# VERIFY thammer (VERIFY-R3, 28 Oct): 8 kills
Format: key | NAME | verdict | g5 F/W | g0 F/W | maps | face | reason (+ fix with film times)
Rule used (same as R1/R2 + COORD rulings): READY needs 0 fails in g5 and g0 plus no FAILCLASS. FIXABLE means the fails sit in 1-3 beats and each fix is small. REWORK means many spread fails, a mask/visor read, <=12 maps with no fallback, or a rejected look. L/VL finals with the victim alive are by design.
Shared note: the hammer is held correctly in every strip (head toward the target, two hands where needed). The skins use the white multicam panel border; it is not counted.

thammer.fulgurite | FULGURITE | FIXABLE | 0/2 | 0/2 | 17/17 | 1 FAILCLASS (arm over head 58 frames) | Strong transformation payoff: the lightning turns the victim into a sand-glass statue with fulgurite tubes in the ground, then it crumbles. Motion clean. Fix: lower the struck victim's front arm off the head at 3.50-4.45. Check: the pale branching fulgurite tubes (4.28, 8.42) must not read as bones; tint them glassy if they do. XT final: the killer sits on the left edge; nudge it into frame.
thammer.mid-flashover | FLASHOVER | READY | 0/1 | 0/1 | 17/17 | none (1 warn) | Clean: hammer strike, the lightning flash-burns the victim to white ash at 5.34, wide rooftop XT final, L victim down. No face, bone or ring issues; the hammer is held right.
thammer.mid-stride | STRIDE | FIXABLE | 1/9 | 1/9 | 17/17 | 1 FAILCLASS (arm over head 6 frames) | Clean slam at 3.53, burst at 5.77, wide finals. Fix: smooth the killer whole-pose jump at 3.15 (56 u, along with the 153 deg body turn at 3.07, so it reads as a pop), and lower the victim's arm at 5.28-5.37.
thammer.mid-wrong-hands | WRONG HANDS | FIXABLE | 0/7 | 0/7 | 17/17 | 2 FAILCLASS (arm over head 86 frames, shape over head 11 frames) | Motion clean; the victim grabs the hammer ("THUNDER!") and is crushed into rubble at 5.70. Fix: remove the concentric ring effect around the victim at ~4.7-5.3 (rings are banned), keep the victim's arms/hammer off the head line 3.67-5.08, and clear the shape over the head at 5.32-5.48.
thammer.skin-gold | BLING | REWORK | 12/25 | 13/26 | 17/17 | 4 FAILCLASS (arm over head) | 12-13 fails across several beats (killer whole-pose 52 u at 5.45, victim hand seams 7.18/7.42, and more to ~8.9). The killer sits half off the left edge in most frames (4.52, 10.88), and the tail after the gold melt (10.9-14.7) is static. Keep the gold-melt payoff ("YOU CAN'T AFFORD ME" → gold puddle), which fits the taste list, but rebuild the motion and framing.
thammer.skin-ice | STILL LIGHTNING | FIXABLE | 3/5 | 3/5 | 17/17 | 1 FAILCLASS (arm over head 6 frames) | Good read: lightning, slow-mo strike, ice shatter at 9.89, wide finals. Fix: smooth the victim whole-pose seam at 3.60 (37 u) and the killer hand seams at 4.75 (23 u) and 5.75 (24 u); lower the arm at 3.50-3.58.
thammer.skin-neon | ST. ELMO'S FIRE | FIXABLE | 7/19 | 7/19 | 17/17 | 2 FAILCLASS (arm over head 89 frames) | Electrocution then a charred body; the read is good. The fails sit in one beat: the victim's hand jitter while electrified (9.13, 9.80, 10.33 and nearby, 12-15 u). Fix: ease the jitter so the hands shake without snapping, and keep the victim's front arm off the head at 8.32-9.78 and 11.05-11.30. Upgrade to REWORK if one pass doesn't clear it.
thammer.skin-taped | YO-YO | FIXABLE | 5/12 | 3/12 | 17/17 | 2 FAILCLASS (rope band across head 127 frames) | Hammer-on-a-rope yo-yo, THUNDER hits, burst at 9.26, wide finals. Fix: fix the victim's knees bending backwards at 5.03-5.08 (129/123 deg), smooth the victim seam at 3.78 (32 u) and the killer arm seams at 6.72 and 9.00 (g0, 18-24 u), and route the rope so it doesn't cross the victim's head 6.95-9.05 (the "visor" read is the rope, not a face).

Counts: READY 1 | FIXABLE 6 | REWORK 1
