# VERIFY revolver (VERIFY-R1, 28 Oct): 20 kills
Format: key | NAME | verdict | g5 F/W | g0 F/W | maps | face | reason (+ fix with film times)
Note: every revolver skin shares a killer front-arm seam at ~3.27 s (hand F + elbow F jump ~28-30 u as the gun comes up). That is probably one shared helper, so fixing it once may clear it for all skins.

revolver.dust-devil | DUST DEVIL | FIXABLE | 11/25 | 11/23 | 17/17 | 3 FAILCLASS | User-GOOD husk payoff, keep it. All the fails sit in one beat inside the tornado: smooth the victim seams at 5.52 (hand/elbow/knee 24 u) and the limb-length jumps at 5.85/5.95 (forearm +24 %, upper arm +34 %), and remove the band/solid shape over the victim's head at 5.60-6.58. If that one pass doesn't come out clean, upgrade it to REWORK.
revolver.mid-cylinder-grip | CYLINDER GRIP | FIXABLE | 0/0 | 1/1 | 17/17 | ok (1 warn) | Clean g5, wide finals, XT burst. Fix the g0 seam at 4.10 (victim hand B/elbow B 26 u, plus a 104-degree body turn in the same step). Also check that the cylinder-pattern stump cap in the 5.2-5.6 inset doesn't read as a bone section.
revolver.mid-holster-to-holster | HOLSTER TO HOLSTER | FIXABLE | 3/11 | 3/11 | 16/17 (retro) | 1 FAILCLASS (own arm over head 4.55) | Was REWORK, now FIXABLE under ruling 3: the victim drops into the alley between buildings, and both finals frame only him at the bottom of the gap, with the killer off-frame. Use the central FINAL APPROACH framing to pull wide enough for the killer on the roof. Fix the 3 whole-pose seams at 2.80 (19 u), 3.38 (13 u) and 4.40 (44 u). The white bone-like legs at 3.36 need a check.
revolver.mid-hoodoo | HOODOO | FIXABLE | 1/2 | 2/4 | 17/17 | ok (1 warn) | User-GOOD statue. Fix the victim front-arm seam at 3.22 (11 u, g5) and the whole-pose seam at 5.43 (24 u, g0). Check that the red marks on the statue's head in the XT final don't read as eyes.
revolver.mid-picked-clean | PICKED CLEAN | READY | 0/0 | 0/0 | 17/17 | ok | Clean on every check. The skeleton payoff is user-GOOD (allowed by the §8 exception). Finals are wide at roll 0 with both bodies in frame, and XT differs from L.
revolver.mid-speed-loader | SPEED LOADER | FIXABLE | 0/9 | 1/8 | 17/17 | 1 FAILCLASS (killer own arm 2.80-3.42) | Good mid with an XT blood burst. Fix the g0 killer hand seam at 3.68 (18 u). In the reload pose, the front arm lies across the killer's head for 38 frames (2.80-3.42): drop it below the chin line. That also clears the wrong-way elbow warn at 2.78.
revolver.mid-spurred | SPURRED | FIXABLE | 4/10 | 0/6 | 17/17 | 1 FAILCLASS (own arm 3.28-3.87) | All 4 g5 fails are one beat: the victim's front leg on the spur hit at 3.25-3.77 (thigh +54 %, shin +98 %). Clamp the leg lengths there. Lower the arm off the head at 3.28-3.87. The XT ending only adds a pool to the same slump as L: add a head pop at XT.
revolver.mid-toothpick | TOOTHPICK | FIXABLE | 1/9 | 1/9 | 17/17 | ok (5 warns) | Clean read: XT burst vs a seated L. Fix the victim whole-pose seam at 3.88 (18 u).
revolver.moonshine | MOONSHINE | FIXABLE | 5/27 | 5/21 | 17/17 | 2 FAILCLASS | User-GOOD candle payoff: the flame-head FAILCLASS at 7.02-11.95 is that payoff, accept it. The XXX in the 3.95 inset is the jug label, not a face. Fix the victim front-arm seams at 3.75 (22 u), 4.15 (25 u) and 5.57 (28 u), the whole-pose seam at 5.85 (41 u, g0), and the arm over the head at 5.57-6.33.
revolver.old-iron | OLD IRON | FIXABLE | 1/4 | 1/4 | 17/17 | ok (1 warn) | User-GOOD rust payoff. Fix the killer front-arm seam at 6.55 (28 u, with an 88-degree step). The XT rust pile slightly overlaps the killer's feet: nudge it about 20 u right.
revolver.rattler | RATTLER | FIXABLE | 1/3 | 1/3 | 17/17 | ok | Fix the killer front-arm seam at 5.70 (27 u). From ~6.6 s to the XT final, the white segmented pile beside the body reads like ribs/bones at game size: tint it so it reads as the rattle (or a snake), not a skeleton.
revolver.rocking-chair | ROCKING CHAIR | FIXABLE | 1/5 | 1/3 | 17/17 | ok (1 warn) | Fix the whole-pose seam at 3.27 (27 u) and the feet 7 u under the floor at 3.20. The XT final (kneeling body plus a pool) barely differs from L: add the XT head pop.
revolver.silk-vest | SILK VEST | REWORK | 7/14 | 4/8 | 17/17 | 2 FAILCLASS | The concept and the XT burst are fine, but the seams run through the whole film: 3.93 (victim head), 4.45 and 6.07 (killer arms 21-28 u), 7.80 (whole pose 36 u, g0), plus solid shapes over the victim's head (4.27) and the killer's head (6.38). It needs a full motion re-pass, not spot fixes.
revolver.skin-cartoon | PULL STRING | FIXABLE | 6/13 | 6/13 | 17/17 | 1 FAILCLASS (4.00-4.27) | User-GOOD skin. The doll victim's skin-tone head shows dark eye/mouth marks (4.7-9.3): blank it per §8. Fix the seams at 3.27 (victim arm 30 u), 5.57 (killer arm 28 u) and 6.17 (killer legs 13 u), plus the other 3 g5 fails in the same arm moves.
revolver.skin-classic | BLOW THE SMOKE | FIXABLE | 5/12 | 4/11 | 17/17 | ok (2 warns) | User-GOOD skin. Fix the front-arm seams at 3.27 (killer and victim, 28-30 u) and 4.40 (killer, 30 u). The XT final is an intact body on a blood trail, in the same pose as L: add the XT head pop.
revolver.skin-gold | THE GOLD COUNTRY | FIXABLE | 4/10 | 3/7 | 17/17 | ok (1 warn) | User-GOOD skin. Fix the seams at 3.28 (victim arm + head, 25 u), 8.02 (killer arm, 30 u) and 9.35 (victim head, 12 u). In the XT final the victim is a dark silhouette slumped upright at the barrel: make sure it reads as dead (down, or clearly the payoff).
revolver.skin-ice | COLD-BLOODED | FIXABLE | 4/4 | 1/1 | 17/17 | 1 FAILCLASS (killer 4.43, 3 frames) | User-GOOD skin. Fix the killer seams at 3.27 (hand), 7.33 (arm, 27 u) and 9.28 (legs, 18 u). The frozen head shows dark eye-like gaps at ~9.0 s: smooth the ice there. Clear the image across the killer's head at 4.43.
revolver.skin-taped | DUST CAP | FIXABLE | 4/15 | 4/32 | 17/17 | 1 FAILCLASS (victim 5.32-5.43) | User-GOOD skin. Fix the killer arm seams at 3.27, 3.88 and 4.33 (13-26 u). The XT final ends on a kneeling, intact victim with a blood jet out of the front of the head (it reads as vomiting): end XT on the head pop. Clear the solid shape over the victim's head at 5.32-5.43.
revolver.spittoon | SPITTOON | FIXABLE | 3/8 | 2/10 | 17/17 | 1 FAILCLASS (own arm 3.68) | The XT limbs-off scatter is good. Fix the seams at 3.30 (victim arms, 28 u), 4.97 (shin +18 % / upper arm +27 % length jumps) and 5.30 (whole pose 20 u, g0).
revolver.swashbuckler | SWASHBUCKLER | REWORK | 1/16 | 1/18 | 10/17 (no rooftops, atrium, sunken, forts, pinball, pirate, clock) | ok (2 warns) | It is a map-tied rope swing and plays on only 10/17 maps (12 or fewer means REWORK). It is honestly map-tied (it needs a ceiling), so by ruling 4 it stays REWORK unless the shared map gate gives it a fallback. It also has a killer back-arm seam at 7.35 (39 u).

## Counts
READY 1 / FIXABLE 17 / REWORK 2 (20 kills)
