# PREDICTED RATINGS · PUMP SHOTGUN (C, 28 Oct, autonomous mode, per USER_TASTE.md §7)

## How it was judged
- **Renders:** every live pump kill on 58k_pump.html (42: 25 films, 7 skins, 10 mids), rendered headless from the live files with X6's predsheet tool.
  - Each kill: a 10-frame strip (fK-0.35 to the final, gore 5) plus the finals at XT (big), H and L.
- **Sheets:** `/Volumes/Workspace/Scratch/C8/pred/pump/<key>_strip.jpg`, `<key>_fin.jpg`; strip + finals together in `cmb/<key>.jpg`; meta (film length, finals, map plays) in `meta.jsonl`.
- Judged on what the page shows NOW, with the central fixes live (faces off via K.FACES, the gore-ladder ending, the zoom floor).
- **Not rated:** pump.pull (PULL!, 8/17 maps, needs open sky) is already on 58k_replace58.js.
- **Maps:** no other pump kill is ≤ 8/17. The tightest are COUNTDOWN (9/17, PLATFORM), DODGE / WALLED IN / CORNERED (13/17, WALL or PILLAR) and SKID (14/17).
- The chip phrases in the note column are the exact rating-bar phrases (58k_rate.js QUICK). "Costume on the head" has no chip and is written as plain text.

**Counts (41 rated): GOOD 8 · OK BUT 27 · REPLACE 6** (+ PULL! already REPLACE NEEDED by maps).
- Pump's films are mostly clever single-shot ideas; the common gaps are the same few things:
  - heads left whole after the blast (the most common note, on 22 kills);
  - finals that push Faris off-screen to a corner plate or roll the floor hard (CORNERED, SKID, LESS LETHAL, UMBRELLA, TUMBLEWEED, CORONATION, THE SOUND, COLANDER, LANTERN, PLUGGED);
  - near-black or hazy frames where the action can't be read (LANTERN, FLICKER, MOTH, NAPKIN, TRIPWIRE);
  - leftover bones, x-ray insets and painted marks (SPECIMEN, COLANDER, SKID, SLOW CLAP, OUT OF HIS BOOTS, DOLLHOUSE);
  - costumes on the head (cat ears, beanies, party hats, hard hats).
- The REPLACEs are the gag mids (STUCK THE LANDING, POTATO) and four concepts whose payoff IS an organ, teeth, a skull or eyes (HIS HEART, GLASS JAW, CURTAIN CALL, FOUR EYES).

## Bugs seen while rendering (fix first, in the FIX step)
- **SHELL SHOCK:** the tinnitus ringing line stays drawn across the top of the frame through the final.
- **Finals that lose Faris or frame the wrong thing:**
  - CORNERED, SKID, LESS LETHAL, UMBRELLA, TUMBLEWEED: Faris is only his plate at the frame edge.
  - LANTERN (H) and COLANDER (H): the final frames an empty building wall; the XT finals are very wide with the body tiny on a far roof.
  - CORONATION (XT): a ~60° dutch roll with the body vertical against the wall.
  - PLUGGED: Faris's head and shoulders are out of the top of the frame.
  - THE SOUND, SHOOTING GALLERY: a hard dutch-rolled floor.
- **BANANA PEEL:** the "slips on it off the roof" beat never plays; he ends lying on the roof.
- **DECOY:** the cardboard cut-out has a drawn face that stays in the final.
- **DOLLHOUSE / SHOOTING GALLERY:** faces drawn on the rag dolls and the plush that replace the victim's head.
- **STUCK THE LANDING (XT):** a hand-drawn screaming face over a painted open chest.

| key | name | rating | note (exact chip phrases) | why (what I saw) |
|---|---|---|---|---|
| pump.clean-spot | CLEAN SPOT | good | (keep; small: the head stays whole on the floor) | he vaults over Faris and bursts overhead (HYAAA), the red rain comes down in a ring and Faris stands in the one clean spot; real action with a clever payoff, wide final |
| pump.countdown | COUNTDOWN | good | (keep; small: the beanie) | he counts the pump's three shells on his fingers from the balcony and jumps down shouting YOU'RE EMPTY; one shell goes in in a third of a second (the reload insert) and the blast bursts him in mid-air; quick, one clear cause and effect, clean wide final (9/17 maps, PLATFORM) |
| pump.cuffed | CUFFED | good | (keep) | he cuffs himself to Faris (CLICK, "go on, shoot."), the blast takes the cuffed arm off at the elbow (SNAP), and Faris walks away wearing the forearm on his wrist ("wave bye."); one clear cause and effect with a striking payoff, wide final |
| pump.grand-slam | GRAND SLAM | good | (keep; small: the beanie) | he pitches a grenade, TINK, CRACK: Faris swings the pump by the barrel like a bat and the grenade goes back to the man who threw it, KA-BOOM, he bursts in the old style; a replay card (EXIT VELO 145 KM/H, DESTINATION HIS MOUTH); real action with a clever, striking payoff and a clean wide final |
| pump.knock-knock | KNOCK KNOCK | good | (keep; small: the party hat) | he casts a door and hides; KNOCK (Faris knocks politely), the peephole view, then BOOM through the door: he bursts in the old style behind it; a clean cause and effect with a wide final at the door |
| pump.last-smoke | LAST SMOKE | good | (keep) | he asks for a last cigarette, Faris lights it, steps back, racks; the head lands upright with the cigarette still burning and smoke curling off it, the kneeling body beside it; a clean, striking payoff in a wide final |
| pump.skin-ice | SNOW GLOBE | good | (keep; small: the head stays whole inside the dome) | the ice blast seals him in a dome like a snow globe, one blast through the wall and his blood freezes into red snow swirling round him; a well-executed ice theme with a transformation payoff, clean wide final |
| pump.walled-in | WALLED IN | good | (keep) | blasted into the tower, NO NO NO, and the castle mends itself round him brick by brick until one hand is left sticking out of the new stones; a striking transformation payoff on a generic WALL (13/17 maps), wide final |
| pump.banana-peel | BANANA PEEL | ok | confusing: the script is not understandable, can not tell what is happening; head explosion needed; costume on the head (hard hat) | the slug down his rifle's barrel peels it like a banana and takes his hands (AAAAH): a clever idea, but the "slips on it off the roof" payoff never shows: he ends lying on the roof by the peeled rifle, whole, with his hard hat off |
| pump.colander | COLANDER | ok | bones are showing, remove them; camera movement bug (jumps, jitters, loses the action or frames the wrong thing); head explosion needed | birdshot at range, forty tiny holes and the rain runs through him in thin red arcs: a striking image, but an X-RAY inset shows the ribs, and the final is a very wide rooftop with the body tiny on the far roof (the H final frames an empty building wall) |
| pump.cornered | CORNERED | ok | camera movement bug (jumps, jitters, loses the action or frames the wrong thing); costume on the head (beanie) | backed into the tower corner: three racks, three steps, one blast, and red wings spread on the stone round his silhouette (a striking image on a generic WALL, 13/17 maps); but the final pushes Faris off-screen (only his plate) and frames the pile under the wings |
| pump.dodge | DODGE | ok | explode limbs, body and head in the old game style, scaled to the gore level (full at extreme); costume on the head (party hat) | TOO SLOW!, three dodges, then the replay (HE WASN'T MISSING): every miss bit the tower and the column comes down on him like a felled tree; a clever idea on a generic WALL/PILLAR (13/17 maps), but the payoff is a slab with a few pink limbs under it and a party hat on the floor |
| pump.dollhouse | DOLLHOUSE | ok | no facial expression needed (no eyes, no mouth); unwanted wound marks painted on the body; head explosion needed | shrunk into a dollhouse, Faris follows him to the nursery, RRRIIIP: a transformation payoff, but every rag doll wears a face, and the final body is a rag doll with X-stitched eyes, a stitched seam painted down the torso and a tiny X-eyed doll head at the barrel |
| pump.fish-in-a-barrel | FISH IN A BARREL | ok | head explosion needed; too messy and cluttered | he casts a barrel of water and dives in (SPLOOSH); Faris shoots the fish in the barrel and it bursts in staves and blood; the flood washes the pieces out; the pun reads, but the payoff is a clutter of staves, white limbs and a whole head on the grass (15/17 maps) |
| pump.lantern | LANTERN | ok | confusing: the script is not understandable, can not tell what is happening; camera movement bug (jumps, jitters, loses the action or frames the wrong thing); head explosion needed | the dragon's-breath idea (burning pellets lit inside him) plays in near-black frames where the body can't be seen, then the final is a wide rooftop with the green body tiny at a roof edge; the H final frames an empty building wall |
| pump.late-news | LATE NEWS | ok | head explosion needed | a hole clean through his chest, still standing and clicking an empty gun until he pokes a finger through himself (the inset): a clear, funny-grim idea, but he ends in pieces with the big white head whole on the grass at Faris's boot |
| pump.mid-less-lethal | LESS LETHAL | ok | unwanted wound marks painted on the body; camera movement bug (jumps, jitters, loses the action or frames the wrong thing); head explosion needed; costume on the head (cap) | the beanbag, "HA! THAT IT?", the bruise, the slug racked and put through the bruise (THUNK): one clear cause and effect, but the bruise is painted on, the final pushes Faris off-screen (his plate) and the body lies with a gut coil and the head on |
| pump.mid-napkin | NAPKIN | ok | head explosion needed; confusing: the script is not understandable, can not tell what is happening | point blank, the back-spatter, the handkerchief wipe and tuck: the wipe plays in a near-black frame and never reads; the final is a whole body lying on the stones with the head on |
| pump.mid-out-of-his-boots | OUT OF HIS BOOTS | ok | bones are showing, remove them; head explosion needed | the blast throws him out of his own planted boots: a clean, striking idea; the boots stand with white tendon strands that read as bones, and the body lies whole with the head on |
| pump.mid-slow-clap | SLOW CLAP | ok | bones are showing, remove them; head explosion needed | she slow-claps, the blast is timed to the CLAP, and on her knees the stumps come back together for one last clap: a clever mid with a clear payoff, but white bones stick out of the stumps and the head stays whole |
| pump.mid-tumbleweed | TUMBLEWEED | ok | camera movement bug (jumps, jitters, loses the action or frames the wrong thing); too much internal organ detail, use the simple explosion instead; head explosion needed | the gut blast curls him into a ball and the wind rolls him away like a tumbleweed (15/17 maps); the final loses Faris (his plate) and frames a big pink gut coil with the beanie head whole, a real tumbleweed beside it |
| pump.mid-umbrella | UMBRELLA | ok | camera movement bug (jumps, jitters, loses the action or frames the wrong thing); head explosion needed; unwanted wound marks painted on the body | she snaps an umbrella open as a shield (FWUMP) and the blast sieves the canopy and her together: a clean mid idea; the final pushes Faris off-screen (his plate), and the head lies whole with red spots painted on it under the holed umbrella |
| pump.shell-shock | SHELL SHOCK | ok | head explosion needed; camera movement bug (jumps, jitters, loses the action or frames the wrong thing) | a blast by his ear deafens him: the grey ringing silence (a wavy tinnitus line across the frame), the rack behind his head (CHK-CHK) he never hears, tok, the blast; a clear idea, but the ringing line is still drawn across the top of the final, and the pieces lie with no head burst |
| pump.shooting-gallery | SHOOTING GALLERY | ok | no facial expression needed (no eyes, no mouth); head explosion needed; camera movement bug (jumps, jitters, loses the action or frames the wrong thing); costume on the head (cat ears) | a carnival death realm (the velvet curtain, a gallery of tin targets of everyone Faris has killed, the caged victim as the newest target, DING DING DING, three shots) is a themed idea, but the final is back on the castle floor with the limbs and a little orange cat plush with a drawn face where the head should be, on a dutch-rolled floor |
| pump.six-pellets | SIX PELLETS | ok | head explosion needed; costume on the head (cat ears) | time stops and the camera tours each pellet's job (1 · EAR …), then five land and the sixth knocks a jewel off Faris's crown (tink!): a cute device, but the action is one shot, and he ends lying whole with the cat-eared head on |
| pump.skid | SKID | ok | camera movement bug (jumps, jitters, loses the action or frames the wrong thing); bones are showing, remove them; head explosion needed | point blank, he slides the whole floor writing a long red skid; the skid shows only on a big inset card, the final pushes Faris off-screen (his plate) and frames the body close with pale rib lines in the torn chest and the head whole (14/17 maps) |
| pump.skin-camo | DECOY | ok | no facial expression needed (no eyes, no mouth); head explosion needed | the camo cardboard cut-out of Faris (he empties his pistol into it laughing, "THERE you are", turns into the real one) is a clever skin idea; the cut-out has a drawn face (eyes) that lies by the body at the end, and the head goes unburst |
| pump.skin-cartoon | PLUGGED | ok | too zoomed at the end, zoom out; camera movement bug (jumps, jitters, loses the action or frames the wrong thing); costume on the head (beanie) | he plugs the barrel with his finger, the shot travels up his arm as a bulge and pops the top of his head off like a cork (POP!): a cartoon payoff that reads, but the final is a tilted close with Faris's head and shoulders out of the top of the frame |
| pump.skin-classic | THE SOUND | ok | camera movement bug (jumps, jitters, loses the action or frames the wrong thing); head explosion needed; costume on the head (hard hat) | one slow rack (CHK-CHK) breaks him: the pistol drops, he runs, the blast takes him in the back; a clear skin idea, but the final is a hard dutch roll with the body small at the far wall, and the "corpse flinches at the next rack" never reads |
| pump.skin-gold | CORONATION | ok | camera movement bug (jumps, jitters, loses the action or frames the wrong thing); head explosion needed | a gold throne room cast, the knighting with the gold barrel (ARISE., DING) and a ring of gold buckshot as his crown: a good gold theme, but the XT final is a ~60° dutch roll on a body against the wall with Faris a corner plate |
| pump.skin-neon | MOTH | ok | confusing: the script is not understandable, can not tell what is happening; costume on the head (party hat) | concussed, he drifts to the glowing barrel like a moth; most frames are a purple haze where the bodies can't be read, and the payoff (moths on the pieces) is lost in the glow; a party hat on the floor |
| pump.skin-taped | FLICKER | ok | confusing: the script is not understandable, can not tell what is happening; head explosion needed | the taped flashlight keeps cutting out: four near-black frames in a row where nothing can be seen, then the knife man is at the muzzle; the final lies in the flashlight beam with the head whole |
| pump.slam-fire | SLAM FIRE | ok | head explosion needed; costume on the head (cat ears) | trigger held, the whole tube in a second: each blast takes a piece and walks him back across the courtyard, and the three hulls land standing in a line (out of focus in the foreground); real sustained-fire action, but he ends limbless with the cat-eared head whole on the stones (15/17 maps) |
| pump.specimen | SPECIMEN | ok | bones are showing, remove them; unwanted wound marks painted on the body; head explosion needed | flechettes pin him like a butterfly (THUNK THUNK), a label, then the pin through the heart and the glass case (HOMO PESTIS): a clever transformation, but an X-RAY THORAX inset shows the ribs, a red heart blob is painted on his chest, and he stands whole in the case |
| pump.tripwire | TRIPWIRE | ok | confusing: the script is not understandable, can not tell what is happening; camera movement bug (jumps, jitters, loses the action or frames the wrong thing) | the rig (his own pump on two strings, Faris sitting unarmed) can't be read: the strings are hairlines across a dark frame and the man walks a long way; the final is a very wide castle shot with Faris small on the plank and the pieces a pale scatter far below (15/17 maps) |
| pump.glass-jaw | GLASS JAW | replace | (concept built on teeth; bones are showing, remove them) | the butt stroke throws his teeth into the air (KRAK), they hang while Faris racks, and the blast drives them into the wall in a grin; the teeth ARE the kill (teeth count as bones in the user's rules), and the final frames only the body with Faris off-screen |
| pump.his-heart | HIS HEART | replace | (concept built on an organ and an x-ray) | the slug knocks his heart out through his back (an X-RAY inset of the hit), he stumbles to it, kneels and holds it until it stops; the heart IS the kill, and without the organ nothing is left; he ends whole, cat-eared, beside the pool |
| pump.mid-curtain-call | CURTAIN CALL | replace | (concept built on bones and a face: the rot reveals a skull) | the gut blast folds him into a stage bow, Faris bows back, and he rots in the bow; the payoff is a skull with eye sockets and teeth over a rotted torso, so removing the bones leaves nothing |
| pump.mid-four-eyes | FOUR EYES | replace | (concept built on eyes and a face) | the glasses knocked off, polished and set back "so she can see what is coming", then two holes in her brow weeping into the lenses: the payoff is her eyes, so without faces nothing is left; the final is a pile with the glasses |
| pump.mid-potato | POTATO | replace | (gag with no action payoff) | each rack clicks a GRAPHICS slider down and he redraws blockier until POTATO, then the pixels burst; a settings-menu gag where the action is him standing still, and the final is a whole body on the floor with a pixel mark on the head |
| pump.mid-stuck-the-landing | STUCK THE LANDING | replace | (gag with no action payoff; the EXTREME payoff is a dead face) | the blast flips him into a backflip he "lands" like a gymnast while Faris holds up a 10 card; marble climbs him; a judging gag, and the XT final is a hand-drawn screaming face over a painted open chest (the H final a grey statue); the user replaced TRAMPOLINE for the same kind of gag |
