# PREDICTED RATINGS · LASER RIFLE (X1, 28 Oct, autonomous mode, per USER_TASTE.md §7)

## How it was judged
- **Renders:** every live laser kill on 58k_laser.html, from the live files, headless (one Chrome).
  - Each kill: a 10-frame strip from 0.3 s to the XT final (gore 5), plus the M (g2) and L (g1) finals.
  - Close finals (XT + H at 800 px) for every kill, and close mid-film frames for the doubtful ones.
- **Sheets:** `/Volumes/Workspace/Scratch/x1/pred/laser/<key>.jpg`. Close finals: `_fin1.jpg` … `_fin7.jpg`. Mid frames: `_mid1.jpg`, `_mid2.jpg`.
- **What it judges:** what the page shows NOW. The central K.FACES-off, the zoom floor, the wide finals and the STYLE.ending gore ladder are all live.
- **Maps:** K58.mapCheck on the 17 dry maps.
  - The 9 keys on 58k_replace58.js are skipped (already REPLACE NEEDED): air-con, hold-on, lightning-rod, metronome, missed-the-jump, scarecrow, skin-classic, strike, stuckup.
  - **FOUR CORNERS plays only 5/17** (it needs platform corners) but is not on 58k_replace58.js yet, so I mark it REPLACE.
  - The Deep pair (ANCHORED, UNDERTOW) belong to the underwater map, so they STAY.
- **Render errors:** 0 on all 21 kills.

**Counts (21 live, not on replace58): GOOD 2 · OK BUT 14 · REPLACE 5.**
- Laser skews to OK BUT and REPLACE. Most kills are older single-shot designs: one bolt, then a static hold.
- The shared gap is the ending:
  - The ladder stands down on most kills, because a limb is taken or the body is re-posed. So the XT ends on an intact head (head explosion needed).
  - Four kills still draw their own faces or bones in kill code: THE LAST RING, WALLPAPER, HEADWIND, COAT HOOK.
- The mid lane is gag-heavy: 3 of the 6 mids are REPLACE.

| key | name | rating | note (exact chip phrases) | why (what I saw) |
|---|---|---|---|---|
| laser.prism | PRISM | good | (keep; small: the cat-ears costume on the victim. The rainbow cut faces stay, they are the payoff) | A clear, clever payoff. He laughs at the prism, one bolt fans into seven colours, and he comes apart into seven glowing slices fanned across the stones like a spectrum. The final is wide and low, with the whole fan readable. The "other side" slow-mo replay sells it. 13/17 maps (wall, generic). |
| laser.skin-ice | UNDER THE ICE | good | (keep; small: no facial expression needed (no eyes, no mouth) on the head under the ice. The red clouds under the ice read as hard circles: make them soft blooms) | A well-executed ice theme with real cause and effect. The bolt drives her through the cast pond, she comes up gasping, a bolt puts her back under, and the frost bolt seals the hole on her hand. The final image (the hand frozen up through the ice, Faris tapping the fingers off) is striking, like ICE BUCKET CHALLENGE and COLD START. |
| laser.the-last-ring | THE LAST RING | ok | no facial expression needed (no eyes, no mouth); bones are showing, remove them; too zoomed at the end, zoom out; head explosion needed | A strong DEATH REALM: a stone ring under a black sun over a fanged throat, and he is rung out. But the XT final is a full-frame close-up of a half-skull face (eye, teeth) floating in bile, with white bones around it. The H final is fine. |
| laser.headwind | HEADWIND | ok | bones are showing, remove them; head explosion needed; explode limbs, body and head in the old game style, scaled to the gore level (full at extreme) | Real effort (he walks into the stream, shoved back, gaining ground on each cell swap), but the payoff is "stripped to the skeleton". The XT final shows the pale bone rods down the floor and an intact head. Keep the walk, end in the old-style burst. |
| laser.keepy-uppy | KEEPY-UPPY | ok | head explosion needed; bullet hits look like circles, make them realistic wounds | Brutal and clear: the head is taken off, kept up on the muzzle with every touch counted, and the headless body chases it. It ends with the head balanced on the muzzle, covered in black ringed bolt holes. The 10th touch should pop it. |
| laser.ten-count | TEN COUNT | ok | head explosion needed; movement is weak or slow, make it quick and cinematic like THE X | A cast boxing ring and a referee count, with a bolt each time he tries to rise. Readable, but static: he lies on the canvas while Faris stands. It ends on an intact body with a burnt-off hand; no burst at TEN. |
| laser.wallpaper | WALLPAPER | ok | bones are showing, remove them; unwanted wound marks painted on the body; head explosion needed | One point-blank bolt drives him into a body-shaped crater. An X-RAY RIBCAGE FOLD inset shows a skeleton. He then hangs there about 6 s with a glowing ring burn painted on his chest, and ends hanging whole. Wall (12/17, generic). |
| laser.skin-taped | DUCT TAPE | ok | head explosion needed | A good taped-skin idea (the reload race against the tape, told in a split screen). It ends face down, intact, with the severed gun hand beside him. |
| laser.skin-camo | PAINTED RED | ok | head explosion needed; unwanted wound marks painted on the body; camera movement bug (jumps, jitters, loses the action or frames the wrong thing) | A clever camo theme: his own blood paints the invisible man until a red man runs at Faris. Problems: the XT head is teal with painted red dots, and there's no burst. At M and L the victim never shows (the camo never drops, so the final frames only Faris and a pistol). |
| laser.skin-neon | GLOW STICK | ok | head explosion needed; things are floating in the air | The glow-stick theme reads (the spine snaps and glows, he's shaken bright, cracked, dropped into the alley). But the XT final is a small glowing body far down in the alley, whole-headed. In the H final he hangs bent in mid-air past the roof edge. 16/17. |
| laser.skin-gold | MINTED | ok | camera movement bug (jumps, jitters, loses the action or frames the wrong thing) | A gold transformation in a foundry realm: hung by the ankles and dipped head first in the crucible, a payoff the user rates highly. But the XT and H finals frame the crucible and Faris; the gilded body is cut off at the top edge, so the gold result never reads. Optional: the gold-cased head cracks and bursts at XT. |
| laser.anchored | ANCHORED (The Deep) | ok | camera movement bug (jumps, jitters, loses the action or frames the wrong thing); head explosion needed; bones are showing, remove them | Underwater-only (stays). The anchor cast, the chain cut link by link, and the pin all read. But the XT payoff is the time-lapse to bone (skeleton, a crab in the ribs). With bones off, the XT final shows only a rusty chain and a speck. The H final (pinned under the anchor) is fine. |
| laser.undertow | UNDERTOW (The Deep) | ok | too messy and cluttered; bones are showing, remove them | Underwater-only (stays). Strong action: the boiling column, the two locked in a spin, the arms torn out. But the torn shoulders show white beads, and the final is a scatter of floating V-shaped pieces and party hats. The bodies are out of frame and the "sycamore seed" of locked arms doesn't read. |
| laser.mid-burnt-page | BURNT PAGE | ok | head explosion needed; unwanted wound marks painted on the body | A clear transformation mid: the ember rim spreads and he goes black and thin as paper. But the XT final is built on his face as a paper cut-out. With faces off, it's a purple disc with an ember ring on the floor. The H final is a char ring on the chest. |
| laser.mid-coat-hook | COAT HOOK | ok | no facial expression needed (no eyes, no mouth); too messy and cluttered | Clean idea (the collar welded high on the wall, she hangs like a coat). While she hangs, the head shows a hand-drawn bulging eye and a tongue (kill code: eyeAt layer + the g≥5 tongue hook). The central burst then fills the frame with blood spray. 13/17 (wall). |
| laser.mid-called-shot | CALLED SHOT | ok | head explosion needed; no facial expression needed (no eyes, no mouth) | One clear idea (the red dot crawls up him and the bolt lands where it settles). But he goes cross-eyed and the bolt leaves a ringed eye socket; he ends lying whole. Without the eyes the idea still works: the dot on the forehead, the head pops. |
| laser.four-corners | FOUR CORNERS | replace | tied to a specific map, replace it | Plays 5/17 (it needs the platform corners; not on replace58 yet). Also each limb is shoved into a saloon corner and shown in insets, so the corners ARE the kill. |
| laser.skin-cartoon | ACCORDION | replace | gag with no action payoff; bones are showing, remove them | Squashed into accordion pleats that play notes as he wheezes, then stamped flat: a cartoon gag (like ERASED and UH-OH). The XT is built on ribs between the pleats and teeth spread like piano keys. |
| laser.mid-hiccups | HICCUPS | replace | gag with no action payoff | A comic premise: he grins, then hiccups smoke out of the bolt hole until he folds. No action and no payoff (he ends kneeling, intact), a THUP / UH-OH type mid. |
| laser.mid-the-glint | THE GLINT | replace | gag with no action payoff | A cat chasing a laser dot: cat ears, pounces and purring are the joke. It ends slammed flat with a burn on the back drawn as a dark ringed grille (sweep: eye=1 bone=1). |
| laser.mid-pratfall | PRATFALL | replace | gag with no action payoff; not realistic, needs weight and cause and effect | A banana-skin slip. He hangs horizontal in mid-air for a held beat (cartoon physics), then folds on his neck (the XT script has a bone tenting the nape). Unsure: could be an OK BUT (head explosion needed + not realistic), but it reads as slapstick. |

## REPLACE list (14 laser slots in all)
- **New from this prediction (5):** laser.four-corners · laser.skin-cartoon · laser.mid-hiccups · laser.mid-the-glint · laser.mid-pratfall.
- **Already on 58k_replace58.js (9):** laser.air-con · laser.hold-on · laser.lightning-rod · laser.metronome · laser.missed-the-jump · laser.scarecrow · laser.skin-classic · laser.strike · laser.stuckup.
