# PREDICTED RATINGS · SHRINK RAY (N3, 28 Oct, autonomous mode, per USER_TASTE.md §7)

## How it was judged
- **Renders:** every live shrink kill on 58k_shrink.html, rendered headless from the live files (one Chrome at a time).
  - Each kill: a 12-frame strip at 400 px (fK-0.35 to the final, gore 5), the six finals (XT VH H M L VL) and the big XT final.
  - Then 2 full-size frames (998 px: the payoff and the final) for the borderline kills: THE CAT, THE SETTING, IRIS OUT, THE GIANT'S FOOTSTEPS, GROWING PAINS, PUNT, FLICK, THE FOOD CHAIN, THE DUST.
- **Sheets:** `/Volumes/Workspace/Scratch/n3/pred/shrink/<key>.jpg` (strip + six finals + big XT); full-size pairs in `/Volumes/Workspace/Scratch/n3/pred/shrink/big/` (`bigA.jpg`, `bigB.jpg`).
- **Already on 58k_replace58.js (map-tied), not rated again:** SAFE LANDING (1/17: the base jet), THE DRIP (5/17: the kitchen sink).
- Judged on what the page shows NOW: central faces-off, the gore ladder (STYLE.ending), the zoom floor and wide finals are live.
- **Maps:** K58.mapCheck on the 17 dry maps. STUBBED OUT and SCRAPED play on 1/17 (FOOTING: the saloon card table, the hangar step), so they are REPLACE on the map rule. THE PARLOUR needs a WALL (13/17: generic). The rest play 17/17 because they cast or carry their own props.
- **The Deep:** THE FOOD CHAIN and ANEMONE are The Deep's own kills (0/17 dry, underwater exception): judged on quality only. A Deep REPLACE stays a Deep kill (like PUFFER).
- **No crashes:** 0 console errors on all 28 keys, at all six levels.

**Counts (26 rated): GOOD 0 · OK BUT 5 · REPLACE 21** (with the 2 already marked: 23 of 28 slots).
- Shrink skews hard to REPLACE, as the §7 note expects for gag-heavy weapons. Every kill is "a tiny man in a giant world". Three things repeat:
  - **the victim is tiny**, so the payoff can't be read and the old-style burst can't show: a few pixels under a cat, in a ring setting, in a web, or in a puddle;
  - **Faris is passive** while something else kills him: a cat, ants, a gull, a spider, a mantis, moths, an anemone or a drain;
  - **the death is hidden**, in a boot, a blender, a drain, a mouse hole, a socket slot or a nest.
- The OK BUTs are the kills where Faris does it himself, the action reads and the fix is clear: the stomp, the flick, the punt, the bottle that bursts.

| key | name | rating | note (exact chip phrases) | why (what I saw) |
|---|---|---|---|---|
| shrink.growing-pains | GROWING PAINS | ok | head explosion needed · movement is weak or slow, make it quick and cinematic like THE X | A real idea that uses the game's own TINY timer: he corks himself into the whisky jug, Faris taps the countdown, the shrink wears off inside the glass and the jug bursts round him. The payoff reads at full size. But Faris crouches and taps the bar for ~5 s. The XT end is a whole body in the glass with an intact head and a stretched, bloated arm shape. |
| shrink.snap | SNAP | replace | gag concept · too zoomed out (the final body is tiny) | Faris sets a mousetrap and the tiny man tiptoes onto it. The kill IS the prop Faris places. The snap and the body under the bar are a few pixels at Faris's feet at every level. |
| shrink.booted | BOOTED | replace | gag concept · the death is hidden (inside the boot) | He hides in Faris's boot and Faris puts it back on and stamps. You only see blood out of the boot and a tiny white head poking out; the death happens off screen. |
| shrink.noon | NOON | replace | gag concept · movement is weak or slow · too zoomed out (the final body is tiny) | The cruel child with a magnifying glass. Faris crouches for ~6 s steering a sun dot; the man runs, hides by a pebble, chars. No action payoff; the end is a tiny black husk on the sand. |
| shrink.smoothie | SMOOTHIE | replace | gag concept · the death is hidden (in the blender jug) | He hides in a blender among strawberries and Faris hits PULSE. The blender IS the kill, the death is a pink swirl in the jug, and the final is Faris beside the jug with no body. |
| shrink.the-parlour | THE PARLOUR | replace | gag concept · the death is hidden (a cocoon) · too zoomed out (the final body is tiny) | He runs into a web and the spider wraps and drains him while Faris stands and watches. The web IS the kill; the end is a small grey cocoon. Wall 13/17 (generic). |
| shrink.paper-boat | PAPER BOAT | replace | gag concept · the death is hidden (in the drain) | Faris folds a paper boat and floats him down the gutter into the drain, where something takes him. You see a tiny arm at the grille and red water, no more. |
| shrink.the-cat | THE CAT | replace | gag concept · too zoomed out (the final body is tiny) | The cat plays with her, carries her to Faris and pounces. It reads as a cat video: the cat does the kill, Faris only watches, and at full size she is a smudge of green under the cat's paws. Unsure: the pounce is a payoff; but nothing on her can be read. |
| shrink.the-nest | THE NEST | replace | the death is hidden (up the mast, off screen) · gag concept | A gull carries her up to a nest and the chicks are fed. The death happens up the mast. The film ends on Faris alone on the deck with no body. |
| shrink.army-ants | ARMY ANTS | replace | gag concept · too zoomed out (the final body is tiny) · confusing | Faris stands still while an ant column swarms her and carries her up the steps. She is a few orange pixels in a dark swarm, and the end is a small red smear on the anthill. |
| shrink.the-dust | THE DUST | replace | confusing: the script is not understandable · the death is hidden (under the mites) · the final is a circle (a magnifier inset) | The page's realm: zap after zap until the floor's dust is a dune world of grey fibres and huge dust mites, a striking look. But she is lost under the mites (only orange limbs show). Back in the atrium the XT final is a magnifier circle on a red splat with one severed limb; the VH final shows no body. Unsure: the dust world itself is strong; the death and the return are what fail. |
| shrink.food-chain | THE FOOD CHAIN | ok | too zoomed at the end, zoom out (the XT final is a macro of him on one tooth) · bones are showing, remove them (white rib lines on the open torso) · head explosion needed | A Deep kill (exception): shrimp, fish, bigger fish, eel, whale, each swallowing the last, seen through glassy bodies. It's a fun escalation, but Faris is gone after the zap. The XT final is a full-frame close of him across a tooth with a red torso and white rib lines; the VH final is a circle inset in a stomach. |
| shrink.anemone | ANEMONE | replace | gag concept · the death is hidden (inside the anemone) · too zoomed out (the final body is tiny) | A Deep kill, judged on quality: he follows a clownfish into an anemone, it stings and closes on him while Faris floats and watches. Weak and unreadable at every level. Its replacement stays a Deep kill (like PUFFER). |
| shrink.mid-flick | FLICK | ok | too zoomed out (the final body is tiny) · head explosion needed | A quick, clear mid: the zap, then Faris flicks him off a fingertip into the tower wall (a red streak) and he folds at its foot. But he is tiny, and Faris is out of the final (the frame stays on the wall). No burst at XT: an intact slumped body. |
| shrink.mid-punt | PUNT | ok | too zoomed out (the final body is tiny) · head explosion needed | The game's own finish (shrink, then the boot) as a punt the length of the canyon onto a nail board. A clear action payoff, but the end is a tiny white body (Chotu) on the nails, which reads almost like a skeleton, with Faris out of frame. |
| shrink.mid-socket | THE SOCKET | replace | gag concept · too zoomed out (the final body is tiny) | She hides in a wall socket and Faris plugs in a lamp. The socket IS the kill. The arc and the charred silhouette on the faceplate are a few pixels while Faris crouches. |
| shrink.mid-stubbed-out | STUBBED OUT | replace | few maps (1/17: FOOTING, the saloon card table) · gag concept | A cigar stubbed out on the tiny man on the card table, a gag tied to one map. |
| shrink.mid-skirting | THE SKIRTING | replace | the death is hidden (inside the mouse hole) · gag concept | He dives into a mouse hole: silence, a squeal, a red smear at the opening. The death is in the dark; the hole IS the kill. |
| shrink.mid-scraped | SCRAPED | replace | few maps (1/17: FOOTING, the hangar step) · too zoomed out (the final body is tiny) | He clings to Faris's sole and is scraped off on the step edge, which only one map has. It ends as a tiny cyan body against the step. |
| shrink.skin-classic | THE GIANT'S FOOTSTEPS | ok | too zoomed out (the final body is tiny) · explode limbs, body and head in the old game style, scaled to the gore level (full at extreme) | The oldest shrink gag, but Faris does it: the puddle ripples to his footsteps, the man climbs out grinning, and the boot comes down (a real stomp with a blood fan). The kill is a flat green-orange smear under the boot; no old-style pieces at XT. |
| shrink.skin-taped | HALF MEASURES | replace | no facial expression needed (the eyes forced out) · bones are showing (the skull crushing round the brain) · gag concept | The broken ray shrinks the body and leaves a full-size head on it (a bobblehead gag), then a second zap crushes the skull round the brain. The concept is built on the skull and the eyes: take those away and nothing is left. |
| shrink.skin-camo | THE KNOT | replace | gag concept · too zoomed out (the final body is tiny) | Tinted like wood on a fence post he hides beside a better camouflage: a mantis eats him head first while Faris walks past. The mantis does the kill on a cast post. The end is a tiny white figure in its forelegs. |
| shrink.skin-cartoon | IRIS OUT | replace | confusing (too dark: the black iris swallows the payoff) · too zoomed out (the final body is tiny) · gag concept | The cartoon iris closes on him, burns his fingers and cuts him in two, THE END in blood. On screen the frame is almost all black, with a tiny purple body and a few red dots. |
| shrink.skin-ice | THE LAST MATCH | replace | movement is weak or slow · too zoomed out (the final body is tiny) | Frost grows on the tiny man and Faris drops one match. He huddles round it until it burns out and he freezes. Faris stands for ~7 s; there is no action, and the end is a tiny frosted figure. |
| shrink.skin-neon | THE ZAPPER | replace | gag concept · too zoomed out (the final body is tiny) | A cast bug zapper: moths as big as dogs burst on the grid, a moth carries her in, and Faris holds the zapper down to her. The zapper IS the kill; she is a few pixels in the blue arcs and burnt wings. |
| shrink.skin-gold | THE SETTING | replace | gag concept · too zoomed out (the final body is tiny) | Faris sets the tiny man in a gold ring as the gem and presses the four claws down. The end is a red blob in the ring with two tiny limbs out of it, on the poker table. Unsure: a MYTHIC slot, but the payoff can't be read. |

## REPLACE list (21 new + 2 already marked = 23 slots)
- Films (10): snap, booted, noon, smoothie, the-parlour, paper-boat, the-cat, the-nest, army-ants, the-dust (the realm slot) · already marked: safe-landing, the-drip.
- The Deep (1): anemone (the new kill stays underwater).
- Mids (4): mid-socket, mid-stubbed-out, mid-skirting, mid-scraped.
- Skins (6): skin-taped, skin-camo, skin-cartoon, skin-ice, skin-neon, skin-gold.
- A note for the REPLACE builds: the new kills should keep the victim at readable size for the payoff. Either the shrink IS the setup and he is full size when he dies, or the shrink is used on Faris's side (a shrunk weapon, a shrunk obstacle). GROWING PAINS owns "the shrink wears off at the worst moment".
