# PREDICTED RATINGS · GRENADE LAUNCHER (X3, 28 Oct, autonomous mode, per USER_TASTE.md §7)

## How it was judged
- **Renders:** every live gl kill on 58k_gl.html (18 films; gl has no skins or mids), rendered headless from the live files.
  - Each kill: a 10-frame strip at 480 px (fK-0.35 to the final, gore 5) and the six finals.
  - Close crops at 1920 px where a face or a mark was in doubt.
- **Sheets:** `/Volumes/Workspace/Scratch/x3/pred/gl/<key>.jpg`; crops in `crop1.jpg`.
- Nothing from gl is on 58k_replace58.js today. 0 console errors on all 18 kills.
- **Maps:** K58.mapCheck on the 17 dry maps.
  - SNOOZE, THE COOK-OUT and THE LONG WAY play on 1/17, and OVER THE WALL on 2/17. All four skip on FOOTING or ROOM, which replace58_gen ignores as staging. In each, the staging is the kill: the hammock posts, the rooftop grill across the alley, the temple step and the long courtyard, the canyon crate stack. So I mark them REPLACE under the ≤ 8/17 rule.
  - DEPTH CHARGE and TEETER are The Deep's own kills (they stay).

**Counts (18 live): GOOD 0 · OK BUT 9 · REPLACE 9.**
- Gl is the most gag-built lane so far: almost every film is a comic set-piece around one lob (a football pass, a tablecloth trick, a dog playing fetch, a hammock snooze, a cook-out, a metal detector, a tent).
- Five of them need a prop that does not exist in gameplay, and that prop IS the kill.
- **The common fault on every kept kill:** the blast never blows the body apart. Every ending is an intact body, sitting, kneeling or lying, often with a painted burn: white-rimmed round wounds or red stripe bands on the chest and legs. The central ladder (STYLE.ending) does not fire on these blast deaths at any level, so "head explosion needed" and "explode limbs, body and head in the old game style" go on every OK BUT. For an explosive weapon the old-game explosion is the user's favourite look.
- **Cross-kill camera note:** most VH finals are a different extreme close (a ring inset, a porthole, the head filling the frame, a top-down shot, the dog's head in the foreground). That reads as "too zoomed at the end, zoom out", and one (SNOOZE) shows a drawn eye.

| key | name | rating | note (exact chip phrases) | why (what I saw) |
|---|---|---|---|---|
| gl.skywriting | SKYWRITING | ok | head explosion needed · explode limbs, body and head in the old game style, scaled to the gore level (full at extreme) · unwanted wound marks painted on the body | The best action in the lane: the first lob herds him, Faris runs and leaps clean over him and throws himself flat, the second crosses it into a huge smoke X, and the third cuts down through the mark onto his feet. It ends on an intact body lying on the deck with red burn stripes. |
| gl.backspin | BACKSPIN | ok | head explosion needed · explode limbs, body and head in the old game style, scaled to the gore level (full at extreme) · unwanted wound marks painted on the body | One clean idea, like CURIOSITY: the miss bites the tile, rolls all the way back and stops at his heel while he taunts. The blast throws him up and over, but he lands whole, with white-rimmed red slash wounds painted on both legs. |
| gl.bonk | BONK | ok | head explosion needed · explode limbs, body and head in the old game style, scaled to the gore level (full at extreme) | A clever turn: the round bonks his helmet off, rolls into it, and the helmet becomes a mortar tube that fires the blast up into his face. It begs for a head pop, but he sits against the wall with his head whole and a small red mark. |
| gl.special-delivery | SPECIAL DELIVERY | ok | no facial expression needed (no eyes, no mouth) · head explosion needed · explode limbs, body and head in the old game style, scaled to the gore level (full at extreme) | The postbox is his own on-screen cast (fine), and one perfect lob drops through the slot. Two drawn eyes peek out of the slot, and after the blast he sits whole between the split halves among the letters. |
| gl.the-orchard | THE ORCHARD | ok | head explosion needed · explode limbs, body and head in the old game style, scaled to the gore level (full at extreme) · movement is weak or slow, make it quick and cinematic like THE X | A 20 s realm (the 1.1 s fuse lived as an orchard of grenade fruit): readable and well drawn, but no fight; he runs between the rows and kneels. The payoff is small: he kneels intact holding the split casing in torn palms. Beanie costume. Unsure: it could be a REPLACE (no payoff, like HALF A SECOND). |
| gl.red-wire | RED WIRE | ok | head explosion needed · explode limbs, body and head in the old game style, scaled to the gore level (full at extreme) | A 20 s realm (a bomb-disposal room that resets on every cut wire), the same "fuse lived as a place" template as THE ORCHARD. A bomb suit covers the whole fighter, and it ends kneeling whole in the scorched suit with the helmet off. Unsure: could be a REPLACE as a puzzle gag with no payoff. |
| gl.beep-test | BEEP TEST | ok | head explosion needed · unwanted wound marks painted on the body · too zoomed at the end, zoom out (the VH top-down close) | The lobs set the pace of a shuttle run until the third skids under her feet. It ends lying with a white-rimmed round hole painted on her chest; party hat on. Unsure: the PT-test gag could read as a REPLACE. |
| gl.depth-charge | DEPTH CHARGE | ok | head explosion needed · explode limbs, body and head in the old game style, scaled to the gore level (full at extreme) | Underwater-only (stays). A strong image (thrown up out of the sea at the top of a white water column), then she floats whole in pink foam with a red arm. Cat ears on. |
| gl.teeter | TEETER | ok | head explosion needed · unwanted wound marks painted on the body | Underwater-only (stays). The round teeters on the plank lip over his face, tips and settles on his chest: a tense slow beat. He lies whole with red stripe bands painted across the chest. |
| gl.tablecloth | TABLECLOTH | replace | tied to an element that does not exist in the map during gameplay (pre-placed, not practical), replace it | The dinner table, the cloth, the candles and the china are placed for the film, and the tablecloth trick IS the kill. It ends under the cloth, whole. |
| gl.the-tent | THE TENT | replace | tied to an element that does not exist in the map during gameplay (pre-placed, not practical), replace it | The lit pup tent is placed for the film and the kill is the tent door. She ends as a small curled, scorched body. |
| gl.fetch | FETCH | replace | tied to an element that does not exist in the map during gameplay (pre-placed, not practical), replace it | A stray dog that never exists in gameplay carries the round to him: a gag with a painted burn on the chest, and the VH final puts the dog's head over the frame. |
| gl.snooze | SNOOZE | replace | tied to a specific map, replace it (1/17) · tied to an element that does not exist in the map during gameplay (pre-placed, not practical), replace it | A sentry asleep in a hammock slung for the film (snooze-button gag). He ends whole in the burnt net; the VH final is an extreme close of the head with a drawn eye. |
| gl.cook-out | THE COOK-OUT | replace | tied to a specific map, replace it (1/17) · tied to an element that does not exist in the map during gameplay (pre-placed, not practical), replace it | A rooftop barbecue (grill, awning, lights) placed for the film, a meat-thermometer gag; the two victims end whole on the roof. |
| gl.over-the-wall | OVER THE WALL | replace | tied to a specific map, replace it (2/17: the canyon crate stack) | The tall crate stack IS the kill (the lob over cover). She ends under a crate with a big white-rimmed red wound that reads like a mouth. |
| gl.the-long-way | THE LONG WAY | replace | tied to a specific map, replace it (1/17: the temple step and the long courtyard) | A full-range lob that he runs the wrong way under. It plays on one map, and the payoff is a plain body lying with a burn. |
| gl.touchdown | TOUCHDOWN | replace | (gag with no action payoff) | A football gag (helmet costume, MINE!, SPIKE!), like GOING DOWN: he catches the lob, runs it in, spikes it, and the knockback throws him back down his run to lie whole. The VH final is an extreme close of the helmet head. Unsure: could be OK BUT (head explosion), like HOLE IN ONE. |
| gl.treasure | TREASURE | replace | (gag; the detector and headphones are film-only props that are the kill) | A treasure-hunter gag: headphones on (a costume the user rejected), a metal detector that does not exist in gameplay finds the round, TREASURE, and she lies whole. Unsure: could be OK BUT if the detector counts as a small kept prop. |

## REPLACE list (9)
gl.tablecloth, gl.the-tent, gl.fetch, gl.snooze, gl.cook-out, gl.over-the-wall, gl.the-long-way, gl.touchdown (unsure), gl.treasure (unsure).

## Notes for the FIX step
- **The ending (all 9 kept kills):** the blast death never goes the old-game way at any level.
  - Find why STYLE.ending stands down on gl blast deaths (likely the gl kit's charred or blast-knockback death path), and land the ladder: XT a full explode with the head always, VH/H usually the head, M sometimes, L/VL never.
  - BONK's mortar into the face and SKYWRITING's third round at the feet are natural head pops.
- **Painted burn marks from the gl kit:** white-rimmed round wounds and red stripe bands (BACKSPIN legs, BEEP TEST chest, TEETER chest, SKYWRITING, FETCH, OVER THE WALL). Replace them with the STYLE tears and spurts.
- **Faces:** the eyes in the SPECIAL DELIVERY slot; SNOOZE's VH close.
  - The sweep also lists gl_2 red-wire eye, gl_2 backspin mouth, gl_3 treasure mouth and gl_kit mouth.
- **VH finals:** pull the extreme closes back to a wide final.
