# VERIFY beam (VERIFY-R2, 28 Oct): 15 kills
Format: key | NAME | verdict | g5 F/W | g0 F/W | maps | face | reason (+ fix with film times)
Rules used: VERIFY_CRITERIA plus the COORD rulings (a guard or arm over the head is FIXABLE at most; L/VL alive is by design; killer off-frame = APPROACH/framing FIXABLE; map-only with clean motion = FIXABLE). The zone-dome intro at the mid triggers belongs to KIT-WORLD and is ignored.

beam.half-a-second | LOADED | REWORK | 14/80 | 16/86 | 17/17 | 4 FAILCLASS (killer/victim arm over head 4.25-4.50, 7.72-7.83: guard-type) | 14-16 fails and 80+ warns: repeated killer elbow/knee seams of 25-26 u at 4.13, 4.25 and 4.42, and more through the 3-body fight. The idea reads (block, then the beam through both), but the motion needs a rebuild, not spot fixes.
beam.heist | HEIST | FIXABLE | 0/24 | 0/29 | 14/17 (canyon, rooftops, tower) | 3 FAILCLASS (victim arm over head 4.32-4.93, 5.82-6.17, 6.80-6.90: ducking/guard-type) | 0 motion fails. The laser-grid dodge then the beam kill reads, and the finals are wide with both bodies. Fixes: keep the victim's ducking arm below the head line at 4.32-4.93 and 5.82-6.17, and check the 3 skipped maps (14 is borderline). The grid is generated by the film; it is the setting, not a pre-placed map element the kill depends on, so it is fine.
beam.lantern-sky | THE LANTERN SKY | FIXABLE | 3/24 | 1/13 | 17/17 | 5 FAILCLASS (victim arm over head 4.98-5.25, 7.38-7.52, 9.08-9.80: guard-type) | A striking sky-lantern payoff, with wide finals and both bodies. Fix the victim seams at 3.30 (19 u plus a 100-degree turn), 6.02 (10 u) and 8.80 (23 u), and lower the victim's arm off the head at 9.08-9.80.
beam.meltdown | MELTDOWN | FIXABLE | 1/3 | 2/7 | 16/17 (retro) | 1 FAILCLASS (victim arm 3.00-3.18, guard-type) | A clear melt transformation into a puddle, with wide finals. Fix the victim whole-pose seam at 3.20 (32 u) and the g0 hand seam at 4.13 (14 u). Check that the pink melt mass at 6.25-7.13 reads as melting, not as a fat open torso.
beam.mid-afterimage | FIRST BLOOD | READY | 0/3 | 0/6 | 17/17 | ok (1 warn) | 0 fails, no FAILCLASS, 17/17 maps, 0 page errors. One clear idea (the beam through, then the spray at 4.54-4.88), the XT final is wide with both bodies and a soul rise, and the L final is milder. Nothing on the face, no rings or bones.
beam.mid-bleached | SKID | FIXABLE | 2/16 | 2/15 | 17/17 | ok (2 warns) | Clean idea and gore, wide finals. Blend the victim knee/elbow seam at 3.42 (28 u) and the killer whole-pose seam at 3.92 (30 u).
beam.mid-kettle | KETTLE | FIXABLE | 1/7 | 2/8 | 17/17 | ok (9 warns, no FAILCLASS) | A big XT burst (5.09) and wide finals. Fix the victim elbow seam at 3.48 (21 u) and the g0 victim arm seam at 4.38 (18 u). There are 9 face warns: check the party hat or the 3.08 beam glow isn't sitting across the face.
beam.mid-tan-lines | SAME LINE | READY | 0/3 | 0/7 | 17/17 | ok (0) | 0 fails, 0 face events, 17/17 maps, 0 page errors. A clean line shot with a heavy spray at 3.78 and a soul rise at 4.21. The XT final is wide, with both bodies and a big blood field; the L final is milder.
beam.mid-tinfoil | TINFOIL | FIXABLE | 0/5 | 0/6 | 17/17 | 1 FAILCLASS (victim arm over head 2.95-3.42, 29 fr: guard-type) | 0 motion fails, and the tinfoil-hat gag pays off with a hit and a burst. Only fix: the victim's arm over the head at 2.95-3.42 (lower it, or raise it clear of the head to touch the hat). After that it is READY. The hat is the concept, not a face piece.
beam.morse | SPLITTER | REWORK | 15/88 | 15/88 | 17/17 | 6 FAILCLASS (victim arm over head 3.72-6.00 repeated) | 15 fails: victim elbow seams of 27-32 u at 3.72, 3.97 and 4.72, repeating. 88 warns. Busy with props (the bench, the crates, the wooden splitter pieces), and the payoff is muddled.
beam.skin-camo | VENT | REWORK | 11/56 | 12/60 | 17/17 | 3 FAILCLASS (killer chin mask 10.90-11.08; victim arm 9.23-10.08) | 11-12 fails: killer elbow seams at 3.77 and 4.23, and a victim seam at 4.87 (27 u). A long grapple with little readable action before the beam. The 10.44 white flash hides the payoff.
beam.skin-ice | DEATH SPIRAL | REWORK | 9/23 | 28/44 | 16/17 (rooftops) | ok (2 warns) | g0 has 28 fails, with killer whole-pose jumps of 36-49 u at 3.20, 4.10 and 5.07 in both passes during the stomp. The killer is off-frame in the L final (APPROACH alone wouldn't fix the motion).
beam.skin-taped | NO TELL | FIXABLE | 1/12 | 3/15 | 16/17 (rooftops) | 1 FAILCLASS (victim arm 3.95-4.53, guard-type) | A strong blood fountain at 8.54-10.47 and a clear death. Fix the victim arm seam at 4.55 (29 u) and the g0 victim whole-pose jump at 8.15 (59 u, a visible pop), and lower the guard arm at 3.95-4.53.
beam.vacuum-packed | VACUUM PACKED | FIXABLE | 2/21 | 0/17 | 16/17 (retro) | 3 FAILCLASS (victim arm 3.47-5.33, guard-type) | The shrink-wrap idea is clear, with wide finals. Fix the victim whole-pose seam at 4.18 (40 u) and the killer hands/elbows seam at 5.68 (32 u), and lower the victim's arm. The wrap outline at 4.37-5.18 follows the body, so it isn't a ring effect.
beam.votive | VOTIVE | FIXABLE | 1/6 | 3/33 | 17/17 | 2 FAILCLASS (victim head covered 3.00-3.25; head 100 % covered 6.80-10.45 = the candle) | A wax-candle transformation (the victim kneels as a faceless white candle with a flame on the head). The 100 % head cover is the payoff itself, like HOODOO's statue. Fixes: the killer arm seam at 7.17 (21 u), and the g0 victim seams at 5.95 and 6.00 (14-17 u). Check that the round glow around the flame at 6.17 doesn't read as a halo ring.

## Counts
READY 2 / FIXABLE 9 / REWORK 4 (15 kills)
READY: FIRST BLOOD (mid-afterimage) and SAME LINE (mid-tan-lines).
Next closest: TINFOIL (only a guard arm) and HEIST (only a guard arm plus 14 maps).
