# VERIFY fists (VERIFY-R2, 28 Oct): 29 kills
Format: key | NAME | verdict | g5 F/W | g0 F/W | maps | face | reason (+ fix with film times)
Rule used: READY needs 0 fails in g5 and g0 plus no FAILCLASS. FIXABLE means the fails sit in 1-3 beats and each fix is small. REWORK means many spread fails, a long mask or visor read, 13 or fewer maps with other problems, or a concept the user rejects.
Shared note: every fists mid opens on the zone dome at the trigger (2.7-2.95). On EN GARDE and HEAD BACK that dome is a big glowing gold rune circle. That intro belongs to KIT-WORLD; it is noted here only and isn't counted against any kill.
Guard rule (COORD): a boxing guard at chin height is a natural pose, so it is FIXABLE at most, never REWORK on its own. Shared note 2: about half the FAILCLASS events are "own front arm across its head" during a guard. The fix is a pose fix in the guard keys: keep the front fist below chin height.

fists.acid-reflux | ACID REFLUX | FIXABLE | 2/6 | 2/6 | 17/17 | ok (1 warn) | Clear green acid burst, wide XT final, a clean L slump. Fix the killer head sitting 65 % inside the victim at 2.80 (push the killer back ~15 u at contact) and the killer seam at 6.23 (knee F/elbow B/hand F 25 u: blend over 3 frames).
fists.coconuts | COCONUTS | REWORK | 9/11 | 11/18 | 16/17 (forts) | 2 FAILCLASS (victim chin mask 2.80; killer solid shape across head 3.62-4.00, 24 fr) | A 3-body head knock: body 2's head is 96 % inside the killer and its foot is 15 u under the floor at 2.88, with 9-11 fails in each pass. The 3.83 punch-in burst is drawn as concentric red rings over the heads (a ring effect). Mask and head-band reads on top.
fists.death-mask | DEATH MASK | FIXABLE | 6/17 | 4/15 | 17/17 | 2 FAILCLASS (victim chin 2.80-2.85, 4 fr; killer arm over head 2.92-3.07) | The face-drag plus the wall SPLAT inset works, and the XT gore and wide finals are good. All the listed fails sit in the grab beat 2.85-3.45: blend the killer seam at 2.90 (20 u) and 3.43 (13 u), pull the victim's head out of the killer (88 % deep) at 3.02, and lower the killer's front arm at 2.92-3.07. If the g5 count stays above 2 after that pass, upgrade it to REWORK.
fists.freight-train | FREIGHT TRAIN | FIXABLE | 5/14 | 5/17 | 13/17 (backyard, canyon, rooftops, saloon) | 2 FAILCLASS (killer chin 5.42-9.77, 139 fr = the charge/guard fist; victim chin 5.40-5.80) | Re-rated under the COORD guard rule: the long chin read is the killer's guard fist, not a mask. The charge-through-the-wall idea reads well and the XT gore is good. Fixes: lower the killer's guard fist below the chin for 5.42-9.77; blend the whole-pose seams at 3.08 (killer 26 u, victim 38 u) and the killer elbow seam at 3.37 (19 u); re-check the 4 skipped maps (13/17 is borderline). If it is still at 13/17 maps with fails after that pass, upgrade it to REWORK.
fists.heartstrings | HEARTSTRINGS | REWORK | 2/15 | 6/9 | 17/17 | 4 FAILCLASS (victim chin mask 3.48-3.70, 6.88-7.32, 7.58-8.05) | Built on pulling a red cord out of the victim's chest (an organ/heart concept, which USER_TASTE rejects). The victim reads as masked in 3 separate beats. g0 has 6 fails, with seams at 3.47 on both bodies.
fists.hit-me | HIT ME | REWORK | 10/11 | 9/8 | 17/17 | 3 FAILCLASS (killer arm over head 5.75-6.02, 6.90-6.97, 8.00-8.37) | A gag concept ("HIT ME" sign, the victim holding a barbell overhead) with 10 fails, including killer feet sliding 166-1210 u/s while planted at 5.70-5.92. The ending is an intact body lying flat.
fists.hitchhiker | HITCHHIKER | FIXABLE | 2/9 | 1/9 | 0/17 (underwater-only) | ok (1 warn) | An underwater-map kill (the user's exception, so 0/17 dry maps is fine). The turtle ride reads clearly and the finals are wide. Fix the victim seams at 3.47 (head/hands 17 u, plus an 80-degree body turn) and 4.97 (whole pose 30 u).
fists.hook-hall | HOOK HALL | REWORK | 11/46 | 9/44 | 17/17 | 6 FAILCLASS (victim arm over head 4.52-5.58, x3+) | The whole kill sits in a room of pre-hung red bodies (a pre-placed set that IS the kill). It has 11 fails, whole-pose seams of 24-41 u at 4.78, 5.72 and 7.75, 46 warns, and 6 face fails.
fists.jackpot | JACKPOT | REWORK | 6/36 | 8/28 | 17/17 | ok (8 warns) | A slot-machine gag ("KA-CHING") with 6-8 fails and 36 warns. Killer seams at 4.02, 4.32 and 4.68. The 6.10 punch-in is far below the zoom floor, and the final leaves the victim slumped and intact against the machine.
fists.keelhauled | KEELHAULED | REWORK | 15/4 | 18/6 | 0/17 (underwater-only) | 1 FAILCLASS (victim arm 2.95-3.13) | Underwater-only is allowed, but it has 15-18 fails: the killer head 99 % inside the victim at 2.88, and whole-pose jumps of 38-46 u at 3.02 and 3.30. The XT final shows no readable victim body, only bits.
fists.kidney-stones | KIDNEY STONES | FIXABLE | 3/6 | 3/7 | 17/17 | ok (5 warns) | DUNK body shot, a clear burst and wide finals. Fix the victim head 69 % inside the killer plus the killer hand seam at 3.67 (one beat), and the killer seam at 7.53 (knee/hands 21 u). Check that the glowing purple ball at 4.77 isn't drawn as a circle/ring effect.
fists.knock-the-stuffing-out | RUNDOWN | REWORK | 19/255 | 20/255 | 13/17 (canyon, rooftops, tower, kitchen) | 6 FAILCLASS (killer chin mask 10.55-10.83, victim visor band 16.35-16.70, more) | A 34 s film with 255 warns, 19-20 fails across the whole run, 13 maps and a visor read. It is too long and too loose for its payoff.
fists.mid-cross-counter | CROSS-COUNTER | FIXABLE | 0/0 | 2/2 | 17/17 | ok (5 warns) | g5 is clean, the KRAK counter reads at a glance, and the burst and wide finals are good. Fix only the g0 (low-gore) ending: the victim whole-pose seam at 4.85 (17 u) and the killer seam at 5.13 (hands/knee/foot 33 u).
fists.mid-en-garde | EN GARDE | FIXABLE | 2/6 | 2/4 | 17/17 | 1 FAILCLASS (killer arm over head 3.20-4.28, 66 fr) | The THWACK panels and the gore read well, and the finals are wide. Lower the killer's front guard arm below the chin for 3.20-4.28. Blend the victim arm seam at 3.27 (26 u, 113-degree turn) and the killer seams at 4.82 and 5.37 (21-27 u). The gold rune circle at 2.95 is in the shared intro (see the note at the top).
fists.mid-glasgow-kiss | GLASGOW KISS | FIXABLE | 0/10 | 0/10 | 17/17 | 2 FAILCLASS (victim head 49 % covered 4.28-4.40; killer arm 5.72-5.83) | 0 fails in both passes, with a strong headbutt and XT gore. It misses READY only on the face checks: move whatever covers the victim's head at 4.28-4.40 (8 fr), and drop the killer's front arm at 5.72-5.83.
fists.mid-head-back | HEAD BACK | FIXABLE | 2/5 | 1/2 | 17/17 | 2 FAILCLASS (killer chin 3.93-5.50, 95 fr = guard fist; victim limb band 4.20-4.88, 42 fr = the killer's grab hand across the head) | Re-rated under the COORD guard rule: few motion fails, and both face reads come from the guard and the grab, not a painted mask. Fixes: lower the killer's free guard fist below the chin for 3.93-5.50; move the grab hand from across the victim's face to the back of the head for 4.20-4.88; blend the killer arm seam at 3.73 (29 u), the victim arm seam at 4.20 (22 u) and the g0 killer seam at 5.00 (31 u). The 2.95 rune circle is the shared KIT-WORLD intro and doesn't count against the kill.
fists.mid-jackknife | JACKKNIFE | FIXABLE | 1/17 | 6/19 | 17/17 | 2 FAILCLASS (victim chin 2.98-3.03; victim head 47 % covered 4.02-4.43) | The launch reads, and the burst and finals are good. g0's fails are one beat: victim hands 27-30 u under the floor at 4.05-4.07, so raise the low-gore landing pose. Also blend the g5 killer seam at 4.85 (26 u) and uncover the victim's head at 4.02-4.43.
fists.mid-liver-shot | LIVER SHOT | FIXABLE | 2/4 | 3/4 | 17/17 | ok (1 warn) | THUD body shot with good gore and wide finals. Fix the overlap beat: the killer head 51 % inside the victim at 3.18, and the victim head 99 % inside the killer at 3.43. Spread their x by ~20 u through 3.15-3.45.
fists.mid-opened-up | OPENED UP | FIXABLE | 3/10 | 4/12 | 17/17 | 1 FAILCLASS (line across victim head 5.25-5.38) | SHLK uppercut, a clear blood spray and wide finals. Fix the victim seams at 3.25 (24 u), 4.40 (21 u) and especially 4.90 (whole pose 61 u, a visible pop), and the line across the victim's head at 5.25-5.38. Check that the round teal head close-up in the 3.94 inset doesn't read as a circle effect.
fists.mid-wrung-out | WRUNG OUT | FIXABLE | 4/16 | 5/12 | 17/17 | ok (2 warns) | The WHUD and the gore read well, and the finals are wide. Blend the victim limb seams at 3.27, 3.47, 3.75 and 4.77 (14-24 u). They are all victim-arm pops in the wring.
fists.monument | MONUMENT | FIXABLE | 3/14 | 1/6 | 17/17 | 2 FAILCLASS (killer arm 6.12-6.15; killer limb band across head 6.20-6.58, 24 fr) | A good transformation payoff (the bent statue on the plinth), with wide finals. Fix the killer seams at 5.83 (whole pose 23 u), 6.03 and 7.78, plus the killer limb band across the head at 6.20-6.58.
fists.ninth-circle | THE NINTH CIRCLE | REWORK | 5/14 | 4/14 | 17/17 | 5 FAILCLASS (killer arm over head 3.40-6.50, 187 fr; victim x4) | A demon silhouette with red eyes at 7.19 (a face read), an icy-lake crowd with party hats, and a confusing script. The killer's guard covers its head for 3.1 s. Whole-pose seams at 5.15 and 6.52 (29-36 u).
fists.one-inch | ONE INCH | FIXABLE | 2/10 | 2/12 | 17/17 | 1 FAILCLASS (victim chin 4.78-4.92, 9 fr) | A clear one-inch blast with big spray and wide finals. Fix the killer arm seam at 4.78 (21 u) together with the victim chin cover at 4.78-4.92, and the killer whole-pose seam at 9.77 (22 u).
fists.one-punch | ONE PUNCH | REWORK | 16/36 | 21/38 | 17/17 | 3 FAILCLASS (both heads 53-59 % covered 9.85-10.48) | It has 16-21 fails. The replay section ("ANGLE 1/2 - REPLAY", 11.98-15.63) is a giant round orange head close-up, a circle/face-like read. The killer reads as just walking off in the "OK." final. Gag-structured.
fists.stop-hitting-yourself | STOP HITTING YOURSELF | REWORK | 11/50 | 13/51 | 17/17 | 3 FAILCLASS (victim head 94 % covered 8.82-9.03; 4.67-5.28) | A gag concept with 11-13 fails and 50 warns, plus a round inset at 3.99. Killer seams at 3.92 and 6.05-6.58.
fists.the-brink | THE BRINK | REWORK | 11/20 | 7/22 | 13/17 (canyon, castle, saloon, retro) | 1 FAILCLASS (killer arm 4.28-5.47, 72 fr) | A ledge kill on 13 maps, with a victim whole-pose jump of 57 u at 5.62 and 11 fails. In the XT final the victim lies on a ledge with the killer cut off at the frame edge.
fists.the-mirror | THE MIRROR | REWORK | 23/48 | 23/47 | 17/17 | 3 FAILCLASS (victim arm/line over head 4.92-9.25) | It has 23 fails: foot slides of 283 u/s and hand/foot 23-24 u under the floor at 5.10-5.82. The 6.20 transition is a concentric ring tunnel (a ring effect), and the mirror-clone hall is confusing.
fists.the-plan | THE PLAN | REWORK | 10/40 | 15/38 | 17/17 | 2 FAILCLASS (killer arm 13.90-15.52, 98 fr; victim head covered 13.92-15.88, 119 fr) | A blueprint/"memory recall" concept with 10-15 fails. Both heads are covered for ~2 s in the payoff. Slow and confusing.
fists.up-top | UP TOP | FIXABLE | 1/6 | 2/7 | 17/17 | 1 FAILCLASS (killer chin 3.52-3.63, 8 fr) | KRAK uppercut, good XT gore and wide finals. Fix the killer arm seam at 5.52 (31 u), the g0 seams at 4.32 (victim arm 22 u) and 5.37 (killer whole pose 33 u), and the killer chin cover at 3.52-3.63.

## Counts
READY 0 / FIXABLE 16 / REWORK 13 (29 kills; HEAD BACK and FREIGHT TRAIN moved REWORK -> FIXABLE under the COORD guard rule. The first count line said 15/14 by mistake; the per-line verdicts were 14/15.)
Closest to READY: GLASGOW KISS (0 fails, 2 short face events) and CROSS-COUNTER (g5 clean, 2 g0 seams).
