# VERIFY cluster (VERIFY-R2, 28 Oct): 18 kills
Format: key | NAME | verdict | g5 F/W | g0 F/W | maps | face | reason (+ fix with film times)
Rules used: VERIFY_CRITERIA (12 or fewer maps = REWORK; 13-14 = FIXABLE item), plus the COORD guard rule (an arm or guard over the head is FIXABLE at most on its own).

Shared notes (all cluster):
- MAP GATE: 5 mids (BLINDMAN'S BUFF, HOT FOOT, MARBLES, TOO SLOW, INCOMING) and THE BLINK all skip the same maps: canyon, castle, rooftops, tower, sunken and kitchen (INCOMING plays on kitchen). That points to one shared spot/geometry gate, not a per-kill problem. COORD ruling: map-only kills with clean motion are FIXABLE through that one gate fix. The 5 mids are now FIXABLE; THE BLINK stays REWORK on its 10 motion fails.
- KILLER OFF-FRAME IN FINALS: cluster is long-range, and many finals show only the off-screen tag arrow ("◂ FARIS BASHA") with no killer body. That breaks "both bodies in frame" on CANOPY, DIVIDED, FOOL'S GOLD, HOT FOOT, INCOMING, MARBLES, TOO SLOW, ONE IN A THOUSAND, SKIN-TAPED, THE BLINK, SKIN-GOLD (L) and SKIN-ICE (the killer is below the frame). COORD ruling: this is FIXABLE through the central K58.APPROACH (Faris walks in after the payoff) and framing, never REWORK on its own.
- L-final dazed victims (CANOPY, DIVIDED, FOOL'S GOLD, ONE IN A THOUSAND): BY DESIGN (COORD ruling: low gore = no death). They are not counted against any kill, and every XT final in cluster shows a death.
- FOOL'S GOLD and LAST BROADSIDE are 0/17 because they are UNDERWATER+ROOM kills (TRIGGER_AUDIT OWED-GEO). Underwater kills are the user's exception, so maps don't count against them.

cluster.canopy | CANOPY | REWORK | 4/19 | 4/31 | 10/17 (castle, rooftops, cage, sunken, forts, retro, pirate) | 2 FAILCLASS (victim arm over head 3.87-3.93 and 5.00-7.45, 148 fr: guard-type) | It plays on only 10 maps. Victim arm seams at 3.85 (35 u), 3.95 and 4.65. The killer is off-frame in the finals (APPROACH). Maps are the main reason it is REWORK.
cluster.divided | DIVIDED | REWORK | 3/24 | 3/26 | 13/17 (canyon, rooftops, tower, sunken) | 2 FAILCLASS (victim + body 1 arm over head 4.70-4.95) | From 5.63 to the end, the two victims' arms are stretched into one long bar across half the screen (pink and purple limbs 4-5x their length). That reads as broken physics, and the idea is confusing. Seams at 4.88 (whole pose 23 u) and 5.30. The killer is off-frame in the finals (APPROACH).
cluster.fools-gold | FOOL'S GOLD | FIXABLE | 0/6 | 4/10 | 0/17 (underwater+room only, an exception) | ok (7 warns) | The gold-pile burst at 6.86 is a good payoff, and g5 is clean. Fixes: raise the g0 victim hands that sit 27-28 u under the floor at 8.32-8.55 and APPROACH/framing for the killer in both finals (they show only the tag arrow). The dazed L final is by design.
cluster.hero-of-the-day | HERO OF THE DAY | FIXABLE | 2/11 | 2/7 | 12/17 (canyon, rooftops, atrium, sunken, kitchen) | ok (1 warn) | Map-only problem (COORD ruling: clean motion plus maps = FIXABLE through the shared gate fix). Lift the maps to 15+ through the spot gate (atrium is outside the shared set, so check it separately). Motion: body 1 seam at 5.25 (19 u, 63-degree turn), killer feet at 10.10 (15 u), g0 victim seam at 6.65 (32 u). Wide finals with both bodies in frame.
cluster.last-broadside | LAST BROADSIDE | FIXABLE | 1/4 | 1/10 | 0/17 (underwater+room only, an exception) | ok (2 warns) | It reads clearly: cannonball, burst, and the body drifting with a blood plume. Both bodies are in both finals. Fix the killer foot/knee seam at 9.28 (22 u) and the g0 victim seam at 8.78 (hands/head 32 u).
cluster.liquefaction | LIQUEFACTION | REWORK | 14/39 | 6/19 | 13/17 (canyon, rooftops, sunken, kitchen) | 2 FAILCLASS (victim arm 7.77-7.80, 8.33-8.47) | 14 g5 fails (victim elbow seams of 19-25 u at 5.27, 5.40 and 5.53, and more). The concept is the victim sinking into the floor, which runs into the "no body sunk in the floor" rule, and the payoff is small.
cluster.mid-blindmans-buff | BLINDMAN'S BUFF | FIXABLE | 4/11 | 4/11 | 11/17 (shared gate) | 1 FAILCLASS (victim arm 4.92-4.97, guard-type) | Maps fixed through the shared gate (COORD ruling). Readable spikes, smoke and gore, with both bodies in both finals. Blend the victim hand/elbow seams at 4.90 and 4.98 (13 u) and the killer feet seam at 5.18 (12 u).
cluster.mid-hot-foot | HOT FOOT | FIXABLE | 1/11 | 1/11 | 11/17 (shared gate) | 2 FAILCLASS (victim arm 4.88-4.95, 5.20-5.23, guard-type) | Maps fixed through the shared gate. Good feet blast and gore. Blend the victim whole-pose seam at 5.13 (21 u). The killer is off-frame in the finals, so it needs APPROACH/framing.
cluster.mid-incoming | INCOMING | FIXABLE | 0/4 | 0/4 | 12/17 (shared gate, plays on kitchen) | 1 FAILCLASS (victim chin 5.20-5.28, 6 fr) | Clean motion (0 fails) with a strong bomb-on-head beat; only maps hold it back. Fixes: the shared map gate, the chin cover at 5.20-5.28, and APPROACH/framing for the killer in the finals. After those it is READY.
cluster.mid-marbles | MARBLES | FIXABLE | 1/6 | 1/6 | 11/17 (shared gate) | ok (1 warn) | Maps fixed through the shared gate. Blend the victim whole-pose seam at 4.65 (39 u, a visible pop). The killer is off-frame in the finals, so it needs APPROACH/framing.
cluster.mid-too-slow | TOO SLOW | FIXABLE | 4/15 | 4/15 | 11/17 (shared gate) | 4 FAILCLASS (victim arm 4.35-5.17, short, guard-type) | Maps fixed through the shared gate. Blend the victim leg/hand seams at 4.63 (13 u) and 4.77-4.80 (27-29 u, one beat). The killer is off-frame in the finals, so it needs APPROACH/framing. The "TOO SLOW!" callout is light; keep it small.
cluster.one-in-a-thousand | ONE IN A THOUSAND | FIXABLE | 1/14 | 1/15 | 13/17 (canyon, rooftops, tower, sunken) | 2 FAILCLASS (victim arm 4.70-6.92, 96 fr: guard-type; victim chin 15.23-16.05, 50 fr) | The survives-then-replay structure ("NOT A SCRATCH", 1 IN 1,000) has a real payoff. Fixes: the victim whole-pose seam at 6.95 (35 u); lower the victim's cower arm at 4.70-6.92; clear the chin cover at 15.23-16.05 and APPROACH/framing for the killer in the finals. The dazed L final is by design. It is borderline on maps (13).
cluster.skin-camo | NETTED | FIXABLE | 1/9 | 1/6 | 13/17 (canyon, rooftops, tower, sunken) | ok (0) | Clean skin, with the net-ball hit, burst and gore, and the killer in frame. Fix the victim elbow seam at 4.15 (13 u, with a 126-degree body turn at 4.02 next to it). 13 maps is borderline, so check the 4 skipped maps.
cluster.skin-gold | THE HONEYCOMB | FIXABLE | 5/6 | 4/3 | 13/17 (canyon, rooftops, tower, sunken) | 1 FAILCLASS (victim arm over head 6.37-14.13, 467 fr: cower/guard-type) | The honeycomb and bee theme is strong. Fixes: the 8.13 split-panel hex icon (a white head with two dots and a band) reads as a FACE, so remove the dots and band. The victim arm seam at 6.37 (32 u). Victim feet 20-28 u under the floor at 7.02-7.17. Lower the cower arm. Frame the killer in the L final. If the face icon is part of the concept, upgrade it to REWORK.
cluster.skin-ice | SIX FRAMES | REWORK | 5/33 | 5/33 | 12/17 (canyon, rooftops, sunken, forts, kitchen) | 1 FAILCLASS (victim arm 5.18-5.45) | 12 maps. Whole-pose seam at 4.15 (35 u), plus more at 4.20 and 5.17. The frozen-copies trail fills the frame, and the killer sits below the frame in every frame after 5.8 (the tag is at the bottom edge).
cluster.skin-taped | SPRUNG | FIXABLE | 0/6 | 0/6 | 14/17 (sunken, retro, kitchen) | ok (2 warns) | 0 fails in both passes, no face events, and a clear spring-glove launch with gore. Only fix: frame the killer in both finals (only the "FARIS BASHA ▸" tag shows). Once that is done, it is READY.
cluster.the-blink | THE BLINK | REWORK | 10/12 | 10/12 | 11/17 (shared gate) | ok (5 warns) | 11 maps and 10 fails, including thigh/shin length jumps of 34 % at 11.50. Red ghost copies plus a blackout make it confusing, and the killer is off-frame in the finals.
cluster.the-shelter | THE SHELTER | REWORK | 4/16 | 4/13 | 13/17 (canyon, rooftops, tower, sunken) | 4 FAILCLASS (solid shape over victim head 71 % 4.62-4.80; line across head 4.40-4.53) | The quonset shelter appears from nowhere at 5.42: a pre-placed prop that IS the kill, which the user rejects. Victim seams at 4.13, 4.22 and 5.62, plus head-cover reads.

## Counts
READY 0 / FIXABLE 12 / REWORK 6 (18 kills; re-rated under COORD rulings 1-2: L/VL alive is by design, killer off-frame = APPROACH/framing FIXABLE, map-only with clean motion = FIXABLE via the shared gate)
REWORK now: CANOPY (10 maps, not the shared gate set, plus seams), DIVIDED (stretched-limb broken physics), LIQUEFACTION (14 fails, sunk-in-floor concept), SKIN-ICE / SIX FRAMES (12 maps plus a 35 u whole-pose seam and 5 fails), THE BLINK (10 fails, 34 % limb-length jumps), THE SHELTER (a pre-placed hut is the kill).
Closest to READY: SPRUNG (skin-taped) and INCOMING.
