# PREDICTED RATINGS · SNIPER (B, 28 Oct, autonomous mode, per USER_TASTE.md §7)

## How it was judged
- **Renders:** every live sniper kill on 58k_sniper.html (21 films; the page has no skins or mids yet), from the live files.
  - Each kill: a 12-frame strip at gore 5 over the whole film, plus the six final frames XT VH H M L VL.
  - Strips: `/Volumes/Workspace/Scratch/b/pred/sniper/strips/sniper_<id>.jpg`.
- **Maps:** K58.mapCheck on the 17 dry maps (`/Volumes/Workspace/Scratch/b/pred/sniper/list.json`).
  - ≤ 8/17 = REPLACE, per the 22:05 rule. The Deep kills are the underwater map's own kills, so they stay on maps.
  - On this page most kills play on their home map only. They are written on export homes with long, map-specific staging: Faris on a perch, the victim far across the map. Every other map then fails FOOTING / ROOM / SPACE.
- Judged on what the page shows NOW: central faces-off, the zoom floor, wide finals.

**Counts (21 live): GOOD 1 · OK BUT 3 · REPLACE 17.**
- Sniper skews hard to REPLACE, and the cause is the maps: 16 kills play on 1 map, one on 3.
- Content-wise, most would be OK BUT for the usual notes: head explosion needed, costumes, faces in close-ups.

**FIX-MAP candidates.** These four need only FLOOR, and the concept does not depend on the home map. A `stage58` / `room58` re-stage (as done for BLIND FIRE) could make them play on most maps, which would turn REPLACE into a fix. Coordinator's call:
- THE GUTTER: a cast comic page, needs no map at all.
- SOAP BUBBLE.
- PLAYING STATUE.
- BETWEEN BEATS.

| key | name | rating | note (exact chip phrases) | why (what I saw) |
|---|---|---|---|---|
| sniper.the-long-shadow | THE LONG SHADOW | GOOD | (keep; small: the final is too dark, lift the light on the pieces) | 13/17. A striking image (at sunset Faris's long shadow lays itself over Mikku, rifle and all), a readable run, then the old-game explosion: the head shot bursts him and the pieces lie in a line. The final is very dark and flat |
| sniper.drain | DRAIN | OK BUT | no facial expression needed (the drowned man in the tank: eyes, glasses, teeth in a big close-up) · head explosion needed | 12/17 (CONTAINER). "Water stops bullets" is a good idea: the shot drains the tank he hides behind, then takes him. But the payoff close-up is a drawn corpse face, and he ends slumped at the tank, no burst |
| sniper.echo-valley | ECHO VALLEY | OK BUT | head explosion needed · no facial expression needed (the hollow statue's face marks) · costume (party hat) · confusing (the realm reads abstract) | 9/17. The echoes drive him into a gorge realm with mouths in the cliffs ("HELP!"); he ends kneeling as a brown hollowed statue in a party hat. No burst |
| sniper.the-guide-line | THE GUIDE LINE | OK BUT | head explosion needed · body marks (the green blotches on the drowned diver) · confusing (dark silt) | Underwater-only (stays). A diver in a silt-out follows the line into the jellyfish light; he ends kneeling, green-blotched, intact |
| sniper.the-gutter | THE GUTTER | OK BUT | restage map-free (coord 28 Oct: stage58/room58 like BLIND FIRE; the idea needs only floor) · was few maps (3/17: FOOTING) · head explosion needed · confusing (the death is a dot in a far panel) | A clever comic-page set piece (the round crosses the white gutter into his "safe" panel and the paper burns through), but the kill is a red dot in a small panel. As a cast page it could be staged anywhere |
| sniper.soap-bubble | SOAP BUBBLE | OK BUT | restage map-free (coord 28 Oct: stage58/room58 like BLIND FIRE; the idea needs only floor) · was few maps (1/17: FOOTING) · costume (party hat) | The bubble "shield" is a gag premise, but the payoff is striking: he bursts inside the bubble and it floats away full of blood with the soul in it. FLOOR only: a re-stage would keep it |
| sniper.playing-statue | PLAYING STATUE | OK BUT | restage map-free (coord 28 Oct: stage58/room58 like BLIND FIRE; the idea needs only floor) · was few maps (1/17: FOOTING) · head explosion needed · no facial expression needed (the statue's face marks) | He plays statue on a plinth, the round turns him to stone; he ends standing grey with a red line down him. No burst |
| sniper.between-beats | BETWEEN BEATS | OK BUT | restage map-free (coord 28 Oct: stage58/room58 like BLIND FIRE; the idea needs only floor) · was few maps (1/17: ROOM) · costume (cat ears) · head explosion needed | The shot between two heartbeats reads (scope, the hit); she ends lying intact in blood under a torch |
| sniper.the-long-way-in | THE LONG WAY IN | REPLACE | map-tied (1/17: SPACE + ROOM, needs the whole Forts span) · organs (the round through rib and lung, red muscle cross-sections) · head explosion needed | A bullet cam through the rifle and across the map, then through tissue in close-up; he ends lying intact |
| sniper.the-bait | THE BAIT | REPLACE | map-tied (1/17: cover element + FOOTING) | The wounded-bait trick (leg shot, "HELP ME", the friend comes, "YOU ANIMAL") reads in the rain; two bodies at the end |
| sniper.mascot | MASCOT | REPLACE | concept built on a face (the mascot's sewn-on grin, eyes and teeth in big close-ups) · few maps (1/17) | The whole idea is the costume face: remove it and nothing is left |
| sniper.bone-flowers | BONE FLOWERS | REPLACE | concept built on bones (eaten down to a white skeleton) · camera bug (the XT final shows only Faris) | Underwater-only, but the payoff is the skeleton; the final loses the body |
| sniper.the-last-look | THE LAST LOOK | REPLACE | map-tied (1/17: DROP + PLATFORM, the clock gallery) · head explosion needed | Body-checked over the rail, Faris shoots up under the chin as he falls; the man ends lying intact |
| sniper.eight-bells | EIGHT BELLS | REPLACE | map-tied (1/17: the stern gallery, ROOM) · costume (the captain's hat and coat) · head explosion needed | The round goes up the brass spyglass; the captain ends sitting at his window in blood |
| sniper.hold-your-breath | HOLD YOUR BREATH | REPLACE | map-tied (1/17: the rooftops laundry and smoke are the idea) · head explosion needed | The wind dies when Faris holds his breath; a chest shot, he kneels and falls |
| sniper.the-cloud | THE CLOUD | REPLACE | map-tied (1/17: the two perches over the drop) | A good payoff (the round up the enemy's scope, then the old-game explosion off the perch), but it lives on the Forts perches |
| sniper.sling | SLING | REPLACE | map-tied (the castle's spike ball IS the kill) | The shot sends the swinging spike ball into him against the wall |
| sniper.rehearsal | REHEARSAL | REPLACE | gag with a weak payoff (the gloat rehearsal) · camera bug (the XT final is an empty frame) · few maps (1/17) | "FARIS BASHA... IS NO MORE" rehearsed, then the shot; the finals lose the body, and H shows a GAME OVER card |
| sniper.the-brass | THE BRASS | REPLACE | map-tied (1/17: the clock tower drop) | The casing falls past every floor of the clock; he bursts at the foot. It needs the tower |
| sniper.the-bag | THE BAG | REPLACE | organs (the lung close-up) · confusing (a torchlit hunt of several men, a frozen block, 22 s) · few maps (1/17) | Too many ideas; the payoff is unclear, and it lingers on a lung |
| sniper.the-watched | THE WATCHED | REPLACE | few maps (1/17: FOOTING) · body marks (riddled with red spikes) · costume (cat ears) · head explosion needed | A moor where every star is a scope; she ends a pink figure covered in red spikes, standing |
