# PREDICTED RATINGS · SLEDGEHAMMER (F, 27 Oct, autonomous mode, per USER_TASTE.md §7)

Rendered every live hammer kill on 58k_hammer.html (a 10-frame ksheet plus the six finals each, and close finals for the doubtful
ones). Strips: /Volumes/Workspace/Scratch/killpages-f/pred/hammer/<key>.jpg. Judged on what the page shows NOW.
Not rated: the 5 RETIRED gag-premise kills (skimming-stone, skin-classic FLIPPERS, skin-taped HEAVY DUTY, skin-cartoon LUMPS,
skin-ice SNOWMAN), already retired by COORD.
No hammer kill is on the few-maps list (58k_replace58.js). The Deep pair are the underwater map's own kills (they STAY).

**Counts (25 live): GOOD 2 · OK BUT 16 · REPLACE 7.**
Hammer skews to REPLACE: a gag-heavy lane. Several 8+ upgrades also drew upright faces, which the stickman laws now forbid.

| key | name | rating | note (exact chip phrases) | why (what I saw) |
|---|---|---|---|---|
| hammer.tectonic | TECTONIC | GOOD | (keep; small: the belly tear shows pink organ pieces, trim to the game's wet caps + a short intestine at EXTREME only) | real build-up (the crack stops short, he laughs, the slab slips) and a striking payoff: torn in two at the belly, the legs sliding into the fault; wide, readable |
| hammer.skin-gold | THE IMPERIAL EGG | GOOD | (keep; small: the eye peeking out of the cracked hole is a face element: remove it) | a well-executed themed skin with a transformation payoff (the jewelled egg, the gilded figurine in the bottom half, the blood on the gold); the user rates gold transformations GOOD |
| hammer.the-foundation | THE FOUNDATION | OK BUT | no facial expression needed · explode | a strong death realm (the pour-pit, the pile driver), but the final concrete slab carries his body with a big face (eyes, teeth) |
| hammer.skin-camo | ROADWORKS | OK BUT | no facial expression needed · head explosion needed | the disguise and the burst main are clever and wide; the final drowned face in the trench has drawn eyes and a mouth; no head pop |
| hammer.the-hold | STILL STANDING (cinematic rebuild) | OK BUT | no facial expression needed · bones · too zoomed (punch-ins) | the new LAST STAND film; the final draws an upright dead face, and the chest cave shows white ribs (no bones, ever); the concept and choreography stay (finish it: no face, no ribs, the old-style spray round the haft) |
| hammer.stuck | STUCK | OK BUT | head explosion needed · explode limbs, body and head in the old game style | brutal (the head pulled off on the hammer), but the head comes off whole and is knocked off like mud: the user wants it to burst; the headband is a costume on the head |
| hammer.the-weight | THE WEIGHT | OK BUT | head explosion needed · bones (the x-ray elbows inset) | good craft idea (the block, both arms snap) but an x-ray inset of the broken elbows, and he ends crumpled whole |
| hammer.floorboards | FLOORBOARDS | OK BUT | head explosion needed · not realistic · costume (party hat) | the board snaps up and impales him, but he stands still on it, static; the impalement runs through the groin (move to hip/side); the party hat stays on |
| hammer.resonance | RESONANCE | OK BUT | explode limbs, body and head in the old game style (shatter the crystal man) · costume (headband) | one slam, then he hums and sets into a crystal lattice: a transformation with no action and no burst; should shatter at EXTREME |
| hammer.the-backswing | THE BACKSWING | OK BUT | head explosion needed · costume (beanie) | two in one swing is a good action idea, but both end as flat bodies; no pop |
| hammer.dismasted | DISMASTED (The Deep) | OK BUT | head explosion needed · explode | underwater-only (stays); the crow's nest comes down on him and he ends pinned under its rim, whole |
| hammer.patch-job | PATCH JOB (The Deep) | OK BUT | explode limbs, body and head in the old game style | underwater-only (stays); corked in the breach and spiked; the payoff is static and small |
| hammer.skin-neon | NIGHT LIGHT | OK BUT | confusing (too dark) · explode limbs, body and head in the old game style · costume (cat ears) | the lamps-out device reads, but the jigsaw coming apart is hard to see in the dark and the pieces aren't the old game's look |
| hammer.mid-echo | ECHO | OK BUT | no facial expression needed · head explosion needed | a clean mid idea (the floor liquefies and sets round him), but the head shows a popped eye and a congested face |
| hammer.mid-plaster-cast | PLASTER CAST | OK BUT | body marks (red dots on the cast) · explode limbs, body and head in the old game style | the cast and the shatter read, but the cast is spotted with red dots and the red imprint looks painted |
| hammer.mid-shockwave | SHOCKWAVE | OK BUT | no facial expression needed (the eye on its nerve) · head explosion needed | the quake mid reads, but the payoff is an eye out of its socket on a string |
| hammer.mid-stake | STAKE | OK BUT | bones (the skull) · no facial expression needed · costume (cape, widow's peak) | the vampire crumble is a clear idea, but it ends on a half skull with eye sockets |
| hammer.mid-wedge | WEDGE | OK BUT | head explosion needed | the wedge splits the head into a red V, and he just stands there; the user would want it to burst |
| hammer.tent-peg | TENT PEG | REPLACE | gag | a joke concept (driven into the lawn one slam at a time) with no action; the slot is already taken by the approved DUEL "IRON AND GOLD" |
| hammer.skipping | SKIPPING | REPLACE | gag · costume | a skipping-rope gag over the quake waves, a party hat, a flat end |
| hammer.high-striker | HIGH STRIKER | REPLACE | gag · pre-placed element is the kill | a carnival strength tester cast for the film IS the kill (WIMP, the bell); no action |
| hammer.hanger-on | HANGER-ON | REPLACE | gag | comic premise (hanging off the hammer head, "GOT IT!"), a flat face-down end |
| hammer.mole-hill | MOLE HILL | REPLACE | gag · death hidden off-screen | whack-a-mole under the lawn; the death happens underground, and the final is a pool and a hand |
| hammer.cpr | CPR | REPLACE | gag · organs (the x-ray heart) · bones | CPR with a sledgehammer, CLEAR!, with an x-ray heart/skull inset; the concept is built on the gag and the organ |
| hammer.mid-ketchup | KETCHUP | REPLACE | gag | a ketchup-bottle squeeze gag; no action payoff |

## What I'll do (after COORD merges)
1. **REPLACE:**
   - tent-peg = IRON AND GOLD (DUEL, doc approved).
   - The other 6 slots need new cinematic scripts (films: skipping, high-striker, hanger-on, mole-hill, cpr; mid: ketchup ≤3 s). Beat summaries go to COORD first.
2. **OK BUT fixes, after A's central ladder lands:**
   - head explosion / explode at the extremes;
   - my own hand-drawn faces out (the upright overlays in ROADWORKS, ECHO, SHOCKWAVE, STAKE, STILL STANDING, THE FOUNDATION);
   - no bones (STAKE skull, x-ray insets, STILL STANDING ribs);
   - costumes off.
3. **STILL STANDING is kept:** finish it (no face, no ribs, the review passes, the 18-map check).
