# PREDICTED RATINGS · CLUSTER LOBBER (X3, 28 Oct, autonomous mode, per USER_TASTE.md §7)

## How it was judged
- **Renders:** every live cluster kill on 58k_cluster.html (43), rendered headless from the live files, one Chrome at a time through _tools/render_slot.sh.
  - Each kill: a 10-frame strip (fK-0.35 to the final, gore 5) plus the six finals (XT VH H M L VL).
- **Sheets:** `/Volumes/Workspace/Scratch/x3/pred/cluster/<key>.jpg`. Meta (film length, fK, finals per level): `/Volumes/Workspace/Scratch/x3/pred/cluster/batch.log`.
- **What was judged:** what the page shows NOW, with the central fixes live (faces off via K.FACES, the gore-ladder ending, the zoom floor, the final fit, ring-free s.ring).
- **Hats:** identity hats stay and are not flagged.
- **Not rated:** already on 58k_replace58.js (map-tied):
  - fizz (LIQUID, 3/17), mid-binned (CONTAINER, 3/17), mid-overboard (DROP, 8/17), staircase (STAIRS, 5/17), the-heavy-bag (HANGING_HEAVY, 3/17).
- **Underwater:** last-broadside and fools-gold are The Deep's own kills (0/17 dry, UNDERWATER), so they STAY and are rated as kills.
- **Note column:** the chip phrases are the exact rating-bar phrases (58k_rate.js QUICK).
- **Not flagged:** the thin white vertical lines at the left and right edges of every final belong to the shell's exit frame (my glue finals have them too), so they are not counted against any kill.

**Counts (38 rated): GOOD 2 · OK BUT 19 · REPLACE 17.** With the 5 already on replace58, that is 22 REPLACE slots of 43.
- **Why so many REPLACE:** the cluster page skews hard to REPLACE because most of its films are comic set pieces in which the gag IS the kill:
  - a hamster wheel, a bouncy castle, a circus cannon, a goalkeeper, jacks;
  - a 1950s civil-defence film, a Recycle Bin, a Mary Poppins umbrella;
  - a mime's box, a bucket to sit on, a dancer.
  - The user replaced exactly that kind of kill (TRAMPOLINE, THE TRAY, FILM BURN, QUICKSILVER, SEVEN POINTS...).
- **What the weapon does well:** the six bomblets' rhythm. The two GOOD kills use only that and end on a real action beat:
  - BLINDMAN'S BUFF: the groping hands land on Faris's chest and he kicks the man back into the cloud;
  - INCOMING: the clonk on the crown and the gun-salute ring.

## Bugs seen while rendering (fix first, in the FIX step)
- **Faris off frame at the final** (only his name plate shows, as an off-screen arrow). This is the biggest page-wide problem. Seen in:
  - ONE IN A THOUSAND, DIVIDED, CANOPY, FOXHOLE (the whole film), HOT FOOT, INCOMING, TAIL CHASE (XT-M);
  - MARBLES, TOO SLOW, MINEFIELD (XT/VH/H), THE BLINK, FOOL'S GOLD;
  - HONEYCOMB, SIT ON IT, SPRUNG, SIX FRAMES;
  - BROLLY, JOYRIDE, BUNTING, SIXIES, BOUNCY CASTLE.
  - The coordinator's audit item for JOYRIDE g5 (victim off frame) belongs here: the XT final is the jeep wreck with her legs standing like poles out of the floor.
- **Souls rising before the death:**
  - NETTED: a soul over the net at 1.46, while he is still struggling;
  - DIVIDED: two souls at 2.64, while they are still being dragged;
  - CANNONBALL: a soul in mid-flight.
- **Picture-in-picture panels left on in the final:**
  - SPRUNG: the "UP TOP" inset stays in every final;
  - OVERBOARD (replace58): the final is two tilted split panels with no clean main view and the victim barely drawn at g1. This is the coordinator's audit item.
- **Inset circles (hit circles):**
  - ONE IN A THOUSAND: the red "1 in 1,000" disc stays in the XT final;
  - HOT FOOT: the round "IN THE TREAD" lens.
- **Faces:**
  - THE BLINK: the dead strangers have skull faces with eye sockets;
  - HONEYCOMB: a black-and-white comic face close-up at 4.2, and a purple head with eyes in a cell;
  - MINEFIELD: skull icons on the MINES signs;
  - FIREWORKS: the charred grey figure has a drawn face;
  - MARBLES: the stuffed-doll head has a green face mark ("skull-like head", coordinator's audit item);
  - NETTED: the netted red head with black dots reads as a face.
- **Painted body marks:**
  - LAP OF HONOUR: red stripes on him in flight;
  - CLEAN SHEET: red dots on the goalkeeper;
  - TOO SLOW: red wound dots;
  - SIX FRAMES: red lines and crosses on every ice cast;
  - BROLLY: red dots on the body in the final;
  - THE BLINK: dotted body in the final.
- **Victim missing in a final:**
  - THE MIME XT-M (only Faris and blood);
  - SIX FRAMES VL (an empty battlement).
- **Odd stand-ins:** CANOPY's H final is a green shell and its M final a blue disc.
- **Rubber limbs:**
  - DIVIDED: arms stretched like poles across the floor in every final;
  - FOOL'S GOLD: a leg stretched straight up out of the gold.
- **Camera:**
  - FIREWORKS: the XT final is rolled;
  - LAP OF HONOUR: frames of empty sky while he flies;
  - HEXAGON, CLEAN SHEET, THE SHELTER, HERO OF THE DAY: finals so wide that the bodies are tiny.

## Ratings
| key | name | rating | note (exact chip phrases) | why (what I saw) |
|---|---|---|---|---|
| cluster.mid-blindmans-buff | BLINDMAN'S BUFF | good | (keep) | The first pops throw up a smoke and sand cloud with red lights blinking in it. He gropes out of it with his arms out, and his hands land on Faris's chest. Faris kicks him back into the cloud where the last four are waiting. One clear idea with a real action payoff. The XT final is wide with Faris beside the remains. |
| cluster.mid-incoming | INCOMING | good | (keep; small: Faris off frame at the final) | The shell clonks on his crown before the fuse runs out (the game's contact split). The six burst off it like a crown and go off round him like a gun salute as he tips over. Quick, clean, readable, brutal. The finals show only Faris's plate. |
| cluster.mid-hot-foot | HOT FOOT | ok | hits drawn as circles; camera movement bug (jumps, jitters, loses the action or frames the wrong thing) | Stamped like a lit fuse, wedged in the tread, the jig, then the boot bursts and he spins up and explodes. A clear, brutal mid. But the "IN THE TREAD" round lens is a circle, two frames are only blood with no body, and Faris is off frame at the final. |
| cluster.mid-too-slow | TOO SLOW | ok | unwanted wound marks painted on the body; camera movement bug (jumps, jitters, loses the action or frames the wrong thing) | He dances through the six, kicks one back, wags a finger, TOO SLOW, and the five go off at once. A real payoff. But red wound dots are painted on him before the blast, and Faris is off frame at the final. |
| cluster.mid-marbles | MARBLES | ok | no facial expression needed (no eyes, no mouth); head explosion needed; camera movement bug (jumps, jitters, loses the action or frames the wrong thing) | His feet go on the rolling bomblets and they bounce him off the floor six times. But he is a stuffed doll with sawdust puffs, and the head carries a green face mark (the coordinator's skull-like head). The death is a deflated body with the head whole. Faris is off frame. |
| cluster.one-in-a-thousand | ONE IN A THOUSAND | ok | head explosion needed; hits drawn as circles; camera movement bug (jumps, jitters, loses the action or frames the wrong thing) | A clever idea: six pops, NOT A SCRATCH, the rewind and the bullet-time track of the one fragment. But the red "1 in 1,000" disc stays in the XT final, the death is a slow sit-down into a pool with the head on, and Faris is never in frame after the lob. |
| cluster.divided | DIVIDED | ok | not realistic; head explosion needed; camera movement bug (jumps, jitters, loses the action or frames the wrong thing) | Two of them gripping wrists, dragged apart pop by pop until the arms snap. A real idea, but the arms stretch into long poles across the floor and stay that way in every final. Two souls rise while they are still being dragged. Faris is off frame. |
| cluster.lap-of-honour | LAP OF HONOUR | ok | unwanted wound marks painted on the body; camera movement bug (jumps, jitters, loses the action or frames the wrong thing) | He catches the shell, GOT IT!, and the six go off inside his clothes and fly him round the arena to land in pieces at Faris's feet. A good, energetic gag with an action payoff. But red stripes are painted on him in flight, and the camera loses him into empty sky. |
| cluster.canopy | CANOPY | ok | head explosion needed; camera movement bug (jumps, jitters, loses the action or frames the wrong thing) | The parachute catches the six like marbles and they tear it panel by panel; he drops into the dark. 10/17 (DROP). The death is a silk bundle at the bottom of a dark pit with Faris off frame. The H and M finals are odd stand-ins (a green shell, a blue disc). |
| cluster.the-minefield | THE MINEFIELD | ok | no facial expression needed (no eyes, no mouth); camera movement bug (jumps, jitters, loses the action or frames the wrong thing) | A strong realm (the endless grey minefield, strangers each with a foot on a mine, the click under his own boot). But the MINES signs carry skull faces, the film is long (about 11 s trigger to final), and the XT/VH/H finals frame the remains with Faris off frame. |
| cluster.the-blink | THE BLINK | ok | no facial expression needed (no eyes, no mouth); confusing: the script is not understandable, can not tell what is happening; unwanted wound marks painted on the body | The slowing red blink and the crowd of the dead closing in are eerie. But the dead are red figures with skull faces, two strip frames are pure black, and the final is a dotted body with Faris off frame. |
| cluster.last-broadside | LAST BROADSIDE | ok | confusing: the script is not understandable, can not tell what is happening; head explosion needed | The Deep only (stays). The bomblet on the touch-hole firing the old cannon is a fine underwater idea, but the strip cannot show how he dies (the ball, the recoil, a red splash at his head), and the XT final is him standing with a red smear for a head. |
| cluster.fools-gold | FOOL'S GOLD | ok | head explosion needed; things are floating in the air; camera movement bug (jumps, jitters, loses the action or frames the wrong thing) | The Deep only (stays). She stuffs one bomblet down her shirt with the gold, and the treasure blows up round her. But a leg sticks straight up out of the pile like a pole, a SPOT THE SIX inset hangs in the corner, and Faris is off frame. |
| cluster.skin-gold | THE HONEYCOMB | ok | no facial expression needed (no eyes, no mouth); confusing: the script is not understandable, can not tell what is happening; camera movement bug (jumps, jitters, loses the action or frames the wrong thing) | The gold cells multiplying into honeycomb and the cathedral hive are striking. But a black-and-white comic face close-up and a head with eyes in a cell break the stickman laws, the film runs 13 s with three ideas, and Faris is off frame at the end. |
| cluster.skin-taped | SPRUNG | ok | head explosion needed; camera movement bug (jumps, jitters, loses the action or frames the wrong thing) | The taped drum fires all three shells and eighteen bomblets roll her off the mesa: a clear taped-skin payoff. But the "UP TOP" inset stays in every final, the head carries red marks, and Faris is off frame. |
| cluster.skin-camo | NETTED | ok | no facial expression needed (no eyes, no mouth); head explosion needed | The six roll into the sag of the net over his face and each pop cinches him tighter. But a soul rises over the net at 1.46 while he is still struggling, the netted red head with black dots reads as a face, and the final remains are tiny in a wide shot. |
| cluster.skin-ice | SIX FRAMES | ok | unwanted wound marks painted on the body; camera movement bug (jumps, jitters, loses the action or frames the wrong thing) | A striking skin payoff: each ice pop freezes her flinch into a clear cast and she tears free, leaving a row of empty casts like a stop-motion strip. Close to GOOD. But red lines and crosses are painted on every cast, Faris is off frame, and the VL final is an empty battlement. |
| cluster.skin-neon | FIREWORKS | ok | no facial expression needed (no eyes, no mouth); camera movement bug (jumps, jitters, loses the action or frames the wrong thing) | She claps at the neon peony; the six go off as real fireworks round her, and the willow trails droop over her. A beautiful skin theme. But the charred grey figure shows a drawn face, and the XT final is rolled. |
| cluster.the-shelter | THE SHELTER | ok | head explosion needed; too zoomed out at the end | The Anderson shelter cast under a searchlit sky, the six ringing the tin like bells, and he dies in the doorway. A siege idea with a cast from a free hand. But the death is a slump with the head on, and the final is so wide the bodies are specks. |
| cluster.liquefaction | LIQUEFACTION | ok | head explosion needed; movement is weak or slow, make it quick and cinematic like THE X | A clever transformation (the lawn turns to liquid and swallows him). But the sinking is slow and quiet, and the final is just his head poking out of the turf. |
| cluster.hero-of-the-day | HERO OF THE DAY | ok | head explosion needed; too zoomed out at the end | A real twist: he shoves his buddy onto the bomblets, "sorry", and the sixth flips the body down across him. But the final is so wide the pile is a speck, and neither death gets a head burst. |
| cluster.hexagon | HEXAGON | replace | (built on x-ray / organs; too much internal organ detail, use the simple explosion instead) | The concept is the round lung lens: six misses, each pressure ring bruises his lungs, he coughs pink froth and dies slowly. Without the organs nothing is left; the final is so wide he is a speck. |
| cluster.foxhole | FOXHOLE | replace | (a gag with no action payoff; camera movement bug) | Buried by dirt waves in his own crater, then a flat red smear. Slow, with Faris never in frame (only his plate) for the whole film. |
| cluster.clean-sheet | CLEAN SHEET | replace | (a gag with no action payoff; tied to an element that does not exist in the map during gameplay (pre-placed, not practical), replace it) | A goalkeeper gag with a film-placed goal (SAVED!, one rolls back between his legs). Red dots are painted on him, and the final is wide with him a speck. |
| cluster.mid-tail-chase | TAIL CHASE | replace | (a gag with no action payoff) | A dog-chasing-its-tail gag. The spin does not read in the strip, and Faris is off frame at the end. |
| cluster.mid-ping-pong | PING PONG | replace | (tied to a map element: WALL 8/17) | Batted between two rows into the wall (8/17, WALL). It also carries red tears painted down her sides. |
| cluster.mid-drop-the-beat | DROP THE BEAT | replace | (a gag with no action payoff) | The lucky-dancer gag. The dance does not read, the knee slide onto the last one is a small pop, and the remains are tiny. |
| cluster.skin-classic | SIT ON IT | replace | (a gag with no action payoff) | The bucket gag: he sits on the last one, goes up out of the sky, and lands head first in the bucket, legs up. Faris is off frame. |
| cluster.skin-cartoon | THE MIME | replace | (a gag with no action payoff; the victim is missing from the final) | The mime's invisible box shrinks him to a cube. The XT-M finals show only Faris and blood. |
| cluster.brolly | BROLLY | replace | (a gag with no action payoff) | The Mary Poppins umbrella gag; the death is off-screen down at the street, with red dots on the body. Faris is off frame. |
| cluster.joyride | JOYRIDE | replace | (tied to an element that does not exist in the map during gameplay (pre-placed, not practical), replace it; camera movement bug) | The jeep IS the kill (placed by the film on 12/17). The wreck's XT final has her legs standing like poles out of the floor (the coordinator's audit item), and Faris is off frame. |
| cluster.bunting | BUNTING | replace | (tied to an element that does not exist in the map during gameplay (pre-placed, not practical), replace it) | The party bunting over the gully IS the kill (hand over hand, cut, a wrecking-ball swing into the rock). Faris is off frame. |
| cluster.sixies | SIXIES | replace | (a gag with no action payoff) | The jacks gag: she sweeps all six into her fist and they go off in it. She slumps whole with the head on, and Faris is off frame. |
| cluster.cannonball | CANNONBALL | replace | (a gag with no action payoff; tied to a film-placed cast) | The human-cannonball circus gag. A soul rises in mid-flight, and he lies whole at the wall. |
| cluster.bouncy-castle | BOUNCY CASTLE | replace | (a gag with no action payoff) | The bouncy-castle deflation gag; he is smothered under the vinyl. Faris is off frame. |
| cluster.the-hamster-wheel | THE HAMSTER WHEEL | replace | (a gag with no action payoff) | The hamster-wheel gag; he tumbles round inside it and ends whole. |
| cluster.duck-and-cover | DUCK AND COVER | replace | (a gag with no action payoff) | A 1950s civil-defence film parody (title cards, THE END). The user replaced FILM BURN for the same kind of thing. |
| cluster.empty-bin | EMPTY BIN | replace | (a gag with no action payoff) | The desktop gag: dragged into the Recycle Bin, "Are you sure you want to permanently delete HIBA?". No action payoff. |

## Not rated (replace58, map-tied)
fizz, mid-binned, mid-overboard, staircase, the-heavy-bag. OVERBOARD's split-panel final (the coordinator's audit item) is noted above. A small fix goes in only if the slot is not rebuilt soon.

## FIX step plan (next)
1. **Coordinator's audit items first:**
   - MARBLES' face mark;
   - JOYRIDE's XT final (the legs like poles; the victim reframed);
   - OVERBOARD's split-panel final (one clean main view at the end).
2. **Faris in the final for every kept OK BUT kill:** frame the pair, as the final fit already tries to; find why the cluster kit's final cameras exclude him.
3. **Then per kill:**
   - faces off;
   - the painted body marks off;
   - early souls (wait for the death);
   - inset panels and circles gone by the final;
   - CANOPY's stand-ins;
   - FIREWORKS's roll;
   - head pops on the OK BUT kills per §9.
