists.re-entry': 'REPLACED: new cinematic kill AIR JUGGLE (8-hit air combo, axe kick spike), final; no rings',
  'hammer.patch-job': 'PATCH JOB: new payoff THE LAST NAIL, old-game burst at XT with the torso as the plug; no bones; own ending per level',
  'hammer.resonance': 'RESONANCE: no headband or rings; the crystal man bursts the old-game way at XT; own ending per level',
  'laser.headwind': 'no peel-to-bone, skeleton or skull face; limb-off + spray per cell as he walks in; head pop at H+; every level ends on the last bolt',
  'laser.mid-called-shot': 'no cross-eyed pupils or painted socket/ring; the dot settles on his head, which bursts there; own ending per level; both in the final',
  'handcannon.earmuffs': 'EARMUFFS: a finishing round after What? (old-game ladder per level); earmuffs fly as a prop',
  'handcannon.inertia': 'INERTIA: no wound decals; the last round sends the body the old game way; wide final',
  'handcannon.on-the-house': 'ON THE HOUSE: the coin, a step back, the round into the head (H+)',
  'handcannon.10000-fps': '10,000 FPS: wider replay cams; the shock wave catches up and he bursts (M+); no jelly face or bone fragments',
  'pistol.going-down': 'REPLACED (map-tied GOING DOWN): new cinematic kill BOOKENDS (one vs two, the disarm, the cross double shot, the kneeling tableau), final; 17/17',
  'laser.skin-ice': 'UNDER THE ICE (GOOD, kept): no eye-like frost rays or chips over her head; soft blooms instead of red circles; no ring on the seal',
  'fists.seven-points': 'REPLACED (user REPLACE SEVEN POINTS): new cinematic kill BELL TO BELL (boxing bout, the liver, the spine rip), final',
  'gl.skywriting': 'old-game ending at the blast per level (GL.end58); no painted burns; wide final',
  'gl.backspin': 'old-game ending at the blast per level; no painted calf wounds; wide final',
  'gl.the-orchard': 'old-game ending at the husk split; no painted pips or torn palms',
  'gl.red-wire': 'old-game ending when the white room burns through; no visor overlay',
  'gl.beep-test': 'old-game ending under her at the trip; no painted wound or VH set piece',
  'gl.depth-charge': 'limbs fly and the head pops at the top of the column (posed); torso floats in pink foam',
  'gl.teeter': 'old-game ending from the round on the chest (posed); no painted chest or VH overlay',
  'sniper.soap-bubble': 'restaged map-free (16/17); party hat off; no painted holes; head bursts inside the bubble, which lifts off with the soul',
  'sniper.playing-statue': 'restaged map-free (16/17); no painted eyes or crater; the stone head bursts at XT/VH',
  'sniper.between-beats': 'restaged map-free (16/17); heart monitor instead of painted pulse marks; head pop on the round; no cat ears',
  'ice.the-still-city': 'no faces on the frozen crowd; the statue shatters per level on the melt beat; no bones in the slush',
  'revolver.bandana': 'REPLACED (user REPLACE BANDANA): new cinematic kill TAILED (out of rounds, the run is the reload, the gold-door trap), final; 17/17',
  'laser.keepy-uppy': 'TEN is the payoff: the head bursts on the muzzle (XT) / in the lap (VH) / in the grass (H); no painted scorch or cheek',
  'laser.ten-count': 'TEN bolt bursts the head on the canvas (H+); no kneecap x-ray or bone chips; the kneecap bolt takes the shin',
  'laser.skin-taped': 'DUCT TAPE: head bursts after the hand comes off (XT/VH), arm off at H; no painted scorch or ring',
  'laser.skin-neon': 'GLOW STICK: head bursts where the stick lands (XT/VH); no floating past the edge at H; no bone chips or painted cracks',
  'golden.the-mimic': 'REPLACED (user REPLACE THE MIMIC): new cinematic kill THE MIMIC (the mirror, the crown shot, four in a second, the boot on her pistol), final; 17/17',
  'minigun.quiet': 'REPLACED (user REPLACE QUIET): new cinematic kill BETWEEN ROUNDS (bullet-time dodges between the slugs, the rate-up), final; 17/17',
  'gl.bonk': 'old-game ending at the mortar blast; no torn face/jaw/teeth; Faris walks up, both in the final',
  'gl.special-delivery': 'no eyes in the slot; the pillar splits and the blast takes him; Faris walks up, both in the final',
  'pistol.down-the-barrel': 'REPLACED (map-tied DOWN THE BARREL): new cinematic kill STILL COMING (knife arm off, caught left-handed, the crawl, the last lunge), final; 17/17',
  'handcannon.bedside-manner': 'no head mirror, no heart inset: a bedside ECG monitor in the room; the second opinion round (H+); wide final',
  'handcannon.limbo': 'round 4 straight down bursts the head (H+); frozen headless in the limbo pose; wide final',
  'handcannon.newtons-cradle': 'the shock bursts all three the old-game way; no shock rings; wider macro; still wide final',
  'handcannon.no-clip': 'no glitch jitter: real weight into the timber, splinters; the last round into the head (H+)',
  'handcannon.slasher': 'no eye/breath holes on the mask; round four bursts the head (H+); the ghost coda kept',
  'sniper.the-gutter': 'restaged map-free (17/17); the page tears open along a jagged line (no circle hole); every level shows both bodies; no painted wounds',
  'laser.anchored': 'no open fracture, bone decay or skull; one bolt down on his last air bursts the head (XT/VH); the years kept; wide finals',
  'laser.prism': 'PRISM (GOOD, kept): Faris walks in whole at the tap; the replay widened; the XT final holds the fan and Faris; the glass ring is a glint',
  'pistol.the-pendulum': 'REPLACED (map-tied THE PENDULUM): new cinematic kill NO MORE TRICKS (every cast shot out mid-ink, the cage bar by bar, both forearms, the headless kneel), final; 17/17',
  'sniper.drain': 'no face/organs on the tank man; the round through the glass bursts the head (XT/VH); level finals',
  'sniper.the-guide-line': 'blank glossy wax figure (no face, seams or crater); the last round bursts the wax head (H+)',
  'sniper.the-long-shadow': 'THE LONG SHADOW (GOOD, kept): the final is lit by the last of the sun so every level reads',
  'knife.telefrag': 'REPLACED (needs-a-wall TELEFRAG): new cinematic kill SUPLEX (German suplex; blink out at the apex; the bridge slams on nothing), final; 17/17',
  'handcannon.figurehead': 'no carved face, eye macro or close-up; the third tap is the round, the wooden head bursts (H+)',
  'golden.the-swap': 'REPLACED (user REPLACE THE SWAP): new cinematic kill HOT BARREL (she grabs the glowing barrel; four at contact in her own grip), final; 17/17',
  'sniper.echo-valley': 'plain rock walls (no mouths/teeth), echo as dust; the last round bursts the smooth husk\'s head (H+); no bones',
  'handcannon.mid-brake': 'no dragged eyes/grin or bone splinters; the last round into the waxed head (H+)',
  'handcannon.mid-vanity': 'no mirror shards in the face; wider shots; the next round into the perfect hair (H+)',
  'handcannon.skin-classic': 'BLOWN AWAY: no squint eyes or pulled cheeks; blood falls; the encore head burst (H+)',
  'handcannon.skin-taped': 'STRAPPED: no branded craters, bone sprays or exit decals; hits bleed normally',
  'handcannon.skin-gold': 'SILENCE IS GOLDEN: faceless dead; the scream turns him gold; the gilded head bursts (H+); no mouth/throat/rib glow',
  'sawedoff.mid-lasso': 'LASSO: no fists close-up or hidden victim; the real arm reeled in on the rope; no painted holes; own ending per level; level two-shot final',
  'fists.slam-dunk': 'REPLACED (SLAM DUNK): new cinematic kill POWERBOMB (sprawl, lock, deadlift to the shoulders, sit-out slam), final; 17/18',
  'handcannon.skin-camo': 'NIGHT VISION: lighter blackout so both silhouettes read; no face paint, bone chips or painted chest hole',
  'handcannon.skin-neon': 'THE LIST: no pixel-grid inset; she comes apart on the lit dance floor per level',
  'rpg.the-vacuum': 'own ending per level at the payoff; no face or bone ends',
  'rpg.final-approach': 'own ending per level at the impact; no face',
  'rpg.the-bunker': 'the pressed head bursts out of the door (XT/VH); no relief face/teeth',
  'rpg.rodeo': 'own ending per level; no wrist bones',
  'rpg.too-close': 'own ending per level as the camera comes round; no ribs or insides',
  'rpg.armor-plate': 'the head bursts on the clang; no face, ribs or bones',
  'rpg.dead-mans-trigger': 'his own last round bursts the head; no forehead hole',
  'rpg.star': 'the head point is a burst; no face or limb ends',
  'rpg.skin-ice': 'own ending per level at the relight; no ringed hole',
  'handcannon.mid-flinch': 'FLINCH: no eyes or brow wound; wider shots; own explosion per level (no gut); wide final with Faris',
  'beam.skin-neon': 'REPLACED (skin HALO): new cinematic kill THE SIGN YARD (neon death realm; stood in his own sign frame), final; 17/17',
  'revolver.mid-film-burn': 'REPLACED (user REPLACE FILM BURN): new mid SLIP (slip the haymaker, the arm flies on, the head mid-spin), final',
  'revolver.mid-quicksilver': 'REPLACED (user REPLACE QUICKSILVER): new mid BORDER SHIFT (wrist lock, the gun dropped to the other hand), final',
  'revolver.skin-camo': 'REPLACED: new skin LOW CRAWL (the belly crawl, the pivot, the stamp, the muzzle), final; 17/17',
  'revolver.skin-neon': 'REPLACED: new skin STROBE (lights out, each round one lit frame), final; 17/17',
  'golden.ribbon-cutting': 'REPLACED (user REPLACE RIBBON CUTTING): new cinematic kill KNIFE THROWER (juggled knives shot out of the air; the dive a hand short), final; 17/17',
  'knife.flayed': 'REPLACED (bones concept FLAYED): new cinematic kill BREAKOUT (frozen by the 8th shard; blinks out at the thaw; her kick bursts an empty shell), final; 17/17',
  'sawedoff.possessed': 'faceless demon; it takes her head as it blows apart (H+), black crystal sets; own ending per level; two-shot final',
  'sawedoff.hot-hulls': 'no eyeball, face tears, pellet slits or brand rings; wet caps at the wrists; gore ladder; two-shot final',
  'sawedoff.amateur': 'no caved face, black eye or bump; the kick bursts the head (H+), XT explode at the drop; two-shot final',
  'sniper.the-long-way-in': 'REPLACED (map-tied THE LONG WAY IN): new cinematic kill THE BOLT (close-quarters knife vs rifle; every bolt cycle a beat), final; 16/17',
  'knife.skin-taped': 'REPLACED (gag BUTTERFINGERS): new skin FIELD DRESSING (cut deep, tapes his own forearm mid-fight, the low blink back), final; 17/17',
  'knife.mid-right-through': 'REPLACED: new mid OUT AND IN (blink back out of the lunge, then straight back in), final',
  'knife.mid-pockets': 'REPLACED (gag POCKETS): new mid LAUNCHED (launched by the uppercut, blinks down through the boxer), final; no halving',
  'rpg.torpedo': 'underwater: no face blood or rib fold; head bursts in a blood cloud; Faris swims up for a two-shot final',
  'rpg.glow': 'underwater: no acid blotches; head bursts (blood cloud); Faris swims down for a two-shot final',
  'rpg.skin-gold': 'SMALL CHANGE: no coin scales; own ending per level at the coin storm; Faris walks up, two-shot final',
  'rpg.mid-lead': 'no skinned flank; out of the fireball per level; Faris sprints into a two-shot final',
  'rpg.mid-shot-down': 'no raw front; the fragment cone per level; Faris sprints into a two-shot final',
  'rpg.mushroom': 'no skin face or organs; own ending per level; Faris walks down to the remains, closer final',
  'rpg.the-wrong-end': 'no skull/ribs or faces; the backblast ending per level; closer two-shot final',
  'rpg.ground-zero': 'no face; the head bursts at the beat; closer two-shot final',
  'rpg.the-smoke': 'no figure face, tears or opened chest; the husk bursts per level; closer two-shot final',
  'rpg.hailstone': 'no ice face or bones; irregular ice chunks (no discs); the stone bursts red as it splits',
  'rpg.the-line': 'no cross-section or lettering; open gold arc (no ellipse); wide final with body',
  'rpg.skin-taped': 'LOOSE FIN: no char helix, guts or head-turn hook; faint floor coil; Faris walks up, two-shot final',
  'golden.skin-camo': 'REPLACED (map-tied NEEDLE IN A HAYSTACK): new skin ACTIVE CAMO (cloaked strikes from thin air; the gun de-cloaks first), final; 17/17',
  'rpg.mid-cannon-mouth': 'own ending per level at the landing; Faris steps clear of the culvert for the two-shot final',
  'fists.mid-blown-pupil': 'REPLACED (BLOWN PUPIL): new mid THE PLUM (plum clinch, the yank into the lead knee, the empty clasp), final',
  'ice.glacial': 'no eye-like shard or red dots on the frozen head; the bubble pops and the crystal head bursts per level; punch-ins under 0.5 s',
  'ice.safe-passage': 'final frames Faris at the roof edge and her pieces below; fewer red shards; cuts read',
  'ice.thermal-shock': 'THERMAL SHOCK (GOOD, kept): ring-free shockwaves; the frozen head shatters with the body',
  'ice.gut-check': 'the frozen coil only at EXTREME; no warm intestine spill; shorter push-in',
  'ice.the-first-step': 'no jaw/teeth beat or face cracks; the head shatters at the boot; pieces scale per level',
  'golden.mid-the-looter': 'REPLACED (user REPLACE THE LOOTER): new mid ALONG THE ARM (the parry, the round up the arm, the chin), final; 17/17',
  'pistol.firing-squad': 'head explosion at XT (blockers cleared); own ending per level',
  'pistol.stained-glass': 'head explosion at XT; no painted faces/bones over the burst',
  'pistol.call-dropped': 'head explosion at XT; wider crash zoom and camera; phone inset moved off Faris',
  'pistol.checkmate': 'no drawn dead face/skull/brains macro; head explosion at XT',
  'pistol.six-feet': 'no full-screen painted grave close; XT ends wide on the old-style explode; wider worm-eye punch',
  'pistol.skin-camo': 'BEAR TRAP: head explosion at XT; small shin inset (no x-ray); wider crash/grass/final',
  'pistol.mid-achilles': 'head explosion at XT',
  'pistol.bubble-gum': 'the 5th round goes to the head (XT)',
  'pistol.voodoo-poster': 'no full-screen split panels or x-ray; one small poster inset per hit over the wide shot',
  'pistol.skin-neon': 'TARGET LOCK: no split-9 joint macros or hit rings; the rounds land in the wide shot',
  'pistol.skin-gold': 'KINTSUGI: verified, no shaking pieces at the end',
  'sawedoff.skin-taped': 'HANGFIRE: no skull/face payoff; the hangfire bursts the head; contrasting victim; VL on screen',
  'sawedoff.mid-headlock': 'HEADLOCK: no POV face insert or drawn eyes; no gut spill; explicit ladder; two-shot final',
  'sawedoff.gibbet-road': 'no watcher eyes; lifted shadows; no painted blisters or bones; two-shot final',
  'sawedoff.the-pass': 'faceless travellers; no bones (firewood); lifted shadows; two-shot final',
  'sawedoff.twins': 'no organ breach, see-through hole or faces; both burst per level; three-body final',
  'sawedoff.kickback': 'no diagram captions or lung/rib spill; gore ladder; two-shot final',
  'knife.skin-gold': 'REPLACED (auction gag): new skin LINES OF GOLD (blink lines left as gold rods; cover and the hooked arm), final; 17/17',
  'knife.crossed-out': 'REPLACED (THE X carve): new cinematic kill UNDER THE GUN (blink out from under the muzzle; the blast craters empty floor), final; 17/17',
  'golden.mid-the-bite-test': 'REPLACED (user REPLACE THE BITE TEST): new mid HAYMAKER (Faris windmills the gun; four rounds inside the swing), final; 17/17',
  'glue.hang-time': 'REPLACED (HANG TIME): new cinematic kill STOP MOTION (glue freezes her mid-flip and mid-knee; the 540 heel), final; 17/17',
  'ar.last-stand': 'no flying teeth; own ending per level; its own wide final (no sign framing)',
  'ar.white-flag': 'no ear/nose pieces, gash, shades or brain splat; own ending per level; wide final',
  'ar.bayonet': 'wet-red segmented spine look, no painted channel; ending at the landing per level; level finals',
  'ar.bottomless': 'no bone dots; the POV ends then Faris at the rim with the red cloud; body shown at XT',
  'ar.skin-gold': 'IDOL: no smiley statue face or skeleton in the gold; level wide on Faris, the idol and the man',
  'ar.muzzle-climb': 'HIGH GROUND: every level ends on the signature tall wide (body above, Faris below)',
  'ar.magazine': 'no faces on rounds, case or bullet; the head-round bursts on the wall (head explosion)',
  'ar.skin-neon': 'STROBE: no painted torn face or chest blob; level, wide XT final (no rolled close)',
  'ar.skin-taped': 'HELD TOGETHER (GOOD, kept): no burst eye, jaw, teeth or bone chips',
  'handcannon.left-behind': 'REPLACED (LEFT BEHIND): new cinematic kill TOP BREAK (mid-reload CQB, one round loaded during the fight, under the jaw), final',
  'laser.metronome': 'REPLACED (map-tied METRONOME): new cinematic kill SEVEN A SECOND (bolts meet her rounds in mid-air), final; 17/17',
  'golden.mid-the-tray': 'REPLACED (user REPLACE THE TRAY): new mid THE STOOP (Faris dives head-first like a hawk; four in slow-mo; superhero landing), final; 17/17',
  'handcannon.burial-at-sea': 'REPLACED (BURIAL AT SEA): new cinematic kill AIR MAIL (the flying kick reversed in mid-air; round two at the apex), final; 16/17',
  'handcannon.made-to-measure': 'REPLACED (MADE TO MEASURE): new cinematic kill RECOIL SPIN (the recoil whips Faris into a spinning back kick), final; 17/17',
  'knife.pickpocket': 'REPLACED (organs/teeth PICKPOCKET): new cinematic kill THE PRICE (lets the knife in, clamps her arm, blinks: the arm goes with him), final; 17/17',
  'pistol.skin-classic': 'WHITE DOVES: VH head pop; no painted eye socket; own ending per level',
  'pistol.skin-cartoon': 'GOOD BOY: no opened chest (ribs/lungs/heart); old-game ladder at the THWACK',
  'shrink.growing-pains': 'XT he outgrows the glass and bursts; H the head pops like a cork; no painted ribs',
  'fists.mid-laid-down': 'REPLACED (LAID DOWN): new mid THE BACKFIST (the duck under the hook, the spin, the full-extension backfist; head off at XT/VH/H, out cold at L/VL), final; 18/18 maps, p95 1.6 ms',
  'knife.bear-hug': 'REPLACED (BEAR HUG): new cinematic kill SPLIT SECOND (blink into the rocket as it leaves her muzzle; Faris lands 184 u past her, the warhead bursts on her side), final; 17/17, p95 3.0 ms',
  'glue.concrete-shoes': 'REPLACED (CONCRETE SHOES): new cinematic kill BACKFIRE (her own shotgun glued to her boot; the backfire takes the shin; Faris kicks the trigger and her shell goes up through her chin), final; pink victim, 17/18 maps, p95 3.0 ms',
  'minigun.the-press': 'REPLACED (THE PRESS): new cinematic kill THE LEAD (an acrobat hurdles and long-jumps over his stream from the floor, the walls cover only; the stumps, the head, slumped against her wall), final; 17/17, p95 2.8 ms',
  'beam.portal': 'REPLACED (PORTAL): new cinematic kill HOT SWAP (the core swap fought as a 3-hit combo vs three attackers; the flick, the swat, the seat, the knee, the last line), final; VL all three out cold; 17/17, p95 3.5 ms',
  'knife.skin-cartoon': 'REPLACED (cartoon gag): new skin FOLLOW-THROUGH (cartoon mallet smashes on his blink outlines; the cut handle; the headless swing spins her into his next line), final; ghost-copy smears, no round shapes; 17/17, p95 4.0 ms',
  'sawedoff.mid-twirl': 'TWIRL: no painted zip/ribs/lung, no gut heap or blood spiral; spin roll 0.42 → 0.14; ladder at the shot; two-shot final',
  'sawedoff.rocket-jump': 'ROCKET JUMP: no caved chest/ribs/lungs/teeth head; the down barrel bursts the head (XT/VH/H), M an arm; Faris kept in the final; VL winded alive',
  'sawedoff.mid-trust-fall': 'TRUST FALL: the ladder runs at the catch (not the topple); no barrel-cam head insert or bone gibs; purple victim; two-shot final',
  'sawedoff.acid-rain': 'ACID RAIN: corrode pits/blisters → sizzle puffs + small spurts; wet cap stump; ladder at the slump (XT explode); two-shot final',
  'sawedoff.skin-gold': 'GOLD DUST: no glitter dots, painted gilded holes or gilded fingers; gold blood from the first bead; dies at the end of the trail via the ladder; VL dazed alive',
  'sawedoff.out-of-range': 'OUT OF RANGE: the jigsaw peel → the old-game explosion along his line, scaled by level; pieces stay in frame; VL dazed alive',
  'beam.skin-cartoon': 'REPLACED (cartoon skin): new cinematic kill BACKSWING (fire timed to the great-axe windup; the line through both raised arms and the head), final; L takes the axe head, VL thrown flat; 17/17, p95 3.2 ms',
  'ar.dance': 'AR fix pass (X6): bugs, faces/bones off, §9 ladder endings, level final with Faris + remains in frame (roll 0)',
  'ar.human-shield': 'AR fix pass (X6): bugs, faces/bones off, §9 ladder endings, level final with Faris + remains in frame (roll 0)',
  'ar.clash': 'AR fix pass (X6): bugs, faces/bones off, §9 ladder endings, level final with Faris + remains in frame (roll 0)',
  'ar.no-mans-land': 'AR fix pass (X6): bugs, faces/bones off, §9 ladder endings, level final with Faris + remains in frame (roll 0)',
  'ar.thermal': 'AR fix pass (X6): bugs, faces/bones off, §9 ladder endings, level final with Faris + remains in frame (roll 0)',
  'ar.own-pit': 'AR fix pass (X6): bugs, faces/bones off, §9 ladder endings, level final with Faris + remains in frame (roll 0)',
  'ar.barrel-roll': 'AR fix pass (X6): bugs, faces/bones off, §9 ladder endings, level final with Faris + remains in frame (roll 0)',
  'ar.grenade-belt': 'AR fix pass (X6): bugs, faces/bones off, §9 ladder endings, level final with Faris + remains in frame (roll 0)',
  'ar.ladder': 'AR fix pass (X6): bugs, faces/bones off, §9 ladder endings, level final with Faris + remains in frame (roll 0)',
  'ar.tac-reload': 'AR fix pass (X6): bugs, faces/bones off, §9 ladder endings, level final with Faris + remains in frame (roll 0)',
  'ar.underbarrel': 'AR fix pass (X6): bugs, faces/bones off, §9 ladder endings, level final with Faris + remains in frame (roll 0)',
  'ar.timber': 'AR fix pass (X6): bugs, faces/bones off, §9 ladder endings, level final with Faris + remains in frame (roll 0)',
  'ar.runner': 'AR fix pass (X6): bugs, faces/bones off, §9 ladder endings, level final with Faris + remains in frame (roll 0)',
  'ar.playing-dead': 'AR fix pass (X6): bugs, faces/bones off, §9 ladder endings, level final with Faris + remains in frame (roll 0)',
  'ar.skin-classic': 'AR fix pass (X6): bugs, faces/bones off, §9 ladder endings, level final with Faris + remains in frame (roll 0)',
  'ar.skin-camo': 'AR fix pass (X6): bugs, faces/bones off, §9 ladder endings, level final with Faris + remains in frame (roll 0)',
  'ar.skin-ice': 'AR fix pass (X6): bugs, faces/bones off, §9 ladder endings, level final with Faris + remains in frame (roll 0)',
  'ar.mid-cell': 'AR fix pass (X6): bugs, faces/bones off, §9 ladder endings, level final with Faris + remains in frame (roll 0)',
  'ar.mid-lead-poisoning': 'AR fix pass (X6): bugs, faces/bones off, §9 ladder endings, level final with Faris + remains in frame (roll 0)',
  'ar.mid-sprinkler': 'AR fix pass (X6): bugs, faces/bones off, §9 ladder endings, level final with Faris + remains in frame (roll 0)',
  'ar.mid-chin-strap': 'AR fix pass (X6): bugs, faces/bones off, §9 ladder endings, level final with Faris + remains in frame (roll 0)',
  'ar.mid-say-again': 'AR fix pass (X6): bugs, faces/bones off, §9 ladder endings, level final with Faris + remains in frame (roll 0)',
  'ar.mid-extinguisher': 'AR fix pass (X6): bugs, faces/bones off, §9 ladder endings, level final with Faris + remains in frame (roll 0)',
  'sawedoff.floorboard': 'FLOORBOARD: no organs/crater/spine ends/half-rings; pink victim (no white-stick legs), no rat; §9 head burst through the boards; two-shot final',
  'sawedoff.mid-empty-shell': 'EMPTY SHELL: no flung organs or rib cavity; the husk cracks open the old-game way; green victim; no dark disc, no lens drips; two-shot final',
  'sawedoff.narrow-escape': 'NARROW ESCAPE: the split pole topples with weight; no bone peel or sliced face; arms at barrel one, explode/head pop at barrel two; green victim; roll 0 two-shot',
  'flamer.torched': 'flamer fix pass (O): faces/bones/organs/inserts removed, burntFace kit blank, §9 per-level endings, real-camera finals',
  'flamer.burning-bridges': 'flamer fix pass (O): faces/bones/organs/inserts removed, burntFace kit blank, §9 per-level endings, real-camera finals',
  'flamer.grassfire': 'flamer fix pass (O): faces/bones/organs/inserts removed, burntFace kit blank, §9 per-level endings, real-camera finals',
  'flamer.the-pugilist': 'flamer fix pass (O): faces/bones/organs/inserts removed, burntFace kit blank, §9 per-level endings, real-camera finals',
  'flamer.rollover': 'flamer fix pass (O): faces/bones/organs/inserts removed, burntFace kit blank, §9 per-level endings, real-camera finals',
  'flamer.air-pocket': 'flamer fix pass (O): faces/bones/organs/inserts removed, burntFace kit blank, §9 per-level endings, real-camera finals',
  'flamer.which-way-is-up': 'flamer fix pass (O): faces/bones/organs/inserts removed, burntFace kit blank, §9 per-level endings, real-camera finals',
  'flamer.cook-off': 'flamer fix pass (O): faces/bones/organs/inserts removed, burntFace kit blank, §9 per-level endings, real-camera finals',
  'flamer.stepping-stone': 'flamer fix pass (O): faces/bones/organs/inserts removed, burntFace kit blank, §9 per-level endings, real-camera finals',
  'flamer.backdraft': 'flamer fix pass (O): faces/bones/organs/inserts removed, burntFace kit blank, §9 per-level endings, real-camera finals',
  'flamer.napalm': 'flamer fix pass (O): faces/bones/organs/inserts removed, burntFace kit blank, §9 per-level endings, real-camera finals',
  'flamer.the-keep': 'flamer fix pass (O): faces/bones/organs/inserts removed, burntFace kit blank, §9 per-level endings, real-camera finals',
  'knife.behind-you': 'BEHIND YOU: §9 own endings (XT head burst off the throat line), identity hat kept, face-area pieces off',
  'knife.blink': 'BLINK.: no drawn eyelids/eye pops/guts; the frame blinks for him; §9 own endings',
  'knife.air-guitar': 'AIR GUITAR: no shut-eye marks or headphones; §9 own endings; L/VL dazed',
  'ice.ice-maiden': 'ice fix pass (X5): faces/bones/organs/rings/insets removed, §9 head pops per level, finals level + widened',
  'ice.hail-mary': 'ice fix pass (X5): faces/bones/organs/rings/insets removed, §9 head pops per level, finals level + widened',
  'ice.cold-hands': 'ice fix pass (X5): faces/bones/organs/rings/insets removed, §9 head pops per level, finals level + widened',
  'ice.freeze-thaw': 'ice fix pass (X5): faces/bones/organs/rings/insets removed, §9 head pops per level, finals level + widened',
  'ice.mid-burst-pipes': 'ice fix pass (X5): faces/bones/organs/rings/insets removed, §9 head pops per level, finals level + widened',
  'ice.mid-snowflake': 'ice fix pass (X5): faces/bones/organs/rings/insets removed, §9 head pops per level, finals level + widened',
  'ice.mid-freezer-burn': 'ice fix pass (X5): faces/bones/organs/rings/insets removed, §9 head pops per level, finals level + widened',
  'ice.mid-hoarfrost': 'ice fix pass (X5): faces/bones/organs/rings/insets removed, §9 head pops per level, finals level + widened',
  'ice.mid-trigger-finger': 'ice fix pass (X5): faces/bones/organs/rings/insets removed, §9 head pops per level, finals level + widened',
  'ice.skin-cartoon': 'ice fix pass (X5): faces/bones/organs/rings/insets removed, §9 head pops per level, finals level + widened',
  'ice.skin-taped': 'ice fix pass (X5): faces/bones/organs/rings/insets removed, §9 head pops per level, finals level + widened',
  'ice.brinicle': 'ice fix pass (X5): faces/bones/organs/rings/insets removed, §9 head pops per level, finals level + widened',
  'ice.anchor-ice': 'ice fix pass (X5): faces/bones/organs/rings/insets removed, §9 head pops per level, finals level + widened',
  'scythe.swathe': 'SWATHE: the row stands on the floor line; plays 15/17 (was 1/17)',
  'scythe.mid-the-draw': 'THE DRAW: no blade through the floor, no splinters/spine/eyes/ring; §9 point down through the head',
  'scythe.shroud': 'SHROUD: no floor clip; round caps (no fat/pelvis/spine); no gut rope; no painted leg blood',
  'scythe.by-a-thread': 'BY A THREAD: no bone ends or cloth collars; the cut thread bursts the head (XT/VH/H)',
  'scythe.furrow': 'THE FURROW: no planed ribs/sternum or scraped cheek; XT arm tears off; the slam through the head',
  'scythe.pale-rider': 'PALE RIDER: no ageing to bones or horse skeleton; ladder burst on the pass; orange victim',
  'scythe.autumn': 'AUTUMN: no skull/ribs/femur in the leaves; headphones off',
  'knife.compass': 'COMPASS: no diagonal slice or guts; §9 per victim; a 0.3 s punch-in per death, then the wide on three',
  'sawedoff.dark-below': 'THE DARK BELOW: the rise starts sooner (no dead wait); no open chest or bone-dot hand; §9 head burst; VL alive; two-shot finals',
  'sawedoff.the-nudge': 'THE NUDGE: §9 head burst over the gap, no bone gibs; widened finals; VL alive on the lip',
  'shrink.mid-flick': 'FLICK: walk-up; two-shot finals at his size; VL dangling',
  'shrink.mid-punt': 'PUNT: the punt falls short into the pit; Faris drops in beside him (two-shot in the pit); VL on the plateau',
  'knife.the-interval': 'THE INTERVAL: no halving ("not all of him came back"); §9 own endings',
  'knife.broken': 'BROKEN: no scalp peel/jaw-off/open chest; the 15th blink through the neck, head burst at XT/VH',
  'knife.skin-classic': 'DOUBLE TAKE: 0.5 s punch-in on the spin; §9 own endings',
  'sawedoff.skin-cartoon': 'BANG!: §9 flag-stick head burst, no gibs on the gun, no painted rings; VL alive',
  'sawedoff.scattered': 'SCATTERED: jigsaw cubes → the old-game explosion scaled by level; no seams or white debris; two-shot final',
  'sawedoff.harmonica': 'HARMONICA: yellow victim (no bone-white pieces); VL alive',
  'sawedoff.both-down': 'BOTH DOWN: no XT breach/gut on the boots; old-game pieces',
  'sawedoff.sawn-off': 'SAWN OFF: the final holds Faris with the line of pieces',
  'pump.cornered': 'CORNERED: Faris steps up and looks down (no hiding); both in frame at every level; no painted breach',
  'pump.skid': 'SKID: Faris walks up the skid; the final holds both',
  'pump.the-sound': 'THE SOUND: Faris walks after him; both in frame',
  'pump.mid-napkin': 'NAPKIN: no stubble dots on Faris at L/VL',
  'knife.skin-neon': 'BLACKLIGHT: no glow streak or drip particles; soft violet area glow; distinct §9 levels; wide final',
  'knife.which-one': 'knife fix pass (F): §9 own endings per level, identity hats kept',
  'knife.skin-camo': 'knife fix pass (F): §9 own endings per level, identity hats kept',
  'knife.skin-ice': 'knife fix pass (F): §9 own endings per level, identity hats kept',
  'knife.waterline': 'knife fix pass (F): §9 own endings per level, identity hats kept; the seam crash widened',
  'scythe.mid-the-catch': 'THE CATCH: no halving, body whole; the rip pops the hanging head; victim in frame',
  'scythe.pruned': 'PRUNED: the topple fix; SLAM head pop per §9; yellow victim (no bone-white pile)',
  'scythe.stuck': 'scythe fix pass (X4): §9 head-pop endings, faces/bones/organs off',
  'scythe.uprooted': 'scythe fix pass (X4): §9 head-pop endings, faces/bones/organs off',
  'scythe.poppies': 'scythe fix pass (X4): §9 head-pop endings, faces/bones/organs off; no unmotivated burst; orange victim',
  'gravflip.harder-they-fall': 'gravflip fix pass (NEW-4): bugs fixed, bones/faces/painted marks off, §9 head pops, rings → blooms, wide level finals',
  'gravflip.mid-round-trip': 'gravflip fix pass (NEW-4): bugs fixed, bones/faces/painted marks off, §9 head pops, rings → blooms, wide level finals',
  'gravflip.mid-mind-the-gap': 'gravflip fix pass (NEW-4): bugs fixed, bones/faces/painted marks off, §9 head pops, rings → blooms, wide level finals',
  'gravflip.skin-taped': 'gravflip fix pass (NEW-4): bugs fixed, bones/faces/painted marks off, §9 head pops, rings → blooms, wide level finals',
  'gravflip.synchronised': 'gravflip fix pass (NEW-4): bugs fixed, bones/faces/painted marks off, §9 head pops, rings → blooms, wide level finals',
  'gravflip.skin-gold': 'gravflip fix pass (NEW-4): bugs fixed, bones/faces/painted marks off, §9 head pops, rings → blooms, wide level finals',
  'gravflip.mid-apex': 'gravflip fix pass (NEW-4): bugs fixed, bones/faces/painted marks off, §9 head pops, rings → blooms, wide level finals',
  'gravflip.relativity': 'gravflip fix pass (NEW-4): bugs fixed, bones/faces/painted marks off, §9 head pops, rings → blooms, wide level finals',
  'gravflip.red-rain': 'gravflip fix pass (NEW-4): bugs fixed, bones/faces/painted marks off, §9 head pops, rings → blooms, wide level finals',
  'gravflip.wrong-way-up': 'gravflip fix pass (NEW-4): bugs fixed, bones/faces/painted marks off, §9 head pops, rings → blooms, wide level finals',
  'gravflip.capsize': 'gravflip fix pass (NEW-4): bugs fixed, bones/faces/painted marks off, §9 head pops, rings → blooms, wide level finals',
  'gravflip.hourglass': 'gravflip fix pass (NEW-4): bugs fixed, bones/faces/painted marks off, §9 head pops, rings → blooms, wide level finals',
  'pump.glass-jaw': 'CLEAR THE AIR (STYLE 3): XT directed break-apart away from Faris, VH head burst, H head + knife arm; motionQA PASS, no face FAILCLASS; 17/17 maps; coord review of the 6 finals 28 Oct',
  'thammer.skin-classic': 'thammer fix pass (X2): cook() is a char tint + smoke + spurts, no splits/eyes/bones/ribs/handprints; §9 endings',
  'thammer.mid-slag': 'thammer fix pass (X2): cook() is a char tint + smoke + spurts, no splits/eyes/bones/ribs/handprints; §9 endings',
  'thammer.tag': 'thammer fix pass (X2): cook() is a char tint + smoke + spurts, no splits/eyes/bones/ribs/handprints; §9 endings; no rib stripes, wrist bone or socket dots',
  'thammer.still-lightning': 'STILL LIGHTNING: LOW keeps the frozen victim on the roof in frame',
  'thammer.never-twice': 'NEVER TWICE: no skeleton; old-style explode at XT, limbs + head at VH/H, down in the double scorch at M/L',
  'knife.mid-shucked': 'knife fix pass (F): faces/organs off, §9 own endings, L/VL out cold',
  'knife.mid-origami': 'knife fix pass (F): faces/organs off, §9 own endings, L/VL out cold',
  'knife.mid-whetstone': 'knife fix pass (F): faces/organs off, §9 own endings, L/VL out cold',
  'knife.mid-butterflies': 'knife fix pass (F): faces/organs off, §9 own endings, L/VL out cold',
  'knife.gills': 'knife fix pass (F): faces/organs off, §9 own endings, L/VL out cold; no gill rings or crash insets',
  'sawedoff.pillar-of-salt': 'PILLAR OF SALT: smooth salt crust (petrify eye/crack off under STYLE); no lung breach; red spurt only',
  'sawedoff.skin-camo': 'TWO REEDS: no peeking eyes; orange victim; the barrel tips sit at her chest (nothing tooth-like); VL alive',
  'sawedoff.occupied': 'THE COUNT: no open chest/bone gibs/tooth/dead face; no paint on Faris; §9 climax; brighter; two-shot finals',
  'pan.match-point': 'pan fix pass (N3): §9 head goes at XT/VH/H, painted marks/faces/teeth off, macro inserts off, wide finals',
  'pan.mid-same-spot': 'pan fix pass (N3): §9 head goes at XT/VH/H, painted marks/faces/teeth off, macro inserts off, wide finals',
  'pan.mid-flapjack': 'pan fix pass (N3): §9 head goes at XT/VH/H, painted marks/faces/teeth off, macro inserts off, wide finals',
  'pan.tin-can': 'pan fix pass (N3): §9 head goes at XT/VH/H, painted marks/faces/teeth off, macro inserts off, wide finals',
  'pan.skin-camo': 'pan fix pass (N3): §9 head goes at XT/VH/H, painted marks/faces/teeth off, macro inserts off, wide finals',
  'pistol.photo-finish': 'PHOTO FINISH: the impulse kept on the roof; Faris ends on the roof (not over the void)',
  'shrink.food-chain': 'FOOD CHAIN: no whale-eye close or full-screen teeth; a wide world final with Faris',
  'pan.shield-of-perseus': 'SHIELD OF PERSEUS: XT bursts the whole statue, VH/H the flesh head off the stone neck; castle home map (no ring art); wide finals',
  'pan.backhand': 'BACKHAND: the backhand takes the head; no dent/teeth/bone or welt face; yellow victim; wide finals',
  'shrink.skin-classic': "GIANT'S FOOTSTEPS XT: wider final with Faris whole; flat burst decal; larger readable pieces",
  'scythe.carousel': 'scythe fix pass (X4): faces/marks/rings/bones off, §9 ladder endings',
  'scythe.knell': 'scythe fix pass (X4): faces/marks/rings/bones off, §9 ladder endings',
  'scythe.reaped': 'scythe fix pass (X4): faces/marks/rings/bones off, §9 ladder endings',
  'scythe.skin-gold': 'scythe fix pass (X4): faces/marks/rings/bones off, §9 ladder endings',
  'scythe.trade': 'scythe fix pass (X4): faces/marks/rings/bones off, §9 ladder endings',
  'scythe.skin-camo': 'scythe fix pass (X4): faces/marks/rings/bones off, §9 ladder endings',
  'scythe.look-back': 'scythe fix pass (X4): faces/marks/rings/bones off, §9 ladder endings',
  'scythe.reef': 'scythe fix pass (X4): faces/marks/rings/bones off, §9 ladder endings',
  'scythe.skin-neon': 'scythe fix pass (X4): faces/marks/rings/bones off, §9 ladder endings',
  'bouncer.the-well': 'bouncer fix pass (B): §9 head pops at H+, rings → streaks/splats, eye-dots off',
  'bouncer.gulp': 'bouncer fix pass (B): §9 head pops at H+, rings → streaks/splats, eye-dots off',
  'bouncer.under-the-hat': 'bouncer fix pass (B): §9 head pops at H+, rings → streaks/splats, eye-dots off',
  'bouncer.spring': 'bouncer fix pass (B): §9 head pops at H+, rings → streaks/splats, eye-dots off',
  'bouncer.squash-court': 'bouncer fix pass (B): §9 head pops at H+, rings → streaks/splats, eye-dots off',
  'bouncer.four-passes': 'bouncer fix pass (B): §9 head pops at H+, rings → streaks/splats, eye-dots off',
  'bouncer.the-ball-pit': 'bouncer fix pass (B): §9 head pops at H+, rings → streaks/splats, eye-dots off',
  'sniper.the-bait': 'THE BAIT: the g5/g4 final frames the body and pieces (340 wide)',
  'rpg.small-change': 'SMALL CHANGE: the 819 ms spike was the pirate map plate stall; re-homed to the saloon (p95 2.4-3.5 ms)',
  'ar.lighter': 'LIGHTER THAN AIR: the early payoff rung (the 15,000 px fall) fixed; own M head pop; level two-shot finals',
  'ar.walk-it-in': 'AR audit finals (X6): level two-shot final with Faris + remains in frame, roll 0',
  'ar.bathysphere': 'AR audit finals (X6): level two-shot final with Faris + remains in frame, roll 0',
  'thammer.curveball': 'thammer fix pass (X2): jigsaw/cooked splits/bones off, old-style bursts per §9, wide finals',
  'thammer.ride-the-lightning': 'thammer fix pass (X2): jigsaw/cooked splits/bones off, old-style bursts per §9, wide finals',
  'thammer.drained': 'thammer fix pass (X2): jigsaw/cooked splits/bones off, old-style bursts per §9, wide finals',
  'thammer.bling': 'thammer fix pass (X2): jigsaw/cooked splits/bones off, old-style bursts per §9, wide finals',
  'portalgun.infinite-fall': 'portalgun fix pass (NEW-4): no faces/props-as-face, §9 head pops, one wide final with Faris at every level',
  'portalgun.crush-depth': 'portalgun fix pass (NEW-4): no faces/props-as-face, §9 head pops, one wide final with Faris at every level',
  'portalgun.the-original': 'portalgun fix pass (NEW-4): no faces/props-as-face, §9 head pops, one wide final with Faris at every level',
  'thammer.blackout': 'thammer fix pass (X2): faces/organs/bones/rings off, cook() clean, §9 pops, readable finals',
  'thammer.clang': 'CLANG: the stretched-plank leg (tendonRip clone copying the hip pin) fixed; §9 head pop; plain pieces',
  'thammer.bloom': 'BLOOM: the XT hold frames the whole bell (w 460) sinking along the seabed, Faris in frame',
  'thammer.st-elmos-fire': 'thammer fix pass (X2): faces/organs/bones/rings off, cook() clean, §9 pops, readable finals',
  'thammer.flashover': 'thammer fix pass (X2): faces/organs/bones/rings off, cook() clean, §9 pops, readable finals',
  'thammer.wrong-hands': 'thammer fix pass (X2): faces/organs/bones/rings off, cook() clean, §9 pops, readable finals',
  'thammer.cavitation': 'thammer fix pass (X2): faces/organs/bones/rings off, cook() clean, §9 pops, readable finals',
  'thammer.struck-grove': 'STRUCK GROVE: no open mouths on the fused dead or organs in the split',
  'tkglove.knot': 'tkglove fix pass (X4): bones/faces/rings/jigsaw/painted marks off, §9 head pops, wide finals',
  'tkglove.rag-doll': 'tkglove fix pass (X4): bones/faces/rings/jigsaw/painted marks off, §9 head pops, wide finals',
  'tkglove.put-away': 'tkglove fix pass (X4): bones/faces/rings/jigsaw/painted marks off, §9 head pops, wide finals',
  'tkglove.pop': 'tkglove fix pass (X4): bones/faces/rings/jigsaw/painted marks off, §9 head pops, wide finals',
  'tkglove.whiplash': 'tkglove fix pass (X4): bones/faces/rings/jigsaw/painted marks off, §9 head pops, wide finals',
  'tkglove.clackers': 'tkglove fix pass (X4): bones/faces/rings/jigsaw/painted marks off, §9 head pops, wide finals',
  'tkglove.glass-storm': 'tkglove fix pass (X4): bones/faces/rings/jigsaw/painted marks off, §9 head pops, wide finals',
  'tkglove.spun-down': 'tkglove fix pass (X4): bones/faces/rings/jigsaw/painted marks off, §9 head pops, wide finals',
  'tkglove.skin-gold': 'tkglove fix pass (X4): bones/faces/rings/jigsaw/painted marks off, §9 head pops, wide finals',
  'tkglove.dangle': 'tkglove fix pass (X4): bones/faces/rings/jigsaw/painted marks off, §9 head pops, wide finals',
  'tkglove.diamond': 'tkglove fix pass (X4): bones/faces/rings/jigsaw/painted marks off, §9 head pops, wide finals',
  'tkglove.sphere': 'tkglove fix pass (X4): bones/faces/rings/jigsaw/painted marks off, §9 head pops, wide finals',
  'cluster.lap-of-honour': 'cluster fix pass (X3): faces/organs/marks/rings off, §9, Faris + remains in the final',
  'cluster.skin-neon': 'cluster fix pass (X3): faces/organs/marks/rings off, §9, Faris + remains in the final',
  'cluster.the-minefield': 'cluster fix pass (X3): faces/organs/marks/rings off, §9, Faris + remains in the final',
  'burst.three-on-a-match': 'burst fix pass (X6): §9 payoff ending at its own moment, faces/bones/marks off, Faris walks in for two-shot finals, VL alive',
  'burst.snells-window': 'burst fix pass (X6): §9 payoff ending at its own moment, faces/bones/marks off, Faris walks in for two-shot finals, VL alive',
  'burst.last-resort': 'burst fix pass (X6): §9 payoff ending at its own moment, faces/bones/marks off, Faris walks in for two-shot finals, VL alive',
  'burst.the-plague-cart': 'burst fix pass (X6): §9 payoff ending at its own moment, faces/bones/marks off, Faris walks in for two-shot finals, VL alive',
  'burst.the-iron-lungs': 'burst fix pass (X6): §9 payoff ending at its own moment, faces/bones/marks off, Faris walks in for two-shot finals, VL alive',
  'burst.guard-up': 'burst fix pass (X6): §9 payoff ending at its own moment, faces/bones/marks off, Faris walks in for two-shot finals, VL alive',
  'burst.trip': 'burst fix pass (X6): §9 payoff ending at its own moment, faces/bones/marks off, Faris walks in for two-shot finals, VL alive',
  'burst.tiffin': 'burst fix pass (X6): §9 payoff ending at its own moment, faces/bones/marks off, Faris walks in for two-shot finals, VL alive',
  'burst.tourniquet': 'burst fix pass (X6): §9 payoff ending at its own moment, faces/bones/marks off, Faris walks in for two-shot finals, VL alive',
  'burst.silt-out': 'burst fix pass (X6): §9 payoff ending at its own moment, faces/bones/marks off, Faris walks in for two-shot finals, VL alive',
  'burst.three-legged-race': 'burst fix pass (X6): §9 payoff ending at its own moment, faces/bones/marks off, Faris walks in for two-shot finals, VL alive',
  'spear.fire-drill': 'spear fix pass (X7): no face-close inserts, faces/bones/gut off, §9 head pops with causes, real-camera two-shot finals',
  'spear.flounder': 'spear fix pass (X7): no face-close inserts, faces/bones/gut off, §9 head pops with causes, real-camera two-shot finals',
  'spear.kelp': 'spear fix pass (X7): no face-close inserts, faces/bones/gut off, §9 head pops with causes, real-camera two-shot finals',
  'spear.mid-snapped': 'spear fix pass (X7): no face-close inserts, faces/bones/gut off, §9 head pops with causes, real-camera two-shot finals',
  'spear.mid-yours-i-think': 'spear fix pass (X7): no face-close inserts, faces/bones/gut off, §9 head pops with causes, real-camera two-shot finals',
  'spear.pinned': 'spear fix pass (X7): no face-close inserts, faces/bones/gut off, §9 head pops with causes, real-camera two-shot finals',
  'spear.skin-ice': 'spear fix pass (X7): no face-close inserts, faces/bones/gut off, §9 head pops with causes, real-camera two-shot finals',
  'spear.tapped': 'spear fix pass (X7): no face-close inserts, faces/bones/gut off, §9 head pops with causes, real-camera two-shot finals',
  'spear.three-to-one': 'spear fix pass (X7): no face-close inserts, faces/bones/gut off, §9 head pops with causes, real-camera two-shot finals',
  'spear.skin-camo': 'spear fix pass (X7): no face-close inserts, faces/bones/gut off, §9 head pops with causes, real-camera two-shot finals',
  'tpdagger.no-hang': 'tpdagger fix pass (X4): no rings, J.finale §9 ladder, contrasting victims, faces/veins/skeleton off, readable finals',
  'tpdagger.death-grip': 'tpdagger fix pass (X4): no rings, J.finale §9 ladder, contrasting victims, faces/veins/skeleton off, readable finals',
  'tpdagger.mid-hands-up': 'tpdagger fix pass (X4): no rings, J.finale §9 ladder, contrasting victims, faces/veins/skeleton off, readable finals',
  'tpdagger.mid-crossed-blades': 'tpdagger fix pass (X4): no rings, J.finale §9 ladder, contrasting victims, faces/veins/skeleton off, readable finals',
  'tpdagger.mid-expecting-you': 'tpdagger fix pass (X4): no rings, J.finale §9 ladder, contrasting victims, faces/veins/skeleton off, readable finals',
  'tpdagger.mid-talk-to-the-hand': 'tpdagger fix pass (X4): no rings, J.finale §9 ladder, contrasting victims, faces/veins/skeleton off, readable finals',
  'tpdagger.mid-shoulder-to-shoulder': 'tpdagger fix pass (X4): no rings, J.finale §9 ladder, contrasting victims, faces/veins/skeleton off, readable finals',
  'tpdagger.back-to-the-wall': 'tpdagger fix pass (X4): no rings, J.finale §9 ladder, contrasting victims, faces/veins/skeleton off, readable finals',
  'tpdagger.swatter': 'tpdagger fix pass (X4): no rings, J.finale §9 ladder, contrasting victims, faces/veins/skeleton off, readable finals',
  'tpdagger.janus': 'tpdagger fix pass (X4): no rings, J.finale §9 ladder, contrasting victims, faces/veins/skeleton off, readable finals',
  'tpdagger.squeeze': 'tpdagger fix pass (X4): no rings, J.finale §9 ladder, contrasting victims, faces/veins/skeleton off, readable finals',
  'tpdagger.green-blood': 'tpdagger fix pass (X4): no rings, J.finale §9 ladder, contrasting victims, faces/veins/skeleton off, readable finals',
  'tpdagger.skin-classic': 'tpdagger fix pass (X4): no rings, J.finale §9 ladder, contrasting victims, faces/veins/skeleton off, readable finals',
  'tpdagger.skin-taped': 'tpdagger fix pass (X4): no rings, J.finale §9 ladder, contrasting victims, faces/veins/skeleton off, readable finals',
  'tpdagger.skin-camo': 'tpdagger fix pass (X4): no rings, J.finale §9 ladder, contrasting victims, faces/veins/skeleton off, readable finals',
  'tpdagger.skin-ice': 'tpdagger fix pass (X4): no rings, J.finale §9 ladder, contrasting victims, faces/veins/skeleton off, readable finals',
  'tpdagger.skin-neon': 'tpdagger fix pass (X4): no rings, J.finale §9 ladder, contrasting victims, faces/veins/skeleton off, readable finals',
  'tpdagger.skin-gold': 'tpdagger fix pass (X4): no rings, J.finale §9 ladder, contrasting victims, faces/veins/skeleton off, readable finals',
  'spear.forest-of-stakes': 'spear fix pass (X7): no face-close inserts, faces/bones off, §9 head pops with causes, real-camera two-shot finals',
  'spear.skin-cartoon': 'spear fix pass (X7): no face-close inserts, faces/bones off, §9 head pops with causes, real-camera two-shot finals',
  'spear.skin-gold': 'spear fix pass (X7): no face-close inserts, faces/bones off, §9 head pops with causes, real-camera two-shot finals',
  'spear.mid-clothesline': 'spear fix pass (X7): no face-close inserts, faces/bones off, §9 head pops with causes, real-camera two-shot finals',
  'spear.mid-pointer': 'spear fix pass (X7): no face-close inserts, faces/bones off, §9 head pops with causes, real-camera two-shot finals',
  'speedsabre.heaven-splitter': 'speedsabre fix pass (X7): no halving (slice off under STYLE), §9 ladder per kill, varied XT endings, faces/bones off, two-shot finals',
  'speedsabre.hold-this': 'speedsabre fix pass (X7): no halving (slice off under STYLE), §9 ladder per kill, varied XT endings, faces/bones off, two-shot finals',
  'speedsabre.kneeler': 'speedsabre fix pass (X7): no halving (slice off under STYLE), §9 ladder per kill, varied XT endings, faces/bones off, two-shot finals',
  'speedsabre.last-word': 'speedsabre fix pass (X7): no halving (slice off under STYLE), §9 ladder per kill, varied XT endings, faces/bones off, two-shot finals',
  'speedsabre.maelstrom': 'speedsabre fix pass (X7): no halving (slice off under STYLE), §9 ladder per kill, varied XT endings, faces/bones off, two-shot finals',
  'speedsabre.mid-chink': 'speedsabre fix pass (X7): no halving (slice off under STYLE), §9 ladder per kill, varied XT endings, faces/bones off, two-shot finals',
  'speedsabre.mid-deckchair': 'speedsabre fix pass (X7): no halving (slice off under STYLE), §9 ladder per kill, varied XT endings, faces/bones off, two-shot finals',
  'speedsabre.mid-just-a-scratch': 'speedsabre fix pass (X7): no halving (slice off under STYLE), §9 ladder per kill, varied XT endings, faces/bones off, two-shot finals',
  'speedsabre.mid-like-butter': 'speedsabre fix pass (X7): no halving (slice off under STYLE), §9 ladder per kill, varied XT endings, faces/bones off, two-shot finals',
  'speedsabre.mid-loose-thread': 'speedsabre fix pass (X7): no halving (slice off under STYLE), §9 ladder per kill, varied XT endings, faces/bones off, two-shot finals',
  'speedsabre.pinball': 'speedsabre fix pass (X7): no halving (slice off under STYLE), §9 ladder per kill, varied XT endings, faces/bones off, two-shot finals',
  'speedsabre.quiet-draw': 'speedsabre fix pass (X7): no halving (slice off under STYLE), §9 ladder per kill, varied XT endings, faces/bones off, two-shot finals',
  'speedsabre.skin-camo': 'speedsabre fix pass (X7): no halving (slice off under STYLE), §9 ladder per kill, varied XT endings, faces/bones off, two-shot finals',
  'speedsabre.skin-cartoon': 'speedsabre fix pass (X7): no halving (slice off under STYLE), §9 ladder per kill, varied XT endings, faces/bones off, two-shot finals',
  'speedsabre.skin-classic': 'speedsabre fix pass (X7): no halving (slice off under STYLE), §9 ladder per kill, varied XT endings, faces/bones off, two-shot finals',
  'speedsabre.skin-neon': 'speedsabre fix pass (X7): no halving (slice off under STYLE), §9 ladder per kill, varied XT endings, faces/bones off, two-shot finals',
  'speedsabre.skin-taped': 'speedsabre fix pass (X7): no halving (slice off under STYLE), §9 ladder per kill, varied XT endings, faces/bones off, two-shot finals',
  'speedsabre.skull-cap': 'speedsabre fix pass (X7): no halving (slice off under STYLE), §9 ladder per kill, varied XT endings, faces/bones off, two-shot finals',
  'speedsabre.split-hairs': 'speedsabre fix pass (X7): no halving (slice off under STYLE), §9 ladder per kill, varied XT endings, faces/bones off, two-shot finals',
  'speedsabre.ten-thousand-cuts': 'speedsabre fix pass (X7): no halving (slice off under STYLE), §9 ladder per kill, varied XT endings, faces/bones off, two-shot finals',
  'speedsabre.the-bright-line': 'speedsabre fix pass (X7): no halving (slice off under STYLE), §9 ladder per kill, varied XT endings, faces/bones off, two-shot finals',
  'speedsabre.torn-sail': 'speedsabre fix pass (X7): no halving (slice off under STYLE), §9 ladder per kill, varied XT endings, faces/bones off, two-shot finals',
  'speedsabre.totem': 'speedsabre fix pass (X7): no halving (slice off under STYLE), §9 ladder per kill, varied XT endings, faces/bones off, two-shot finals',
  'speedsabre.underfoot': 'speedsabre fix pass (X7): no halving (slice off under STYLE), §9 ladder per kill, varied XT endings, faces/bones off, two-shot finals',
  'speedsabre.waist-line': 'speedsabre fix pass (X7): no halving (slice off under STYLE), §9 ladder per kill, varied XT endings, faces/bones off, two-shot finals',
  'speedsabre.wall-split': 'speedsabre fix pass (X7): no halving (slice off under STYLE), §9 ladder per kill, varied XT endings, faces/bones off, two-shot finals',
  'speedsabre.the-old-cuts': 'speedsabre fix pass (X7): no halving (slice off under STYLE), §9 ladder per kill, varied XT endings, faces/bones off, two-shot finals',
  'minigun.skin-camo': 'SPOKES (STYLE 3): bayonet vs barrels, real tug of war, CMU haymaker into the whirling rifle, forearm then head off at 0.1x/0.06x; motionQA PASS g0-5; 17/17 dry maps; coord frame review 28 Oct',
  'handcannon.mid-swallowed': 'SHOULDER THROW (STYLE 3 reference; the user: "now perfect"): real seoi-nage, 0.05x flash, multicam; motionQA PASS',
  'flamer.flash-in-the-pan': 'PILOT LIGHT (STYLE 3): western stare, gust kills the pilot, his shot relights it at 0.08x with multicam, burst takes the gun arm, second burst on the run; faceless head, motionQA PASS g0-5; 16/17 maps; coord frame review 28 Oct',
  'rpg.half-mast': 'THE QUIVER (STYLE 3): duck under the launch, strap rip, dud spare, upright reload, triple ripple; RPG grips on shoulder; motionQA PASS g0-5; coord review 28 Oct',
  'flamer.skin-classic': 'FIGHT FIRE WITH FIRE (STYLE 3): jets meet in one ball, two-shot push, sputter + slap, 0.1x roll-over; motionQA PASS g0-5; coord review 28 Oct',
  'ar.rewind': 'DRY FIRE (STYLE 3): both bolts lock, reload race, mid-air mag catch in multicam, her own mag fired into her; real rifle grips; motionQA PASS g0-5; 17/17 maps; coord review 28 Oct',
  'minigun.skin-neon': 'THE GRID (STYLE 3 + death realm): light-wall leaps over Faris, the cage shot apart, she runs into her own wall at 0.06x; motionQA PASS g0-5; 17/17 maps; coord review 28 Oct',
  'pump.pull': 'OFF THE LINE (STYLE 3): CMU mocap exchange, duck under the cut, armpit blast takes the machete arm (sticks in floor), rack on her blind side, muzzle at her head; motionQA PASS g0-5; 17/17 maps; coord review 28 Oct',
  'minigun.locked': 'CARAPACE (STYLE 3): gold plates ink on, CMU boxer walk into the stream, plates dent/strip, lead plate white-hot cracks at 0.1x, round through the crack 0.06x; faceless guard; motionQA PASS g0-5; 17/17 maps; coord review 28 Oct',
  'glue.bungee': 'SLIPSTREAM (STYLE 3): CMU chase + dive roll into the glue, arms torn and left standing, flying knee; motionQA PASS g0-5; 14/18 maps; coord review 28 Oct',
  'flamer.molten-rain': 'SPARE (STYLE 3): she rips his spare canister and runs, sidearm throw, one-hand catch in 0.1x multicam, seat and burn; faceless carry; motionQA PASS g0-5; 16/17 maps; coord review 28 Oct',
  'minigun.the-gap': 'NOT DOWN YET (STYLE 3 last stand): foot, hand, arm taken one by one while she keeps fighting (gold wall, plucks the revolver from her own hand, one-leg hop and club), point-blank finish; no faces/organs; motionQA PASS g0-5; 17/17 maps; coord review 28 Oct',
  'rpg.in-the-works': 'UP AND OVER (STYLE 3): pinned behind a crate, rocket-jump over her stream at 0.08x multicam, crown blown off, CMU dive roll, upright reload with empty-bore continuity, kneeling shot, crown back on; motionQA PASS g0-5; 15/17 maps; coord review 28 Oct',
  'ar.searchlight': 'SKIP FIRE (STYLE 3): she fights from gold cover, he casts a wedge and skips rounds under the slab at 0.1x (both feet), front kick through her last pane, burst finish; real rifle grips; motionQA PASS g0-5 incl. faceless; 17/17 maps; coord review 28 Oct',
  'pump.his-heart': 'FLOOR LEVEL (STYLE 3): CMU walk-in with alternating pistols, he drops prone under her lagging aim, blast takes her gun hand, she leaps, he rolls onto his back and meets her at the apex at 0.07x; motionQA PASS g0-5; 17/17 maps; coord review 28 Oct',
  'rpg.the-tail': 'ONE ARM (STYLE 3): shoulder shot leaves a dead pendulum arm, one-handed heaves knocked down, tube rested on the knee, fires as the slide snaps home, kick throws him flat; head clear; motionQA PASS g0-5; 15/17 maps; coord review 28 Oct',
  'flamer.poached': 'SAFETY ON (STYLE 3): boxer disarm, Faris flips the valve off as the gun is ripped away, dry hiss at 0.1x, he turns the nozzle up and flips it back on; heads clear; motionQA PASS g0-5; 16/17 maps; coord review 28 Oct',
  'beam.mid-afterimage': 'VERIFIED READY (28 Oct verify sweep: motionQA g5/g0 0 fails, face clean, maps OK, strip reviewed)',
  'beam.mid-tan-lines': 'VERIFIED READY (28 Oct verify sweep: motionQA g5/g0 0 fails, face clean, maps OK, strip reviewed)',
  'burst.fortune': 'VERIFIED READY (28 Oct verify sweep: motionQA g5/g0 0 fails, face clean, maps OK, strip reviewed)',
  'bouncer.mid-under-the-hat': 'VERIFIED READY (28 Oct verify sweep: motionQA g5/g0 0 fails, face clean, maps OK, strip reviewed)',
  'golden.cheers': 'VERIFIED READY (28 Oct verify sweep: motionQA g5/g0 0 fails, face clean, maps OK, strip reviewed)',
  'golden.gold-star': 'VERIFIED READY (28 Oct verify sweep: motionQA g5/g0 0 fails, face clean, maps OK, strip reviewed)',
  'golden.just-right': 'VERIFIED READY (28 Oct verify sweep: motionQA g5/g0 0 fails, face clean, maps OK, strip reviewed)',
  'golden.skin-cartoon': 'VERIFIED READY (28 Oct verify sweep: motionQA g5/g0 0 fails, face clean, maps OK, strip reviewed)',
  'golden.skin-classic': 'VERIFIED READY (28 Oct verify sweep: motionQA g5/g0 0 fails, face clean, maps OK, strip reviewed)',
  'pump.mid-slow-clap': 'VERIFIED READY (28 Oct verify sweep: motionQA g5/g0 0 fails, face clean, maps OK, strip reviewed)',
  'revolver.mid-picked-clean': 'VERIFIED READY (28 Oct verify sweep: motionQA g5/g0 0 fails, face clean, maps OK, strip reviewed)',
  'thammer.mid-flashover': 'VERIFIED READY (28 Oct verify sweep: motionQA g5/g0 0 fails, face clean, maps OK, strip reviewed)',
  'glue.immovable-object': 'PULLED DOWN (STYLE 3): CMU heave hauls her gold wall over with her glued to it, slam, heel stamp; motionQA PASS g0-5; 17/18 maps; coord review 28 Oct',
  'laser.mid-the-glint': 'DEAD STOP (STYLE 3 mid): CMU run charge with a gold spear, point-blank chest bolt stops him dead a hand from the belly (0.1x multicam), barrel chop, payoff bolt; motionQA PASS g0-5; 17/17 maps; coord review 28 Oct',
  'minigun.hold-still': 'OUT OF TRUE (STYLE 3): sledgehammer duel, CMU weave, the overhead bends all six barrels, the bent spinning cluster fans fire round his hammer-head shield; motionQA PASS g0-5; 17/17 maps; coord review 28 Oct',
  'ice.wipe': 'BACK TURNED (STYLE 3): CMU hatchet exchange, push kick, back roll to the knee, ice shot to the temple, the frozen statue topples rigid; motionQA PASS g0-5; 17/17 maps; coord review 28 Oct',
  'knife.splice': 'STACKED (STYLE 3): CMU three-body exchange, Chotu bobs under Fida spear thrust, Faris drives in and one blink cuts through both at 0.08x; forward grip; motionQA PASS g0-5; 17/17 maps; coord review 28 Oct',
  'ar.skin-cartoon': 'SMEAR FRAME (STYLE 3, cartoon skin): twin gold tonfa flurry squashes the rifle, trembling wind-up leap, 0.06x at the top of the jump with speed-line rounds; motionQA PASS g0-5; 17/17 maps; coord review 28 Oct',
  'pump.mid-out-of-his-boots': 'VERIFIED READY (28 Oct seam re-sweep after the central RESUMESETTLE58/PULLSIDE58 fixes: 0 fails g5/g0, face clean)',
  'pump.mid-tumbleweed': 'VERIFIED READY (28 Oct seam re-sweep after the central RESUMESETTLE58/PULLSIDE58 fixes: 0 fails g5/g0, face clean)',
  'pistol.campfire': 'VERIFIED READY (28 Oct seam re-sweep after the central RESUMESETTLE58/PULLSIDE58 fixes: 0 fails g5/g0, face clean)',
  'minigun.mid-treadmill': 'VERIFIED READY (28 Oct: XT death ending added, face/bone drawings off under STYLE, on-screen text removed, seams fixed; motionQA 0 fails g5/g0; coord review of the XT strips)',
  'minigun.mid-wind-down': 'VERIFIED READY (28 Oct: XT death ending added, face/bone drawings off under STYLE, on-screen text removed, seams fixed; motionQA 0 fails g5/g0; coord review of the XT strips)',
  'minigun.mid-the-hand': 'VERIFIED READY (28 Oct: XT death ending added, face/bone drawings off under STYLE, on-screen text removed, seams fixed; motionQA 0 fails g5/g0; coord review of the XT strips)',
  'minigun.skin-gold': 'VERIFIED READY (28 Oct: XT death ending added, face/bone drawings off under STYLE, on-screen text removed, seams fixed; motionQA 0 fails g5/g0; coord review of the XT strips)',
  'minigun.spin-up': 'VERIFIED READY (28 Oct: XT death ending added, face/bone drawings off under STYLE, on-screen text removed, seams fixed; motionQA 0 fails g5/g0; coord review of the XT strips)',
  'minigun.mid-heads-up': 'VERIFIED READY (28 Oct: XT death ending added, face/bone drawings off under STYLE, on-screen text removed, seams fixed; motionQA 0 fails g5/g0; coord review of the XT strips)',
  'laser.mid-burnt-page': 'VERIFIED READY (28 Oct: VL facing-flip fixed, motionQA 0 fails g5/g0)',
  'scythe.threshing-floor': 'CROSSGUARD (STYLE 3): CMU longsword vs scythe, cuts taken on the snath, hook binds the crossguard at 0.08x multicam, sword ripped away, the reap behind the neck; motionQA PASS g0-5; 17/17 maps; coord review 28 Oct',
  'ice.mid-absolute-zero': 'VERIFIED READY (28 Oct: 5.22 walk-up seam blended, on-screen words removed (TONK/KRUNCH/CLANK); motionQA 0 fails g5/g0; coord review of the 4.6-5.4 strip)',
  'flamer.brazen-bull': 'PULLED (STYLE 3): burning one-armed bear hug, Faris pulls the pin of HER grenade at 0.1x multicam and shoves her off; motionQA PASS g0-5; 16/17 maps; coord review 28 Oct',
  'minigun.together': 'VERIFIED READY (28 Oct: pair heads kept apart, lean-ins smaller, walk/hug starts blended; on-screen text off; motionQA 0 fails g5/g0; coord review of the fix strip)',
  'minigun.reeled-in': 'VERIFIED READY (28 Oct: pull/wrap/hook blends, drag on the roof surface, haul to the barrels, XT head burst; on-screen text off; motionQA 0 fails g5/g0; coord review of the fix strip)',
  'minigun.sinker': 'VERIFIED READY (28 Oct: curl/hang blends (no teleports), no firing shudder, XT head pop; on-screen text off; motionQA 0 fails g5/g0; coord review of the fix strip)',
  'minigun.skin-ice': 'VERIFIED READY (28 Oct: backing/chatter/struggle starts blended, rod carry feet off the snow; on-screen text off; motionQA 0 fails g5/g0; coord review of the fix strip)',
  'hammer.the-hold': 'STILL STANDING: own ending per gore level, head pop at the jackknife (XT); plays 16/17 dry maps',
}
js = ('/* 58k_done58.js · GENERATED by _tools/done58_gen.py (coordinator). Kills whose note is FIXED and verified: green ✓ FIXED badge. */\n'
      '(function () { const K58 = window.K58 = window.K58 || {}; K58.DONE58 = ' + json.dumps(DONE, ensure_ascii=False, indent=0, sort_keys=True) + '; })();\n')
open(os.path.join(ROOT, '58k_done58.js'), 'w').write(js)
print(len(DONE), 'kills marked FIXED')
