# VERIFY laser (VERIFY-R3, 28 Oct): 5 kills
Format: key | NAME | verdict | g5 F/W | g0 F/W | maps | face | reason (+ fix with film times)
Rule used (same as R1/R2 + COORD rulings): READY needs 0 fails in g5 and g0 plus no FAILCLASS. FIXABLE means the fails sit in 1-3 beats and each fix is small. REWORK means many spread fails, a mask/visor read, <=12 maps with no fallback, or a rejected look. Gold objects with no cast and a killer off-frame in a final are FIXABLE (COORD rulings 3 and 5). Underwater-only kills are exempt from the map count (USER_TASTE §4).
Shared note: the laser rifle is held correctly in every strip (two hands, muzzle at the target).

laser.lightning-rod | TOURNIQUET | FIXABLE | 3/26 | 3/37 | 17/17 | 2 FAILCLASS (band across head 44 frames) | Close-quarters scuffle with the rifle (6.74), burst at 9.58, wide finals. Fix: smooth the victim seams at 6.15 (elbow B 21 u), 7.65 (knee F 16 u) and 8.25 (elbow B 22 u; g0 8.32/10.05), and keep the victim's raised arm/weapon off the head line at 3.57-4.28. The gold cone on the floor (visible from ~6.7) needs a cast beat if it isn't cast on screen.
laser.mid-burnt-page | BURNT PAGE | FIXABLE | 0/0 | 2/30 | 17/17 | none | g5 is perfect: the beam chars the victim black (4.34), then it bursts; wide finals, L victim down. Only fix: smooth the g0-only victim seams at 4.38 (elbow B 24 u) and 4.40 (hand F + neck 25 u).
laser.scarecrow | GOLD IS A MIRROR | FIXABLE | 6/50 | 7/55 | 17/17 | 1 FAILCLASS (arm over head 7 frames) | Good idea and readable: the victim parries the beam with a gold blade (6.50-7.39), then the beam gets through, burst at 9.16. The fails cluster in one stumble beat 4.73-5.20 (victim knee seams 12-23 u, killer knee 30 u). Fix: smooth that beat, lower the arm at 7.68-7.78, and show the gold blade being cast if it isn't already. Upgrade to REWORK if one pass doesn't clear it.
laser.strike | RAILGUN | FIXABLE | 4/34 | 5/35 | 17/17 | 1 FAILCLASS (line over head 25 frames) | Gold posts as cover, the rail shot punches through, then a kneeling death with pieces; wide finals. Fix: the victim hand B jumps 46 u at 3.40 and 42 u at 3.75 plus elbow 21 u at 3.30 (one beat); smooth them. Clear the line over the head at 9.33-9.73. Add a visible cast beat for the two gold posts (absent at 2.95, present at 4.09).
laser.undertow | UNDERTOW | FIXABLE | 0/1 | 0/1 | 0/17 (underwater-only, exempt) | none | Motion clean; the victim is dragged under and torn apart in the water (XT ends with limbs and blood floating). Fix: from ~5.0 to the end the killer is off-frame (only its name tag shows at the bottom edge), so frame both fighters in the final. Check the orange cat-eared fighter at 5.04-7.12 (a second non-killer body tethered to the victim); if that isn't a real third player, it confuses. The floating limb pieces read as abstract V-shapes; keep them short-lived.

Counts: READY 0 | FIXABLE 5 | REWORK 0
