# FISTS · PREDICTED RATINGS for the unrated half (N2, 27 Oct, USER_TASTE.md §7)
Judged on what the page shows NOW: a 12-frame strip, the six finals and the big XT/VH per kill, at gore 5.
Sheets: /Volumes/Workspace/Scratch/n2/fists/pred/<key>.jpg. Central fixes already live: K.FACES and eyesOut are off, and K.BONE is red.
Faces, bones and organs that a kill paints itself in s.layer / insert panels still show, so they are flagged.
Counts (19): GOOD 1 · OK BUT 14 · REPLACE 4.

| key | name | rating | note (exact chip phrases) | why (what I saw) |
|---|---|---|---|---|
| fists.re-entry | RE-ENTRY | replace | tied to a specific map, replace it | Needs OPEN SKY (plays 8/17; on the replace58 list). The orbit / re-entry burn is the whole kill. The XT is a rotated close in which the body barely reads. |
| fists.up-top | UP TOP | ok | head explosion needed; explode limbs, body and head in the old game style, scaled to the gore level (full at extreme); too zoomed at the end, zoom out | Clear bait-and-punish ("UP TOP" then the low KRAK and the CRUNCH). It ends on an intact body slumped by the barrel, in a tight final. |
| fists.acid-reflux | ACID REFLUX | ok | no facial expression needed (no eyes, no mouth); bones are showing, remove them; head explosion needed | Gut punch, then he kneels in his own acid. The payoff is the face burning to a bare jaw with teeth (painted in s.layer). Flat staging: a long kneel. |
| fists.slam-dunk | SLAM DUNK | replace | tied to an element that does not exist in the map during gameplay (pre-placed, not practical), replace it | A basketball hoop is placed in the arena for the film, and the hoop IS the kill (dunked through it, chest crushed on the rim with ribs). |
| fists.the-brink | THE BRINK | ok | no facial expression needed (no eyes, no mouth); bones are showing, remove them; not realistic, needs weight and cause and effect; explode limbs, body and head in the old game style, scaled to the gore level (full at extreme) | Suplex over the roof edge, the back snapped on the lip. The XT shows a painted face, a white vertebra spur through the back, and an arm stretched far past its length to the ledge. |
| fists.coconuts | COCONUTS | ok | head explosion needed; explode limbs, body and head in the old game style, scaled to the gore level (full at extreme) | Three on one: the two heads clapped together (CLOP, CLIP), a good clear idea. It ends with the two standing head to head, bleeding, intact. It begs for a double head burst. |
| fists.death-mask | DEATH MASK | ok | head explosion needed; no facial expression needed (no eyes, no mouth) | Three face-first floor slams (ONCE / TWICE / THREE). The payoff is a blood print of a FACE on the floor, and he ends face-down and intact. The third slam should pop the head instead. |
| fists.keelhauled | KEELHAULED | ok | explode limbs, body and head in the old game style, scaled to the gore level (full at extreme); head explosion needed | Underwater (THE DEEP): dragged along the barnacled keel, a good idea, stays (underwater exception). The shredding is painted red stripe marks across the body. It ends on a floating striped corpse. |
| fists.hitchhiker | HITCHHIKER | ok | no facial expression needed (no eyes, no mouth); explode limbs, body and head in the old game style, scaled to the gore level (full at extreme) | Underwater: kicked off the turtle into a volcanic vent and boiled, a clear transformation. Cooked eyes on the face and blisters painted all over the body. |
| fists.mid-blown-pupil | BLOWN PUPIL | replace |  | Built on the eye: he sits on the victim and shines a light into the pupil. With no faces there is nothing left; the punch before it is the only action. |
| fists.mid-laid-down | LAID DOWN | replace |  | Gag: a punch, a "3... 2..." count, then a delayed collapse. The VH final is a framed floor-insert panel with a face. The zone opener is a bush with EYES. |
| fists.mid-cross-counter | CROSS-COUNTER | good |  | One clear idea, sharp: the split fighting-game panels, the cross counter landing (KRAK), the victim dropped to his knees. Quick and readable. (Policy §8: remove the teeth on the grass.) |
| fists.mid-head-back | HEAD BACK | ok | too much internal organ detail, use the simple explosion instead; no facial expression needed (no eyes, no mouth); head explosion needed | SNAP neck break with an X-RAY LUNGS inset, then he goes over the roof lip. The XT is a rotated close on a painted red mouth. |
| fists.mid-wrung-out | WRUNG OUT | ok | no facial expression needed (no eyes, no mouth); explode limbs, body and head in the old game style, scaled to the gore level (full at extreme) | WHUD twist; the body wrung with helical tears painted on it. The VH is an overhead floor panel with a painted face (eyes, mouth, blood). |
| fists.mid-glasgow-kiss | GLASGOW KISS | ok | no facial expression needed (no eyes, no mouth); head explosion needed | The headbutt (KRUNCH) reads. A square-on FACE insert with crossed eyes and five brow holes is the payoff panel; he ends face-down, intact. |
| fists.mid-liver-shot | LIVER SHOT | ok | too much internal organ detail, use the simple explosion instead; head explosion needed | Body shot (THUD) with a liver x-ray inset. The flank is torn open over a painted liver lobe; he curls by the barrel. |
| fists.mid-opened-up | OPENED UP | ok | head explosion needed; explode limbs, body and head in the old game style, scaled to the gore level (full at extreme) | Brow cut (SHLIK), a blind swing, the finishing KRAK; he lies flat and intact. The action reads, but the payoff is small. |
| fists.mid-jackknife | JACKKNIFE | ok | no facial expression needed (no eyes, no mouth); bones are showing, remove them; too zoomed at the end, zoom out; explode limbs, body and head in the old game style, scaled to the gore level (full at extreme) | The stomp (WHUD) reads. The XT is a top-down close on a painted face (eyes, teeth, blood) and a crater in the chest ringed with white ribs. |
| fists.mid-en-garde | EN GARDE | ok | no facial expression needed (no eyes, no mouth); head explosion needed | A "touché" kick (THWACK) folds the head round the shin; he kneels. The VH is an upside-down face insert (eyes, broken teeth). |

Shared, flag for A: the mid zone openers show a BUSH WITH EYES (laid-down, jackknife) and a stitched mound with an eye (liver-shot, en-garde). They read as faces; they belong to the mid opener, not to these kills.
