# VERIFY handcannon (VERIFY-R3, 28 Oct): 12 kills
Format: key | NAME | verdict | g5 F/W | g0 F/W | maps | face | reason (+ fix with film times)
Rule used (same as R1/R2 + COORD rulings): READY needs 0 fails in g5 and g0 plus no FAILCLASS. FIXABLE means the fails sit in 1-3 beats and each fix is small. REWORK means many spread fails, a mask/visor read, <=12 maps with no fallback, or a rejected look. A killer off-frame in a long-range final is FIXABLE (ruling 3); a maps-only gap is FIXABLE when a shared gate fix applies (ruling 4).
Shared notes:
- Several films (GETAWAY, HOT LEAD, NEXT WEEK, TOTALITY, PROVING GROUND, AROUND THE WORLD) spend long stretches with the killer off-frame (only the "◄ FARIS BASHA" tag at the edge). That's the central FINAL APPROACH / framing fix.
- CRIME SCENE and THE TROPHY ROOM skip the same 4 maps (backyard, canyon, rooftops, saloon): one shared gate.
- A shared killer front-hand seam (~11 u) appears in CRIME SCENE 3.62, NEXT WEEK 3.57, HOT LEAD 11.07 and TOTALITY 7.47: probably one gun-raise helper.
- The handcannon is held correctly in every strip (no hug, muzzle toward the target).

handcannon.crime-scene | CRIME SCENE | FIXABLE | 3/7 | 3/7 | 13/17 (no backyard, canyon, rooftops, saloon) | 1 FAILCLASS (shape across head 24 frames) | Clever payoff: the victim slumps with evidence markers, three instant-replay angles, then crime-scene tape in a wide final. Fix: the map gate (shared with TROPHY ROOM) to reach 15+; smooth the killer hand seam at 3.62, the victim whole-pose jump at 3.75 (40 u) and the killer whole-pose seam at 17.43 (27 u); clear the shape across the victim's head at 3.75-4.13.
handcannon.getaway | GETAWAY | FIXABLE | 9/49 | 9/56 | 17/17 | none | The victim runs, gets shot through the scope and smears along the floor. The 9 fails sit in one beat, the run cycle at 3.42-4.43 (whole-pose jumps 30-31 u, elbow 20 u); ease that cycle. The killer is off-frame from 4.3 to the end (framing fix). The scope reticle rings around the victim at 4.30/4.97 read as circle effects; use a crosshair without rings. Upgrade to REWORK if one pass doesn't clear the run.
handcannon.hole-in-one | HOLE IN ONE | FIXABLE | 2/19 | 1/18 | 16/17 (no rooftops) | 2 FAILCLASS (chin mask 6 frames, arm 6 frames) | Golfer victim ("FORE!"), the head shot at 5.71 is strong. Fix: smooth the victim elbow seam at 3.28 (19 u) and the killer feet seam at 9.70 (21 u); clear the chin shape at 5.67-5.75 (likely blood; start it from the wound) and the arm at 4.42-4.50. Check: after the head blast the victim walks on 6.6-8.5 with the head intact; if that isn't clearly a flash-forward, it confuses. The killer sits on the left edge 6.6-8.5.
handcannon.hot-lead | HOT LEAD | FIXABLE | 1/28 | 1/25 | 17/17 | 1 FAILCLASS (arm over head 55 frames) | Bullet stuck in the head ("IT DIDN'T EVEN COME OUT!"), the victim staggers ("OW OW"), then a burst at ~11.6. Fix: smooth the killer hand seam at 11.07, lower the victim's clutching arm off the head at 3.72-4.62, and bring the killer into frame 4.2-10.4. Note: the 5-10 s stagger is gag-heavy; tighten it if possible.
handcannon.mid-challenge-accepted | CHALLENGE ACCEPTED | FIXABLE | 3/10 | 3/10 | 16/17 (no rooftops) | 1 FAILCLASS (shape across head 5 frames) | Close-quarters glove slap then a point-blank blast; the head comes off, wide XT. Fix: smooth the victim seams at 2.75 (hand/elbow 26 u), 3.28 (whole pose 44 u) and 4.28 (26 u); clear the shape across the head at 2.53-2.60.
handcannon.mid-plaster | PLASTER | FIXABLE | 1/5 | 1/6 | 16/17 (no rooftops) | 1 FAILCLASS (shape across head 4 frames) | Clean mid: hit, stagger, big burst at 4.78, wide finals. Fix: smooth the victim hand F seam at 4.22 (21 u) and clear the shape across the head at 2.63-2.68.
handcannon.mid-safetys-on | SAFETY'S ON | FIXABLE | 0/6 | 0/6 | 17/17 | 1 FAILCLASS (chin mask 8 frames) | Motion clean: PAK hit, "Safety's on, genius", then a full burst at 4.48, wide XT. Near READY. Only fix: clear the solid shape over the victim's chin at 2.73-2.85 (the hit spray/gun hand at the PAK close-up).
handcannon.next-week | NEXT WEEK | FIXABLE | 1/6 | 1/6 | 17/17 | 1 FAILCLASS (shape across head 68 frames) | The victim is blasted across the sky ("next week") and lands in pieces on the crates; good payoff. Fix: smooth the killer hand seam at 3.57, clear the shape across the victim's head at 3.73-4.85, and frame the killer at the end (off-frame 5.0-10.3; the XT final shows the killer cut at the left).
handcannon.proving-ground | THE PROVING GROUND | FIXABLE | 2/8 | 2/8 | 17/17 | 2 FAILCLASS (arm over head 142 + 52 frames) | A 27 s film with a test-cell cutaway (T-0451, 5.2-14.1) and then the real kill on the map; readable. Fix: smooth the victim whole-pose jumps at 3.48 (40 u) and 5.85 (31 u), keep the victim's arms below the head at 3.48-5.83 and 11.93-12.78, and frame the killer in the cell beat (only its tag shows). Consider trimming the length.
handcannon.skin-cartoon | AROUND THE WORLD | FIXABLE | 4/9 | 4/9 | 17/17 | 2 FAILCLASS (killer chin mask 506 frames) | The bullet goes around the world in "MEANWHILE..." cartoon panels and hits the laughing victim from behind; burst at 9.42. Fix: (1) the cartoon figure in the panel at ~7.26 has a drawn face (eyes + smile); remove it. (2) The killer holds the cannon across its chin for 8 s (4.25-12.67); carry it lower. (3) Smooth the victim seams at 4.55, 5.47 and 5.85 (13-20 u). (4) The panel covers the killer 5.1-7.3. Upgrade to REWORK if the panel gag can't work without the face.
handcannon.totality | TOTALITY | FIXABLE | 1/7 | 1/7 | 17/17 | 1 FAILCLASS (victim chin mask 147 frames) | Eclipse staging, comic close-up at 8.89, the kneeling victim is shot at 10.38, pieces at 13.35. Fix: clear the solid shape over the victim's chin at 7.55-9.98 (check for a bandana/costume piece or the hit spray parked on the face), smooth the killer hand seam at 7.47, and frame the killer 4.4-10.4 (off-frame).
handcannon.trophy-room | THE TROPHY ROOM | REWORK | 6/36 | 6/36 | 13/17 (no backyard, canyon, rooftops, saloon) | 1 FAILCLASS (arm over head 172 frames) | Too many problems at once: a pre-built trophy-room set with mounted round heads in ring plaques (6.57, 13.80) is the kill; an extra grey non-gameplay figure stands in the room (10.18-11.99); fails spread from 3.48 to 7.35 (victim 40 u, killer whole pose 44 u at 6.12, victim knee 7.35); the victim's arm covers its head for ~3 s (3.48-6.33); and it plays on 13 maps.

Counts: READY 0 | FIXABLE 11 | REWORK 1
