# VERIFY gravflip (VERIFY-R3, 28 Oct): 1 kill
Format: key | NAME | verdict | g5 F/W | g0 F/W | maps | face | reason (+ fix with film times)

gravflip.mid-upside-down | UPSIDE DOWN | FIXABLE | 5/19 | 7/20 | 14/17 (no canyon, atrium, retro) | 2 FAILCLASS | Clear idea: the victim flips onto the ceiling platform, gets shot, drops and bursts; XT pieces + soul, wide final. Fix: keep the victim's feet on the platform underside at 3.42-3.43 (30 u into it), smooth the victim knee/foot seam at 3.15 (13 u), clear the solid shape over the head at 5.12 (49 %, 14 frames; check if it is the head-pop blood starting inside the head), add a ceiling fallback so canyon/atrium/retro play (14 -> 17). Upgrade to REWORK if the ceiling contact can't be solved per map.

Counts: READY 0 | FIXABLE 1 | REWORK 0
