# VERIFY golden (VERIFY-R1, 28 Oct): 15 kills
Format: key | NAME | verdict | g5 F/W | g0 F/W | maps | face | reason (+ fix with film times)
Note: octopus-garden and the-pearl show 0/17 because they are underwater-map kills (the user's exception), so the dry-map rule doesn't apply to them.

golden.acid-test | ACID TEST | FIXABLE | 3/14 | 0/5 | 17/17 | 1 FAILCLASS (arm over head 6.68-7.68) | User-GOOD melt payoff, and the XT green remains read well. Fix the victim seams at 6.53 (whole pose 30 u), 6.67 (hand/elbow 23 u) and 7.27 (back arm 12 u). The clutching arm sits over the head for 61 frames: move the hand to the temple.
golden.cheers | CHEERS | READY | 0/2 | 0/3 | 17/17 | ok | Clean. The XT ends on a body burst and L on a seated slump. Finals are wide at roll 0 with both bodies in frame.
golden.end-of-the-rainbow | END OF THE RAINBOW | FIXABLE | 1/2 | 0/0 | 16/17 (rooftops) | ok | The XT burst vs the L kneel under the rainbow arc reads well. Fix the victim seam at 3.52 (front hand/elbow 16 u, with an 84-degree body turn in the same step).
golden.gold-star | GOLD STAR | READY | 0/7 | 0/8 | 17/17 | ok | Clean. A big XT burst at 5.56 vs a seated L. The kept prop is fine. Finals are wide.
golden.golden-handcuffs | GOLDEN HANDCUFFS | FIXABLE | 3/5 | 1/3 | 15/17 (no castle, retro) | 3 FAILCLASS (own arm 4.48-5.88) | Was REWORK, now FIXABLE under ruling 3. From 4.66 the camera follows the victim along a ledge, away from the killer: widen it at 6.36, where it is too zoomed. The XT final (a blood-smeared staircase) has the killer off-frame: use the central FINAL APPROACH framing. Fix the seams at 4.25 (whole pose 17 u) and 4.48 (front arm 33 u, back hand 22 u under the floor). Lower the arm off the head at 4.48-5.88.
golden.hand-in-pocket | HAND IN POCKET | FIXABLE | 0/3 | 0/3 | 17/17 | 1 FAILCLASS (arm over head 3.43-5.13) | The motion is clean, but two taste fails. (1) A red blotch in the middle of the victim's head (4.4-6.0) reads as a mouth or face: put the wound on the side of the head instead. (2) A white ring with a cross on the chest (5.2 through the XT final) reads as a hit circle or crosshair: remove it or redraw it as a plain prop. The clutching arm also covers the head for 103 frames: shorten it.
golden.just-right | JUST RIGHT | READY | 0/3 | 0/4 | 17/17 | ok | Clean. The XT ends on a full burst and L on a seated slump. The kept prop is fine. Finals are wide.
golden.octopus-garden | THE OCTOPUS'S GARDEN | FIXABLE | 1/11 | 0/10 | 0/17 (underwater-only) | ok (4 warns) | The tentacle drag reads well. Fix the victim whole-pose seam at 8.87 (11 joints, 47 u). In both finals the killer is off-frame (only the tag arrow shows): pan or widen the final to include him.
golden.skin-cartoon | STRUCK GOLD | READY | 0/18 | 0/13 | 17/17 | ok (1 warn) | User-GOOD gold-pillar payoff (a transformation, so no burst is needed per §2/§8). Clean motion, and the finals are wide.
golden.skin-classic | ASSEMBLY REQUIRED | READY | 0/1 | 0/3 | 17/17 | ok (8 warns) | Clean. The XT ends on a shatter into pieces plus blood, and L on a pile of pieces. The kept prop is fine. Finals are wide.
golden.skin-gold | THE COUNTING HOUSE | REWORK | 6/20 | 6/17 | 17/17 | 1 FAILCLASS (chin mask 13.98-16.55) | 6 fails, which counts as many (the same rule as for the other weapons; this kill is not in the user-GOOD list). The chain around the victim's neck sits over the lower face for 92 frames and reads as a mask. The legs sink 27-30 u under the floor at 15.27-15.37. The hanging body in the XT final is half off the right edge. It needs a motion re-pass; drop the chain to the neck.
golden.skin-ice | ICE BUCKET CHALLENGE | FIXABLE | 4/13 | 0/9 | 17/17 | 1 FAILCLASS (bucket 4.30-6.15) | User-GOOD. The bucket over the head is the payoff, accept it. Fix the victim back-arm seams at 6.97 (29 u, with the head), 7.07 (18 u) and 7.18 (28 u).
golden.skin-neon | THREE GOLDEN BALLS | FIXABLE | 0/7 | 0/8 | 17/17 | ok (3 warns) | Clean motion and a kept prop. The XT final (victim slumped behind the counter, no visible gore) is too mild for extreme: add the XT head pop. (The L victim standing is by design under ruling 2.)
golden.the-pearl | THE PEARL | FIXABLE | 1/4 | 1/4 | 0/17 (underwater-only) | ok (6 warns) | User-GOOD clam payoff. Fix the victim whole-pose seam at 4.05 (35 u). The XT final frames only the killer (the clam and victim are out of frame), and the L final leaves the killer out: widen both finals so they frame the killer plus the clam.
golden.the-vault | THE VAULT | REWORK | 5/36 | 5/23 | 12/17 (no backyard, canyon, rooftops, saloon, pinball) | 1 FAILCLASS (own arm 8.05-9.10) | It plays on only 12 of 17 maps and is honestly map-tied (it needs a wall for the vault), so by ruling 4 it stays REWORK unless the shared map gate gives it a fallback, in which case it becomes FIXABLE. It is a user-GOOD concept, so the rework means making it play on 15 or more maps (a fallback vault placement), not changing the choreography. Also fix the seams at 3.42 and 3.55 (killer back elbow, 14-20 u) and 5.28 (victim hand, 14 u).

## Counts
READY 5 / FIXABLE 8 / REWORK 2 (15 kills)
