# PREDICTED RATINGS · ICE GUN (X5, 28 Oct 01:32, autonomous mode, per USER_TASTE.md §7)

## How it was judged
- **Renders:** every live ice kill on 58k_ice.html (all 30: 17 films incl. the 2 Deep, 7 skins, 6 mids), from the live files.
  - Each kill: a 10-frame strip from fK-0.35 to the final at gore 5, the finals at gore 3 and gore 1, a big XT, and the map count on the 17 dry maps.
  - The doubtful ones also got full-size frames (faces, bones, organs, marks checked at 998 px).
- **Sheets:** `/Volumes/Workspace/Scratch/x5/pred/ice/<key>.jpg`; full-size checks in `/Volumes/Workspace/Scratch/x5/pred/ice/close/`.
- Judged on what the page shows NOW (central faces-off, the zoom floor, wide finals, A's gore ladder).
- **Maps:** no ice kill is on 58k_replace58.js, and none is ≤ 8/17. LAWN DART needs a LEDGE (10/17), SNOWBALL EFFECT a WALL (10/17), SAFE PASSAGE a DROP (15/17), FREEZE-THAW skips rooftops (16/17); all generic. BRINICLE and ANCHOR ICE are The Deep's own kills, so they STAY.
- **N3's parked work** (`/Volumes/Workspace/Scratch/n3/work/`):
  - The round-3 lifts (COOLANT, COLD HANDS, BIRD STRIKE, ANCHOR, JACK FROST pose) are all tighter framings that make a dead FACE read upright. The new rules (no faces, wide finals) make them obsolete, so I will NOT install them.
  - THE BLIND (AMBUSH, dev id cine-blind, built for the WIPE slot) has strong choreography. But its climax is the retired chest opening, it uses a held gold shield (THE CHAIN owns that) and it was built before the no-face rules. I'll offer it as the seed of the WIPE replacement, reworked, in the REPLACE beat summary.

**Counts (30 live): GOOD 4 · OK BUT 16 · REPLACE 10.**
- Ice skews to REPLACE: the lane was built on gags and visual puns (an eye on the rocks, a lawn dart, the tongue on a pole, Jack Frost nipping, fairy lights).
- 5 of the 7 skins are flat or gag concepts with no death on screen.
- The mids are the strongest part.
- **Root cause of most OK BUTs:** the body is frozen, so A's central gore ladder stands down (it skips frozen bodies), and the kill ends with an intact head. Almost every ice film needs an explicit STYLE.ending at its payoff. Per §9 a frozen body may SHATTER instead of exploding: XT always, H/VH usually, MED sometimes, never LOW.
- **Costumes on the head** are everywhere in this lane (cat ears, party hats, beanies, caps).

| key | name | rating | note (exact chip phrases) | why (what I saw) |
|---|---|---|---|---|
| ice.mid-hoarfrost | HOARFROST | GOOD | (keep; small: the white hit ring and the red dot pattern on the chest at the hit · costume (party hat)) | a quick clean mid with one idea: the round blooms into feathery hoarfrost all over him, then he bursts in the old game style; pieces in a pool, the soul rises |
| ice.mid-absolute-zero | ABSOLUTE ZERO | GOOD | (keep) | a clear transformation: TONK, he goes black at absolute zero, KRUNCH, and collapses into a heap of black glass shards; gore 1 leaves him frozen whole (right for LOW) |
| ice.mid-trigger-finger | TRIGGER FINGER | GOOD | (keep; small: the snapped finger shows a white bone ring, make it a wet red cap) | clever and quick: frozen mid-aim, his trigger finger snaps off on the trigger (snk · click), the gun drops with the finger in it, then he bursts into old-style pieces |
| ice.thermal-shock | THERMAL SHOCK | GOOD | (keep; small: at XT the frozen head rolls away whole as a white disc, so shatter it with the body · the pieces read as pink sausages, so give them the game's round wet caps) | a striking transformation: frozen white, then one hot round, a ring of steam, and he shatters into pieces across the saloon floor; wide, readable |
| ice.cold-hands | COLD HANDS | OK BUT | head explosion needed · too zoomed (the split-panel extreme close-ups) · no facial expression needed (the eye glint on her head at CRACK; small marks on Faris's head) | her hands freeze to the gun and snap off (CRACK); she kneels armless, the stumps spraying, her hands shatter on the grass; the XT ends with her head whole; G3 leaves a frozen arm standing upright on its own |
| ice.hail-mary | HAIL MARY | OK BUT | head explosion needed · body marks (the red wound painted on the front of the head) · costume (cap) | one round straight up past the moon, a hail of icicles comes down and pins him to the battlement (a good long-wait idea); he ends lying whole, the HIS HAND inset |
| ice.gut-check | GUT CHECK | OK BUT | organs (the frozen gut coil out of the belly from the first hit, at every level) · costume (cat ears) · too zoomed (the punch-in on the coil) | the gut coil hangs out from k+0.4; CRACK, CRACK, he shatters into pieces (a good old-style end); keep the intestine to a short one at EXTREME only, per the user's 21:07 rule |
| ice.the-first-step | THE FIRST STEP | OK BUT | head explosion needed · costume (beanie) · dead air (down by k+1.8, then 7 s lying) | a strong concept (he dies of moving: frozen mid-run, the first step breaks him), but he falls apart early and lies there; the beanied head rolls off whole |
| ice.safe-passage | SAFE PASSAGE | OK BUT | camera bug (the final loses the body) · confusing (the mid-air shred is a red blizzard) · hit circles (white rings on the stumps) · costume (party hat) | he slides off the roof on an ice chute and is shredded by blades in the air (needs a DROP, 15/17, generic); the XT is the empty gap between two buildings, though gore 1 shows him at the bottom |
| ice.glacial | GLACIAL | OK BUT | head explosion needed (shatter the crystal man at XT) · confusing (a time bubble plus the HIS SECOND replay: two time devices) · costume (cap) | a cool crystal transformation (prisms grow out of his head inside the bubble), but he ends kneeling whole, and the bubble/replay device is hard to read |
| ice.ice-maiden | THE ICE MAIDEN | OK BUT | head explosion needed · no facial expression needed (the carved face on the maiden's lid) | shut in a spiked ice maiden cast on screen, frosted, opened; he ends standing whole holding his head; static |
| ice.freeze-thaw | FREEZE-THAW | OK BUT | explode limbs, body and head in the old game style · too zoomed (the three-panel close-ups) · confusing · costume (party hat) | frozen, thawed, frozen again; a poke and he bursts in red; the XT is a whole head in a long smear, no limbs; the "skin of water" never reads |
| ice.the-still-city | THE STILL CITY | OK BUT | no facial expression needed (the frozen crowd's screaming faces) · bones (white bits in the slush) · explode limbs, body and head in the old game style | a strong death realm (a city of frozen runners, a tornado), but every frozen figure has a drawn screaming face, and the XT is a red slush log with white bits |
| ice.brinicle | BRINICLE (The Deep) | OK BUT | body marks (the red frost veins and ring wounds painted on him) · head explosion needed | underwater-only (stays); sealed in a descending brinicle tube; ends whole and static |
| ice.anchor-ice | ANCHOR ICE (The Deep) | OK BUT | confusing (the 90°-rolled final: half of her on the pillar, the shins in a block off-frame) · camera bug (rolled) · explode limbs, body and head in the old game style | underwater-only (stays); the rising block reads, but the final needs an inset to explain itself |
| ice.skin-cartoon | SNOWBALL EFFECT | OK BUT | head explosion needed · fat body (the splat is a pink flesh mound) | kicked, he rolls into a growing snowball and SPLATs into the wall (WALL 10/17, generic); a real physical payoff, but it ends on a pink lump with a whole white head |
| ice.skin-taped | COOLANT LEAK | OK BUT | confusing (the fog river hides the action; a white-out frame) · camera bug (the final is rolled ~60°: the floor reads as a wall) · head explosion needed | the taped gun leaks a coolant fog that freezes him; Faris kneels on him and fires point-blank, but the shot is rolled and the head stays whole |
| ice.mid-burst-pipes | BURST PIPES | OK BUT | head explosion needed · bones (the ribbed red-white burst on the chest) · costume (cat ears) | frozen; BANG BANG and the "pipes" in him burst; he folds and lies with a ribbed wound; head whole |
| ice.mid-snowflake | SNOWFLAKE | OK BUT | head explosion needed | a clean mid: the round blooms into ice spikes that burst out through his chest (THROUGH HIM inset); he kneels on the spikes, whole |
| ice.mid-freezer-burn | FREEZER BURN | OK BUT | no facial expression needed (the raw head shows an eye and teeth under the cap) · costume (cap) | a great idea (the frozen skin shell cracks off, the raw red man underneath, then a full old-style burst), spoiled by a drawn eye and teeth at the raw beat |
| ice.on-the-rocks | ON THE ROCKS | REPLACE | concept built on eyes (the eyeball in the whiskey glass) · gag · bones | "whiskey on the rocks" with his eye as the ice cube: the eye pops out into the glass (a drawn blue iris), an eye-socket wound; removing the eye leaves nothing |
| ice.lawn-dart | LAWN DART | REPLACE | gag · confusing | thrown up off a LEDGE and planted head-first like a lawn dart, legs in the air; the final is a jumble (a flame, an orange half-disc, legs up) with no readable death beat |
| ice.triple-dog-dare | TRIPLE DOG DARE | REPLACE | gag · bones (the x-ray skull and skeleton insets) · organs (the windpipe ripped out with the tongue) | the tongue-stuck-to-a-frozen-pole dare with speech bubbles ("WHAT, YOU GONNA FREEZE ME?"); x-ray THE THROAT / THE LUNG insets; RRRIIIP; ends lying whole on a rolled camera |
| ice.wipe | WIPE | REPLACE | confusing (the frosted lens hides the whole kill) · death hidden | ~6 s of a screen frosted white with frost ferns and blur; he ends in a red hex ice block; the gore 3 and 1 finals are fully blurred; the old slot of N3's THE BLIND |
| ice.whiteout | WHITEOUT | REPLACE | death hidden off-screen · confusing | a blizzard pocket hides both men; he ends as a tiny figure in a pink snow dome at the frame edge; the XT is Faris walking away with no body in frame |
| ice.skin-classic | JACK FROST | REPLACE | gag (the carol pun) · body marks (the bite crescents ARE the kill) | "Jack Frost nipping": "nip" text, a face inset, red bite crescents painted all over him, CHOMP; he ends kneeling covered in red rings |
| ice.skin-camo | BIRD STRIKE | REPLACE | gag (a bird into a window) · confusing (he hits an invisible pane in mid-air) · camera bug (rolled final) | blown back, THUNK into a spider-web crack in empty air, blood smeared up the nothing; slumps on a 20°-rolled frame |
| ice.skin-neon | LIT | REPLACE | gag (fairy lights) · no facial expression needed (a monocle eye and a stitched mouth at XT) · no payoff | wrapped in glowing Christmas lights, zzzt; he never dies on screen and ends standing, lit, with a drawn face and cat ears |
| ice.skin-gold | GOLDEN HOUR | REPLACE | flat visual concept (no action) · body marks (the target disc burnt on the chest) | Faris tilts a hand mirror and the sunset beam burns a red target ring into the frozen man's chest; he stands through it all and never falls |
| ice.skin-ice | PERMAFROST | REPLACE | concept built on x-ray (the glacier specimen) · no facial expression needed (bulging eyes, teeth) · bones (ribs, spine) · organs (lungs, heart, gut) | a TEN THOUSAND YEARS time-lapse; the payoff is a cross-section of him in an ice block (face, ribs, organs); no action; at gore 1 he walks away alive |

## What I'll do (after COORD merges)
1. **REPLACE (10 slots):**
   - 5 films: on-the-rocks, lawn-dart, triple-dog-dare, wipe, whiteout.
   - 5 skins: skin-classic, skin-camo, skin-neon, skin-gold, skin-ice.
   - All are new cinematic kills: THE X movement, map-independent, no faces, gore via K58.STYLE, each with its own ending per gore level.
   - The skin-ice slot keeps the user's favourite skin-ice genre (a frozen transformation with action, as ICE SCULPTOR / COLD-BLOODED / COLD START did) without faces or x-ray.
   - WIPE can start from N3's THE BLIND choreography (AMBUSH), reworked: no chest opening, no held gold shield, no faces.
   - Beat summaries for all 10 go to COORD in ONE message first.
2. **OK BUT fixes, then the GOOD smalls:**
   - Explicit STYLE.ending / frozen-shatter endings per gore level wherever the frozen body blocks the central ladder.
   - Hand-drawn faces out: ICE MAIDEN lid, STILL CITY crowd, FREEZER BURN raw head, COLD HANDS glint.
   - Bones and organs out: GUT CHECK coil (keep a short one at XT only), BURST PIPES ribbing, STILL CITY slush bits.
   - Body marks out: BRINICLE veins, HAIL MARY face wound, HOARFROST ring and dots.
   - Camera: un-roll the COOLANT LEAK and ANCHOR ICE finals, keep the body in the SAFE PASSAGE final, widen the COLD HANDS and FREEZE-THAW panels.
   - Costumes off the head.
