# PREDICTED RATINGS · BURST (X6, 28 Oct, autonomous mode, per USER_TASTE.md §7)

## How it was judged
- **Renders:** every live burst kill on 58k_burst.html (25), rendered headless from the live files (through _tools/render_slot.sh, one Chrome at a time).
  - Each kill: a 10-frame strip (fK-0.35 to the final, gore 5) plus the finals at XT (big), H and L.
- **Sheets:**
  - strips and finals: `/Volumes/Workspace/Scratch/x6/pred/burst/<key>_strip.jpg`, `<key>_fin.jpg`;
  - meta (film length, finals, map plays): `/Volumes/Workspace/Scratch/x6/pred/burst/meta.jsonl`.
- Judged on what the page shows NOW, with the central fixes live (faces off via K.FACES, the gore-ladder ending, the zoom floor, A's central final fit and roll fix).
- **Hats:** identity hats stay and are not flagged (NEWS 03:55). Gag costumes are flagged.
- **Not rated** (already on 58k_replace58.js): knock-on-wood, spall, the-triangle.
- **Maps:** snells-window and silt-out are The Deep's own kills (UNDERWATER), so they STAY and are rated as kills. awning and side-on play on 1/17 maps.
- The chip phrases in the note column are the exact rating-bar phrases (58k_rate.js QUICK).

**Counts (22 rated): GOOD 2 · OK BUT 10 · REPLACE 10.** With the 3 already on replace58, that is 13 REPLACE slots of 25.
- Burst skews hard to REPLACE because so many of its films are a single pun on "three" or a joke prop, and the joke IS the kill:
  - a party popper, a parrot that jeers, a puppet booth, a noughts-and-crosses grid, a jacket's sleeves, a tourist's panorama, a glass eye, the three wise monkeys.
- The user replaced exactly that kind of kill (TROUSERS, THE TAKE, UH-OH, THE TRAY, THE BITE TEST, BANDANA, OPTOGRAM...).
- The weapon's real strength is its own mechanic, three rounds 65 ms apart. The two GOOD kills use only that, with a clear real-world cause:
  - THREE ON A MATCH: one burst lights three men at once;
  - THREE-LEGGED RACE: a dead man tied to the living one.

## Bugs seen while rendering (fix first, in the FIX step)
- **THREE ON A MATCH:**
  - the XT final is framed on the pile only; Faris is off-screen (only his edge plate);
  - the remains hold for about 7 s with nothing moving (6.8 to 15.6).
- **SNELL'S WINDOW:** the XT final is the floating body only (Faris off-screen, plate at the bottom); the L final is the round POV window with no Faris at all.
- **LAST RESORT, XT:** he stays kneeling upright with the pistol in his teeth from 4.7 to the end. The death never reads (no fall, no head).
- **SEE NO EVIL, XT:** she stands dead and upright against the slab for 5 s.
- **AWNING / SIDE-ON:** Faris is never in the final (plate only). Both are REPLACE anyway (1/17 maps).
- **PANORAMA / TIFFIN:** Faris holds the rifle vertically along his body / pointed at the sky for the whole second half.
- **Faces and bones still drawn in kill code:**
  - THE IRON LUNGS: the other patients' heads in the ward have faces;
  - LAST RESORT: teeth on his head (the bitten pistol);
  - PUNCH AND JUDY: the puppets' faces;
  - SEE NO EVIL: the monkey carvings' faces;
  - GUARD UP: white bone ends on the broken forearms;
  - THE PLAGUE CART: lime-white patches painted over the body (body marks).

## Ratings
| key | name | rating | note (exact chip phrases) | why (what I saw) |
|---|---|---|---|---|
| burst.three-on-a-match | THREE ON A MATCH | good | (keep; small: camera movement bug (jumps, jitters, loses the action or frames the wrong thing) on the XT final; head explosion needed at H) | three soldiers share one match in the dark; the flare is the only light; from the far dark the burst takes all three in one radial explosion; a real-world rule turned into one striking, readable payoff; but the XT final frames the pile with Faris off-screen, and the H bodies are whole |
| burst.three-legged-race | THREE-LEGGED RACE | good | (keep; small: head explosion needed at H; the remains hold too long) | two men tied at the ankle run as one; the burst drops one and the live one is dragged down by the dead weight, then both go; real action with a clever cause and effect; the XT final is wide with Faris and the pieces |
| burst.trip | TRIP | ok | head explosion needed | the mag runs dry, the knife charge, Faris throws the empty gun low into his shins, he goes down on his own knife; real action with a clear chain; but he ends kneeling whole with the head on |
| burst.guard-up | GUARD UP | ok | bones are showing, remove them; head explosion needed | he crosses his forearms over his face, the first burst breaks them, he raises them again; quick and clean, the XT explosion reads; but white bone ends show on the broken forearms, and at H he kneels whole |
| burst.tiffin | TIFFIN | ok | confusing: the script is not understandable, can not tell what is happening; hands or props make no sense (extra hand, prop popping or vanishing); head explosion needed | a stacked lunch tin thrown like a grenade, one round a tin, the charge tin back at his feet; the blast is there but the idea can't be read at speed; Faris holds the rifle at the sky through the second half; the body ends whole |
| burst.tourniquet | TOURNIQUET | ok | movement is weak or slow, make it quick and cinematic like THE X; head explosion needed | the legs go, he works a belt and a bootlace on the femorals, and it is not enough; a slow 10 s bleed-out sitting in his pool with no action payoff; ends sitting whole |
| burst.last-resort | LAST RESORT | ok | no facial expression needed (no eyes, no mouth); head explosion needed; movement is weak or slow, make it quick and cinematic like THE X | one arm, the other, then he bites the pistol up off the boards and aims with his head; the defiance reads, but teeth are drawn on his head and he stays kneeling upright with the pistol in his mouth to the end; the death never lands |
| burst.fortune | FORTUNE | ok | confusing: the script is not understandable, can not tell what is happening; movement is weak or slow, make it quick and cinematic like THE X | she sees her death in the crystal ball and walks into it; the XT explosion reads, but Faris just stands and the "a beat ahead" idea can't be followed |
| burst.the-iron-lungs | THE IRON LUNGS | ok | no facial expression needed (no eyes, no mouth); head explosion needed; explode limbs, body and head in the old game style, scaled to the gore level (full at extreme) | a death realm: a ward of iron lungs, his machine failing; the realm is striking, but the other patients' heads have faces, and back in the arena he lies whole with a thin spurt |
| burst.the-plague-cart | THE PLAGUE CART | ok | unwanted wound marks painted on the body; head explosion needed; movement is weak or slow, make it quick and cinematic like THE X | the legs, the rats, the plague city, the cart to the lime pit; a long (22 s) realm film; he comes back limed, with white-and-red patches painted over the body and the head whole |
| burst.snells-window | SNELL'S WINDOW | ok | camera movement bug (jumps, jitters, loses the action or frames the wrong thing); head explosion needed; explode limbs, body and head in the old game style, scaled to the gore level (full at extreme) | The Deep only (stays); he swims for the circle of sky and the burst follows him up through it; the idea reads, but the XT final is his whole body floating in a red cloud with Faris off-screen, and L ends on the round window |
| burst.silt-out | SILT-OUT | ok | confusing: the script is not understandable, can not tell what is happening; head explosion needed | The Deep only (stays); he stamps up a silt cloud, the bubble strings part round him; mostly a yellow haze with dotted lines; he ends kneeling whole |
| burst.see-no-evil | SEE NO EVIL | replace | (concept built on eyes and faces: removing them leaves nothing; tied to an element that does not exist in the map during gameplay (pre-placed, not practical), replace it) | the three wise monkeys: hands over eyes, ears, mouth, every burst through the hands into what they cover; the monkey slab with faces is placed by the film; she stands dead against it for 5 s |
| burst.glass-eye | GLASS EYE | replace | (concept built on an eye) | a brawler taps his glass eye; the glass eye first, then the socket twice; the payoff is the eyeball rolling on the canvas; without the eye there is nothing left |
| burst.punch-and-judy | PUNCH AND JUDY | replace | (gag with no action payoff; no facial expression needed (no eyes, no mouth)) | he hides in a puppet booth and puts on a show; the death is hidden inside the booth, the puppets have faces, and the show slumps over the front |
| burst.three-in-a-row | THREE IN A ROW | replace | (gag with no action payoff) | she chalks a noughts-and-crosses grid round her head (circles on the wall) and dares him; one burst is three in a row; she ends kneeling whole under the grid |
| burst.polly | POLLY | replace | (gag with no action payoff) | a costume pirate and his parrot jeer "MISSED ME!"; the explosion is fine, but the kill is the parrot's joke |
| burst.party-popper | PARTY POPPER | replace | (gag with no action payoff) | he pulls a party popper, the burst comes through the confetti; she ends whole with streamers over her |
| burst.sleeves | SLEEVES | replace | (gag with no action payoff) | he shrugs his jacket off for a fistfight and it traps his arms; one burst, he drops whole |
| burst.panorama | PANORAMA | replace | (gag with no action payoff) | a tourist's panorama catches Faris three times; a phone-screen joke; Faris walks with the rifle held vertically along his body |
| burst.awning | AWNING | replace | (tied to a specific map, replace it) | needs a DROP with a shop awning below (1/17); Faris is never in the final |
| burst.side-on | SIDE-ON | replace | (tied to a specific map, replace it) | plays on 1/17 maps; he slips between the rounds in an empty corridor, Faris off-screen throughout; a slow 18 s film |

## What I'll do (after the coordinator merges)
1. **Bugs first:**
   - THREE ON A MATCH's final (Faris in frame) and the dead 7 s hold;
   - SNELL'S WINDOW's finals (Faris in frame);
   - LAST RESORT's ending that never lands;
   - TIFFIN's rifle held at the sky.
2. **Faces, bones and painted marks in kill code:**
   - THE IRON LUNGS' ward faces, LAST RESORT's teeth;
   - GUARD UP's bone ends, THE PLAGUE CART's lime patches.
3. **Head explosions and per-level endings** per §9 (XT always, H/VH usually, MED sometimes, never LOW):
   - TRIP, GUARD UP (H), TIFFIN, TOURNIQUET, LAST RESORT, THE IRON LUNGS, THE PLAGUE CART, SNELL'S WINDOW, SILT-OUT;
   - small §9 touches on the two GOOD kills (H head pop).
4. **Finals:** a wide final at roll 0 with Faris and the victim in frame on every kept kill.
5. **REPLACE summaries** for the 10 here plus the 3 replace58 slots, written to the STYLE 3 bar. No builds until the sample is approved.
