# VERIFY smg (VERIFY-R2, 28 Oct): 15 kills
Format: key | NAME | verdict | g5 F/W | g0 F/W | maps | face | reason (+ fix with film times)
Rules used: VERIFY_CRITERIA plus the COORD rulings (a guard or arm over the head is FIXABLE at most; L/VL alive is by design; killer off-frame = APPROACH/framing FIXABLE; map-only with clean motion = FIXABLE). The zone-dome intro is KIT-WORLD's and is ignored. SMG was hand-rated by the user: SHAKE HANDS, KING'S RANSOM, LAG SPIKE, GHILLIE, ICE SCULPTOR and PEW PEW are user-GOOD, so their concepts are kept and they get spot fixes only.

smg.below | BELOW | FIXABLE | 6/14 | 6/12 | 17/17 | 1 FAILCLASS (victim arm over head 3.20-4.90, 103 fr: guard-type) | The rooftop-to-below chase reads, with a strong red slow-mo kill and wide finals. The fails sit in 2 killer beats: blend the hand/elbow seam at 6.87 (26 u) and the whole-pose jumps at 14.45 (g0, 43 u) and 15.28-15.68 (g5, 39 u). Lower the victim's guard arm at 3.20-4.90. If g5 is still above 3 fails after that pass, upgrade it to REWORK.
smg.knee-slide | KNEE SLIDE | FIXABLE | 3/33 | 3/33 | 17/17 | 1 FAILCLASS (killer head 41 % covered 6.68-9.22, 153 fr) | Good action and gore, with roll-0 wide finals (the tilted mid frames 6.20-8.37 are fine). The 4.63 "foot slides 1134 u/s while planted" is the knee slide itself: mark the foot unplanted there rather than changing the move. Blend the killer seams at 3.38 (15 u) and 10.13 (whole pose 27 u). Move the SMG or arm that covers the killer's head at 6.68-9.22.
smg.long-exposure | LONG EXPOSURE | FIXABLE | 7/29 | 7/29 | 17/17 | 11 FAILCLASS (victim running arm over head, 5-7 fr each, 3.87-7.58; killer line across head 4.20-4.50; victim chin 7.65-7.73) | The long-exposure light-trail idea is striking, and it ends in a big splat on the billboard. All 7 fails are one repeating killer elbow B seam (3.10, 3.98, 4.90 ... about every 0.9 s), so fix the loop once. The 9 victim FAILCLASS events are the pumping running arm crossing the head each stride: lower its arc. Clear the line across the killer's head at 4.20-4.50.
smg.mid-brass-ice | BRASS ICE | FIXABLE | 2/33 | 3/37 | 16/17 (retro) | 1 FAILCLASS (victim chin 2.75-2.82, 5 fr) | Slipping on brass casings is a clean mid idea, with good gore and wide finals. Blend the victim whole-pose seam at 3.30 (21 u) and the killer seam at 5.58 (18 u), and pull the victim's head out of the killer (90 % deep) at 4.90 in g0.
smg.mid-haircut | HAIRCUT | FIXABLE | 1/6 | 0/6 | 17/17 | ok (6 warns) | Clean apart from one seam: the victim whole pose at 5.17 (19 u). The hat-shot close-up at 2.97 and the kill read well, and the finals are wide. Fix that seam and it is READY.
smg.mid-pew-pew | PEW PEW | FIXABLE | 1/11 | 1/14 | 17/17 | 2 FAILCLASS (victim head 24 % covered 2.53-2.63; victim chin 3.88-3.97) | A user-GOOD mid. Tiny fixes: the killer hand seam at 2.60 (9 u), and the two short covers over the victim's head and chin (7 and 6 frames). After that it is READY.
smg.moonlight | MOONLIGHT | FIXABLE | 1/3 | 0/5 | 12/17 (canyon, rooftops, atrium, retro, pinball) | 2 FAILCLASS (victim arm 5.45-5.93, guard-type) | Strong silhouette-against-the-moon images and gore; motion is clean (1 seam at 7.47, 25 u). The problem is maps (12/17, its own gate, not the cluster one). It needs those maps or a no-sky fallback. If it can't reach 13+, it goes to REWORK. The killer is off-frame in the finals, so it needs APPROACH/framing. The moon disc is a backdrop object, not a ring effect.
smg.name-on-the-stone | NAME ON THE STONE | REWORK | 12/27 | 10/28 | 17/17 | 5 FAILCLASS (victim visor/mouth band 10.83-11.28, 28 fr; more) | 10-12 fails: the victim whole-pose jump of 38 u at 6.45, and seams at 3.27 and 6.75. The kill is built on a pre-placed tombstone carrying the victim's name (CHOTU), a prop that IS the kill. A visor-band face read at 10.83-11.28.
smg.pinata | PINATA | REWORK | 13/31 | 15/35 | 11/17 (backyard, canyon, rooftops, saloon, cage, retro) | 2 FAILCLASS (victim image across head 3.00-3.30; killer arm 12.77-13.53) | 11 maps, 13-15 fails (the victim whole pose 37 u at 3.28, killer elbow seams at 3.22 and 3.37), a party-bunting gag set, and a busy candy-burst payoff.
smg.skin-camo | GHILLIE | FIXABLE | 6/20 | 4/21 | 17/17 | 2 FAILCLASS (killer head 100 % covered 3.33-14.42 = the ghillie suit; victim chin 7.32-7.43) | A user-GOOD skin. The killer's full head cover is the ghillie bush costume itself (the theme), so don't count it. Fixes: the killer feet seam at 3.27 (16 u), the elbow at 3.53 (14 u), the victim arm at 4.20 (32 u), and the victim chin cover at 7.32-7.43.
smg.skin-classic | SHAKE HANDS | FIXABLE | 2/13 | 2/4 | 17/17 | ok (6 warns) | A user-GOOD skin, with a nice 3-panel multicam at 5.92 (the "goggles" there are the crown jewels, not a face piece). Blend the killer arm seam at 3.27 (32 u, 102-degree turn) and the victim hand seam at 6.52-6.68 (33-36 u). After that it is READY.
smg.skin-gold | KING’S RANSOM | FIXABLE | 1/16 | 0/12 | 17/17 | ok (1 warn) | A user-GOOD skin, with only one motion fail: the killer hand/elbow at 8.50 (28 u). Taste flag: the 8.68 inset shows a beating gold HEART ("THUMP") in front of a white skull-like head. That is an organ (and a possible bone/face read), and it is incidental, not the payoff. Replace it with a gold coin burst or a plain chest hit. After those two fixes it is READY.
smg.skin-ice | ICE SCULPTOR | FIXABLE | 7/18 | 2/13 | 17/17 | 1 FAILCLASS (killer chin 9.07-9.20, 9 fr) | A user-GOOD skin (carve, then SHATTER). Fix the killer arm seam at 4.95 (28 u) and the victim forearm length jump of 88 % plus the hand seam at 5.97 (the frozen arm stretching; snap it as a break instead). Also the g0 victim seam at 6.20, and the killer chin cover at 9.07-9.20.
smg.skin-neon | LAG SPIKE | FIXABLE | 2/25 | 1/23 | 17/17 | ok (10 warns) | A user-GOOD skin (glitch, then "CONNECTION LOST"). Blend the victim seam at 5.82 (17 u) and the killer feet seam at 12.77 (15 u). Note: the loading-spinner dotted ring above the victim's head at 7.00-8.35 is a theme icon, not a hit effect. Keep it unless COORD applies the no-rings rule to it.
smg.skin-taped | JUNGLE STYLE | FIXABLE | 4/31 | 0/22 | 17/17 | ok (6 warns) | Clean in g0. The g5 fails are killer hand/elbow pops during the jungle-style mag swaps at 7.37 (16 u), 8.63 (29 u) and 10.93 (34 u): ease the hands to the mag over 3-4 frames. Good gore and wide finals.

## Counts
READY 0 / FIXABLE 13 / REWORK 2 (15 kills)
One fix from READY: HAIRCUT (1 seam), PEW PEW (1 small seam plus 2 short covers), SHAKE HANDS (2 seams), KING'S RANSOM (1 seam plus the heart inset).
