{
 "made": "28 Oct 2026 23:42",
 "rule": "10 batches; each takes ~1/10 of every weapon pool (by ratio, fair per weapon); inside a weapon: STYLE 3 live first, then VERIFIED READY, then other READY by page-62 score, then FIXABLE, then the built STYLE 3 kills behind a flag, then REWORK (fixed during its port). Not built yet (REPLACE-flagged slots) excluded.",
 "notbuilt": 265,
 "kills": {
  "smg.the-autograph": {
   "batch": 6,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "smg",
   "name": "THREE MAGS",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "smg.lathe": {
   "batch": 3,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "smg",
   "name": "THE CHAIN",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "smg.the-x": {
   "batch": 7,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "smg",
   "name": "",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "smg.matador": {
   "batch": 4,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "smg",
   "name": "",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "smg.nowhere": {
   "batch": 4,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "smg",
   "name": "",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "smg.brick": {
   "batch": 3,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "smg",
   "name": "BRICK BY BRICK",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "smg.peephole": {
   "batch": 5,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "smg",
   "name": "",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "smg.tear-along-the-dotted-line": {
   "batch": 6,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "smg",
   "name": "",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "smg.range-card": {
   "batch": 5,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "smg",
   "name": "",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "smg.brassrain": {
   "batch": 3,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "smg",
   "name": "",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "smg.bleed-out": {
   "batch": 2,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "smg",
   "name": "",
   "status": "READY",
   "style3": false,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 10/19 g0 4/10 F/W; face: its own front arm across its head for # frames (g0 victim 4.35-13.85); other: pop (g5 killer 3.92, g5 killer 4.20, g5 victim 7.48, g5 victim 7.75 +9)",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": "FAIL"
  },
  "smg.the-saw": {
   "batch": 6,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "smg",
   "name": "",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "smg.greenhouse": {
   "batch": 3,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "smg",
   "name": "GREENHOUSE",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "smg.wall-run": {
   "batch": 7,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "smg",
   "name": "",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "smg.mid-dead-bug": {
   "batch": 4,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "smg",
   "name": "DEAD BUG",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "smg.mid-rebound": {
   "batch": 4,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "smg",
   "name": "REBOUND",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "smg.shelf": {
   "batch": 5,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "smg",
   "name": "SHELF LIFE",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "smg.blind-fire": {
   "batch": 2,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "smg",
   "name": "BLIND FIRE",
   "status": "READY",
   "style3": false,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 10/47 g0 8/35 F/W; face: its own front arm across its head for # frames (g5 victim 3.57-4.18, g0 victim 3.57-4.18, g0 victim 14.47-14.58); a solid shape over the chin / lower face (g5 killer 6.42-6.50, g5 killer 6.78-7.60, g5 killer 10.05-10.25, g0 killer 6.42-6.58 +2); a limb-wide band right across the head (g5 victim 9.95-10.03); a solid image right across the head (g5 killer 11.43-11.48, g0 killer 11.43-11.48); other: pop (g5 killer 7.23-7.28, g5 killer 7.42, g5 victim 9.90, g5 killer 10.63 +2)",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": "FAIL"
  },
  "smg.xray-chain": {
   "batch": 7,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "smg",
   "name": "",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "smg.vacancy": {
   "batch": 7,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "smg",
   "name": "NO VACANCY",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "smg.mid-rimshot": {
   "batch": 4,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "smg",
   "name": "RIMSHOT",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "smg.bank-shot": {
   "batch": 2,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "smg",
   "name": "",
   "status": "READY",
   "style3": false,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 3/24 g0 3/18 F/W; face: a solid shape over the chin / lower face (g5 killer 12.37-12.85, g0 victim 11.10-11.27); other: pop (g5 killer 6.12, g5 killer 14.88, g0 killer 6.12, g0 killer 14.88)",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": "FAIL"
  },
  "smg.house": {
   "batch": 1,
   "checks": {
    "fix": "29 Oct 11:24"
   },
   "notes": [
    "OPEN HOUSE (X6): house front behind the bodies after the glass turn (the plate is clear), drop cam keeps head+plate, gun turn smooth, victim sealed/hidden until glass, the ink line off his head, arms low; g5/g0 8\u21920; coord strip OK (castle beam behind the plate 10.5-14.3 is map art behind, not cover; in-game camera re-frames per arena)"
   ],
   "blocked": "",
   "weapon": "smg",
   "name": "OPEN HOUSE",
   "status": "READY",
   "style3": true,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 5/68 g0 5/67 F/W; face: a solid shape right across the head (g5 victim 8.38-8.45, g0 victim 8.38-8.45); its own front arm across its head for # frames (g5 victim 14.73-15.60, g0 victim 14.73-15.60); a solid shape over the chin / lower face (g5 killer 15.17-15.27, g0 killer 15.17-15.27); other: pop (g5 victim 7.93, g5 killer 13.17, g0 victim 7.93, g0 killer 13.17)",
   "note": "",
   "order": [
    0,
    0
   ],
   "pre": "FAIL"
  },
  "smg.the-staff": {
   "batch": 6,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "smg",
   "name": "THE STAFF",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "smg.stalemate": {
   "batch": 5,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "smg",
   "name": "STALEMATE",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "smg.dogpile": {
   "batch": 3,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "smg",
   "name": "DOGPILE",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "smg.taken-back": {
   "batch": 6,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "smg",
   "name": "TAKEN BACK",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "pistol.hung-on-the-wall": {
   "batch": 5,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "pistol",
   "name": "HUNG ON THE WALL",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    -23
   ],
   "pre": ""
  },
  "pistol.crowd-control": {
   "batch": 5,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "pistol",
   "name": "CROWD CONTROL",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    -23
   ],
   "pre": ""
  },
  "pistol.last-round": {
   "batch": 3,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "pistol",
   "name": "LAST ROUND",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    -27
   ],
   "pre": ""
  },
  "pistol.mid-scared-stiff": {
   "batch": 6,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "pistol",
   "name": "SCARED STIFF",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    -20
   ],
   "pre": ""
  },
  "revolver.sixth-chamber": {
   "batch": 6,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "revolver",
   "name": "THE THIRD CHAMBER; id kept for the sound score",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "revolver.dead-mans-hand": {
   "batch": 3,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "revolver",
   "name": "DEAD MAN'S HAND",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "revolver.the-bends": {
   "batch": 6,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "revolver",
   "name": "THE BENDS",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "revolver.last-waltz": {
   "batch": 4,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "revolver",
   "name": "LAST WALTZ",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "revolver.drip": {
   "batch": 1,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "revolver",
   "name": "DRIP",
   "status": "READY",
   "style3": true,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 13/63 g0 13/61 F/W; face: a solid shape right across the head (g5 victim 7.42-7.73, g5 victim 8.68-9.58, g5 victim 10.05-10.58, g0 victim 7.42-7.73 +2); other: pop (g5 victim 3.80, g5 killer 4.05, g5 victim 4.77, g5 victim 5.25-5.48 +16)",
   "note": "",
   "order": [
    0,
    0
   ],
   "pre": "FAIL"
  },
  "revolver.high-noon": {
   "batch": 4,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "revolver",
   "name": "HIGH NOON",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "revolver.dead-mans-train": {
   "batch": 3,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "revolver",
   "name": "DEAD MAN'S TRAIN",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "revolver.in-reverse": {
   "batch": 4,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "revolver",
   "name": "IN REVERSE",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "revolver.lamplighter": {
   "batch": 4,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "revolver",
   "name": "LAMPLIGHTER",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "revolver.chambers": {
   "batch": 3,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "revolver",
   "name": "CHAMBERS",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "revolver.phrenology": {
   "batch": 5,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "revolver",
   "name": "PHRENOLOGY",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "revolver.showboat": {
   "batch": 5,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "revolver",
   "name": "SHOWBOAT",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "revolver.blind-mans-draw": {
   "batch": 3,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "revolver",
   "name": "BLIND MAN'S DRAW",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "revolver.shot-in-the-foot": {
   "batch": 5,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "revolver",
   "name": "SHOT IN THE FOOT",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "revolver.fishbowl": {
   "batch": 3,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "revolver",
   "name": "FISHBOWL",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "revolver.mid-combat-roll": {
   "batch": 5,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "revolver",
   "name": "COMBAT ROLL",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "golden.streets-of-gold": {
   "batch": 7,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "golden",
   "name": "STREETS OF GOLD",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "golden.the-stack": {
   "batch": 8,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "golden",
   "name": "THE STACK",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "golden.mid-the-gold-watch": {
   "batch": 6,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "golden",
   "name": "THE GOLD WATCH",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "golden.the-claw": {
   "batch": 7,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "golden",
   "name": "THE CLAW",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "golden.gold-digger": {
   "batch": 5,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "golden",
   "name": "GOLD DIGGER",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "golden.time-capsule": {
   "batch": 8,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "golden",
   "name": "TIME CAPSULE",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "golden.champion": {
   "batch": 4,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "golden",
   "name": "CHAMPION",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "golden.the-loupe": {
   "batch": 8,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "golden",
   "name": "THE LOUPE",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "golden.mid-the-bill": {
   "batch": 6,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "golden",
   "name": "THE BILL",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
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   "order": [
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    -26
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   "pre": ""
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   "fix": "",
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   "order": [
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    -18
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   "pre": ""
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   "order": [
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   "pre": ""
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   "blocked": "",
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  "hammer.stuck": {
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   "pre": ""
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  "hammer.the-backswing": {
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   "order": [
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   "pre": ""
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  "hammer.dismasted": {
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   "pre": ""
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   "fix": "",
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   "pre": ""
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   "pre": ""
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   "style3": false,
   "fix": "",
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   "order": [
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   "pre": ""
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   "style3": false,
   "fix": "",
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   "order": [
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   "weapon": "hammer",
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   "style3": false,
   "fix": "",
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   "pre": ""
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  "hammer.skin-neon": {
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   "weapon": "hammer",
   "name": "NIGHT LIGHT",
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   "style3": false,
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   "pre": ""
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   "weapon": "hammer",
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   "pre": ""
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    0
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   "blocked": "",
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  "beam.grab": {
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   "blocked": "",
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   "name": "GRAB",
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   "style3": false,
   "fix": "",
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   "order": [
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   "pre": ""
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  "beam.overhead": {
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   "blocked": "",
   "weapon": "beam",
   "name": "OVERHEAD",
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   "style3": false,
   "fix": "",
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   "order": [
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    -22
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   "pre": ""
  },
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   "blocked": "",
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   "style3": false,
   "fix": "",
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   "pre": ""
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  "minigun.the-circle": {
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   "weapon": "minigun",
   "name": "THE CIRCLE",
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   "order": [
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   "pre": ""
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  "minigun.wont-start": {
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   "notes": [],
   "blocked": "",
   "weapon": "minigun",
   "name": "WON'T START",
   "status": "READY",
   "style3": false,
   "fix": "",
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   "order": [
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    -21
   ],
   "pre": ""
  },
  "minigun.the-lure": {
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   "notes": [],
   "blocked": "",
   "weapon": "minigun",
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   "fix": "",
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   "pre": ""
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  "minigun.the-trick": {
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   "notes": [],
   "blocked": "",
   "weapon": "minigun",
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   "order": [
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   "pre": ""
  },
  "minigun.red-hot": {
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   "blocked": "",
   "weapon": "minigun",
   "name": "RED HOT",
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   "note": "",
   "order": [
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   ],
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  },
  "minigun.skin-taped": {
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   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "minigun",
   "name": "CRACKED",
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   "style3": false,
   "fix": "",
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   "order": [
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    -19
   ],
   "pre": ""
  },
  "minigun.cine-a": {
   "batch": 8,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "minigun",
   "name": "SAMPLE A \u00b7 CLOSE QUARTERS",
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   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "minigun.cine-b": {
   "batch": 8,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "minigun",
   "name": "SAMPLE B \u00b7 TAKE A NUMBER",
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   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "minigun.the-mill": {
   "batch": 6,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "minigun",
   "name": "THE MILL",
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   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    -22
   ],
   "pre": ""
  },
  "beam.chest-bump": {
   "batch": 3,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "beam",
   "name": "CHEST BUMP",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    -22
   ],
   "pre": ""
  },
  "beam.shadow": {
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   "notes": [],
   "blocked": "",
   "weapon": "beam",
   "name": "SHADOW",
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   "style3": false,
   "fix": "",
   "note": "",
   "order": [
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    -23
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   "pre": ""
  },
  "beam.geode": {
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   "notes": [],
   "blocked": "",
   "weapon": "beam",
   "name": "GEODE",
   "status": "READY",
   "style3": false,
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   "note": "",
   "order": [
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    -24
   ],
   "pre": "FAIL"
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  "laser.skin-camo": {
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   "notes": [],
   "blocked": "",
   "weapon": "laser",
   "name": "PAINTED RED",
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   "style3": false,
   "fix": "",
   "note": "",
   "order": [
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    -24
   ],
   "pre": ""
  },
  "laser.skin-gold": {
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   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "laser",
   "name": "MINTED",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
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    -21
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   "pre": ""
  },
  "smg.mid-tin-star": {
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   "checks": {
    "fix": "29 Oct 07:40"
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   "notes": [
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   ],
   "blocked": "",
   "weapon": "smg",
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   "style3": true,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 3/25 g0 3/21 F/W; face: -; other: pop (g5 victim 2.90, g5 victim 3.40, g5 victim 3.60, g0 victim 2.90 +2)",
   "note": "",
   "order": [
    0,
    0
   ],
   "pre": "FAIL"
  },
  "smg.mid-the-take": {
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   "blocked": "",
   "weapon": "smg",
   "name": "THE CATCH",
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   "note": "",
   "order": [
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    0
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  "smg.mid-trousers": {
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   "notes": [
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   ],
   "blocked": "",
   "weapon": "smg",
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   "style3": true,
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   "note": "",
   "order": [
    0,
    0
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   "pre": "FAIL"
  },
  "smg.mid-trampoline": {
   "batch": 1,
   "checks": {
    "fix": "29 Oct 06:06"
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   "notes": [
    "X6 29 Oct: arms low through the skid, sprint strides even; VM motionQA 2\u21920/2\u21920; coord strip OK"
   ],
   "blocked": "",
   "weapon": "smg",
   "name": "SKID ROW",
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   "style3": true,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 2/12 g0 2/12 F/W; face: its own front arm across its head for # frames (g5 victim 3.12-3.83, g0 victim 3.12-3.83); other: pop (g5 victim 2.90, g0 victim 2.90)",
   "note": "",
   "order": [
    0,
    0
   ],
   "pre": "FAIL"
  },
  "sawedoff.point-blank": {
   "batch": 6,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "sawedoff",
   "name": "POINT BLANK",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "minigun.brrrt": {
   "batch": 1,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "minigun",
   "name": "HOMECOMING",
   "status": "READY",
   "style3": true,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 1/34 g0 1/36 F/W; face: -; other: pop (g5 victim 12.87, g0 victim 12.87)",
   "note": "",
   "order": [
    0,
    -21
   ],
   "pre": "FAIL"
  },
  "minigun.skin-cartoon": {
   "batch": 7,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "minigun",
   "name": "THE DRINK",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    -20
   ],
   "pre": ""
  },
  "minigun.mid-open-wide": {
   "batch": 8,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "minigun",
   "name": "OPEN WIDE",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    -18
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   "pre": ""
  },
  "smg.skin-cartoon": {
   "batch": 2,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "smg",
   "name": "SPEED LINES",
   "status": "READY",
   "style3": true,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 3/38 g0 2/23 F/W; face: a solid shape over the chin / lower face (g5 victim 6.58-7.27); its own front arm across its head for # frames (g0 victim 9.80-10.08, g0 victim 10.43-10.60); other: pop (g5 killer 4.90, g5 victim 5.28)",
   "note": "",
   "order": [
    0,
    0
   ],
   "pre": "FAIL"
  },
  "laser.the-last-ring": {
   "batch": 6,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "laser",
   "name": "THE LAST RING",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    -20
   ],
   "pre": ""
  },
  "ar.bullet-time": {
   "batch": 3,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "ar",
   "name": "BULLET TIME",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    -24
   ],
   "pre": ""
  },
  "pistol.overflow": {
   "batch": 1,
   "checks": {
    "fix": "29 Oct 11:41"
   },
   "notes": [
    "DEAD RUN (X5): baseball-slide pass under the gun arm (head at knee height), arm shot from further out, exit-side limb-off with pieceDelay, level SMG drop, 1.25 s idle tail cut; g5/g0 0 FAIL; coord strips OK"
   ],
   "blocked": "",
   "weapon": "pistol",
   "name": "DEAD RUN",
   "status": "READY",
   "style3": true,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 8/53 g0 8/53 F/W; face: -; other: pop (g5 victim 4.07, g5 victim 4.57, g5 victim 5.03, g5 victim 5.20 +12)",
   "note": "",
   "order": [
    0,
    -25
   ],
   "pre": "FAIL"
  },
  "golden.never-runs-dry": {
   "batch": 2,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "golden",
   "name": "LIGHTHOUSE",
   "status": "READY",
   "style3": true,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 12/40 g0 13/39 F/W; face: a solid line right across the head (g5 body 2 6.35-6.42); its own front arm across its head for # frames (g5 body 3 7.78-7.83, g0 body 3 7.78-7.83); the body #'s body over its head (g0 body 2 3.20-6.12, g0 body 3 3.20-6.12); other: pop (g5 killer 4.22-4.27, g5 victim 4.45, g5 killer 5.40, g5 body 2 5.70 +16)",
   "note": "",
   "order": [
    0,
    0
   ],
   "pre": "FAIL"
  },
  "beam.milky-sea": {
   "batch": 5,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "beam",
   "name": "MILKY SEA",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    -16
   ],
   "pre": ""
  },
  "beam.pinhole": {
   "batch": 3,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "beam",
   "name": "PINHOLE",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    -24
   ],
   "pre": ""
  },
  "beam.skin-gold": {
   "batch": 4,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "beam",
   "name": "THE MOTHER LODE",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    -22
   ],
   "pre": ""
  },
  "laser.mid-coat-hook": {
   "batch": 8,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "laser",
   "name": "COAT HOOK",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    -15
   ],
   "pre": ""
  },
  "revolver.optogram": {
   "batch": 2,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "revolver",
   "name": "THE LATCH",
   "status": "READY",
   "style3": true,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 8/37 g0 2/39 F/W; face: a solid shape over the chin / lower face (g5 victim 9.50-9.68); other: pop (g5 victim 4.70, g5 killer 5.72, g5 victim 7.12, g5 victim 7.30 +5)",
   "note": "",
   "order": [
    0,
    0
   ],
   "pre": "FAIL"
  },
  "hammer.skipping": {
   "batch": 2,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "hammer",
   "name": "DEAD WEIGHT",
   "status": "READY",
   "style3": true,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 12/86 g0 10/67 F/W; face: its own front arm across its head for # frames (g5 killer 5.48-5.72, g5 killer 7.45-7.67, g0 killer 5.52-5.75, g0 killer 7.48-7.78); a solid shape over the chin / lower face (g5 killer 8.05-8.35, g0 killer 8.05-8.35); a limb-wide band right across the head (g5 killer 10.97-11.33, g5 killer 11.85-11.90); other: pop (g5 victim 4.88, g5 killer 5.48, g5 victim 6.00, g5 victim 7.88 +9); clip (g5 victim 10.67-11.37)",
   "note": "",
   "order": [
    0,
    -23
   ],
   "pre": "FAIL"
  },
  "glue.flypaper": {
   "batch": 7,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "glue",
   "name": "FLYPAPER",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    -18
   ],
   "pre": ""
  },
  "glue.first-aid": {
   "batch": 6,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "glue",
   "name": "FIRST AID",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    -20
   ],
   "pre": ""
  },
  "beam.skin-classic": {
   "batch": 5,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "beam",
   "name": "SIESTA",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    -19
   ],
   "pre": ""
  },
  "beam.dead-sea": {
   "batch": 6,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "beam",
   "name": "DEAD SEA",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    -14
   ],
   "pre": ""
  },
  "golden.eureka": {
   "batch": 1,
   "checks": {
    "fix": "29 Oct 11:59"
   },
   "notes": [
    "GOLD THREAD (E): arms wide, elbow forward, tuck keys eased, feet released at take-off, the 3.2 walk blended; g5/g0 10\u21920; coord strip OK"
   ],
   "blocked": "",
   "weapon": "golden",
   "name": "GOLD THREAD",
   "status": "READY",
   "style3": true,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 10/42 g0 10/43 F/W; face: its own front arm across its head for # frames (g5 victim 3.33, g5 victim 3.63-4.10, g5 victim 4.38-4.57, g5 victim 5.20 +10); other: pop (g5 victim 4.05, g5 victim 6.80, g5 killer 10.83, g0 victim 4.05 +2)",
   "note": "",
   "order": [
    0,
    0
   ],
   "pre": "FAIL"
  },
  "pistol.mid-black-round": {
   "batch": 2,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "pistol",
   "name": "UNDERNEATH",
   "status": "READY",
   "style3": true,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 1/22 g0 2/25 F/W; face: its own front arm across its head for # frames (g5 victim 3.45-4.27, g0 victim 3.47-4.27); other: pop (g0 victim 3.48)",
   "note": "",
   "order": [
    0,
    -20
   ],
   "pre": "FAIL"
  },
  "pistol.mid-x-ring": {
   "batch": 2,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "pistol",
   "name": "PASSING SHOT",
   "status": "READY",
   "style3": true,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 5/46 g0 2/49 F/W; face: its own front arm across its head for # frames (g5 victim 2.63-3.53, g0 victim 2.63-3.77); other: pop (g5 killer 3.42, g5 victim 3.52, g5 killer 4.02, g5 victim 5.38 +1)",
   "note": "",
   "order": [
    0,
    -18
   ],
   "pre": "FAIL"
  },
  "pistol.mid-in-amber": {
   "batch": 2,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "pistol",
   "name": "LOW ROAD",
   "status": "READY",
   "style3": true,
   "fix": "",
   "note": "",
   "order": [
    0,
    -18
   ],
   "pre": "PASS"
  },
  "pistol.mid-live-wire": {
   "batch": 2,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "pistol",
   "name": "SLIDE LOCK",
   "status": "READY",
   "style3": true,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 1/18 g0 4/30 F/W; face: its own front arm across its head for # frames (g5 victim 2.95-3.17, g0 victim 3.00-3.18); other: pop (g0 victim 3.23, g0 victim 3.88, g0 victim 5.95)",
   "note": "",
   "order": [
    0,
    -20
   ],
   "pre": "FAIL"
  },
  "pistol.skin-ice": {
   "batch": 1,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "pistol",
   "name": "COLD SHOULDER",
   "status": "READY",
   "style3": true,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 6/50 g0 6/50 F/W; face: a solid shape over the chin / lower face (g5 victim 8.92-9.13, g0 victim 8.92-9.13); a solid shape over the head (g5 victim 16.90-17.57, g0 victim 16.90-17.57); other: pop (g5 killer 4.85, g5 victim 8.52, g5 killer 9.45, g0 killer 4.85 +2); floor (g5 victim 17.57-20.87, g0 victim 17.57-20.87)",
   "note": "",
   "order": [
    0,
    -24
   ],
   "pre": "FAIL"
  },
  "pistol.skin-taped": {
   "batch": 3,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "pistol",
   "name": "TAPED",
   "status": "READY",
   "style3": true,
   "fix": "",
   "note": "",
   "order": [
    0,
    -17
   ],
   "pre": ""
  },
  "hammer.high-striker": {
   "batch": 1,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "hammer",
   "name": "SCRAP",
   "status": "READY",
   "style3": true,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 6/74 g0 7/81 F/W; face: a solid shape over the chin / lower face (g5 killer 7.70-8.05, g5 victim 8.33, g0 killer 7.70-8.05, g0 victim 8.33); its own front arm across its head for # frames (g5 victim 9.07, g5 killer 10.82-10.92, g0 victim 9.07, g0 killer 10.82-10.92); other: pop (g5 victim 5.98, g5 victim 8.40, g0 victim 5.98, g0 victim 8.40 +1)",
   "note": "",
   "order": [
    0,
    -23
   ],
   "pre": "FAIL"
  },
  "hammer.mole-hill": {
   "batch": 3,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "hammer",
   "name": "LOW BLOW",
   "status": "READY",
   "style3": true,
   "fix": "",
   "note": "",
   "order": [
    0,
    -19
   ],
   "pre": ""
  },
  "hammer.cpr": {
   "batch": 1,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "hammer",
   "name": "TOO HEAVY",
   "status": "READY",
   "style3": true,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 0/8 g0 1/17 F/W; face: -; other: pop (g0 victim 8.68)",
   "note": "",
   "order": [
    0,
    -26
   ],
   "pre": "FAIL"
  },
  "hammer.mid-ketchup": {
   "batch": 2,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "hammer",
   "name": "RAM",
   "status": "READY",
   "style3": true,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 4/23 g0 2/13 F/W; face: its own front arm across its head for # frames (g5 victim 3.90-4.57, g0 victim 3.90-4.83); a solid shape over the chin / lower face (g0 victim 5.63); other: pop (g5 victim 4.08, g5 victim 4.52, g5 victim 4.58)",
   "note": "",
   "order": [
    0,
    -19
   ],
   "pre": "FAIL"
  },
  "glue.strings-attached": {
   "batch": 9,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "glue",
   "name": "STRINGS ATTACHED",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    -13
   ],
   "pre": ""
  },
  "glue.chewed": {
   "batch": 5,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "glue",
   "name": "CHEWED",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    -20
   ],
   "pre": ""
  },
  "glue.glue-trap": {
   "batch": 4,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "glue",
   "name": "GLUE TRAP",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    -22
   ],
   "pre": ""
  },
  "glue.mid-mouthful": {
   "batch": 9,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "glue",
   "name": "MOUTHFUL",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    -16
   ],
   "pre": ""
  },
  "glue.anode": {
   "batch": 8,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "glue",
   "name": "SACRIFICIAL ANODE",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    -16
   ],
   "pre": ""
  },
  "glue.wheel": {
   "batch": 4,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "glue",
   "name": "BROKEN ON THE WHEEL",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    -24
   ],
   "pre": ""
  },
  "glue.skin-ice": {
   "batch": 7,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "glue",
   "name": "ICE STORM",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    -20
   ],
   "pre": ""
  },
  "laser.wallpaper": {
   "batch": 8,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "laser",
   "name": "",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    -16
   ],
   "pre": ""
  },
  "hammer.hanger-on": {
   "batch": 2,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "hammer",
   "name": "THE NAIL",
   "status": "READY",
   "style3": true,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 10/64 g0 5/52 F/W; face: a solid line right across the head (g5 killer 8.32-8.60, g0 killer 8.32-8.63); other: pop (g5 victim 4.07, g5 victim 5.88, g5 killer 6.43, g5 victim 7.42 +9)",
   "note": "",
   "order": [
    0,
    -22
   ],
   "pre": "FAIL"
  },
  "hammer.tent-peg": {
   "batch": 3,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "hammer",
   "name": "IRON AND GOLD",
   "status": "READY",
   "style3": true,
   "fix": "",
   "note": "",
   "order": [
    0,
    -18
   ],
   "pre": ""
  },
  "minigun.window-dressing": {
   "batch": 3,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "minigun",
   "name": "SIX",
   "status": "READY",
   "style3": true,
   "fix": "",
   "note": "",
   "order": [
    0,
    -15
   ],
   "pre": ""
  },
  "fists.re-entry": {
   "batch": 1,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "fists",
   "name": "AIR JUGGLE",
   "status": "READY",
   "style3": true,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 26/88 g0 23/89 F/W; face: its own front arm across its head for # frames (g5 killer 10.57-10.92, g0 killer 10.57-10.92); other: pop (g5 killer 4.27, g5 victim 4.35, g5 victim 4.37, g5 killer 5.25 +24); floor (g5 victim 8.40-8.53, g5 victim 8.40-8.80, g5 victim 8.42-8.55, g5 victim 8.42-8.58 +13); slide (g0 victim 9.67-9.75, g0 victim 9.67-9.75)",
   "note": "",
   "order": [
    0,
    -27
   ],
   "pre": "FAIL"
  },
  "hammer.patch-job": {
   "batch": 6,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "hammer",
   "name": "PATCH JOB",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    -19
   ],
   "pre": ""
  },
  "hammer.resonance": {
   "batch": 6,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "hammer",
   "name": "",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    -20
   ],
   "pre": ""
  },
  "laser.headwind": {
   "batch": 2,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "laser",
   "name": "HEADWIND",
   "status": "READY",
   "style3": false,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 11/37 g0 13/31 F/W; face: its own front arm across its head for # frames (g5 victim 3.60-5.20, g5 victim 5.90-7.45, g5 victim 8.15-9.63, g0 victim 3.60-5.20 +3); the killer's body over its head (g0 victim 8.98-9.73); other: pop (g5 victim 3.60, g5 victim 5.22, g5 victim 5.90, g5 victim 7.47 +11); clip (g0 victim 9.38-9.70)",
   "note": "",
   "order": [
    2,
    -25
   ],
   "pre": "FAIL"
  },
  "laser.mid-called-shot": {
   "batch": 7,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "laser",
   "name": "CALLED SHOT",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    -19
   ],
   "pre": ""
  },
  "handcannon.earmuffs": {
   "batch": 2,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "handcannon",
   "name": "EARMUFFS",
   "status": "READY",
   "style3": false,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 1/8 g0 1/8 F/W; face: -; other: pop (g5 killer 5.77, g0 killer 5.77)",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": "FAIL"
  },
  "handcannon.inertia": {
   "batch": 3,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "handcannon",
   "name": "INERTIA",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "handcannon.on-the-house": {
   "batch": 5,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "handcannon",
   "name": "ON THE HOUSE",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "handcannon.10000-fps": {
   "batch": 2,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "handcannon",
   "name": "10,000 FPS",
   "status": "READY",
   "style3": false,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 1/8 g0 2/11 F/W; face: -; other: pop (g5 victim 3.58-3.63, g0 victim 3.58-3.63, g0 victim 17.20)",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": "FAIL"
  },
  "pistol.going-down": {
   "batch": 2,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "pistol",
   "name": "BOOKENDS",
   "status": "READY",
   "style3": true,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 21/87 g0 13/92 F/W; face: its own front arm across its head for # frames (g5 body 2 5.67, g5 victim 5.88-5.93, g5 victim 7.18-7.73, g0 victim 5.98-6.20 +1); the victim's body over its head (g0 killer 3.55-3.98); other: pop (g5 body 2 3.57, g5 killer 3.58, g5 body 2 3.72, g5 victim 3.98 +22); clip (g5 victim 8.27-12.63, g5 body 2 8.47-12.63)",
   "note": "",
   "order": [
    0,
    -21
   ],
   "pre": "FAIL"
  },
  "laser.skin-ice": {
   "batch": 4,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "laser",
   "name": "UNDER THE ICE",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    -23
   ],
   "pre": ""
  },
  "fists.seven-points": {
   "batch": 1,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "fists",
   "name": "BELL TO BELL",
   "status": "READY",
   "style3": true,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 7/51 g0 10/36 F/W; face: its own front arm across its head for # frames (g0 victim 9.43-9.55, g0 victim 9.75-9.97, g0 victim 10.20-10.33); other: pop (g5 victim 4.25, g5 victim 4.62, g5 killer 4.87, g5 victim 6.45 +9); floor (g0 victim 12.33-15.57)",
   "note": "",
   "order": [
    0,
    -23
   ],
   "pre": "FAIL"
  },
  "gl.skywriting": {
   "batch": 7,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "gl",
   "name": "SKYWRITING",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "gl.backspin": {
   "batch": 1,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "gl",
   "name": "BACKSPIN",
   "status": "READY",
   "style3": false,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 4/10 g0 5/10 F/W; face: a solid shape over the chin / lower face (g5 killer 6.37-6.87, g5 killer 7.62-7.75, g0 killer 6.37-6.87, g0 killer 7.62-7.75); other: pop (g5 victim 3.30, g5 victim 3.55, g0 victim 3.30, g0 victim 3.55 +1)",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": "FAIL"
  },
  "gl.the-orchard": {
   "batch": 10,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "gl",
   "name": "THE ORCHARD",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "gl.red-wire": {
   "batch": 6,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "gl",
   "name": "RED WIRE",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "gl.beep-test": {
   "batch": 2,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "gl",
   "name": "BEEP TEST",
   "status": "READY",
   "style3": false,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 16/98 g0 17/110 F/W; face: a solid shape over the chin / lower face (g5 killer 6.97-7.47, g5 killer 8.22-8.35, g0 killer 6.97-7.47, g0 killer 8.22-8.35); other: pop (g5 victim 2.55, g5 victim 4.05, g5 victim 5.32, g5 killer 8.75 +5); floor (g5 victim 2.77-3.10, g5 victim 2.85-3.17, g5 victim 2.90-2.95, g5 victim 4.67-4.93 +16)",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": "FAIL"
  },
  "gl.depth-charge": {
   "batch": 4,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "gl",
   "name": "DEPTH CHARGE",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "gl.teeter": {
   "batch": 9,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "gl",
   "name": "TEETER",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "sniper.soap-bubble": {
   "batch": 7,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "sniper",
   "name": "SOAP BUBBLE",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    -19
   ],
   "pre": ""
  },
  "sniper.playing-statue": {
   "batch": 3,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "sniper",
   "name": "PLAYING STATUE",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    -25
   ],
   "pre": ""
  },
  "sniper.between-beats": {
   "batch": 2,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "sniper",
   "name": "BETWEEN BEATS",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    -25
   ],
   "pre": "PASS"
  },
  "ice.the-still-city": {
   "batch": 10,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "ice",
   "name": "",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "revolver.bandana": {
   "batch": 1,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "revolver",
   "name": "TAILED",
   "status": "READY",
   "style3": true,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 22/93 g0 22/94 F/W; face: its own front arm across its head for # frames (g5 victim 5.35-5.63, g5 victim 7.52-7.58, g5 victim 9.08-9.13, g5 victim 9.42-9.57 +6); a solid image right across the head (g5 victim 8.43-8.82, g0 victim 8.43-8.82); other: pop (g5 victim 3.57, g5 victim 4.80, g5 victim 5.35, g5 victim 5.60 +28)",
   "note": "",
   "order": [
    0,
    0
   ],
   "pre": "FAIL"
  },
  "laser.keepy-uppy": {
   "batch": 6,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "laser",
   "name": "KEEPY-UPPY",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    -22
   ],
   "pre": ""
  },
  "laser.ten-count": {
   "batch": 5,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "laser",
   "name": "TEN COUNT",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    -23
   ],
   "pre": ""
  },
  "laser.skin-taped": {
   "batch": 7,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "laser",
   "name": "DUCT TAPE",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    -19
   ],
   "pre": ""
  },
  "laser.skin-neon": {
   "batch": 4,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "laser",
   "name": "GLOW STICK",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    -23
   ],
   "pre": ""
  },
  "golden.the-mimic": {
   "batch": 2,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "golden",
   "name": "THE MIMIC",
   "status": "READY",
   "style3": true,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 5/13 g0 3/8 F/W; face: a solid shape over the chin / lower face (g5 killer 6.70-6.75, g5 victim 6.75-6.97, g0 killer 6.70-6.75); other: pop (g5 killer 7.55, g5 killer 9.95, g5 killer 11.60, g0 killer 8.15 +1)",
   "note": "",
   "order": [
    0,
    0
   ],
   "pre": "FAIL"
  },
  "minigun.quiet": {
   "batch": 2,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "minigun",
   "name": "BETWEEN ROUNDS",
   "status": "READY",
   "style3": true,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 7/29 g0 4/29 F/W; face: its own front arm across its head for # frames (g5 victim 4.78-4.83, g5 victim 5.35-5.95, g5 victim 6.32-6.95, g0 victim 4.82-4.92 +3); other: pop (g5 victim 4.70, g5 victim 4.73, g5 victim 5.88, g5 victim 5.97)",
   "note": "",
   "order": [
    0,
    -18
   ],
   "pre": "FAIL"
  },
  "gl.bonk": {
   "batch": 3,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "gl",
   "name": "BONK",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "gl.special-delivery": {
   "batch": 8,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "gl",
   "name": "SPECIAL DELIVERY",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "pistol.down-the-barrel": {
   "batch": 1,
   "checks": {
    "fix": "29 Oct 07:47"
   },
   "notes": [
    "X5 29 Oct: knife hand low, eased lunge, the blade rests on the floor (no clip), ELBOW58 shared; VM motionQA 6\u21920/6\u21920; coord strip OK"
   ],
   "blocked": "",
   "weapon": "pistol",
   "name": "STILL COMING",
   "status": "READY",
   "style3": true,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 6/33 g0 6/33 F/W; face: -; other: pop (g5 victim 4.17, g5 victim 4.53, g5 victim 5.33, g5 victim 7.47 +8)",
   "note": "",
   "order": [
    0,
    -22
   ],
   "pre": "FAIL"
  },
  "handcannon.bedside-manner": {
   "batch": 2,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "handcannon",
   "name": "BEDSIDE MANNER",
   "status": "READY",
   "style3": false,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 3/18 g0 2/20 F/W; face: its own front arm across its head for # frames (g5 victim 4.77-5.22, g0 victim 4.77-5.22); other: pop (g5 victim 7.72, g5 killer 10.30, g0 killer 10.30)",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": "FAIL"
  },
  "handcannon.limbo": {
   "batch": 3,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "handcannon",
   "name": "LIMBO",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "handcannon.newtons-cradle": {
   "batch": 4,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "handcannon",
   "name": "NEWTON'S CRADLE",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "handcannon.no-clip": {
   "batch": 5,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "handcannon",
   "name": "NO-CLIP",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "handcannon.slasher": {
   "batch": 7,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "handcannon",
   "name": "SLASHER",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "sniper.the-gutter": {
   "batch": 4,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "sniper",
   "name": "THE GUTTER",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    -25
   ],
   "pre": ""
  },
  "laser.anchored": {
   "batch": 5,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "laser",
   "name": "ANCHORED",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    -22
   ],
   "pre": ""
  },
  "laser.prism": {
   "batch": 3,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "laser",
   "name": "PRISM",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    -25
   ],
   "pre": ""
  },
  "pistol.the-pendulum": {
   "batch": 1,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "pistol",
   "name": "NO MORE TRICKS",
   "status": "READY",
   "style3": true,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 19/70 g0 18/73 F/W; face: a solid shape over the chin / lower face (g5 victim 4.22-4.35, g0 victim 4.22-4.35); its own front arm across its head for # frames (g5 victim 4.58-4.83, g5 victim 6.82-8.05, g5 victim 8.23-8.47, g5 victim 8.63-8.87 +4); a solid line over the head (g5 victim 9.78-10.17); other: pop (g5 victim 3.43, g5 victim 5.25, g5 victim 6.48, g5 victim 6.82 +22)",
   "note": "",
   "order": [
    0,
    -23
   ],
   "pre": "FAIL"
  },
  "sniper.drain": {
   "batch": 9,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "sniper",
   "name": "DRAIN",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    -15
   ],
   "pre": ""
  },
  "sniper.the-guide-line": {
   "batch": 8,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "sniper",
   "name": "THE GUIDE LINE",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    -19
   ],
   "pre": ""
  },
  "sniper.the-long-shadow": {
   "batch": 5,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "sniper",
   "name": "THE LONG SHADOW",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    -21
   ],
   "pre": ""
  },
  "knife.telefrag": {
   "batch": 4,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "knife",
   "name": "SUPLEX",
   "status": "READY",
   "style3": true,
   "fix": "",
   "note": "",
   "order": [
    0,
    0
   ],
   "pre": ""
  },
  "handcannon.figurehead": {
   "batch": 3,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "handcannon",
   "name": "FIGUREHEAD",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "golden.the-swap": {
   "batch": 3,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "golden",
   "name": "HOT BARREL",
   "status": "READY",
   "style3": true,
   "fix": "",
   "note": "",
   "order": [
    0,
    0
   ],
   "pre": ""
  },
  "sniper.echo-valley": {
   "batch": 6,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "sniper",
   "name": "ECHO VALLEY",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    -20
   ],
   "pre": ""
  },
  "handcannon.mid-brake": {
   "batch": 4,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "handcannon",
   "name": "BRAKE",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "handcannon.mid-vanity": {
   "batch": 4,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "handcannon",
   "name": "VANITY",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "handcannon.skin-classic": {
   "batch": 6,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "handcannon",
   "name": "BLOWN AWAY",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "handcannon.skin-taped": {
   "batch": 7,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "handcannon",
   "name": "STRAPPED",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "handcannon.skin-gold": {
   "batch": 6,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "handcannon",
   "name": "SILENCE IS GOLDEN",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "sawedoff.mid-lasso": {
   "batch": 4,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "sawedoff",
   "name": "LASSO",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "fists.slam-dunk": {
   "batch": 1,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "fists",
   "name": "POWERBOMB",
   "status": "READY",
   "style3": true,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 8/30 g0 10/28 F/W; face: its own front arm across its head for # frames (g5 killer 5.57-5.62, g0 killer 5.57-5.62); other: clip (g5 victim 3.73-4.38, g5 victim 4.53-5.02, g0 victim 3.73-4.38, g0 victim 4.53-5.02); pop (g5 victim 4.50, g5 victim 4.55, g5 victim 4.97, g5 victim 5.05-5.17 +6); floor (g0 victim 7.42-7.50, g0 victim 7.42-10.37)",
   "note": "",
   "order": [
    0,
    -24
   ],
   "pre": "FAIL"
  },
  "handcannon.skin-camo": {
   "batch": 5,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "handcannon",
   "name": "NIGHT VISION",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "handcannon.skin-neon": {
   "batch": 6,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "handcannon",
   "name": "THE LIST",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "rpg.the-vacuum": {
   "batch": 9,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "rpg",
   "name": "THE VACUUM",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "rpg.final-approach": {
   "batch": 2,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "rpg",
   "name": "FINAL APPROACH",
   "status": "READY",
   "style3": false,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 11/7 g0 9/17 F/W; face: a solid shape over the chin / lower face (g5 killer 9.78-11.05, g5 victim 11.10-11.28, g5 killer 11.98-12.05, g0 killer 9.78-11.05 +1); a solid shape over the head (g5 killer 12.47-12.57); other: pop (g5 killer 5.90, g5 victim 5.92, g5 killer 7.75, g5 victim 8.05 +4); slide (g5 killer 12.83-12.97, g5 killer 13.68-14.07, g5 killer 13.70-14.07, g0 killer 12.83-12.97 +2)",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": "FAIL"
  },
  "rpg.the-bunker": {
   "batch": 7,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "rpg",
   "name": "THE BUNKER",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "rpg.rodeo": {
   "batch": 5,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "rpg",
   "name": "RODEO",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "rpg.too-close": {
   "batch": 9,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "rpg",
   "name": "TOO CLOSE",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "rpg.armor-plate": {
   "batch": 2,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "rpg",
   "name": "ARMOR PLATE",
   "status": "READY",
   "style3": false,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 2/3 g0 1/0 F/W; face: a solid shape over the chin / lower face (g5 victim 4.08-6.67); other: slide (g5 victim 4.03-4.10, g0 victim 4.03-4.10)",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": "FAIL"
  },
  "rpg.dead-mans-trigger": {
   "batch": 2,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "rpg",
   "name": "DEAD MAN'S TRIGGER",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": "PASS"
  },
  "rpg.star": {
   "batch": 7,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "rpg",
   "name": "STAR",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "rpg.skin-ice": {
   "batch": 6,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "rpg",
   "name": "THAW",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "handcannon.mid-flinch": {
   "batch": 4,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "handcannon",
   "name": "FLINCH",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "beam.skin-neon": {
   "batch": 2,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "beam",
   "name": "THE SIGN YARD",
   "status": "READY",
   "style3": true,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 29/106 g0 15/110 F/W; face: a solid image right across the head (g5 victim 4.32); a limb-wide band right across the head (g5 victim 7.37-7.85); a solid shape over the chin / lower face (g5 victim 14.77-14.82, g5 victim 18.07, g5 victim 18.63-19.05, g0 victim 14.72-14.83 +3); its own front arm across its head for # frames (g0 victim 12.15); other: pop (g5 killer 4.67, g5 killer 4.70, g5 victim 5.98, g5 victim 6.03 +30)",
   "note": "",
   "order": [
    0,
    -20
   ],
   "pre": "FAIL"
  },
  "revolver.mid-film-burn": {
   "batch": 1,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "revolver",
   "name": "SLIP",
   "status": "READY",
   "style3": true,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 6/18 g0 2/15 F/W; face: its own front arm across its head for # frames (g5 killer 3.30-3.35, g0 killer 3.30); a solid line right across the head (g5 victim 3.48-3.75); other: pop (g5 victim 3.35, g5 killer 3.37, g5 victim 3.45, g5 victim 3.82 +1)",
   "note": "",
   "order": [
    0,
    0
   ],
   "pre": "FAIL"
  },
  "revolver.mid-quicksilver": {
   "batch": 1,
   "checks": {
    "fix": "29 Oct 04:21"
   },
   "notes": [
    "O 29 Oct: wrist clamp eased, elbows down, hips-in spacing (heads apart); VM motionQA 0/0; coord strip OK"
   ],
   "blocked": "",
   "weapon": "revolver",
   "name": "BORDER SHIFT",
   "status": "READY",
   "style3": true,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 2/13 g0 3/13 F/W; face: its own front arm across its head for # frames (g5 victim 3.10-3.22, g0 victim 3.10-3.22); other: pop (g5 victim 3.10, g0 victim 3.10, g0 victim 3.30)",
   "note": "",
   "order": [
    0,
    0
   ],
   "pre": "FAIL"
  },
  "revolver.skin-camo": {
   "batch": 2,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "revolver",
   "name": "LOW CRAWL",
   "status": "READY",
   "style3": true,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 6/24 g0 5/34 F/W; face: its own front arm across its head for # frames (g5 killer 8.40-8.53, g0 victim 7.78, g0 killer 8.48-9.65); other: pop (g5 killer 6.72, g5 victim 7.48, g5 victim 7.65, g5 victim 7.73 +4)",
   "note": "",
   "order": [
    0,
    0
   ],
   "pre": "FAIL"
  },
  "revolver.skin-neon": {
   "batch": 2,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "revolver",
   "name": "STROBE",
   "status": "READY",
   "style3": true,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 3/20 g0 3/29 F/W; face: its own front arm across its head for # frames (g5 victim 6.38-6.77, g0 victim 3.57, g0 victim 6.42-6.88); other: pop (g5 victim 3.58, g5 victim 6.78, g0 victim 5.27)",
   "note": "",
   "order": [
    0,
    0
   ],
   "pre": "FAIL"
  },
  "golden.ribbon-cutting": {
   "batch": 2,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "golden",
   "name": "KNIFE THROWER",
   "status": "READY",
   "style3": true,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 6/16 g0 5/19 F/W; face: its own front arm across its head for # frames (g5 victim 4.75-4.80, g5 victim 5.17-5.23, g5 victim 5.55-5.88, g0 victim 4.75-4.80 +2); a solid shape over the chin / lower face (g5 victim 6.75-6.87); other: pop (g5 victim 4.82, g5 victim 5.25, g0 victim 4.82, g0 victim 5.25)",
   "note": "",
   "order": [
    0,
    0
   ],
   "pre": "FAIL"
  },
  "knife.flayed": {
   "batch": 1,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "knife",
   "name": "BREAKOUT",
   "status": "READY",
   "style3": true,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 11/28 g0 11/36 F/W; face: -; other: pop (g5 killer 3.82, g5 killer 3.85, g5 killer 3.92, g5 victim 3.92 +18)",
   "note": "",
   "order": [
    0,
    0
   ],
   "pre": "FAIL"
  },
  "sawedoff.possessed": {
   "batch": 6,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "sawedoff",
   "name": "POSSESSED",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "sawedoff.hot-hulls": {
   "batch": 3,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "sawedoff",
   "name": "HOT HULLS",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "sawedoff.amateur": {
   "batch": 1,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "sawedoff",
   "name": "AMATEUR",
   "status": "READY",
   "style3": false,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 14/31 g0 15/30 F/W; face: its own front arm across its head for # frames (g5 killer 4.13-5.18, g0 killer 4.13-5.18, g0 victim 5.70-5.90); other: pop (g5 victim 2.48, g5 victim 2.48, g5 victim 2.48-2.57, g5 victim 2.48 +22)",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": "FAIL"
  },
  "sniper.the-long-way-in": {
   "batch": 1,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "sniper",
   "name": "THE BOLT",
   "status": "READY",
   "style3": true,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 5/47 g0 5/51 F/W; face: its own front arm across its head for # frames (g5 victim 5.53, g0 victim 5.53, g0 victim 7.32-8.15); a solid line over the head (g5 victim 6.77-6.95); other: pop (g5 victim 3.55, g5 victim 3.87, g5 killer 8.05, g0 victim 3.55 +2)",
   "note": "",
   "order": [
    0,
    -24
   ],
   "pre": "FAIL"
  },
  "knife.skin-taped": {
   "batch": 4,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "knife",
   "name": "FIELD DRESSING",
   "status": "READY",
   "style3": true,
   "fix": "",
   "note": "",
   "order": [
    0,
    0
   ],
   "pre": ""
  },
  "knife.mid-right-through": {
   "batch": 2,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "knife",
   "name": "OUT AND IN",
   "status": "READY",
   "style3": true,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 4/22 g0 2/12 F/W; face: -; other: pop (g5 killer 4.22, g5 killer 4.77, g5 killer 4.92, g5 killer 5.00 +2)",
   "note": "",
   "order": [
    0,
    0
   ],
   "pre": "FAIL"
  },
  "knife.mid-pockets": {
   "batch": 2,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "knife",
   "name": "LAUNCHED",
   "status": "READY",
   "style3": true,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 3/18 g0 2/12 F/W; face: -; other: pop (g5 killer 5.07, g5 killer 5.10, g5 killer 5.27, g0 victim 4.77 +1)",
   "note": "",
   "order": [
    0,
    0
   ],
   "pre": "FAIL"
  },
  "rpg.torpedo": {
   "batch": 10,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "rpg",
   "name": "TORPEDO",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "rpg.glow": {
   "batch": 3,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "rpg",
   "name": "GLOW",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "rpg.skin-gold": {
   "batch": 6,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "rpg",
   "name": "SMALL CHANGE",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "rpg.mid-lead": {
   "batch": 4,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "rpg",
   "name": "LEAD",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "rpg.mid-shot-down": {
   "batch": 5,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "rpg",
   "name": "SHOT DOWN",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "rpg.mushroom": {
   "batch": 5,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "rpg",
   "name": "MUSHROOM",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "rpg.the-wrong-end": {
   "batch": 9,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "rpg",
   "name": "THE WRONG END",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "rpg.ground-zero": {
   "batch": 3,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "rpg",
   "name": "GROUND ZERO",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "rpg.the-smoke": {
   "batch": 8,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "rpg",
   "name": "THE SMOKE",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "rpg.hailstone": {
   "batch": 4,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "rpg",
   "name": "HAILSTONE",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "rpg.the-line": {
   "batch": 8,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "rpg",
   "name": "THE LINE",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "rpg.skin-taped": {
   "batch": 6,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "rpg",
   "name": "LOOSE FIN",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "golden.skin-camo": {
   "batch": 2,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "golden",
   "name": "ACTIVE CAMO",
   "status": "READY",
   "style3": true,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 14/27 g0 14/29 F/W; face: a limb-wide band right across the head (g5 victim 5.75-5.87); other: pop (g5 victim 4.50, g5 victim 4.70, g5 killer 4.92, g5 killer 5.08 +23)",
   "note": "",
   "order": [
    0,
    0
   ],
   "pre": "FAIL"
  },
  "rpg.mid-cannon-mouth": {
   "batch": 4,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "rpg",
   "name": "CANNON MOUTH",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "fists.mid-blown-pupil": {
   "batch": 2,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "fists",
   "name": "THE PLUM",
   "status": "READY",
   "style3": true,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 1/6 g0 2/2 F/W; face: the killer's body over its head (g0 victim 2.73-3.45); other: clip (g5 victim 2.73-3.52, g0 victim 2.73-3.43)",
   "note": "",
   "order": [
    0,
    -18
   ],
   "pre": "FAIL"
  },
  "ice.glacial": {
   "batch": 4,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "ice",
   "name": "",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "ice.safe-passage": {
   "batch": 8,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "ice",
   "name": "",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "ice.thermal-shock": {
   "batch": 10,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "ice",
   "name": "",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "ice.gut-check": {
   "batch": 4,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "ice",
   "name": "",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "ice.the-first-step": {
   "batch": 9,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "ice",
   "name": "",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "golden.mid-the-looter": {
   "batch": 1,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "golden",
   "name": "ALONG THE ARM",
   "status": "READY",
   "style3": true,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 2/8 g0 0/3 F/W; face: -; other: pop (g5 victim 2.98, g5 killer 3.38)",
   "note": "",
   "order": [
    0,
    0
   ],
   "pre": "FAIL"
  },
  "pistol.firing-squad": {
   "batch": 6,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "pistol",
   "name": "FIRING SQUAD OF ONE",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    -21
   ],
   "pre": ""
  },
  "pistol.stained-glass": {
   "batch": 6,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "pistol",
   "name": "STAINED GLASS",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    -21
   ],
   "pre": ""
  },
  "pistol.call-dropped": {
   "batch": 5,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "pistol",
   "name": "CALL DROPPED",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    -23
   ],
   "pre": ""
  },
  "pistol.checkmate": {
   "batch": 5,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "pistol",
   "name": "CHECKMATE",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    -23
   ],
   "pre": ""
  },
  "pistol.six-feet": {
   "batch": 4,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "pistol",
   "name": "SIX FEET",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    -24
   ],
   "pre": ""
  },
  "pistol.skin-camo": {
   "batch": 6,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "pistol",
   "name": "BEAR TRAP",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    -22
   ],
   "pre": ""
  },
  "pistol.mid-achilles": {
   "batch": 7,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "pistol",
   "name": "ACHILLES",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    -16
   ],
   "pre": ""
  },
  "pistol.bubble-gum": {
   "batch": 4,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "pistol",
   "name": "BUBBLE GUM",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    -23
   ],
   "pre": ""
  },
  "pistol.voodoo-poster": {
   "batch": 3,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "pistol",
   "name": "VOODOO POSTER",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    -26
   ],
   "pre": ""
  },
  "pistol.skin-neon": {
   "batch": 7,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "pistol",
   "name": "TARGET LOCK",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    -20
   ],
   "pre": ""
  },
  "pistol.skin-gold": {
   "batch": 4,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "pistol",
   "name": "KINTSUGI",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    -24
   ],
   "pre": ""
  },
  "sawedoff.skin-taped": {
   "batch": 8,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "sawedoff",
   "name": "HANGFIRE",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "sawedoff.mid-headlock": {
   "batch": 3,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "sawedoff",
   "name": "HEADLOCK",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "sawedoff.gibbet-road": {
   "batch": 2,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "sawedoff",
   "name": "THE GIBBET ROAD",
   "status": "READY",
   "style3": false,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 9/38 g0 8/39 F/W; face: a solid shape over the chin / lower face (g5 victim 4.97-5.27, g0 victim 4.97-5.27); its own front arm across its head for # frames (g5 victim 6.73-8.97, g0 victim 6.73-8.97); the gold FARIS BASHA plate covered (g5 killer 8.42-10.07, g0 killer 8.42-10.07); the victim's body over its head (g5 killer 8.72-9.97); other: pop (g5 victim 5.55, g5 victim 5.95, g5 killer 5.98, g5 killer 8.15 +6)",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": "FAIL"
  },
  "sawedoff.the-pass": {
   "batch": 8,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "sawedoff",
   "name": "THE PASS",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "sawedoff.twins": {
   "batch": 9,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "sawedoff",
   "name": "TWINS",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "sawedoff.kickback": {
   "batch": 3,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "sawedoff",
   "name": "KICKBACK",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "knife.skin-gold": {
   "batch": 3,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "knife",
   "name": "LINES OF GOLD",
   "status": "READY",
   "style3": true,
   "fix": "",
   "note": "",
   "order": [
    0,
    0
   ],
   "pre": ""
  },
  "knife.crossed-out": {
   "batch": 1,
   "checks": {
    "fix": "29 Oct 06:05"
   },
   "notes": [
    "F 29 Oct: local PERF58 performer (time blur, stepped pivot, eased gun angle); VM motionQA 10\u21920/5\u21920"
   ],
   "blocked": "",
   "weapon": "knife",
   "name": "UNDER THE GUN",
   "status": "READY",
   "style3": true,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 10/22 g0 5/31 F/W; face: -; other: pop (g5 killer 3.68, g5 victim 3.68-3.80, g5 killer 3.72, g5 killer 3.75 +11)",
   "note": "",
   "order": [
    0,
    0
   ],
   "pre": "FAIL"
  },
  "golden.mid-the-bite-test": {
   "batch": 1,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "golden",
   "name": "HAYMAKER",
   "status": "READY",
   "style3": true,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 2/8 g0 1/8 F/W; face: a limb-wide band right across the head (g5 victim 3.73-3.88); its own front arm across its head for # frames (g5 killer 3.95-4.78, g0 killer 3.97-4.78); other: -",
   "note": "",
   "order": [
    0,
    0
   ],
   "pre": "FAIL"
  },
  "glue.hang-time": {
   "batch": 1,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "glue",
   "name": "STOP MOTION",
   "status": "READY",
   "style3": true,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 25/110 g0 25/109 F/W; face: -; other: pop (g5 victim 2.93, g5 killer 4.65, g5 killer 4.68, g5 victim 5.03 +46)",
   "note": "",
   "order": [
    0,
    -23
   ],
   "pre": "FAIL"
  },
  "ar.last-stand": {
   "batch": 1,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "ar",
   "name": "LAST STAND",
   "status": "READY",
   "style3": false,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 12/89 g0 12/88 F/W; face: its own front arm across its head for # frames (g5 body 3 3.57-4.08, g5 victim 4.93-5.10, g5 killer 5.02-5.73, g5 killer 5.92-7.23 +4); other: pop (g5 killer 3.63, g5 killer 3.68, g5 killer 4.18, g5 victim 4.92 +6); floor (g5 body 3 3.85-4.08, g5 body 3 3.87-4.08, g0 body 3 3.85-4.08, g0 body 3 3.87-4.08); clip (g5 victim 5.48-5.73, g0 victim 5.48-5.73)",
   "note": "",
   "order": [
    2,
    -30
   ],
   "pre": "FAIL"
  },
  "ar.white-flag": {
   "batch": 4,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "ar",
   "name": "WHITE FLAG",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    -24
   ],
   "pre": ""
  },
  "ar.bayonet": {
   "batch": 6,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "ar",
   "name": "",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    -20
   ],
   "pre": ""
  },
  "ar.bottomless": {
   "batch": 10,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "ar",
   "name": "BOTTOMLESS",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    -15
   ],
   "pre": ""
  },
  "ar.skin-gold": {
   "batch": 5,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "ar",
   "name": "IDOL",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    -22
   ],
   "pre": ""
  },
  "ar.muzzle-climb": {
   "batch": 4,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "ar",
   "name": "HIGH GROUND",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    -24
   ],
   "pre": ""
  },
  "ar.magazine": {
   "batch": 8,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "ar",
   "name": "THE MAGAZINE",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    -18
   ],
   "pre": ""
  },
  "ar.skin-neon": {
   "batch": 9,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "ar",
   "name": "STROBE",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    -18
   ],
   "pre": ""
  },
  "ar.skin-taped": {
   "batch": 9,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "ar",
   "name": "HELD TOGETHER",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    -17
   ],
   "pre": ""
  },
  "handcannon.left-behind": {
   "batch": 1,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "handcannon",
   "name": "TOP BREAK",
   "status": "READY",
   "style3": true,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 10/57 g0 9/59 F/W; face: a solid shape over the chin / lower face (g5 victim 4.13, g0 victim 4.13); other: pop (g5 victim 4.15, g5 victim 4.18, g5 victim 4.47, g5 killer 4.58 +13)",
   "note": "",
   "order": [
    0,
    0
   ],
   "pre": "FAIL"
  },
  "laser.metronome": {
   "batch": 1,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "laser",
   "name": "SEVEN A SECOND",
   "status": "READY",
   "style3": true,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 11/34 g0 11/40 F/W; face: its own front arm across its head for # frames (g5 victim 6.22-7.10, g5 victim 8.65-8.72, g5 victim 9.15-9.42, g0 victim 6.22-7.10 +2); other: pop (g5 victim 6.22, g5 victim 7.07, g5 victim 7.70, g5 victim 7.77 +12)",
   "note": "",
   "order": [
    0,
    -20
   ],
   "pre": "FAIL"
  },
  "golden.mid-the-tray": {
   "batch": 1,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "golden",
   "name": "THE STOOP",
   "status": "READY",
   "style3": true,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 4/16 g0 3/17 F/W; face: a limb-wide band right across the head (g5 victim 4.03); other: pop (g5 killer 2.93, g0 killer 2.93); floor (g5 killer 3.28-3.73, g5 killer 3.28-3.40, g0 killer 3.28-3.73, g0 killer 3.28-3.40)",
   "note": "",
   "order": [
    0,
    0
   ],
   "pre": "FAIL"
  },
  "handcannon.burial-at-sea": {
   "batch": 1,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "handcannon",
   "name": "AIR MAIL",
   "status": "READY",
   "style3": true,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 3/24 g0 3/25 F/W; face: -; other: pop (g5 victim 4.15, g5 victim 4.18, g5 victim 4.53, g0 victim 4.15 +2)",
   "note": "",
   "order": [
    0,
    0
   ],
   "pre": "FAIL"
  },
  "handcannon.made-to-measure": {
   "batch": 1,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "handcannon",
   "name": "RECOIL SPIN",
   "status": "READY",
   "style3": true,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 6/13 g0 5/12 F/W; face: its own front arm across its head for # frames (g5 killer 4.35-4.58, g0 killer 4.35-4.58); other: pop (g5 victim 3.77, g5 killer 4.32, g5 killer 4.45, g5 killer 4.67 +5)",
   "note": "",
   "order": [
    0,
    0
   ],
   "pre": "FAIL"
  },
  "knife.pickpocket": {
   "batch": 2,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "knife",
   "name": "THE PRICE",
   "status": "READY",
   "style3": true,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 12/68 g0 6/58 F/W; face: a solid shape over the chin / lower face (g5 killer 7.32-7.47, g0 killer 7.10-7.30); other: pop (g5 killer 4.57, g5 killer 4.65, g5 killer 5.35, g5 victim 5.38 +9); blade (g5 killer 6.25-6.60, g5 killer 6.82-6.95, g0 killer 6.52-6.83)",
   "note": "",
   "order": [
    0,
    0
   ],
   "pre": "FAIL"
  },
  "pistol.skin-classic": {
   "batch": 7,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "pistol",
   "name": "WHITE DOVES",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    -20
   ],
   "pre": ""
  },
  "pistol.skin-cartoon": {
   "batch": 4,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "pistol",
   "name": "GOOD BOY",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    -24
   ],
   "pre": ""
  },
  "shrink.growing-pains": {
   "batch": 4,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "shrink",
   "name": "GROWING PAINS",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "fists.mid-laid-down": {
   "batch": 2,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "fists",
   "name": "THE BACKFIST",
   "status": "READY",
   "style3": true,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 2/8 g0 0/11 F/W; face: -; other: pop (g5 killer 3.02, g5 killer 3.15)",
   "note": "",
   "order": [
    0,
    -16
   ],
   "pre": "FAIL"
  },
  "knife.bear-hug": {
   "batch": 1,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "knife",
   "name": "SPLIT SECOND",
   "status": "READY",
   "style3": true,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 6/16 g0 6/19 F/W; face: -; other: pop (g5 victim 4.62, g5 victim 5.00, g5 victim 5.22, g5 killer 6.07 +8)",
   "note": "",
   "order": [
    0,
    0
   ],
   "pre": "FAIL"
  },
  "glue.concrete-shoes": {
   "batch": 3,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "glue",
   "name": "BACKFIRE",
   "status": "READY",
   "style3": true,
   "fix": "",
   "note": "",
   "order": [
    0,
    -16
   ],
   "pre": ""
  },
  "minigun.the-press": {
   "batch": 3,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "minigun",
   "name": "THE LEAD",
   "status": "READY",
   "style3": true,
   "fix": "",
   "note": "",
   "order": [
    0,
    -14
   ],
   "pre": ""
  },
  "beam.portal": {
   "batch": 1,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "beam",
   "name": "HOT SWAP",
   "status": "READY",
   "style3": true,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 20/85 g0 20/84 F/W; face: a solid shape over the chin / lower face (g5 victim 4.20-4.42, g5 victim 5.23-5.68, g5 victim 8.57-8.95, g5 victim 9.52-9.90 +3); other: pop (g5 body 2 3.62, g5 body 3 4.52, g5 body 3 4.72, g5 killer 4.77 +29)",
   "note": "",
   "order": [
    0,
    -22
   ],
   "pre": "FAIL"
  },
  "knife.skin-cartoon": {
   "batch": 3,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "knife",
   "name": "FOLLOW-THROUGH",
   "status": "READY",
   "style3": true,
   "fix": "",
   "note": "",
   "order": [
    0,
    0
   ],
   "pre": ""
  },
  "sawedoff.mid-twirl": {
   "batch": 4,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "sawedoff",
   "name": "TWIRL",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "sawedoff.rocket-jump": {
   "batch": 6,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "sawedoff",
   "name": "ROCKET JUMP",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "sawedoff.mid-trust-fall": {
   "batch": 4,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "sawedoff",
   "name": "TRUST FALL",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "sawedoff.acid-rain": {
   "batch": 1,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "sawedoff",
   "name": "ACID RAIN",
   "status": "READY",
   "style3": false,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 2/25 g0 2/22 F/W; face: its own front arm across its head for # frames (g5 victim 4.10-6.78, g0 victim 4.10-5.38); other: pop (g5 killer 3.27, g0 killer 3.27)",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": "FAIL"
  },
  "sawedoff.skin-gold": {
   "batch": 8,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "sawedoff",
   "name": "GOLD DUST",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "sawedoff.out-of-range": {
   "batch": 5,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "sawedoff",
   "name": "OUT OF RANGE",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "beam.skin-cartoon": {
   "batch": 2,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "beam",
   "name": "BACKSWING",
   "status": "READY",
   "style3": true,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 20/83 g0 8/74 F/W; face: its own front arm across its head for # frames (g5 victim 3.45-3.58, g5 victim 7.20-7.27, g5 victim 8.63-8.98, g0 victim 3.43-3.58 +2); a solid shape over the head (g5 killer 6.85-7.18, g5 killer 7.40-8.55, g0 killer 6.88-7.25, g0 killer 7.47-8.63); a solid shape over the chin / lower face (g5 killer 7.22, g0 victim 3.92-3.97); a solid line right across the head (g5 killer 7.32-7.37); other: pop (g5 killer 4.82, g5 killer 5.17, g5 killer 5.32, g5 killer 5.67 +11)",
   "note": "",
   "order": [
    0,
    -21
   ],
   "pre": "FAIL"
  },
  "ar.dance": {
   "batch": 7,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "ar",
   "name": "DANCE",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    -19
   ],
   "pre": ""
  },
  "ar.human-shield": {
   "batch": 2,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "ar",
   "name": "HUMAN SHIELD",
   "status": "READY",
   "style3": false,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 2/11 g0 2/21 F/W; face: its own front arm across its head for # frames (g0 body 2 5.63-10.25); other: pop (g5 victim 2.88, g5 victim 4.58, g0 victim 2.88)",
   "note": "",
   "order": [
    2,
    -27
   ],
   "pre": "FAIL"
  },
  "ar.clash": {
   "batch": 2,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "ar",
   "name": "CLASH",
   "status": "READY",
   "style3": false,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 6/18 g0 6/24 F/W; face: a solid shape over the chin / lower face (g5 victim 5.65-5.78); its own front arm across its head for # frames (g0 victim 6.20-12.05); other: pop (g5 victim 3.12, g5 victim 3.30, g5 victim 3.62, g5 victim 5.17 +6)",
   "note": "",
   "order": [
    2,
    -26
   ],
   "pre": "FAIL"
  },
  "ar.no-mans-land": {
   "batch": 2,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "ar",
   "name": "NO MAN'S LAND",
   "status": "READY",
   "style3": false,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 4/25 g0 4/24 F/W; face: its own front arm across its head for # frames (g5 victim 7.55-8.38, g0 victim 7.55-8.38); other: pop (g5 killer 4.83, g5 victim 7.55, g5 victim 8.40, g0 killer 4.83 +2)",
   "note": "",
   "order": [
    2,
    -25
   ],
   "pre": "FAIL"
  },
  "ar.thermal": {
   "batch": 6,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "ar",
   "name": "THERMAL",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    -20
   ],
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  "scythe.mid-the-draw": {
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  "scythe.by-a-thread": {
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  "knife.compass": {
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   "pre": ""
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  "sawedoff.the-nudge": {
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    0
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    0
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    0
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   "order": [
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    0
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    0
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   "note": "",
   "order": [
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    0
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   "order": [
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    0
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   "order": [
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    0
   ],
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    0
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    0
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    0
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    0
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    0
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   "style3": false,
   "fix": "",
   "note": "",
   "order": [
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    0
   ],
   "pre": ""
  },
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   "notes": [],
   "blocked": "",
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   "style3": false,
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   "order": [
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    0
   ],
   "pre": ""
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   "order": [
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    0
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   "style3": false,
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   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
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    0
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  },
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    0
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   "pre": ""
  },
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    0
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   "pre": ""
  },
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   "order": [
    2,
    0
   ],
   "pre": ""
  },
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   "blocked": "",
   "weapon": "gravflip",
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    0
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   "pre": ""
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    0
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  },
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   "notes": [],
   "blocked": "",
   "weapon": "gravflip",
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    0
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   "pre": ""
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    0
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  },
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    2,
    0
   ],
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  },
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   "note": "",
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    2,
    0
   ],
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  },
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    0
   ],
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    0
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   "pre": ""
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    0
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  },
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    0
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   "pre": ""
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    0
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  },
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    0
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   "pre": ""
  },
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    0
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   "pre": ""
  },
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    0
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   "pre": ""
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    0
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   "pre": ""
  },
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    0
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   "pre": ""
  },
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   "style3": false,
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    0
   ],
   "pre": ""
  },
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    0
   ],
   "pre": ""
  },
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    0
   ],
   "pre": ""
  },
  "sawedoff.occupied": {
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    2,
    0
   ],
   "pre": ""
  },
  "pan.match-point": {
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   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "pan.mid-same-spot": {
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   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "pan",
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   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "pan.mid-flapjack": {
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   "notes": [],
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   "name": "FLAPJACK",
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   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "pan.tin-can": {
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   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "pan",
   "name": "TIN CAN",
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   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "pan.skin-camo": {
   "batch": 8,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "pan",
   "name": "THE ROCK",
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   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "pistol.photo-finish": {
   "batch": 4,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "pistol",
   "name": "PHOTO FINISH",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    -24
   ],
   "pre": ""
  },
  "shrink.food-chain": {
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   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "shrink",
   "name": "THE FOOD CHAIN",
   "status": "READY",
   "style3": false,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 17/2 g0 16/0 F/W; face: -; other: pop (g5 victim 3.33-3.52, g5 victim 3.33-3.52, g5 victim 3.33-3.52, g5 victim 3.33-3.52 +29)",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": "FAIL"
  },
  "pan.shield-of-perseus": {
   "batch": 7,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "pan",
   "name": "THE SHIELD OF PERSEUS",
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   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "pan.backhand": {
   "batch": 1,
   "checks": {},
   "notes": [
    "X5 29 Oct: wind-up low, in-plane spin, layDown settle, square-stance turns, pan carried low, BONG off; VM motionQA 5\u21920/3\u21920; coord strip OK"
   ],
   "blocked": "",
   "weapon": "pan",
   "name": "BACKHAND",
   "status": "READY",
   "style3": false,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 5/13 g0 3/15 F/W; face: its own front arm across its head for # frames (g5 killer 3.47, g0 killer 3.47); other: pop (g5 victim 6.03, g5 victim 6.42, g5 killer 6.93, g5 killer 7.83 +2)",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": "FAIL"
  },
  "shrink.skin-classic": {
   "batch": 10,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "shrink",
   "name": "THE GIANT'S FOOTSTEPS",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "scythe.carousel": {
   "batch": 2,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "scythe",
   "name": "THE CAROUSEL",
   "status": "READY",
   "style3": false,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 7/19 g0 8/12 F/W; face: a limb-wide band right across the head (g5 killer 4.88, g0 killer 4.88, g0 killer 5.63-5.70); other: pop (g5 killer 3.85, g5 killer 4.88, g5 killer 5.67, g5 killer 6.22 +8)",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": "FAIL"
  },
  "scythe.knell": {
   "batch": 2,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "scythe",
   "name": "THE KNELL",
   "status": "READY",
   "style3": false,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 5/28 g0 3/23 F/W; face: its own front arm across its head for # frames (g5 killer 3.65-3.77, g5 killer 5.62-5.78, g5 killer 7.93-8.25, g0 killer 3.65-3.77 +2); a solid shape over the chin / lower face (g5 victim 8.55-8.63); other: pop (g5 victim 7.15)",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": "FAIL"
  },
  "scythe.reaped": {
   "batch": 5,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "scythe",
   "name": "REAPED, remake",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "scythe.skin-gold": {
   "batch": 6,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "scythe",
   "name": "SHORN",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "scythe.trade": {
   "batch": 8,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "scythe",
   "name": "THE TRADE",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "scythe.skin-camo": {
   "batch": 6,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "scythe",
   "name": "IN PLAIN SIGHT",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "scythe.look-back": {
   "batch": 3,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "scythe",
   "name": "LOOK BACK",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "scythe.reef": {
   "batch": 5,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "scythe",
   "name": "THE REEF",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "scythe.skin-neon": {
   "batch": 7,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "scythe",
   "name": "TUBE",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "bouncer.the-well": {
   "batch": 2,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "bouncer",
   "name": "THE WELL",
   "status": "READY",
   "style3": false,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 2/39 g0 4/41 F/W; face: its own front arm across its head for # frames (g5 victim 4.37-7.58, g0 victim 4.37-8.08, g0 victim 8.50-12.25); other: pop (g5 victim 4.25, g0 victim 4.25, g0 victim 8.50)",
   "note": "",
   "order": [
    2,
    -21
   ],
   "pre": "FAIL"
  },
  "bouncer.gulp": {
   "batch": 2,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "bouncer",
   "name": "GULP",
   "status": "READY",
   "style3": false,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 4/15 g0 2/9 F/W; face: -; other: pop (g5 victim 4.87, g5 victim 5.67, g5 victim 9.68, g5 victim 10.50 +2)",
   "note": "",
   "order": [
    2,
    -20
   ],
   "pre": "FAIL"
  },
  "bouncer.under-the-hat": {
   "batch": 4,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "bouncer",
   "name": "",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "bouncer.spring": {
   "batch": 4,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "bouncer",
   "name": "",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "bouncer.squash-court": {
   "batch": 3,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "bouncer",
   "name": "SQUASH COURT",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    -19
   ],
   "pre": ""
  },
  "bouncer.four-passes": {
   "batch": 1,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "bouncer",
   "name": "FOUR PASSES",
   "status": "READY",
   "style3": false,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 2/9 g0 2/9 F/W; face: its own front arm across its head for # frames (g5 victim 3.68-4.67, g0 victim 3.68-4.67); other: pop (g5 victim 4.67, g0 victim 4.67)",
   "note": "",
   "order": [
    2,
    -22
   ],
   "pre": "FAIL"
  },
  "bouncer.the-ball-pit": {
   "batch": 3,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "bouncer",
   "name": "THE BALL PIT",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    -18
   ],
   "pre": ""
  },
  "rpg.small-change": {
   "batch": 7,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "rpg",
   "name": "",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "ar.walk-it-in": {
   "batch": 5,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "ar",
   "name": "",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    -23
   ],
   "pre": ""
  },
  "ar.bathysphere": {
   "batch": 3,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "ar",
   "name": "BATHYSPHERE",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    -24
   ],
   "pre": ""
  },
  "thammer.curveball": {
   "batch": 3,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "thammer",
   "name": "CURVEBALL",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "thammer.ride-the-lightning": {
   "batch": 5,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "thammer",
   "name": "RIDE THE LIGHTNING",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "thammer.drained": {
   "batch": 3,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "thammer",
   "name": "DRAINED",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "thammer.bling": {
   "batch": 1,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "thammer",
   "name": "",
   "status": "READY",
   "style3": false,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 n/a g0 n/a F/W; face: -; other: no result (see log)",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": "FAIL",
   "gone": true
  },
  "portalgun.infinite-fall": {
   "batch": 6,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "portalgun",
   "name": "INFINITE FALL",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "portalgun.crush-depth": {
   "batch": 2,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "portalgun",
   "name": "CRUSH DEPTH",
   "status": "READY",
   "style3": false,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 2/24 g0 2/24 F/W; face: -; other: pop (g5 victim 7.30, g5 victim 7.35, g0 victim 7.30, g0 victim 7.35)",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": "FAIL"
  },
  "portalgun.the-original": {
   "batch": 9,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "portalgun",
   "name": "THE ORIGINAL",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "thammer.blackout": {
   "batch": 1,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "thammer",
   "name": "BLACKOUT",
   "status": "READY",
   "style3": false,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 1/4 g0 1/3 F/W; face: its own front arm across its head for # frames (g5 victim 3.50-7.63, g0 victim 3.50-7.63); other: -",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": "FAIL"
  },
  "thammer.clang": {
   "batch": 3,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "thammer",
   "name": "CLANG",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "thammer.bloom": {
   "batch": 2,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "thammer",
   "name": "BLOOM",
   "status": "READY",
   "style3": false,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 8/18 g0 8/15 F/W; face: its own front arm across its head for # frames (g5 victim 3.95, g5 victim 4.18, g0 victim 3.95, g0 victim 4.18); other: pop (g5 victim 3.95, g5 victim 4.00-4.23, g5 killer 5.05, g5 victim 5.15 +8)",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": "FAIL"
  },
  "thammer.st-elmos-fire": {
   "batch": 6,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "thammer",
   "name": "",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "thammer.flashover": {
   "batch": 4,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "thammer",
   "name": "",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "thammer.wrong-hands": {
   "batch": 7,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "thammer",
   "name": "",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "thammer.cavitation": {
   "batch": 2,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "thammer",
   "name": "CAVITATION",
   "status": "READY",
   "style3": false,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 6/14 g0 6/14 F/W; face: its own front arm across its head for # frames (g5 victim 5.10-5.15, g5 victim 5.28-5.33, g0 victim 5.10-5.15, g0 victim 5.28-5.33); other: pop (g5 killer 3.75, g5 victim 5.07, g5 killer 5.10, g5 victim 5.25 +4)",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": "FAIL"
  },
  "thammer.struck-grove": {
   "batch": 6,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "thammer",
   "name": "THE STRUCK GROVE",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "tkglove.knot": {
   "batch": 3,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "tkglove",
   "name": "KNOT",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "tkglove.rag-doll": {
   "batch": 5,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "tkglove",
   "name": "RAG DOLL",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "tkglove.put-away": {
   "batch": 4,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "tkglove",
   "name": "",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "tkglove.pop": {
   "batch": 4,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "tkglove",
   "name": "",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "tkglove.whiplash": {
   "batch": 7,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "tkglove",
   "name": "",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "tkglove.clackers": {
   "batch": 1,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "tkglove",
   "name": "CLACKERS",
   "status": "READY",
   "style3": false,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 3/7 g0 3/7 F/W; face: -; other: pop (g5 killer 3.75, g5 killer 3.95, g5 killer 6.80, g0 killer 3.75 +2)",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": "FAIL"
  },
  "tkglove.glass-storm": {
   "batch": 3,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "tkglove",
   "name": "GLASS STORM",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "tkglove.spun-down": {
   "batch": 7,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "tkglove",
   "name": "SPUN DOWN",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "tkglove.skin-gold": {
   "batch": 6,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "tkglove",
   "name": "THE GILDED CAGE",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "tkglove.dangle": {
   "batch": 1,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "tkglove",
   "name": "THE DANGLE",
   "status": "READY",
   "style3": false,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 6/15 g0 5/9 F/W; face: its own front arm across its head for # frames (g5 victim 4.28-4.73, g5 victim 4.87-5.15, g0 victim 4.28-4.73, g0 victim 4.87-5.15); other: pop (g5 killer 3.75, g5 victim 4.28, g5 killer 4.62, g5 victim 6.12 +3)",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": "FAIL"
  },
  "tkglove.diamond": {
   "batch": 2,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "tkglove",
   "name": "THE DIAMOND",
   "status": "READY",
   "style3": false,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 2/7 g0 1/6 F/W; face: -; other: pop (g5 killer 7.20, g5 killer 7.80, g0 killer 7.20)",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": "FAIL"
  },
  "tkglove.sphere": {
   "batch": 6,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "tkglove",
   "name": "THE SPHERE",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "cluster.lap-of-honour": {
   "batch": 1,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "cluster",
   "name": "LAP OF HONOUR",
   "status": "READY",
   "style3": false,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 9/23 g0 11/19 F/W; face: a solid shape over the chin / lower face (g5 victim 4.62-4.77, g0 victim 4.62-4.77, g0 victim 5.90-8.33); its own front arm across its head for # frames (g5 victim 4.88-4.93, g5 victim 5.77-5.92, g5 victim 6.57-6.83, g5 victim 7.50-7.65 +1); a solid shape over the head (g0 killer 7.65-11.15); other: floor (g5 victim 3.90-4.87, g5 victim 4.60-4.87, g5 victim 4.82-4.88, g0 victim 3.90-4.83 +5); pop (g5 victim 4.88, g0 victim 4.83)",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": "FAIL"
  },
  "cluster.skin-neon": {
   "batch": 1,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "cluster",
   "name": "FIREWORKS",
   "status": "READY",
   "style3": false,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 3/10 g0 2/10 F/W; face: its own front arm across its head for # frames (g5 killer 3.90-12.92, g0 killer 3.90-12.92); a limb-wide band right across the head (g5 victim 7.18-11.67); other: pop (g5 victim 5.47, g0 victim 5.47)",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": "FAIL"
  },
  "cluster.the-minefield": {
   "batch": 2,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "cluster",
   "name": "THE MINEFIELD",
   "status": "READY",
   "style3": false,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 4/14 g0 4/14 F/W; face: its own front arm across its head for # frames (g5 victim 5.50-11.22, g0 victim 5.50-11.22); a solid shape over the chin / lower face (g5 victim 11.28-11.70, g0 victim 11.28-11.70); other: pop (g5 victim 5.22-5.32, g5 victim 5.50, g0 victim 5.22-5.32, g0 victim 5.50)",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": "FAIL"
  },
  "burst.three-on-a-match": {
   "batch": 5,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "burst",
   "name": "THREE ON A MATCH",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    -23
   ],
   "pre": ""
  },
  "burst.snells-window": {
   "batch": 4,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "burst",
   "name": "SNELL'S WINDOW",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    -23
   ],
   "pre": ""
  },
  "burst.last-resort": {
   "batch": 3,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "burst",
   "name": "LAST RESORT",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    -24
   ],
   "pre": ""
  },
  "burst.the-plague-cart": {
   "batch": 10,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "burst",
   "name": "",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "burst.the-iron-lungs": {
   "batch": 9,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "burst",
   "name": "",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "burst.guard-up": {
   "batch": 6,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "burst",
   "name": "GUARD UP",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    -22
   ],
   "pre": ""
  },
  "burst.trip": {
   "batch": 8,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "burst",
   "name": "TRIP",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    -19
   ],
   "pre": ""
  },
  "burst.tiffin": {
   "batch": 7,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "burst",
   "name": "TIFFIN",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    -21
   ],
   "pre": ""
  },
  "burst.tourniquet": {
   "batch": 3,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "burst",
   "name": "TOURNIQUET",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    -24
   ],
   "pre": ""
  },
  "burst.silt-out": {
   "batch": 8,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "burst",
   "name": "SILT-OUT",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    -20
   ],
   "pre": ""
  },
  "burst.three-legged-race": {
   "batch": 2,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "burst",
   "name": "THREE-LEGGED RACE",
   "status": "READY",
   "style3": false,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 2/13 g0 4/15 F/W; face: a solid shape over the chin / lower face (g5 victim 7.53-7.68); the body #'s body over its head (g0 victim 3.00-7.82); the victim's body over its head (g0 body 2 6.52-7.78); other: clip (g5 victim 5.33-5.92, g0 victim 5.33-5.90); pop (g0 body 2 7.75)",
   "note": "",
   "order": [
    2,
    -26
   ],
   "pre": "FAIL"
  },
  "spear.fire-drill": {
   "batch": 1,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "spear",
   "name": "FIRE DRILL",
   "status": "READY",
   "style3": false,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 6/58 g0 6/57 F/W; face: its own front arm across its head for # frames (g5 victim 3.60-3.75, g5 killer 4.67-7.73, g0 victim 3.60-3.75, g0 killer 4.67-7.73); other: pop (g5 killer 3.95, g5 killer 4.67, g5 killer 7.75, g5 victim 8.95-9.00 +3); clip (g0 victim 9.25-10.53)",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": "FAIL"
  },
  "spear.flounder": {
   "batch": 1,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "spear",
   "name": "FLOUNDER",
   "status": "READY",
   "style3": false,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 5/21 g0 4/18 F/W; face: a solid shape over the chin / lower face (g0 killer 7.18-7.35); a solid shape over the head (g0 victim 7.30-7.57); other: floor (g5 victim 7.73-7.90, g5 victim 7.73-7.92, g5 victim 7.73-7.85, g5 victim 7.73-7.93 +1); clip (g0 killer 7.52-7.82); pop (g0 victim 7.83)",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": "FAIL"
  },
  "spear.kelp": {
   "batch": 3,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "spear",
   "name": "KELP",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "spear.mid-snapped": {
   "batch": 5,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "spear",
   "name": "SNAPPED",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "spear.mid-yours-i-think": {
   "batch": 5,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "spear",
   "name": "YOURS, I THINK",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "spear.pinned": {
   "batch": 6,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "spear",
   "name": "PINNED",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "spear.skin-ice": {
   "batch": 8,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "spear",
   "name": "MELTWATER",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "spear.tapped": {
   "batch": 9,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "spear",
   "name": "TAPPED",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "spear.three-to-one": {
   "batch": 10,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "spear",
   "name": "THREE TO ONE",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "spear.skin-camo": {
   "batch": 6,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "spear",
   "name": "DIDN'T SEE YOU THERE",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "tpdagger.no-hang": {
   "batch": 6,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "tpdagger",
   "name": "NO HANG",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "tpdagger.death-grip": {
   "batch": 1,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "tpdagger",
   "name": "DEATH GRIP",
   "status": "READY",
   "style3": false,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 13/17 g0 14/17 F/W; face: its own front arm across its head for # frames (g5 victim 3.33-3.77, g5 body 0 6.97-7.35, g5 body 0 7.62-8.13, g5 body 0 8.57-8.62 +13); other: clip (g5 body 0 3.20-5.38, g5 victim 5.30-6.28, g0 body 0 3.20-5.38, g0 victim 5.30-6.02); pop (g5 victim 4.73, g5 body 0 6.97, g5 body 0 7.87, g0 victim 4.73 +2)",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": "FAIL"
  },
  "tpdagger.mid-hands-up": {
   "batch": 4,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "tpdagger",
   "name": "HANDS UP",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "tpdagger.mid-crossed-blades": {
   "batch": 3,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "tpdagger",
   "name": "CROSSED BLADES",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "tpdagger.mid-expecting-you": {
   "batch": 4,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "tpdagger",
   "name": "I'VE BEEN EXPECTING YOU",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "tpdagger.mid-talk-to-the-hand": {
   "batch": 5,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "tpdagger",
   "name": "TALK TO THE HAND",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "tpdagger.mid-shoulder-to-shoulder": {
   "batch": 5,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "tpdagger",
   "name": "SHOULDER TO SHOULDER",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "tpdagger.back-to-the-wall": {
   "batch": 1,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "tpdagger",
   "name": "BACK TO THE WALL",
   "status": "READY",
   "style3": false,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 6/3 g0 6/3 F/W; face: -; other: pop (g5 killer 3.53, g0 killer 3.53); slide (g5 victim 4.58-4.78, g5 victim 4.58-4.80, g5 victim 5.68-5.83, g5 victim 5.68-5.85 +4); balance (g5 victim 4.75-5.70, g0 victim 4.75-5.70)",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": "FAIL"
  },
  "tpdagger.swatter": {
   "batch": 10,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "tpdagger",
   "name": "SWATTER",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "tpdagger.janus": {
   "batch": 2,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "tpdagger",
   "name": "JANUS",
   "status": "READY",
   "style3": false,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 9/38 g0 10/38 F/W; face: its own front arm across its head for # frames (g5 killer 3.50-3.60, g5 killer 4.92-5.00, g0 killer 3.50-3.60, g0 killer 4.92-5.00); a solid shape over the chin / lower face (g5 body 1 7.53-7.58, g5 body 1 7.90-9.80, g5 killer 8.83-9.00, g0 body 1 7.90-9.00); the killer's body over its head (g0 body 1 3.43-6.02, g0 victim 3.43-6.03); the victim's body over its head (g0 killer 9.85-10.33); other: clip (g5 victim 3.57-4.52, g5 body 1 3.58-4.60, g0 victim 3.57-4.52, g0 body 1 3.58-4.60); pop (g5 killer 4.90, g5 killer 8.52, g0 killer 4.90, g0 killer 9.32)",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": "FAIL"
  },
  "tpdagger.squeeze": {
   "batch": 10,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "tpdagger",
   "name": "THE SQUEEZE",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "tpdagger.green-blood": {
   "batch": 2,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "tpdagger",
   "name": "GREEN BLOOD",
   "status": "READY",
   "style3": false,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 31/71 g0 5/28 F/W; face: its own front arm across its head for # frames (g5 victim 6.50-6.68); the killer's body over its head (g0 victim 5.83-10.52); other: clip (g5 victim 5.83-6.13, g5 victim 6.30-10.62, g0 victim 5.83-10.52); pop (g5 killer 5.83, g5 victim 5.93, g5 victim 6.17, g5 victim 6.30 +27)",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": "FAIL"
  },
  "tpdagger.skin-classic": {
   "batch": 7,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "tpdagger",
   "name": "ET TU",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "tpdagger.skin-taped": {
   "batch": 9,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "tpdagger",
   "name": "GRIP",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "tpdagger.skin-camo": {
   "batch": 6,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "tpdagger",
   "name": "THE TRAIL GOES COLD",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "tpdagger.skin-ice": {
   "batch": 8,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "tpdagger",
   "name": "ICEBREAKER",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "tpdagger.skin-neon": {
   "batch": 9,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "tpdagger",
   "name": "EXIT",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "tpdagger.skin-gold": {
   "batch": 7,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "tpdagger",
   "name": "THE GOLDEN RULE",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "spear.forest-of-stakes": {
   "batch": 2,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "spear",
   "name": "THE FOREST OF STAKES",
   "status": "READY",
   "style3": false,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 17/28 g0 44/51 F/W; face: its own front arm across its head for # frames (g5 victim 5.18-5.27, g5 victim 5.62-5.73, g5 victim 6.78-6.90, g5 victim 7.95-8.07 +7); other: floor (g5 victim 6.32-7.08, g5 victim 6.32-7.55, g5 victim 7.27-7.58, g5 victim 7.68-8.33 +22); slide (g5 victim 15.28-15.37); pop (g0 victim 14.15, g0 victim 14.15, g0 victim 14.15, g0 victim 14.32-14.42 +15); joint (g0 victim 14.60-14.85, g0 victim 15.02-15.30, g0 victim 15.47-15.75, g0 victim 15.92-16.15)",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": "FAIL"
  },
  "spear.skin-cartoon": {
   "batch": 7,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "spear",
   "name": "THE RAKE",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "spear.skin-gold": {
   "batch": 8,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "spear",
   "name": "THE STANDARD",
   "status": "READY",
   "style3": true,
   "fix": "",
   "note": "PAGE-SKIN-GOLD 1 Nov: NEW single-victim STYLE 3 GOLD skin page (replaces THE HALL OF THE SLAIN: 4 extra bodies, unpackable); motionQA PASS g0/g2/g5",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "spear.mid-clothesline": {
   "batch": 3,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "spear",
   "name": "CLOTHESLINE",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "spear.mid-pointer": {
   "batch": 4,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "spear",
   "name": "POINTER",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "speedsabre.heaven-splitter": {
   "batch": 1,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "speedsabre",
   "name": "",
   "status": "READY",
   "style3": false,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 10/8 g0 10/8 F/W; face: a solid shape over the chin / lower face (g5 killer 5.87-6.93, g0 killer 5.87-6.93); other: pop (g5 killer 4.08, g5 killer 5.83, g5 killer 7.45, g0 killer 4.08 +2); floor (g5 killer 5.90-6.15, g5 killer 5.90-6.18, g5 killer 5.92-6.32, g5 killer 6.20-6.43 +8)",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": "FAIL"
  },
  "speedsabre.hold-this": {
   "batch": 1,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "speedsabre",
   "name": "",
   "status": "READY",
   "style3": false,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 5/33 g0 4/33 F/W; face: -; other: pop (g5 killer 4.13, g5 victim 4.23, g5 body 2 4.27, g5 victim 4.72 +5)",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": "FAIL"
  },
  "speedsabre.kneeler": {
   "batch": 1,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "speedsabre",
   "name": "",
   "status": "READY",
   "style3": false,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 3/25 g0 3/26 F/W; face: its own front arm across its head for # frames (g5 victim 4.63-6.93, g0 victim 4.63-7.70); other: pop (g5 killer 5.03, g5 victim 5.28, g0 killer 5.03, g0 victim 5.28)",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": "FAIL"
  },
  "speedsabre.last-word": {
   "batch": 2,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "speedsabre",
   "name": "",
   "status": "READY",
   "style3": false,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 2/9 g0 2/6 F/W; face: -; other: pop (g5 killer 4.23, g5 killer 6.00, g0 killer 4.23, g0 killer 6.00)",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": "FAIL"
  },
  "speedsabre.maelstrom": {
   "batch": 2,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "speedsabre",
   "name": "MAELSTROM",
   "status": "READY",
   "style3": false,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 8/44 g0 8/40 F/W; face: a solid shape over the chin / lower face (g5 victim 4.55-4.60, g0 victim 4.55-4.60); other: pop (g5 killer 3.27, g5 killer 3.57, g5 killer 4.17, g5 killer 4.47 +6); floor (g5 killer 5.42-6.57, g5 killer 5.52-5.63, g0 killer 5.42-6.57, g0 killer 5.52-5.63)",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": "FAIL"
  },
  "speedsabre.mid-chink": {
   "batch": 3,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "speedsabre",
   "name": "CHINK IN THE ARMOUR",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "speedsabre.mid-deckchair": {
   "batch": 3,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "speedsabre",
   "name": "DECKCHAIR",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "speedsabre.mid-just-a-scratch": {
   "batch": 3,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "speedsabre",
   "name": "JUST A SCRATCH",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "speedsabre.mid-like-butter": {
   "batch": 4,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "speedsabre",
   "name": "LIKE BUTTER",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "speedsabre.mid-loose-thread": {
   "batch": 4,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "speedsabre",
   "name": "LOOSE THREAD",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "speedsabre.pinball": {
   "batch": 4,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "speedsabre",
   "name": "",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "speedsabre.quiet-draw": {
   "batch": 5,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "speedsabre",
   "name": "",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "speedsabre.skin-camo": {
   "batch": 5,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "speedsabre",
   "name": "TRIMMED",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "speedsabre.skin-cartoon": {
   "batch": 6,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "speedsabre",
   "name": "DEALT",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "speedsabre.skin-classic": {
   "batch": 6,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "speedsabre",
   "name": "HATS OFF",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "speedsabre.skin-neon": {
   "batch": 6,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "speedsabre",
   "name": "FULL COMBO",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "speedsabre.skin-taped": {
   "batch": 7,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "speedsabre",
   "name": "RIPPED OFF",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "speedsabre.skull-cap": {
   "batch": 7,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "speedsabre",
   "name": "",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "speedsabre.split-hairs": {
   "batch": 7,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "speedsabre",
   "name": "",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "speedsabre.ten-thousand-cuts": {
   "batch": 8,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "speedsabre",
   "name": "",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "speedsabre.the-bright-line": {
   "batch": 8,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "speedsabre",
   "name": "",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "speedsabre.torn-sail": {
   "batch": 9,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "speedsabre",
   "name": "TORN SAIL",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "speedsabre.totem": {
   "batch": 9,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "speedsabre",
   "name": "",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "speedsabre.underfoot": {
   "batch": 10,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "speedsabre",
   "name": "",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "speedsabre.waist-line": {
   "batch": 10,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "speedsabre",
   "name": "",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "speedsabre.wall-split": {
   "batch": 10,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "speedsabre",
   "name": "",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "speedsabre.the-old-cuts": {
   "batch": 8,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "speedsabre",
   "name": "",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "minigun.skin-camo": {
   "batch": 3,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "minigun",
   "name": "SPOKES",
   "status": "READY",
   "style3": true,
   "fix": "",
   "note": "",
   "order": [
    0,
    -16
   ],
   "pre": ""
  },
  "handcannon.mid-swallowed": {
   "batch": 2,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "handcannon",
   "name": "SHOULDER THROW",
   "status": "READY",
   "style3": true,
   "fix": "",
   "note": "",
   "order": [
    0,
    0
   ],
   "pre": "PASS"
  },
  "flamer.flash-in-the-pan": {
   "batch": 1,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "flamer",
   "name": "PILOT LIGHT",
   "status": "READY",
   "style3": true,
   "fix": "",
   "note": "",
   "order": [
    0,
    0
   ],
   "pre": "PASS"
  },
  "rpg.half-mast": {
   "batch": 1,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "rpg",
   "name": "THE QUIVER",
   "status": "READY",
   "style3": true,
   "fix": "",
   "note": "",
   "order": [
    0,
    0
   ],
   "pre": "PASS"
  },
  "flamer.skin-classic": {
   "batch": 3,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "flamer",
   "name": "FIGHT FIRE WITH FIRE",
   "status": "READY",
   "style3": true,
   "fix": "",
   "note": "",
   "order": [
    0,
    0
   ],
   "pre": ""
  },
  "ar.rewind": {
   "batch": 1,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "ar",
   "name": "DRY FIRE",
   "status": "READY",
   "style3": true,
   "fix": "",
   "note": "",
   "order": [
    0,
    -23
   ],
   "pre": "PASS"
  },
  "minigun.skin-neon": {
   "batch": 2,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "minigun",
   "name": "THE GRID",
   "status": "READY",
   "style3": true,
   "fix": "",
   "note": "",
   "order": [
    0,
    -18
   ],
   "pre": "PASS"
  },
  "pump.pull": {
   "batch": 1,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "pump",
   "name": "OFF THE LINE",
   "status": "READY",
   "style3": true,
   "fix": "",
   "note": "",
   "order": [
    0,
    0
   ],
   "pre": "PASS"
  },
  "minigun.locked": {
   "batch": 1,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "minigun",
   "name": "CARAPACE",
   "status": "READY",
   "style3": true,
   "fix": "",
   "note": "",
   "order": [
    0,
    -19
   ],
   "pre": "PASS"
  },
  "glue.bungee": {
   "batch": 2,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "glue",
   "name": "SLIPSTREAM",
   "status": "READY",
   "style3": true,
   "fix": "",
   "note": "",
   "order": [
    0,
    -16
   ],
   "pre": "PASS"
  },
  "flamer.molten-rain": {
   "batch": 2,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "flamer",
   "name": "SPARE",
   "status": "READY",
   "style3": true,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 1/91 g0 1/72 F/W; face: -; other: pop (g5 victim 3.38, g0 victim 3.38)",
   "note": "",
   "order": [
    0,
    0
   ],
   "pre": "FAIL"
  },
  "minigun.the-gap": {
   "batch": 1,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "minigun",
   "name": "NOT DOWN YET",
   "status": "READY",
   "style3": true,
   "fix": "",
   "note": "",
   "order": [
    0,
    -21
   ],
   "pre": "PASS"
  },
  "rpg.in-the-works": {
   "batch": 1,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "rpg",
   "name": "UP AND OVER",
   "status": "READY",
   "style3": true,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 3/50 g0 3/50 F/W; face: its own front arm across its head for # frames (g5 victim 7.55-7.75, g5 victim 7.92, g0 victim 7.55-7.75, g0 victim 7.92); a solid shape over the chin / lower face (g5 killer 12.25-12.35, g0 killer 12.25-12.35); other: -",
   "note": "",
   "order": [
    0,
    0
   ],
   "pre": "FAIL"
  },
  "ar.searchlight": {
   "batch": 1,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "ar",
   "name": "SKIP FIRE",
   "status": "READY",
   "style3": true,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 1/43 g0 0/50 F/W; face: a solid shape over the chin / lower face (g5 victim 8.40-11.18); other: -",
   "note": "",
   "order": [
    0,
    -25
   ],
   "pre": "FAIL"
  },
  "pump.his-heart": {
   "batch": 1,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "pump",
   "name": "FLOOR LEVEL",
   "status": "READY",
   "style3": true,
   "fix": "",
   "note": "",
   "order": [
    0,
    0
   ],
   "pre": "PASS"
  },
  "rpg.the-tail": {
   "batch": 1,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "rpg",
   "name": "ONE ARM",
   "status": "READY",
   "style3": true,
   "fix": "",
   "note": "",
   "order": [
    0,
    0
   ],
   "pre": "PASS"
  },
  "flamer.poached": {
   "batch": 2,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "flamer",
   "name": "SAFETY ON",
   "status": "READY",
   "style3": true,
   "fix": "",
   "note": "",
   "order": [
    0,
    0
   ],
   "pre": "PASS"
  },
  "beam.mid-afterimage": {
   "batch": 1,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "beam",
   "name": "FIRST BLOOD",
   "status": "READY",
   "style3": true,
   "fix": "",
   "note": "",
   "order": [
    0,
    -21
   ],
   "pre": "PASS"
  },
  "beam.mid-tan-lines": {
   "batch": 1,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "beam",
   "name": "SAME LINE",
   "status": "READY",
   "style3": true,
   "fix": "",
   "note": "",
   "order": [
    0,
    -21
   ],
   "pre": "PASS"
  },
  "burst.fortune": {
   "batch": 1,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "burst",
   "name": "FORTUNE",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    1,
    -22
   ],
   "pre": "PASS"
  },
  "bouncer.mid-under-the-hat": {
   "batch": 1,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "bouncer",
   "name": "UNDER THE HAT",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    1,
    -19
   ],
   "pre": "PASS"
  },
  "golden.cheers": {
   "batch": 3,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "golden",
   "name": "CHEERS",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    1,
    0
   ],
   "pre": ""
  },
  "golden.gold-star": {
   "batch": 3,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "golden",
   "name": "GOLD STAR",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    1,
    0
   ],
   "pre": ""
  },
  "golden.just-right": {
   "batch": 3,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "golden",
   "name": "JUST RIGHT",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    1,
    0
   ],
   "pre": ""
  },
  "golden.skin-cartoon": {
   "batch": 3,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "golden",
   "name": "STRUCK GOLD",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    1,
    0
   ],
   "pre": ""
  },
  "golden.skin-classic": {
   "batch": 4,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "golden",
   "name": "ASSEMBLY REQUIRED",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    1,
    0
   ],
   "pre": ""
  },
  "pump.mid-slow-clap": {
   "batch": 2,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "pump",
   "name": "SLOW CLAP",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    1,
    0
   ],
   "pre": "PASS"
  },
  "revolver.mid-picked-clean": {
   "batch": 2,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "revolver",
   "name": "PICKED CLEAN",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    1,
    0
   ],
   "pre": "PASS"
  },
  "thammer.mid-flashover": {
   "batch": 1,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "thammer",
   "name": "FLASHOVER",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    1,
    0
   ],
   "pre": "PASS"
  },
  "glue.immovable-object": {
   "batch": 2,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "glue",
   "name": "PULLED DOWN",
   "status": "READY",
   "style3": true,
   "fix": "",
   "note": "",
   "order": [
    0,
    -22
   ],
   "pre": "PASS"
  },
  "laser.mid-the-glint": {
   "batch": 1,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "laser",
   "name": "DEAD STOP",
   "status": "READY",
   "style3": true,
   "fix": "",
   "note": "",
   "order": [
    0,
    -21
   ],
   "pre": "PASS"
  },
  "minigun.hold-still": {
   "batch": 1,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "minigun",
   "name": "OUT OF TRUE",
   "status": "READY",
   "style3": true,
   "fix": "",
   "note": "OUT OF TRUE (STYLE 3) is behind ?review58: coord review of outoftrue_v1.mp4 first, then port it (old HOLD STILL is the fallback)",
   "order": [
    0,
    -21
   ],
   "pre": "PASS"
  },
  "ice.wipe": {
   "batch": 1,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "ice",
   "name": "BACK TURNED",
   "status": "READY",
   "style3": true,
   "fix": "",
   "note": "",
   "order": [
    0,
    0
   ],
   "pre": "PASS"
  },
  "knife.splice": {
   "batch": 4,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "knife",
   "name": "STACKED",
   "status": "READY",
   "style3": true,
   "fix": "",
   "note": "STACKED (STYLE 3, coord-approved) is behind ?s3test: port STACKED, set live58:true on the page",
   "order": [
    0,
    0
   ],
   "pre": ""
  },
  "ar.skin-cartoon": {
   "batch": 1,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "ar",
   "name": "SMEAR FRAME",
   "status": "READY",
   "style3": true,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 1/38 g0 2/44 F/W; face: its own front arm across its head for # frames (g5 victim 6.03-6.17, g0 victim 6.03-6.17); a limb-wide band right across the head (g0 victim 9.62-9.70); other: -",
   "note": "",
   "order": [
    0,
    -18
   ],
   "pre": "FAIL"
  },
  "pump.mid-out-of-his-boots": {
   "batch": 1,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "pump",
   "name": "OUT OF HIS BOOTS",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    1,
    0
   ],
   "pre": "PASS"
  },
  "pump.mid-tumbleweed": {
   "batch": 2,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "pump",
   "name": "TUMBLEWEED",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    1,
    0
   ],
   "pre": "PASS"
  },
  "pistol.campfire": {
   "batch": 3,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "pistol",
   "name": "CAMPFIRE",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    1,
    -19
   ],
   "pre": ""
  },
  "minigun.mid-treadmill": {
   "batch": 5,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "minigun",
   "name": "TREADMILL",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    1,
    -20
   ],
   "pre": ""
  },
  "minigun.mid-wind-down": {
   "batch": 6,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "minigun",
   "name": "THE LAST FIVE",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    1,
    -14
   ],
   "pre": ""
  },
  "minigun.mid-the-hand": {
   "batch": 4,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "minigun",
   "name": "THE HAND",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    1,
    -20
   ],
   "pre": ""
  },
  "minigun.skin-gold": {
   "batch": 5,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "minigun",
   "name": "THE CHOIR",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    1,
    -17
   ],
   "pre": ""
  },
  "minigun.spin-up": {
   "batch": 4,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "minigun",
   "name": "SPIN-UP",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    1,
    -21
   ],
   "pre": ""
  },
  "minigun.mid-heads-up": {
   "batch": 3,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "minigun",
   "name": "HEADS UP",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    1,
    -22
   ],
   "pre": ""
  },
  "laser.mid-burnt-page": {
   "batch": 2,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "laser",
   "name": "BURNT PAGE",
   "status": "READY",
   "style3": false,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 0/0 g0 1/32 F/W; face: its own front arm across its head for # frames (g0 victim 3.87-4.22); other: -",
   "note": "",
   "order": [
    1,
    -20
   ],
   "pre": "FAIL"
  },
  "scythe.threshing-floor": {
   "batch": 1,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "scythe",
   "name": "CROSSGUARD",
   "status": "READY",
   "style3": true,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 0/45 g0 1/50 F/W; face: its own front arm across its head for # frames (g0 victim 11.30-11.68); other: -",
   "note": "",
   "order": [
    0,
    0
   ],
   "pre": "FAIL"
  },
  "ice.mid-absolute-zero": {
   "batch": 1,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "ice",
   "name": "ABSOLUTE ZERO",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    1,
    0
   ],
   "pre": "PASS"
  },
  "flamer.brazen-bull": {
   "batch": 1,
   "checks": {
    "fix": "29 Oct 03:13"
   },
   "notes": [
    "O 29 Oct: first strides on a gentler ease (knee seam 3.38 gone); VM motionQA 1\u21920 g5/g0; coord strip OK"
   ],
   "blocked": "",
   "weapon": "flamer",
   "name": "PULLED",
   "status": "READY",
   "style3": true,
   "fix": "PREFLIGHT (strict motionQA, live engine): g5 1/31 g0 1/27 F/W; face: -; other: pop (g5 victim 3.38, g0 victim 3.38)",
   "note": "",
   "order": [
    0,
    0
   ],
   "pre": "FAIL"
  },
  "minigun.together": {
   "batch": 4,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "minigun",
   "name": "TOGETHER",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    1,
    -21
   ],
   "pre": ""
  },
  "minigun.reeled-in": {
   "batch": 4,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "minigun",
   "name": "REELED IN",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    1,
    -22
   ],
   "pre": ""
  },
  "minigun.sinker": {
   "batch": 5,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "minigun",
   "name": "CLOUD COVER",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    1,
    -15
   ],
   "pre": ""
  },
  "minigun.skin-ice": {
   "batch": 6,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "minigun",
   "name": "COLD START",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    1,
    -14
   ],
   "pre": ""
  },
  "hammer.the-hold": {
   "batch": 9,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "hammer",
   "name": "STILL STANDING",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    -17
   ],
   "pre": ""
  },
  "thammer.fulgurite": {
   "batch": 8,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "thammer",
   "name": "FULGURITE",
   "status": "FIXABLE",
   "style3": false,
   "fix": "Strong transformation payoff: the lightning turns the victim into a sand-glass statue with fulgurite tubes in the ground, then it crumbles. Motion clean. Fix: lower the struck victim's front arm off the head at 3.50-4.45. Check: the pale branching fulgurite tubes (4.28, 8.42) must not read as bones; tint them glassy if they do. XT final: the killer sits on the left edge; nudge it into frame.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "thammer.mid-stride": {
   "batch": 8,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "thammer",
   "name": "STRIDE",
   "status": "FIXABLE",
   "style3": false,
   "fix": "Clean slam at 3.53, burst at 5.77, wide finals. Fix: smooth the killer whole-pose jump at 3.15 (56 u, along with the 153 deg body turn at 3.07, so it reads as a pop), and lower the victim's arm at 5.28-5.37.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "thammer.mid-wrong-hands": {
   "batch": 8,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "thammer",
   "name": "WRONG HANDS",
   "status": "FIXABLE",
   "style3": false,
   "fix": "Motion clean; the victim grabs the hammer (\"THUNDER!\") and is crushed into rubble at 5.70. Fix: remove the concentric ring effect around the victim at ~4.7-5.3 (rings are banned), keep the victim's arms/hammer off the head line 3.67-5.08, and clear the shape over the head at 5.32-5.48.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "thammer.skin-gold": {
   "batch": 10,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "thammer",
   "name": "BLING",
   "status": "REWORK",
   "style3": false,
   "fix": "12-13 fails across several beats (killer whole-pose 52 u at 5.45, victim hand seams 7.18/7.42, and more to ~8.9). The killer sits half off the left edge in most frames (4.52, 10.88), and the tail after the gold melt (10.9-14.7) is static. Keep the gold-melt payoff (\"YOU CAN'T AFFORD ME\" \u2192 gold puddle), which fits the taste list, but rebuild the motion and framing.",
   "note": "",
   "order": [
    5,
    0
   ],
   "pre": ""
  },
  "thammer.skin-ice": {
   "batch": 9,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "thammer",
   "name": "STILL LIGHTNING",
   "status": "FIXABLE",
   "style3": false,
   "fix": "Good read: lightning, slow-mo strike, ice shatter at 9.89, wide finals. Fix: smooth the victim whole-pose seam at 3.60 (37 u) and the killer hand seams at 4.75 (23 u) and 5.75 (24 u); lower the arm at 3.50-3.58.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "thammer.skin-neon": {
   "batch": 9,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "thammer",
   "name": "ST. ELMO'S FIRE",
   "status": "FIXABLE",
   "style3": false,
   "fix": "Electrocution then a charred body; the read is good. The fails sit in one beat: the victim's hand jitter while electrified (9.13, 9.80, 10.33 and nearby, 12-15 u). Fix: ease the jitter so the hands shake without snapping, and keep the victim's front arm off the head at 8.32-9.78 and 11.05-11.30. Upgrade to REWORK if one pass doesn't clear it.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "thammer.skin-taped": {
   "batch": 10,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "thammer",
   "name": "YO-YO",
   "status": "FIXABLE",
   "style3": false,
   "fix": "Hammer-on-a-rope yo-yo, THUNDER hits, burst at 9.26, wide finals. Fix: fix the victim's knees bending backwards at 5.03-5.08 (129/123 deg), smooth the victim seam at 3.78 (32 u) and the killer arm seams at 6.72 and 9.00 (g0, 18-24 u), and route the rope so it doesn't cross the victim's head 6.95-9.05 (the \"visor\" read is the rope, not a face).",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "glue.mid-cats-cradle": {
   "batch": 10,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "glue",
   "name": "CAT'S CRADLE",
   "status": "FIXABLE",
   "style3": false,
   "fix": "A clear string-web idea. The XT ends on a limbs-off burst and L on a wrapped body. Fix the killer front-arm seam at 2.95 (22 u, with a 65-degree step). Lower the victim's raised arm so it doesn't cross the head at 3.18-3.67 and 4.18-4.55.",
   "note": "",
   "order": [
    3,
    -21
   ],
   "pre": ""
  },
  "sniper.mascot": {
   "batch": 10,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "sniper",
   "name": "THE GLINT",
   "status": "FIXABLE",
   "style3": false,
   "fix": "Readable: scope glint at 4.02, killer dives behind cover at 6.16, shot and blood streaks at 8.30, wide finals. Fix: smooth the elbow B seams (victim 3.43, killer 3.98 and 5.98, ~20 u each, likely one arm helper), keep the glint flare off the victim's head at 4.2 (73 % for 17 frames), give the XT a head pop (XT and L finals both end on an intact body, so the ladder doesn't show), and trim the quiet tail 9.4-12.6. Gold cover (COORD ruling): gold is cast in this game, so the stacks are fine IF we see them cast. Add a visible cast beat (killer hand gesture + the gold rising/inking in) just before ~5.1 instead of the stacks popping in from nothing.",
   "note": "",
   "order": [
    3,
    -21
   ],
   "pre": ""
  },
  "rpg.mid-reflex": {
   "batch": 10,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "rpg",
   "name": "REFLEX",
   "status": "FIXABLE",
   "style3": false,
   "fix": "0 motion fails. The sword-reflex-against-the-rocket idea reads: the katana is held blade-up from the fist, then the blast and smoke, with wide finals. The only blocker is the FAILCLASS, which is the victim's overhead sword raise (the action itself, not a mask). Either keep the raised hand just behind the head line for 2.58-3.07, or COORD can waive it as a natural pose, in which case it is READY.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "cluster.canopy": {
   "batch": 8,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "cluster",
   "name": "CANOPY",
   "status": "REWORK",
   "style3": false,
   "fix": "It plays on only 10 maps. Victim arm seams at 3.85 (35 u), 3.95 and 4.65. The killer is off-frame in the finals (APPROACH). Maps are the main reason it is REWORK.",
   "note": "",
   "order": [
    5,
    0
   ],
   "pre": ""
  },
  "cluster.divided": {
   "batch": 8,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "cluster",
   "name": "DIVIDED",
   "status": "REWORK",
   "style3": false,
   "fix": "From 5.63 to the end, the two victims' arms are stretched into one long bar across half the screen (pink and purple limbs 4-5x their length). That reads as broken physics, and the idea is confusing. Seams at 4.88 (whole pose 23 u) and 5.30. The killer is off-frame in the finals (APPROACH).",
   "note": "",
   "order": [
    5,
    0
   ],
   "pre": ""
  },
  "cluster.fools-gold": {
   "batch": 2,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "cluster",
   "name": "FOOL'S GOLD",
   "status": "FIXABLE",
   "style3": false,
   "fix": "The gold-pile burst at 6.86 is a good payoff, and g5 is clean. Fixes: raise the g0 victim hands that sit 27-28 u under the floor at 8.32-8.55 and APPROACH/framing for the killer in both finals (they show only the tag arrow). The dazed L final is by design.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": "FAIL"
  },
  "cluster.hero-of-the-day": {
   "batch": 3,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "cluster",
   "name": "HERO OF THE DAY",
   "status": "FIXABLE",
   "style3": false,
   "fix": "Map-only problem (COORD ruling: clean motion plus maps = FIXABLE through the shared gate fix). Lift the maps to 15+ through the spot gate (atrium is outside the shared set, so check it separately). Motion: body 1 seam at 5.25 (19 u, 63-degree turn), killer feet at 10.10 (15 u), g0 victim seam at 6.65 (32 u). Wide finals with both bodies in frame.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "cluster.last-broadside": {
   "batch": 3,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "cluster",
   "name": "LAST BROADSIDE",
   "status": "FIXABLE",
   "style3": false,
   "fix": "It reads clearly: cannonball, burst, and the body drifting with a blood plume. Both bodies are in both finals. Fix the killer foot/knee seam at 9.28 (22 u) and the g0 victim seam at 8.78 (hands/head 32 u).",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "cluster.liquefaction": {
   "batch": 9,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "cluster",
   "name": "LIQUEFACTION",
   "status": "REWORK",
   "style3": false,
   "fix": "14 g5 fails (victim elbow seams of 19-25 u at 5.27, 5.40 and 5.53, and more). The concept is the victim sinking into the floor, which runs into the \"no body sunk in the floor\" rule, and the payoff is small.",
   "note": "",
   "order": [
    5,
    0
   ],
   "pre": ""
  },
  "cluster.mid-blindmans-buff": {
   "batch": 4,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "cluster",
   "name": "BLINDMAN'S BUFF",
   "status": "FIXABLE",
   "style3": false,
   "fix": "Maps fixed through the shared gate (COORD ruling). Readable spikes, smoke and gore, with both bodies in both finals. Blend the victim hand/elbow seams at 4.90 and 4.98 (13 u) and the killer feet seam at 5.18 (12 u).",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "cluster.mid-hot-foot": {
   "batch": 4,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "cluster",
   "name": "HOT FOOT",
   "status": "FIXABLE",
   "style3": false,
   "fix": "Maps fixed through the shared gate. Good feet blast and gore. Blend the victim whole-pose seam at 5.13 (21 u). The killer is off-frame in the finals, so it needs APPROACH/framing.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "cluster.mid-incoming": {
   "batch": 5,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "cluster",
   "name": "INCOMING",
   "status": "FIXABLE",
   "style3": false,
   "fix": "Clean motion (0 fails) with a strong bomb-on-head beat; only maps hold it back. Fixes: the shared map gate, the chin cover at 5.20-5.28, and APPROACH/framing for the killer in the finals. After those it is READY.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "cluster.mid-marbles": {
   "batch": 5,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "cluster",
   "name": "MARBLES",
   "status": "FIXABLE",
   "style3": false,
   "fix": "Maps fixed through the shared gate. Blend the victim whole-pose seam at 4.65 (39 u, a visible pop). The killer is off-frame in the finals, so it needs APPROACH/framing.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "cluster.mid-too-slow": {
   "batch": 6,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "cluster",
   "name": "TOO SLOW",
   "status": "FIXABLE",
   "style3": false,
   "fix": "Maps fixed through the shared gate. Blend the victim leg/hand seams at 4.63 (13 u) and 4.77-4.80 (27-29 u, one beat). The killer is off-frame in the finals, so it needs APPROACH/framing. The \"TOO SLOW!\" callout is light; keep it small.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "cluster.one-in-a-thousand": {
   "batch": 6,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "cluster",
   "name": "ONE IN A THOUSAND",
   "status": "FIXABLE",
   "style3": false,
   "fix": "The survives-then-replay structure (\"NOT A SCRATCH\", 1 IN 1,000) has a real payoff. Fixes: the victim whole-pose seam at 6.95 (35 u); lower the victim's cower arm at 4.70-6.92; clear the chin cover at 15.23-16.05 and APPROACH/framing for the killer in the finals. The dazed L final is by design. It is borderline on maps (13).",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "cluster.skin-camo": {
   "batch": 6,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "cluster",
   "name": "NETTED",
   "status": "FIXABLE",
   "style3": false,
   "fix": "Clean skin, with the net-ball hit, burst and gore, and the killer in frame. Fix the victim elbow seam at 4.15 (13 u, with a 126-degree body turn at 4.02 next to it). 13 maps is borderline, so check the 4 skipped maps.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "cluster.skin-gold": {
   "batch": 7,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "cluster",
   "name": "THE HONEYCOMB",
   "status": "FIXABLE",
   "style3": false,
   "fix": "The honeycomb and bee theme is strong. Fixes: the 8.13 split-panel hex icon (a white head with two dots and a band) reads as a FACE, so remove the dots and band. The victim arm seam at 6.37 (32 u). Victim feet 20-28 u under the floor at 7.02-7.17. Lower the cower arm. Frame the killer in the L final. If the face icon is part of the concept, upgrade it to REWORK.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "cluster.skin-ice": {
   "batch": 9,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "cluster",
   "name": "SIX FRAMES",
   "status": "REWORK",
   "style3": false,
   "fix": "12 maps. Whole-pose seam at 4.15 (35 u), plus more at 4.20 and 5.17. The frozen-copies trail fills the frame, and the killer sits below the frame in every frame after 5.8 (the tag is at the bottom edge).",
   "note": "",
   "order": [
    5,
    0
   ],
   "pre": ""
  },
  "cluster.skin-taped": {
   "batch": 7,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "cluster",
   "name": "SPRUNG",
   "status": "FIXABLE",
   "style3": false,
   "fix": "0 fails in both passes, no face events, and a clear spring-glove launch with gore. Only fix: frame the killer in both finals (only the \"FARIS BASHA \u25b8\" tag shows). Once that is done, it is READY.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "cluster.the-blink": {
   "batch": 10,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "cluster",
   "name": "THE BLINK",
   "status": "REWORK",
   "style3": false,
   "fix": "11 maps and 10 fails, including thigh/shin length jumps of 34 % at 11.50. Red ghost copies plus a blackout make it confusing, and the killer is off-frame in the finals.",
   "note": "",
   "order": [
    5,
    0
   ],
   "pre": ""
  },
  "cluster.the-shelter": {
   "batch": 10,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "cluster",
   "name": "THE SHELTER",
   "status": "REWORK",
   "style3": false,
   "fix": "The quonset shelter appears from nowhere at 5.42: a pre-placed prop that IS the kill, which the user rejects. Victim seams at 4.13, 4.22 and 5.62, plus head-cover reads.",
   "note": "",
   "order": [
    5,
    0
   ],
   "pre": ""
  },
  "scythe.mid-pruned": {
   "batch": 9,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "scythe",
   "name": "PRUNED",
   "status": "FIXABLE",
   "style3": false,
   "fix": "Good read: scythe swing, legs cut, finisher, XT ends in pieces + soul, wide final. All fails sit in one beat (4.32-5.27): smooth the killer hand/elbow seam at 4.32 (45 u), fix the victim forearm length jump at 4.48 (+51 %, both arms), smooth the victim whole-pose seams at 4.65 and 5.27 (g0 path), and lower the victim front arm off the head 2.98-4.63. Upgrade to REWORK if one pass doesn't come out clean.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "scythe.mid-shade": {
   "batch": 9,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "scythe",
   "name": "SHADE",
   "status": "FIXABLE",
   "style3": false,
   "fix": "g5 clean; head pops at XT, the shadow double behind the kneeling victim reads clearly. Fix: smooth the g0-only victim whole-pose seams at 4.42 and 5.02 (23-24 u) and lower the victim front arm off the head at 4.25-4.53. Note: the killer barely moves (stands with the scythe), and \"MISSED!\" text is a gag beat; acceptable for a mid.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "scythe.mid-the-touch": {
   "batch": 9,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "scythe",
   "name": "THE TOUCH",
   "status": "FIXABLE",
   "style3": false,
   "fix": "g5 clean, XT burst at 5.91 and wide finals. Fix: smooth the g0-only victim whole-pose seams at 4.08, 4.33, 4.58 (22 u each, one cause), and move the victim's raised arm/held item off the head line at 4.38-4.62 and 4.98-5.68 (reads as a band across the head). Choreography is light (killer stands with the scythe upright), still readable as a mid.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "scythe.skin-classic": {
   "batch": 10,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "scythe",
   "name": "BY A THREAD",
   "status": "FIXABLE",
   "style3": false,
   "fix": "Clean read, big \"CRACK\" burst at 5.66, both bodies in a wide final. Fix: smooth the two killer hand seams at 6.82 (hand/elbow F 24 u) and 8.62 (both hands 25 u) (g0: 6.25 / 8.05). Also check: the XT final body is intact (no head pop) and 6.5-10.5 is a long quiet tail; trim or give the XT a head pop if cheap.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "scythe.skin-ice": {
   "batch": 10,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "scythe",
   "name": "THE WINTER HARVEST",
   "status": "REWORK",
   "style3": false,
   "fix": "9 fails in g5 and g0 (whole-pose seams 31 u for killer at 4.40 and victim at 4.80, victim arm seams at 5.00 and more), and the ice cage around the victim (4.98-6.70) reads as an oval ring effect, which the house rules ban. The shatter payoff (8.43) and the XT pieces are fine; rebuild the cage beat without the ring shape and redo the motion.",
   "note": "",
   "order": [
    5,
    0
   ],
   "pre": ""
  },
  "scythe.skin-taped": {
   "batch": 10,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "scythe",
   "name": "STUCK",
   "status": "FIXABLE",
   "style3": false,
   "fix": "Readable: blade through the head, repeat stabs, soul at the end, wide finals. Fix: plant both victim feet at 3.58 (sliding 111 u/s), smooth the killer whole-pose seam at 10.85 (45 u), remove the solid shape over the victim's chin at 7.57-7.87 (reads as a mask) and the shape over the head at 7.15-7.23, and lower the killer front arm off its head 7.9-9.68. If the chin shape is part of the \"taped\" look, this becomes REWORK. Minor: 9.52 frames only the killer (victim off-frame).",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "sawedoff.bubble-net": {
   "batch": 10,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "sawedoff",
   "name": "BUBBLE NET",
   "status": "REWORK",
   "style3": false,
   "fix": "The 0/17 is fine (underwater map's own kill), but 8 fails spread from 2.47 to 2.85 and later, both fighters have long arm-over-head reads (2.53-5.47), and from 6.2 to the end the victim is a tiny figure drifting at the top of a mostly empty frame; XT and L finals look the same. Needs a rebuild of the payoff and framing.",
   "note": "",
   "order": [
    5,
    0
   ],
   "pre": ""
  },
  "sawedoff.mid-both-down": {
   "batch": 9,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "sawedoff",
   "name": "BOTH DOWN",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "sawedoff.mid-false-start": {
   "batch": 9,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "sawedoff",
   "name": "FALSE START",
   "status": "FIXABLE",
   "style3": false,
   "fix": "Fails sit in one beat (3.05-3.42): victim seams at 3.05 (16 u) and 3.17 (whole pose 36 u), killer arms at 3.42 (17 u), plus 2 more in the same window. One seam pass. The rest is fine: shot at 4.83, burst at the barrel, wide final. Plain choreography but a clear mid. Upgrade to REWORK if one pass doesn't clean it.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "sawedoff.mid-harmonica": {
   "batch": 10,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "sawedoff",
   "name": "HARMONICA",
   "status": "READY",
   "style3": false,
   "fix": "",
   "note": "",
   "order": [
    2,
    0
   ],
   "pre": ""
  },
  "sawedoff.mid-scattered": {
   "batch": 10,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "sawedoff",
   "name": "SCATTERED",
   "status": "FIXABLE",
   "style3": false,
   "fix": "Clean read: KA-BLAM, scatter burst at 4.45-4.88, wide XT final. Fix: smooth the killer arm seam at 3.38 (28 u) and the killer whole-pose seam at 5.15 (38 u; g0 4.85); lower the killer front arm off its head 5.15-6.6.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "sawedoff.mid-smokescreen": {
   "batch": 10,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "sawedoff",
   "name": "SMOKESCREEN",
   "status": "FIXABLE",
   "style3": false,
   "fix": "Clear idea (shoot through the smoke), burst at 4.62, XT pieces, wide final. Fix: smooth the shared victim seam at 2.95 (29 u), the victim elbow F seam at 3.47 (10 u) and the killer hand B seam at 4.27 (13 u).",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "flamer.no-capes": {
   "batch": 10,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "flamer",
   "name": "THE KEEP",
   "status": "REWORK",
   "style3": false,
   "fix": "A 27 s cinematic (fire wall, shield and burst beats) with good ideas, but 28 fails run across the whole film: 4.30 (victim elbow), 4.52 and 4.68 (killer back elbow 17-20 u), +25. There are 13 face FAILCLASS events: arms across the heads at 4.40-18.23, solid images across the victim's head at 8.17, 12.90 and 15.57 (73-100 %), and the killer's head at 5.03. It needs a full motion rebuild.",
   "note": "",
   "order": [
    5,
    0
   ],
   "pre": ""
  },
  "laser.lightning-rod": {
   "batch": 9,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "laser",
   "name": "TOURNIQUET",
   "status": "FIXABLE",
   "style3": false,
   "fix": "Close-quarters scuffle with the rifle (6.74), burst at 9.58, wide finals. Fix: smooth the victim seams at 6.15 (elbow B 21 u), 7.65 (knee F 16 u) and 8.25 (elbow B 22 u; g0 8.32/10.05), and keep the victim's raised arm/weapon off the head line at 3.57-4.28. The gold cone on the floor (visible from ~6.7) needs a cast beat if it isn't cast on screen.",
   "note": "",
   "order": [
    3,
    -25
   ],
   "pre": ""
  },
  "laser.scarecrow": {
   "batch": 9,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "laser",
   "name": "GOLD IS A MIRROR",
   "status": "FIXABLE",
   "style3": false,
   "fix": "Good idea and readable: the victim parries the beam with a gold blade (6.50-7.39), then the beam gets through, burst at 9.16. The fails cluster in one stumble beat 4.73-5.20 (victim knee seams 12-23 u, killer knee 30 u). Fix: smooth that beat, lower the arm at 7.68-7.78, and show the gold blade being cast if it isn't already. Upgrade to REWORK if one pass doesn't clear it.",
   "note": "",
   "order": [
    3,
    -24
   ],
   "pre": ""
  },
  "laser.strike": {
   "batch": 10,
   "checks": {
    "fix": "29 Oct 00:26"
   },
   "notes": [
    "X5 29 Oct: wall casts slowed, eB flip removed, mortar spike off the head, VL turn eased; motionQA 4\u21920 g5/g0; coord strip OK"
   ],
   "blocked": "",
   "weapon": "laser",
   "name": "RAILGUN",
   "status": "FIXABLE",
   "style3": false,
   "fix": "Gold posts as cover, the rail shot punches through, then a kneeling death with pieces; wide finals. Fix: the victim hand B jumps 46 u at 3.40 and 42 u at 3.75 plus elbow 21 u at 3.30 (one beat); smooth them. Clear the line over the head at 9.33-9.73. Add a visible cast beat for the two gold posts (absent at 2.95, present at 4.09).",
   "note": "RAILGUN: g5 PASS, g0 1 fail left (facing flip at 11.13 in the VL ending) (x5 STATE)",
   "order": [
    3,
    -22
   ],
   "pre": ""
  },
  "laser.undertow": {
   "batch": 10,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "laser",
   "name": "UNDERTOW",
   "status": "FIXABLE",
   "style3": false,
   "fix": "Motion clean; the victim is dragged under and torn apart in the water (XT ends with limbs and blood floating). Fix: from ~5.0 to the end the killer is off-frame (only its name tag shows at the bottom edge), so frame both fighters in the final. Check the orange cat-eared fighter at 5.04-7.12 (a second non-killer body tethered to the victim); if that isn't a real third player, it confuses. The floating limb pieces read as abstract V-shapes; keep them short-lived.",
   "note": "",
   "order": [
    3,
    -22
   ],
   "pre": ""
  },
  "pistol.apple-of-my-eye": {
   "batch": 10,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "pistol",
   "name": "APPLE OF MY EYE",
   "status": "REWORK",
   "style3": false,
   "fix": "The apple shot and the SPLUTCH head burst read, but 14 fails run through the film: 3.27 (victim arm 33 u), 3.35 and 3.52 (shared killer draw), +11. It needs a motion re-pass.",
   "note": "",
   "order": [
    5,
    -21
   ],
   "pre": ""
  },
  "pistol.call-it": {
   "batch": 9,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "pistol",
   "name": "CALL IT",
   "status": "FIXABLE",
   "style3": false,
   "fix": "The XT burst to pieces vs the L slump reads. Fix: the shared draw seams at 3.27/3.35/3.52, +2. The victim's raised arm lies across his head for 225 frames (3.40-7.13): lift it clear of the head.",
   "note": "",
   "order": [
    3,
    -20
   ],
   "pre": ""
  },
  "pistol.gun-kata": {
   "batch": 10,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "pistol",
   "name": "GUN KATA",
   "status": "REWORK",
   "style3": false,
   "fix": "15 fails: 3.27 (killer both arms 40 u), 3.98 and 4.00 (killer hands 22-31 u), +12. The killer's arms cross his head for long spans (9.38-11.08, 103 frames). The 6.56 multicam panels circle the targets in red rings (no rings as effects). It needs a motion rebuild.",
   "note": "",
   "order": [
    5,
    -19
   ],
   "pre": ""
  },
  "pistol.interrogation": {
   "batch": 9,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "pistol",
   "name": "INTERROGATION",
   "status": "FIXABLE",
   "style3": false,
   "fix": "Fix: the victim whole pose at 3.27 (43 u) and the shared killer back-elbow seams at 3.50/3.65, +1. After the lights go out (8.4 on), both finals are almost black: the bodies are invisible, with only a red glow. Keep enough lamp or spill light that both bodies read in the final.",
   "note": "",
   "order": [
    3,
    -19
   ],
   "pre": ""
  },
  "pistol.last-bubble": {
   "batch": 8,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "pistol",
   "name": "LAST BUBBLE",
   "status": "FIXABLE",
   "style3": false,
   "fix": "Fix: the killer seam at 4.70 (12 u) and the victim whole pose at 4.92 (18 u). In the XT final the killer sits small at the top-right edge, above the remains: frame both (ruling 3, FINAL APPROACH). The L victim floating at the surface is fine under ruling 2.",
   "note": "",
   "order": [
    3,
    -22
   ],
   "pre": ""
  },
  "pistol.mid-curiosity": {
   "batch": 8,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "pistol",
   "name": "CURIOSITY",
   "status": "FIXABLE",
   "style3": false,
   "fix": "User-GOOD. Fix: the killer draw seam at 3.23 (26 u) and the killer knees at 5.78 (19 u; 5.48 at g0). Something sits over the victim's chin zone at 3.55-5.18 while he peers into the box: move it clear of the lower face.",
   "note": "",
   "order": [
    3,
    -21
   ],
   "pre": ""
  },
  "pistol.mid-hollow-point": {
   "batch": 9,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "pistol",
   "name": "HOLLOW POINT",
   "status": "FIXABLE",
   "style3": false,
   "fix": "User-GOOD. g0 is clean, so all 8 fails are the gore-5 limb-off beat at 4.02-4.38 (victim whole pose 44 u, front arm 27-38 u). Ease the detach (spawn the parts at the joint, no pop) and keep the arm off the head at 4.25-4.37.",
   "note": "",
   "order": [
    3,
    -21
   ],
   "pre": ""
  },
  "pistol.mid-mozambique": {
   "batch": 9,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "pistol",
   "name": "MOZAMBIQUE",
   "status": "FIXABLE",
   "style3": false,
   "fix": "A clean double-tap: the head-burst close-up, then an XT body on the floor. Fix: the victim seam at 2.80 (14 u). Lower the arm off the head at 4.73-5.17.",
   "note": "",
   "order": [
    3,
    -18
   ],
   "pre": ""
  },
  "pistol.mid-tether": {
   "batch": 9,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "pistol",
   "name": "TETHER",
   "status": "FIXABLE",
   "style3": false,
   "fix": "User-GOOD. Fix the victim's head pushing 91 % into the killer at 4.15 (an overlap in the grab: offset the victim 15-20 u) and the killer legs at 5.40 (19 u).",
   "note": "",
   "order": [
    3,
    -20
   ],
   "pre": ""
  },
  "pistol.red-light": {
   "batch": 10,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "pistol",
   "name": "RED LIGHT",
   "status": "REWORK",
   "style3": false,
   "fix": "15 fails across the whole film: 3.50 (killer whole pose 30 u), 3.62 (killer elbow and victim whole pose), +12. It needs a motion rebuild. The XT burst vs the L kneel is fine.",
   "note": "",
   "order": [
    5,
    -22
   ],
   "pre": ""
  },
  "pistol.shark-bait": {
   "batch": 7,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "pistol",
   "name": "SHARK BAIT",
   "status": "FIXABLE",
   "style3": false,
   "fix": "The shark payoff reads, and the finals frame the killer, shark and victim. Fix the 4 seams in the 4.87-5.30 beat: victim front arm/knee at 4.87 (44 u), killer whole pose at 5.13 (41 u), victim whole pose at 5.30 (31 u), +1.",
   "note": "",
   "order": [
    3,
    -23
   ],
   "pre": ""
  },
  "pistol.split-decision": {
   "batch": 7,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "pistol",
   "name": "SPLIT DECISION",
   "status": "FIXABLE",
   "style3": false,
   "fix": "User-GOOD (the halves pinned to the wall). Fix: the victim elbow at 4.08 (21 u) and the whole pose at 4.42 (52 u). Maps are 13/17 because it needs a wall: fix through the shared map gate or a fallback.",
   "note": "",
   "order": [
    3,
    -25
   ],
   "pre": ""
  },
  "pistol.the-gap": {
   "batch": 10,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "pistol",
   "name": "THE GAP",
   "status": "REWORK",
   "style3": false,
   "fix": "A third body (the green fighter) adds confusion, and the finals leave him kneeling alive beside the dead victim. Body 2's head sits 97 % inside the victim at 3.20, and body 2 jumps 47 u at 3.27. 6 fails in total. It needs a rebuild.",
   "note": "",
   "order": [
    5,
    -26
   ],
   "pre": ""
  },
  "pistol.the-jam": {
   "batch": 8,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "pistol",
   "name": "THE JAM",
   "status": "FIXABLE",
   "style3": false,
   "fix": "The jam, then clear, then a burst (7.44) vs the L kneel reads. Fix: the killer back arm at 4.02 (37 u) and the victim whole pose at 4.28 (30 u) and 5.75 (37 u).",
   "note": "",
   "order": [
    3,
    -22
   ],
   "pre": ""
  },
  "pistol.toe-tag": {
   "batch": 8,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "pistol",
   "name": "TOE TAG",
   "status": "FIXABLE",
   "style3": false,
   "fix": "User-GOOD morgue payoff (the tagged body under the sheet), so the choreography stays. But 14 fails is a big motion pass: killer at 6.90 (13 u), 8.45 (30 u), 9.90 (whole pose 47 u), +11, mostly in the morgue section. If it doesn't come out clean in one pass, upgrade it to REWORK.",
   "note": "",
   "order": [
    3,
    -23
   ],
   "pre": ""
  },
  "beam.half-a-second": {
   "batch": 9,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "beam",
   "name": "LOADED",
   "status": "REWORK",
   "style3": false,
   "fix": "14-16 fails and 80+ warns: repeated killer elbow/knee seams of 25-26 u at 4.13, 4.25 and 4.42, and more through the 3-body fight. The idea reads (block, then the beam through both), but the motion needs a rebuild, not spot fixes.",
   "note": "",
   "order": [
    5,
    -25
   ],
   "pre": ""
  },
  "beam.heist": {
   "batch": 8,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "beam",
   "name": "HEIST",
   "status": "FIXABLE",
   "style3": false,
   "fix": "0 motion fails. The laser-grid dodge then the beam kill reads, and the finals are wide with both bodies. Fixes: keep the victim's ducking arm below the head line at 4.32-4.93 and 5.82-6.17, and check the 3 skipped maps (14 is borderline). The grid is generated by the film; it is the setting, not a pre-placed map element the kill depends on, so it is fine.",
   "note": "",
   "order": [
    3,
    -21
   ],
   "pre": ""
  },
  "beam.lantern-sky": {
   "batch": 7,
   "checks": {
    "fix": "29 Oct 07:14"
   },
   "notes": [
    "E 29 Oct: arm poses, climb/realm eases, plate off while Faris is out of the realm, ragged burn (no ring), XT husk head burst + soul; VM motionQA 7\u21920/1\u21920; coord strip OK"
   ],
   "blocked": "",
   "weapon": "beam",
   "name": "THE LANTERN SKY",
   "status": "FIXABLE",
   "style3": false,
   "fix": "A striking sky-lantern payoff, with wide finals and both bodies. Fix the victim seams at 3.30 (19 u plus a 100-degree turn), 6.02 (10 u) and 8.80 (23 u), and lower the victim's arm off the head at 9.08-9.80.",
   "note": "",
   "order": [
    3,
    -24
   ],
   "pre": ""
  },
  "beam.meltdown": {
   "batch": 7,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "beam",
   "name": "MELTDOWN",
   "status": "FIXABLE",
   "style3": false,
   "fix": "A clear melt transformation into a puddle, with wide finals. Fix the victim whole-pose seam at 3.20 (32 u) and the g0 hand seam at 4.13 (14 u). Check that the pink melt mass at 6.25-7.13 reads as melting, not as a fat open torso.",
   "note": "",
   "order": [
    3,
    -23
   ],
   "pre": ""
  },
  "beam.mid-bleached": {
   "batch": 9,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "beam",
   "name": "SKID",
   "status": "FIXABLE",
   "style3": false,
   "fix": "Clean idea and gore, wide finals. Blend the victim knee/elbow seam at 3.42 (28 u) and the killer whole-pose seam at 3.92 (30 u).",
   "note": "",
   "order": [
    3,
    -18
   ],
   "pre": ""
  },
  "beam.mid-kettle": {
   "batch": 8,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "beam",
   "name": "KETTLE",
   "status": "FIXABLE",
   "style3": false,
   "fix": "A big XT burst (5.09) and wide finals. Fix the victim elbow seam at 3.48 (21 u) and the g0 victim arm seam at 4.38 (18 u). There are 9 face warns: check the party hat or the 3.08 beam glow isn't sitting across the face.",
   "note": "",
   "order": [
    3,
    -23
   ],
   "pre": ""
  },
  "beam.mid-tinfoil": {
   "batch": 9,
   "checks": {
    "fix": "28 Oct 23:50"
   },
   "notes": [
    "E 28 Oct night: arm reaches the brim from the side, XT foil stays on top; strict motionQA 0/0. Coord: check the 3.40 transition frame (arm passes near the chin) at parity"
   ],
   "blocked": "",
   "weapon": "beam",
   "name": "TINFOIL",
   "status": "FIXABLE",
   "style3": false,
   "fix": "0 motion fails, and the tinfoil-hat gag pays off with a hit and a burst. Only fix: the victim's arm over the head at 2.95-3.42 (lower it, or raise it clear of the head to touch the hat). After that it is READY. The hat is the concept, not a face piece.",
   "note": "",
   "order": [
    3,
    -19
   ],
   "pre": ""
  },
  "beam.morse": {
   "batch": 10,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "beam",
   "name": "SPLITTER",
   "status": "REWORK",
   "style3": false,
   "fix": "15 fails: victim elbow seams of 27-32 u at 3.72, 3.97 and 4.72, repeating. 88 warns. Busy with props (the bench, the crates, the wooden splitter pieces), and the payoff is muddled.",
   "note": "",
   "order": [
    5,
    -21
   ],
   "pre": ""
  },
  "beam.skin-camo": {
   "batch": 10,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "beam",
   "name": "VENT",
   "status": "REWORK",
   "style3": false,
   "fix": "11-12 fails: killer elbow seams at 3.77 and 4.23, and a victim seam at 4.87 (27 u). A long grapple with little readable action before the beam. The 10.44 white flash hides the payoff.",
   "note": "",
   "order": [
    5,
    -17
   ],
   "pre": ""
  },
  "beam.skin-ice": {
   "batch": 10,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "beam",
   "name": "DEATH SPIRAL",
   "status": "REWORK",
   "style3": false,
   "fix": "g0 has 28 fails, with killer whole-pose jumps of 36-49 u at 3.20, 4.10 and 5.07 in both passes during the stomp. The killer is off-frame in the L final (APPROACH alone wouldn't fix the motion).",
   "note": "",
   "order": [
    5,
    -18
   ],
   "pre": ""
  },
  "beam.skin-taped": {
   "batch": 8,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "beam",
   "name": "NO TELL",
   "status": "FIXABLE",
   "style3": false,
   "fix": "A strong blood fountain at 8.54-10.47 and a clear death. Fix the victim arm seam at 4.55 (29 u) and the g0 victim whole-pose jump at 8.15 (59 u, a visible pop), and lower the guard arm at 3.95-4.53.",
   "note": "",
   "order": [
    3,
    -20
   ],
   "pre": ""
  },
  "beam.vacuum-packed": {
   "batch": 7,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "beam",
   "name": "VACUUM PACKED",
   "status": "FIXABLE",
   "style3": false,
   "fix": "The shrink-wrap idea is clear, with wide finals. Fix the victim whole-pose seam at 4.18 (40 u) and the killer hands/elbows seam at 5.68 (32 u), and lower the victim's arm. The wrap outline at 4.37-5.18 follows the body, so it isn't a ring effect.",
   "note": "",
   "order": [
    3,
    -25
   ],
   "pre": ""
  },
  "beam.votive": {
   "batch": 8,
   "checks": {
    "fix": "29 Oct 11:09"
   },
   "notes": [
    "KFPOSE58 + plain white wax head (face draw + cheek blob removed), drips from the neck, seams blended; g5 1 (exempt candle head 6.80-10.45, strictExempt58), g0 0; coord strip OK"
   ],
   "blocked": "",
   "weapon": "beam",
   "name": "VOTIVE",
   "status": "FIXABLE",
   "style3": false,
   "fix": "A wax-candle transformation (the victim kneels as a faceless white candle with a flame on the head). The 100 % head cover is the payoff itself, like HOODOO's statue. Fixes: the killer arm seam at 7.17 (21 u), and the g0 victim seams at 5.95 and 6.00 (14-17 u). Check that the round glow around the flame at 6.17 doesn't read as a halo ring.",
   "note": "",
   "order": [
    3,
    -23
   ],
   "pre": ""
  },
  "bouncer.chin-music": {
   "batch": 5,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "bouncer",
   "name": "CHIN MUSIC",
   "status": "FIXABLE",
   "style3": false,
   "fix": "Motion clean, ball-to-chin \"BOING\" reads, XT ends in pieces, L dazed by design. Fix: remove the solid shape over the victim's head at 3.00-3.18 (43 %, 12 frames, at the trigger), and trim the static tail 7.7-11.6. Check the close-ups at 4.72/5.71: the victim looks stretched (very long limbs) vs the wide shots.",
   "note": "",
   "order": [
    3,
    -22
   ],
   "pre": ""
  },
  "bouncer.higher": {
   "batch": 5,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "bouncer",
   "name": "HIGHER",
   "status": "FIXABLE",
   "style3": false,
   "fix": "KRUNCH head-crush payoff at 9.61 is good. Fix: smooth the victim arm seam at 3.80 (24 u), the victim whole-pose seams at 8.90 (24 u) and 9.30 (g0, 17 u), and the killer arm seam at 9.32 (24 u); remove the band across the victim's head at 3.00-3.68. The 3.9-8.5 ball-juggling build (\"whee?\") is long and gag-like; tighten it if possible.",
   "note": "",
   "order": [
    3,
    -24
   ],
   "pre": ""
  },
  "bouncer.mid-hair-trigger": {
   "batch": 6,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "bouncer",
   "name": "HAIR TRIGGER",
   "status": "FIXABLE",
   "style3": false,
   "fix": "Motion clean, BANG close-up, burst at 5.69, wide XT final. Near READY. The only fix is a pose fix: keep the victim's flinch hand below the head at 3.67-4.17, 4.35-4.48, 4.67-4.77 and 4.95-5.17.",
   "note": "",
   "order": [
    3,
    -21
   ],
   "pre": ""
  },
  "bouncer.mid-hot-potato": {
   "batch": 7,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "bouncer",
   "name": "HOT POTATO",
   "status": "FIXABLE",
   "style3": false,
   "fix": "\"GOTCHA!\" catch then burst; clean, wide finals. Fix: smooth the one victim arm seam at 3.47 (hand/elbow 17 u).",
   "note": "",
   "order": [
    3,
    -19
   ],
   "pre": ""
  },
  "bouncer.mid-knee-jerk": {
   "batch": 8,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "bouncer",
   "name": "KNEE JERK",
   "status": "FIXABLE",
   "style3": false,
   "fix": "The visual is fine (knee TAP close-up, hops, burst at 5.65). The fails are mostly g5-only and cluster in the knee beat 3.10-3.73 (victim knee/foot/elbow seams 13-16 u), so the leg-off path at gore 5 snaps. Fix: smooth that beat for g5 (and g0 3.10/3.63), and remove the line across the head at 2.98-3.03. Upgrade to REWORK if one pass doesn't clear the g5 fails.",
   "note": "",
   "order": [
    3,
    -18
   ],
   "pre": ""
  },
  "bouncer.mid-listen": {
   "batch": 8,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "bouncer",
   "name": "LISTEN",
   "status": "FIXABLE",
   "style3": false,
   "fix": "Clean read and burst at 5.55. Fix: the victim whole pose snaps 25 u at 4.12, 4.33 and 4.52 (one repeating key, ~0.2 s apart); ease that loop.",
   "note": "",
   "order": [
    3,
    -19
   ],
   "pre": ""
  },
  "bouncer.mid-off-beat": {
   "batch": 9,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "bouncer",
   "name": "OFF BEAT",
   "status": "FIXABLE",
   "style3": false,
   "fix": "Motion clean, BLAM close-up, big burst at 5.25, wide XT. Near READY. Only fix: keep the victim's hands below the head at 3.58-4.30 and 4.62-4.97.",
   "note": "",
   "order": [
    3,
    -16
   ],
   "pre": ""
  },
  "bouncer.mid-spring": {
   "batch": 9,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "bouncer",
   "name": "SPRING",
   "status": "FIXABLE",
   "style3": false,
   "fix": "Readable bounce gag (\"pfft. dood.\") with a head pop at XT. The fails are one cause: the victim's whole pose snaps on the bounce keys at 3.95 (34 u), 4.20 and 4.40 (21 u), and on to ~4.6. Fix: ease those keys, remove the band across the head at 2.98-3.72, and lower the arm 3.97-5.15. Upgrade to REWORK if the bounce loop can't be smoothed in one pass.",
   "note": "",
   "order": [
    3,
    -17
   ],
   "pre": ""
  },
  "bouncer.pachinko": {
   "batch": 10,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "bouncer",
   "name": "PACHINKO",
   "status": "REWORK",
   "style3": false,
   "fix": "A 20 s gag: the victim leaves the map for a pachinko board of big grey circle pegs (5.7-13.2). The circles dominate the frame, the concept is a gag with no action from the killer, the fails are spread (6.62, 9.45, 10.97 with a 59 u jump), and a solid shape covers the victim's head 9.55-10.93.",
   "note": "",
   "order": [
    5,
    -20
   ],
   "pre": ""
  },
  "bouncer.rally": {
   "batch": 6,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "bouncer",
   "name": "RALLY",
   "status": "FIXABLE",
   "style3": false,
   "fix": "Motion clean; the ball rallies off the victim's riot shield (CLANG) until it gets through, then pieces at XT. Fix: carry the shield lower so it doesn't cover the head 3.35-8.27 (the FAILCLASS is the prop, not a face), remove the shape over the head at 3.00-3.15, and show where the shield comes from (it's in hand at 3.84 with no pickup/cast). Trim the static tail 10.4-13.5.",
   "note": "",
   "order": [
    3,
    -21
   ],
   "pre": ""
  },
  "bouncer.the-break": {
   "batch": 10,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "bouncer",
   "name": "THE BREAK",
   "status": "REWORK",
   "style3": false,
   "fix": "24 fails, starting with a 49 u whole-pose jump at 4.00 on three bodies at once. Two extra fighters appear beside the victim (a pool \"break\" of 3 bodies) and stay tangled and overlapping 5.1-8.7. Extra bodies in a 1v1 film plus broken physics.",
   "note": "",
   "order": [
    5,
    -22
   ],
   "pre": ""
  },
  "bouncer.the-trapped-round": {
   "batch": 7,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "bouncer",
   "name": "THE TRAPPED ROUND",
   "status": "FIXABLE",
   "style3": false,
   "fix": "Motion clean, the ball rattles in the victim's helmet (\"boing\") then a burst at 8.44, headless body at XT. Fix: the victim's hand sits on the head for 3.5 s (4.33-7.90); lower it. Check that the helmet with its white strap/ball doesn't read as a visor at 5.0-7.3. The 4.3-7.9 wait is static (both fighters stand); tighten it.",
   "note": "",
   "order": [
    3,
    -21
   ],
   "pre": ""
  },
  "gravflip.mid-upside-down": {
   "batch": 10,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "gravflip",
   "name": "UPSIDE DOWN",
   "status": "FIXABLE",
   "style3": false,
   "fix": "Clear idea: the victim flips onto the ceiling platform, gets shot, drops and bursts; XT pieces + soul, wide final. Fix: keep the victim's feet on the platform underside at 3.42-3.43 (30 u into it), smooth the victim knee/foot seam at 3.15 (13 u), clear the solid shape over the head at 5.12 (49 %, 14 frames; check if it is the head-pop blood starting inside the head), add a ceiling fallback so canyon/atrium/retro play (14 -> 17). Upgrade to REWORK if the ceiling contact can't be solved per map.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "minigun.all-at-once": {
   "batch": 10,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "minigun",
   "name": "ALL AT ONCE",
   "status": "REWORK",
   "style3": false,
   "fix": "14 fails: body 2 hands 26-29 u under the floor at 3.20, and a killer whole-pose jump of 34 u at 4.45. 12 maps (OWED-GEO SPACE+ROOM). Body 3 reads as masked for 1 s. The XT final and 10.57-12.74 are a stylised X-panel tableau of three posed victims, not a wide final with both bodies.",
   "note": "",
   "order": [
    5,
    -18
   ],
   "pre": ""
  },
  "minigun.cine-c": {
   "batch": 9,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "minigun",
   "name": "SAMPLE C \u00b7 SUPPRESSION",
   "status": "FIXABLE",
   "style3": false,
   "fix": "User-rated GOOD, so keep the choreography. This is a motion-polish pass, larger than 15 min, not a rebuild. The worst beat is 5.18: victim foot sliding 1512 u/s while planted, feet/knee seam 26 u, centre of mass outside the feet. Also clear the head cover at 8.68-9.67 and the chin read at 11.72-12.60, then re-run. If it is still above 10 fails after that pass, flag it to COORD rather than rebuilding.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "minigun.cine-d": {
   "batch": 10,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "minigun",
   "name": "SAMPLE D \u00b7 CLINCH",
   "status": "FIXABLE",
   "style3": false,
   "fix": "User-rated GOOD, so keep the choreography. Polish the victim elbow seams at 7.27 (10 u), 10.37 (26 u) and 10.72 (22 u), and lower the victim's guard arm at 12.60-14.97 so the head stays clear. Wide finals with a clear death.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "minigun.iai": {
   "batch": 9,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "minigun",
   "name": "IAI",
   "status": "FIXABLE",
   "style3": false,
   "fix": "Clean motion (0 fails), the katana is drawn and held well (7.96 close-up), and the bullet-cutting idea reads clearly. Fixes: lift the temple pin (the concept doesn't need the map) and re-verify maps. The XT final has the victim kneeling and intact, so end XT on the limb explode plus head pop (user note: \"explode limbs ... full at extreme\").",
   "note": "motion fixed; its map room (380 u) plays on 1 arena only, still open",
   "order": [
    3,
    -20
   ],
   "pre": ""
  },
  "minigun.reload": {
   "batch": 10,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "minigun",
   "name": "RELOAD",
   "status": "REWORK",
   "style3": false,
   "fix": "13-16 fails, with the victim hand 28-30 u under the floor at 3.20, 3.83 and 4.48 (if that is the ramp floor fooling the checker, re-check it, but the count is high either way). 53 warns. The 3.92-4.89 close-up of the reload is a long, tight punch-in.",
   "note": "",
   "order": [
    5,
    -25
   ],
   "pre": ""
  },
  "minigun.static": {
   "batch": 10,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "minigun",
   "name": "STATIC",
   "status": "REWORK",
   "style3": false,
   "fix": "The 8.33 CCTV close-up draws a big round head with SUNGLASSES and a MOUTH line: a clear face, which the user rejects. Also the killer hands 22-24 u under the floor at 3.20, and the victim whole-pose seam at 3.27. If the cam close-up is redrawn faceless (blank head), it drops to FIXABLE.",
   "note": "",
   "order": [
    5,
    -22
   ],
   "pre": ""
  },
  "minigun.the-shield": {
   "batch": 9,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "minigun",
   "name": "THE SHIELD",
   "status": "FIXABLE",
   "style3": false,
   "fix": "Clean apart from one victim arm seam at 3.80 (13 u, 66-degree turn). Lift the tower pin (the riot-shield concept is map-free) and re-verify maps. User note: \"head explosion needed\" at XT.",
   "note": "motion fixed (0/0); its tower map pin (530 u room) is still open",
   "order": [
    3,
    -21
   ],
   "pre": ""
  },
  "pump.banana-peel": {
   "batch": 3,
   "checks": {
    "fix": "29 Oct 00:45"
   },
   "notes": [
    "C 29 Oct: arms off the head, gait blends, words off (PEEL panel graphic only), spray away from Faris; motionQA 5\u21920/2\u21920; coord strip OK"
   ],
   "blocked": "",
   "weapon": "pump",
   "name": "BANANA PEEL",
   "status": "FIXABLE",
   "style3": false,
   "fix": "A shootout, then a slip on the peel, then a burst at 9.36. The XT burst vs the L body reads. Fix: the shared seam at 2.72, the victim hands at 8.07 (19 u), the killer hand at 9.82 (11 u). The flying helmet crosses the victim's head at 6.52-7.45 and reads as a visor band: send it off sideways.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "pump.clean-spot": {
   "batch": 4,
   "checks": {
    "fix": "29 Oct 00:51"
   },
   "notes": [
    "C 29 Oct: run pop, vault arms, pump held clear, pieces off his column, wide two-shot after the 0.475 s bullet ride; motionQA 3\u21920/2\u21920; coord strip OK"
   ],
   "blocked": "",
   "weapon": "pump",
   "name": "CLEAN SPOT",
   "status": "FIXABLE",
   "style3": false,
   "fix": "A big burst at 4.68 to a cyan remains pile; the finals are wide. Fix: the shared seam at 2.72 plus the victim whole pose at 2.95 (31 u). The killer's cheek-weld arm sits across his head for 170 frames (3.58-6.40): drop it below the head line.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "pump.colander": {
   "batch": 4,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "pump",
   "name": "COLANDER",
   "status": "FIXABLE",
   "style3": false,
   "fix": "Fix: the shared seam at 2.72 and the victim arms at 3.98 (29 u). A blood shape covers 90 % of the head at 3.98-4.48: trim it. The killer's arm is over his head at 6.65-8.98. The circular magnifier inset at 6.05-6.79 reads as a ring: use a square inset. Also check that the pellet holes are tears (2 or fewer per limb), not painted dots.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "pump.countdown": {
   "batch": 8,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "pump",
   "name": "COUNTDOWN",
   "status": "REWORK",
   "style3": false,
   "fix": "The victim is blasted up onto an upper ledge and shot down from it, so the kill needs a ledge: it is honestly map-tied at 9 maps. The motion is clean apart from the shared seam. By ruling 4 it becomes FIXABLE only if the shared map gate supplies a ground-level fallback.",
   "note": "",
   "order": [
    5,
    0
   ],
   "pre": ""
  },
  "pump.cuffed": {
   "batch": 4,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "pump",
   "name": "CUFFED",
   "status": "FIXABLE",
   "style3": false,
   "fix": "A clean read: the XT burst into pieces vs the L body. Fix: the shared seam at 2.72, the g0 killer whole pose at 8.62 (51 u), and the shape across the killer's head at 6.12-6.40.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "pump.dodge": {
   "batch": 4,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "pump",
   "name": "DODGE",
   "status": "FIXABLE",
   "style3": false,
   "fix": "Maps are 13/17: add a fallback for 2 more maps (shared map gate). Fix: the shared seam at 2.67 and the victim whole pose at 6.25 (33 u). The film-reel REWIND/REPLAY section (8.0-11.5) works; keep it.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "pump.fish-in-a-barrel": {
   "batch": 9,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "pump",
   "name": "FISH IN A BARREL",
   "status": "REWORK",
   "style3": false,
   "fix": "A barrel conjured out of a \"SPLOOSH\" flash at ~4.0, with no source, is the whole kill. That is the user's REPLACE pattern: a non-existing element that IS the kill, plus a gag title. The motion is otherwise clean.",
   "note": "",
   "order": [
    5,
    0
   ],
   "pre": ""
  },
  "pump.grand-slam": {
   "batch": 5,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "pump",
   "name": "GRAND SLAM",
   "status": "FIXABLE",
   "style3": false,
   "fix": "A strong payoff: the grenade batted back into his mouth, KA-BOOM. Fix: the shared seam at 2.67, the killer whole pose at 6.33 (37 u), and at 11.08/11.38 (50 u, at the cut back from the replay panels: make it a clean hard cut). Lower the bat arm off the head at 3.87-4.62.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "pump.knock-knock": {
   "batch": 9,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "pump",
   "name": "KNOCK KNOCK",
   "status": "REWORK",
   "style3": false,
   "fix": "A door conjured in open space at 3.26 is the whole kill (pre-placed = the kill, a gag concept). The circular iris/peephole frames at 4.98 and the white cracked disc at 5.84 read as rings. 5 seams: 2.72, 2.85 (victim elbow 22 u), 3.15 (killer hand), +2.",
   "note": "",
   "order": [
    5,
    0
   ],
   "pre": ""
  },
  "pump.lantern": {
   "batch": 5,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "pump",
   "name": "LANTERN",
   "status": "FIXABLE",
   "style3": false,
   "fix": "A burning, glowing victim payoff that reads. Fix: the shared seam at 2.72, victim knees/head at 5.85 (24 u), victim knee/arm at 8.25 (25 u). At 7.5-8.6 the camera crops the killer at the left edge: widen the shot.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "pump.last-smoke": {
   "batch": 5,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "pump",
   "name": "LAST SMOKE",
   "status": "FIXABLE",
   "style3": false,
   "fix": "A clean point-blank execution with an XT head pop (6.58) vs an L slump. The only fail is the shared seam, which is big here (2.72, victim whole pose 44 u).",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "pump.late-news": {
   "batch": 5,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "pump",
   "name": "LATE NEWS",
   "status": "FIXABLE",
   "style3": false,
   "fix": "Clean motion; the XT burst vs the L slump reads. The only fix: the victim's recoiling arm crosses his head for 57 frames (2.65-3.58), so lower it. That one change makes it READY.",
   "note": "fix half done: 1 face fail left at 2.65-2.77, likely the lead-in pistol pose (STATE_C.md)",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "pump.mid-less-lethal": {
   "batch": 6,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "pump",
   "name": "LESS LETHAL",
   "status": "FIXABLE",
   "style3": false,
   "fix": "Fix: the shared seam (2.95 here) and the 4-frame shape across the victim's head at 2.88-2.93.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "pump.mid-umbrella": {
   "batch": 6,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "pump",
   "name": "UMBRELLA",
   "status": "FIXABLE",
   "style3": false,
   "fix": "The umbrella-shield, then blast-through, beat reads. The only fail is the victim front elbow at 3.37 (15 u, the mid version of the shared seam).",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "pump.shell-shock": {
   "batch": 9,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "pump",
   "name": "SHELL SHOCK",
   "status": "REWORK",
   "style3": false,
   "fix": "6 fails: 2.72 shared, 3.22 and 3.83 (victim arms/legs 15-21 u), +3. It needs a motion re-pass. The tinnitus grey-out concept and the head burst at 6.07 are fine; keep them.",
   "note": "",
   "order": [
    5,
    0
   ],
   "pre": ""
  },
  "pump.shooting-gallery": {
   "batch": 9,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "pump",
   "name": "SHOOTING GALLERY",
   "status": "REWORK",
   "style3": false,
   "fix": "The film cuts to a carnival shooting-gallery set (curtain, booth, rows of dummy targets): a pre-placed set that IS the kill. The dummies carry red bullseye rings. Seams: killer at 10.45/10.63 (23-32 u), victim hand at 7.35 (g0).",
   "note": "",
   "order": [
    5,
    0
   ],
   "pre": ""
  },
  "pump.six-pellets": {
   "batch": 6,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "pump",
   "name": "SIX PELLETS",
   "status": "FIXABLE",
   "style3": false,
   "fix": "A good pellet-by-pellet payoff (1-EAR...) ending in an XT burst. Fix: the shared seam at 2.72 and the victim knee bending backwards 56 degrees at 8.02. Also the brief shapes across the heads at 7.78 and 8.32.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "pump.skin-camo": {
   "batch": 10,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "pump",
   "name": "DECOY",
   "status": "REWORK",
   "style3": false,
   "fix": "6 fails: 2.72, 3.55 (killer hand), 4.58 (killer whole pose 46 u), +3. The victim's arm is over his head for 104 frames (3.02-4.73), and a wooden decoy dummy appears from nowhere at 4.06. It needs a motion re-pass.",
   "note": "",
   "order": [
    5,
    0
   ],
   "pre": ""
  },
  "pump.skin-cartoon": {
   "batch": 10,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "pump",
   "name": "PLUGGED",
   "status": "REWORK",
   "style3": false,
   "fix": "7 fails: 2.72, 3.25 (victim arm 36 u), 3.70 (killer whole pose 53 u), +4. Plus a mask-like chin read. It needs a motion re-pass.",
   "note": "",
   "order": [
    5,
    0
   ],
   "pre": ""
  },
  "pump.skin-classic": {
   "batch": 6,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "pump",
   "name": "THE SOUND",
   "status": "FIXABLE",
   "style3": false,
   "fix": "The XT burst at 7.66 vs the L body reads. Fix: the shared seam at 2.72, the victim whole pose at 6.22 (40 u), the killer hands at 8.27. The curved sound-wave arcs around \"CHK-CHK\" at ~5.0 read as rings: use straight lines or drop them.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "pump.skin-gold": {
   "batch": 10,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "pump",
   "name": "CORONATION",
   "status": "REWORK",
   "style3": false,
   "fix": "6 fails: 2.72, 3.30 and 3.45 (killer back elbow 11-23 u), +3. It needs a motion re-pass. The gold throne also appears from a flash at 4.3 with no cast beat: add one (ruling 5).",
   "note": "",
   "order": [
    5,
    0
   ],
   "pre": ""
  },
  "pump.skin-ice": {
   "batch": 7,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "pump",
   "name": "SNOW GLOBE",
   "status": "FIXABLE",
   "style3": false,
   "fix": "A clear skin theme: the victim trapped and shot inside the globe. Fix: the shared seam at 2.72. The victim's arm crosses his head for 161 frames inside the globe: put the hands on the glass instead.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "pump.skin-neon": {
   "batch": 7,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "pump",
   "name": "MOTH",
   "status": "FIXABLE",
   "style3": false,
   "fix": "Fix: the shared seam at 2.72, the victim whole pose at 3.90 (35 u), the killer arm at 7.60 (16 u).",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "pump.skin-taped": {
   "batch": 7,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "pump",
   "name": "FLICKER",
   "status": "FIXABLE",
   "style3": false,
   "fix": "Fix: the shared seam at 2.72 and the victim whole pose at 3.72 (21 u). Both finals are so dark that the killer is an unreadable silhouette at the left edge: light him (spill from the torch) so the final reads.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "pump.slam-fire": {
   "batch": 7,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "pump",
   "name": "SLAM FIRE",
   "status": "FIXABLE",
   "style3": false,
   "fix": "Fix: the shared seam at 2.72 and the killer legs at 5.72 (15 u). The XT final is defocused (the killer is a blur behind a red foreground smear): end on a sharp, wide frame.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "pump.specimen": {
   "batch": 8,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "pump",
   "name": "SPECIMEN",
   "status": "FIXABLE",
   "style3": false,
   "fix": "Fix: the victim arm at 4.58 (18 u), the killer arms at 5.62 (36 u), the killer elbow at 6.92 (17 u). The display case appears from nowhere at ~9.4: give it a placing beat.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "pump.tripwire": {
   "batch": 10,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "pump",
   "name": "TRIPWIRE",
   "status": "REWORK",
   "style3": false,
   "fix": "12 fails across the whole film: 2.72, 3.60, 4.97 (killer hands), +9. The XT final also leaves the killer off-frame, with the white victim folded at odd angles. It needs a rebuild of the motion.",
   "note": "",
   "order": [
    5,
    0
   ],
   "pre": ""
  },
  "pump.walled-in": {
   "batch": 8,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "pump",
   "name": "WALLED IN",
   "status": "FIXABLE",
   "style3": false,
   "fix": "The bricked-in payoff reads (the arms-up V is the hands, not a face). Fix: the shared seam at 2.72. Maps are 13/17, so add a fallback via the shared map gate. Lower the arm off the head at 2.98-3.48.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "handcannon.crime-scene": {
   "batch": 7,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "handcannon",
   "name": "CRIME SCENE",
   "status": "FIXABLE",
   "style3": false,
   "fix": "Clever payoff: the victim slumps with evidence markers, three instant-replay angles, then crime-scene tape in a wide final. Fix: the map gate (shared with TROPHY ROOM) to reach 15+; smooth the killer hand seam at 3.62, the victim whole-pose jump at 3.75 (40 u) and the killer whole-pose seam at 17.43 (27 u); clear the shape across the victim's head at 3.75-4.13.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "handcannon.getaway": {
   "batch": 7,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "handcannon",
   "name": "GETAWAY",
   "status": "FIXABLE",
   "style3": false,
   "fix": "The victim runs, gets shot through the scope and smears along the floor. The 9 fails sit in one beat, the run cycle at 3.42-4.43 (whole-pose jumps 30-31 u, elbow 20 u); ease that cycle. The killer is off-frame from 4.3 to the end (framing fix). The scope reticle rings around the victim at 4.30/4.97 read as circle effects; use a crosshair without rings. Upgrade to REWORK if one pass doesn't clear the run.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "handcannon.hole-in-one": {
   "batch": 8,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "handcannon",
   "name": "HOLE IN ONE",
   "status": "FIXABLE",
   "style3": false,
   "fix": "Golfer victim (\"FORE!\"), the head shot at 5.71 is strong. Fix: smooth the victim elbow seam at 3.28 (19 u) and the killer feet seam at 9.70 (21 u); clear the chin shape at 5.67-5.75 (likely blood; start it from the wound) and the arm at 4.42-4.50. Check: after the head blast the victim walks on 6.6-8.5 with the head intact; if that isn't clearly a flash-forward, it confuses. The killer sits on the left edge 6.6-8.5.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "handcannon.hot-lead": {
   "batch": 8,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "handcannon",
   "name": "HOT LEAD",
   "status": "FIXABLE",
   "style3": false,
   "fix": "Bullet stuck in the head (\"IT DIDN'T EVEN COME OUT!\"), the victim staggers (\"OW OW\"), then a burst at ~11.6. Fix: smooth the killer hand seam at 11.07, lower the victim's clutching arm off the head at 3.72-4.62, and bring the killer into frame 4.2-10.4. Note: the 5-10 s stagger is gag-heavy; tighten it if possible.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "handcannon.mid-challenge-accepted": {
   "batch": 8,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "handcannon",
   "name": "CHALLENGE ACCEPTED",
   "status": "FIXABLE",
   "style3": false,
   "fix": "Close-quarters glove slap then a point-blank blast; the head comes off, wide XT. Fix: smooth the victim seams at 2.75 (hand/elbow 26 u), 3.28 (whole pose 44 u) and 4.28 (26 u); clear the shape across the head at 2.53-2.60.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "handcannon.mid-plaster": {
   "batch": 9,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "handcannon",
   "name": "PLASTER",
   "status": "FIXABLE",
   "style3": false,
   "fix": "Clean mid: hit, stagger, big burst at 4.78, wide finals. Fix: smooth the victim hand F seam at 4.22 (21 u) and clear the shape across the head at 2.63-2.68.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "handcannon.mid-safetys-on": {
   "batch": 9,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "handcannon",
   "name": "SAFETY'S ON",
   "status": "FIXABLE",
   "style3": false,
   "fix": "Motion clean: PAK hit, \"Safety's on, genius\", then a full burst at 4.48, wide XT. Near READY. Only fix: clear the solid shape over the victim's chin at 2.73-2.85 (the hit spray/gun hand at the PAK close-up).",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "handcannon.next-week": {
   "batch": 9,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "handcannon",
   "name": "NEXT WEEK",
   "status": "FIXABLE",
   "style3": false,
   "fix": "The victim is blasted across the sky (\"next week\") and lands in pieces on the crates; good payoff. Fix: smooth the killer hand seam at 3.57, clear the shape across the victim's head at 3.73-4.85, and frame the killer at the end (off-frame 5.0-10.3; the XT final shows the killer cut at the left).",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "handcannon.proving-ground": {
   "batch": 9,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "handcannon",
   "name": "THE PROVING GROUND",
   "status": "FIXABLE",
   "style3": false,
   "fix": "A 27 s film with a test-cell cutaway (T-0451, 5.2-14.1) and then the real kill on the map; readable. Fix: smooth the victim whole-pose jumps at 3.48 (40 u) and 5.85 (31 u), keep the victim's arms below the head at 3.48-5.83 and 11.93-12.78, and frame the killer in the cell beat (only its tag shows). Consider trimming the length.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "handcannon.skin-cartoon": {
   "batch": 10,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "handcannon",
   "name": "AROUND THE WORLD",
   "status": "FIXABLE",
   "style3": false,
   "fix": "The bullet goes around the world in \"MEANWHILE...\" cartoon panels and hits the laughing victim from behind; burst at 9.42. Fix: (1) the cartoon figure in the panel at ~7.26 has a drawn face (eyes + smile); remove it. (2) The killer holds the cannon across its chin for 8 s (4.25-12.67); carry it lower. (3) Smooth the victim seams at 4.55, 5.47 and 5.85 (13-20 u). (4) The panel covers the killer 5.1-7.3. Upgrade to REWORK if the panel gag can't work without the face.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "handcannon.totality": {
   "batch": 10,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "handcannon",
   "name": "TOTALITY",
   "status": "FIXABLE",
   "style3": false,
   "fix": "Eclipse staging, comic close-up at 8.89, the kneeling victim is shot at 10.38, pieces at 13.35. Fix: clear the solid shape over the victim's chin at 7.55-9.98 (check for a bandana/costume piece or the hit spray parked on the face), smooth the killer hand seam at 7.47, and frame the killer 4.4-10.4 (off-frame).",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "handcannon.trophy-room": {
   "batch": 10,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "handcannon",
   "name": "THE TROPHY ROOM",
   "status": "REWORK",
   "style3": false,
   "fix": "Too many problems at once: a pre-built trophy-room set with mounted round heads in ring plaques (6.57, 13.80) is the kill; an extra grey non-gameplay figure stands in the room (10.18-11.99); fails spread from 3.48 to 7.35 (victim 40 u, killer whole pose 44 u at 6.12, victim knee 7.35); the victim's arm covers its head for ~3 s (3.48-6.33); and it plays on 13 maps.",
   "note": "",
   "order": [
    5,
    0
   ],
   "pre": ""
  },
  "smg.below": {
   "batch": 7,
   "checks": {
    "fix": "29 Oct 00:45"
   },
   "notes": [
    "X6 29 Oct: seams eased, plate off through the black cut, two-shot back after the neck punch, victim arms low; motionQA 4\u21920/5\u21920; coord strip OK"
   ],
   "blocked": "",
   "weapon": "smg",
   "name": "BELOW",
   "status": "FIXABLE",
   "style3": false,
   "fix": "The rooftop-to-below chase reads, with a strong red slow-mo kill and wide finals. The fails sit in 2 killer beats: blend the hand/elbow seam at 6.87 (26 u) and the whole-pose jumps at 14.45 (g0, 43 u) and 15.28-15.68 (g5, 39 u). Lower the victim's guard arm at 3.20-4.90. If g5 is still above 3 fails after that pass, upgrade it to REWORK.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "smg.knee-slide": {
   "batch": 8,
   "checks": {
    "fix": "29 Oct 06:04"
   },
   "notes": [
    "X6 29 Oct round 3: beanie away, seams eased, keep-clear zone steers the body/pieces/smoke off his head and plate, punch-in 0.45 s, head in frame; VM motionQA 4\u21920/3\u21920; coord strip OK"
   ],
   "blocked": "",
   "weapon": "smg",
   "name": "KNEE SLIDE",
   "status": "FIXABLE",
   "style3": false,
   "fix": "Good action and gore, with roll-0 wide finals (the tilted mid frames 6.20-8.37 are fine). The 4.63 \"foot slides 1134 u/s while planted\" is the knee slide itself: mark the foot unplanted there rather than changing the move. Blend the killer seams at 3.38 (15 u) and 10.13 (whole pose 27 u). Move the SMG or arm that covers the killer's head at 6.68-9.22.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "smg.long-exposure": {
   "batch": 8,
   "checks": {
    "fix": "29 Oct 12:01"
   },
   "notes": [
    "LONG EXPOSURE (X6): spread arms at shoulder height, hit reactions eased, tripod headroom; picture hold then eased to a wide two-shot final; viewfinder text removed (brackets + REC + tick); g5/g0 12\u21920; coord strip OK"
   ],
   "blocked": "",
   "weapon": "smg",
   "name": "LONG EXPOSURE",
   "status": "FIXABLE",
   "style3": false,
   "fix": "The long-exposure light-trail idea is striking, and it ends in a big splat on the billboard. All 7 fails are one repeating killer elbow B seam (3.10, 3.98, 4.90 ... about every 0.9 s), so fix the loop once. The 9 victim FAILCLASS events are the pumping running arm crossing the head each stride: lower its arc. Clear the line across the killer's head at 4.20-4.50.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "smg.mid-brass-ice": {
   "batch": 8,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "smg",
   "name": "BRASS ICE",
   "status": "FIXABLE",
   "style3": false,
   "fix": "Slipping on brass casings is a clean mid idea, with good gore and wide finals. Blend the victim whole-pose seam at 3.30 (21 u) and the killer seam at 5.58 (18 u), and pull the victim's head out of the killer (90 % deep) at 4.90 in g0.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "smg.mid-haircut": {
   "batch": 8,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "smg",
   "name": "HAIRCUT",
   "status": "FIXABLE",
   "style3": false,
   "fix": "Clean apart from one seam: the victim whole pose at 5.17 (19 u). The hat-shot close-up at 2.97 and the kill read well, and the finals are wide. Fix that seam and it is READY.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "smg.mid-pew-pew": {
   "batch": 8,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "smg",
   "name": "PEW PEW",
   "status": "FIXABLE",
   "style3": false,
   "fix": "A user-GOOD mid. Tiny fixes: the killer hand seam at 2.60 (9 u), and the two short covers over the victim's head and chin (7 and 6 frames). After that it is READY.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "smg.moonlight": {
   "batch": 9,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "smg",
   "name": "MOONLIGHT",
   "status": "FIXABLE",
   "style3": false,
   "fix": "Strong silhouette-against-the-moon images and gore; motion is clean (1 seam at 7.47, 25 u). The problem is maps (12/17, its own gate, not the cluster one). It needs those maps or a no-sky fallback. If it can't reach 13+, it goes to REWORK. The killer is off-frame in the finals, so it needs APPROACH/framing. The moon disc is a backdrop object, not a ring effect.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "smg.name-on-the-stone": {
   "batch": 10,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "smg",
   "name": "NAME ON THE STONE",
   "status": "REWORK",
   "style3": false,
   "fix": "10-12 fails: the victim whole-pose jump of 38 u at 6.45, and seams at 3.27 and 6.75. The kill is built on a pre-placed tombstone carrying the victim's name (CHOTU), a prop that IS the kill. A visor-band face read at 10.83-11.28.",
   "note": "",
   "order": [
    5,
    0
   ],
   "pre": ""
  },
  "smg.pinata": {
   "batch": 10,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "smg",
   "name": "PINATA",
   "status": "REWORK",
   "style3": false,
   "fix": "11 maps, 13-15 fails (the victim whole pose 37 u at 3.28, killer elbow seams at 3.22 and 3.37), a party-bunting gag set, and a busy candy-burst payoff.",
   "note": "",
   "order": [
    5,
    0
   ],
   "pre": ""
  },
  "smg.skin-camo": {
   "batch": 9,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "smg",
   "name": "GHILLIE",
   "status": "FIXABLE",
   "style3": false,
   "fix": "A user-GOOD skin. The killer's full head cover is the ghillie bush costume itself (the theme), so don't count it. Fixes: the killer feet seam at 3.27 (16 u), the elbow at 3.53 (14 u), the victim arm at 4.20 (32 u), and the victim chin cover at 7.32-7.43.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "smg.skin-classic": {
   "batch": 9,
   "checks": {
    "fix": "28 Oct 23:50"
   },
   "notes": [
    "X6 28 Oct night: hit reaction + VL arm eased; motionQA 0/0"
   ],
   "blocked": "",
   "weapon": "smg",
   "name": "SHAKE HANDS",
   "status": "FIXABLE",
   "style3": false,
   "fix": "A user-GOOD skin, with a nice 3-panel multicam at 5.92 (the \"goggles\" there are the crown jewels, not a face piece). Blend the killer arm seam at 3.27 (32 u, 102-degree turn) and the victim hand seam at 6.52-6.68 (33-36 u). After that it is READY.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "smg.skin-gold": {
   "batch": 9,
   "checks": {
    "fix": "28 Oct 23:50"
   },
   "notes": [
    "X6 28 Oct night: x-ray heart/skull inset \u2192 chest close-up + coin burst; 8.50 seam; motionQA 0/0"
   ],
   "blocked": "",
   "weapon": "smg",
   "name": "KING\u2019S RANSOM",
   "status": "FIXABLE",
   "style3": false,
   "fix": "A user-GOOD skin, with only one motion fail: the killer hand/elbow at 8.50 (28 u). Taste flag: the 8.68 inset shows a beating gold HEART (\"THUMP\") in front of a white skull-like head. That is an organ (and a possible bone/face read), and it is incidental, not the payoff. Replace it with a gold coin burst or a plain chest hit. After those two fixes it is READY.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "smg.skin-ice": {
   "batch": 10,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "smg",
   "name": "ICE SCULPTOR",
   "status": "FIXABLE",
   "style3": false,
   "fix": "A user-GOOD skin (carve, then SHATTER). Fix the killer arm seam at 4.95 (28 u) and the victim forearm length jump of 88 % plus the hand seam at 5.97 (the frozen arm stretching; snap it as a break instead). Also the g0 victim seam at 6.20, and the killer chin cover at 9.07-9.20.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "smg.skin-neon": {
   "batch": 10,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "smg",
   "name": "LAG SPIKE",
   "status": "FIXABLE",
   "style3": false,
   "fix": "A user-GOOD skin (glitch, then \"CONNECTION LOST\"). Blend the victim seam at 5.82 (17 u) and the killer feet seam at 12.77 (15 u). Note: the loading-spinner dotted ring above the victim's head at 7.00-8.35 is a theme icon, not a hit effect. Keep it unless COORD applies the no-rings rule to it.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "smg.skin-taped": {
   "batch": 10,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "smg",
   "name": "JUNGLE STYLE",
   "status": "FIXABLE",
   "style3": false,
   "fix": "Clean in g0. The g5 fails are killer hand/elbow pops during the jungle-style mag swaps at 7.37 (16 u), 8.63 (29 u) and 10.93 (34 u): ease the hands to the mag over 3-4 frames. Good gore and wide finals.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "golden.acid-test": {
   "batch": 8,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "golden",
   "name": "ACID TEST",
   "status": "FIXABLE",
   "style3": false,
   "fix": "User-GOOD melt payoff, and the XT green remains read well. Fix the victim seams at 6.53 (whole pose 30 u), 6.67 (hand/elbow 23 u) and 7.27 (back arm 12 u). The clutching arm sits over the head for 61 frames: move the hand to the temple.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "golden.end-of-the-rainbow": {
   "batch": 8,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "golden",
   "name": "END OF THE RAINBOW",
   "status": "FIXABLE",
   "style3": false,
   "fix": "The XT burst vs the L kneel under the rainbow arc reads well. Fix the victim seam at 3.52 (front hand/elbow 16 u, with an 84-degree body turn in the same step).",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "golden.golden-handcuffs": {
   "batch": 9,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "golden",
   "name": "GOLDEN HANDCUFFS",
   "status": "FIXABLE",
   "style3": false,
   "fix": "Was REWORK, now FIXABLE under ruling 3. From 4.66 the camera follows the victim along a ledge, away from the killer: widen it at 6.36, where it is too zoomed. The XT final (a blood-smeared staircase) has the killer off-frame: use the central FINAL APPROACH framing. Fix the seams at 4.25 (whole pose 17 u) and 4.48 (front arm 33 u, back hand 22 u under the floor). Lower the arm off the head at 4.48-5.88.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "golden.hand-in-pocket": {
   "batch": 9,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "golden",
   "name": "HAND IN POCKET",
   "status": "FIXABLE",
   "style3": false,
   "fix": "The motion is clean, but two taste fails. (1) A red blotch in the middle of the victim's head (4.4-6.0) reads as a mouth or face: put the wound on the side of the head instead. (2) A white ring with a cross on the chest (5.2 through the XT final) reads as a hit circle or crosshair: remove it or redraw it as a plain prop. The clutching arm also covers the head for 103 frames: shorten it.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "golden.octopus-garden": {
   "batch": 9,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "golden",
   "name": "THE OCTOPUS'S GARDEN",
   "status": "FIXABLE",
   "style3": false,
   "fix": "The tentacle drag reads well. Fix the victim whole-pose seam at 8.87 (11 joints, 47 u). In both finals the killer is off-frame (only the tag arrow shows): pan or widen the final to include him.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "golden.skin-gold": {
   "batch": 10,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "golden",
   "name": "THE COUNTING HOUSE",
   "status": "REWORK",
   "style3": false,
   "fix": "6 fails, which counts as many (the same rule as for the other weapons; this kill is not in the user-GOOD list). The chain around the victim's neck sits over the lower face for 92 frames and reads as a mask. The legs sink 27-30 u under the floor at 15.27-15.37. The hanging body in the XT final is half off the right edge. It needs a motion re-pass; drop the chain to the neck.",
   "note": "",
   "order": [
    5,
    0
   ],
   "pre": ""
  },
  "golden.skin-ice": {
   "batch": 9,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "golden",
   "name": "ICE BUCKET CHALLENGE",
   "status": "FIXABLE",
   "style3": false,
   "fix": "User-GOOD. The bucket over the head is the payoff, accept it. Fix the victim back-arm seams at 6.97 (29 u, with the head), 7.07 (18 u) and 7.18 (28 u).",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "golden.skin-neon": {
   "batch": 10,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "golden",
   "name": "THREE GOLDEN BALLS",
   "status": "FIXABLE",
   "style3": false,
   "fix": "Clean motion and a kept prop. The XT final (victim slumped behind the counter, no visible gore) is too mild for extreme: add the XT head pop. (The L victim standing is by design under ruling 2.)",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "golden.the-pearl": {
   "batch": 10,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "golden",
   "name": "THE PEARL",
   "status": "FIXABLE",
   "style3": false,
   "fix": "User-GOOD clam payoff. Fix the victim whole-pose seam at 4.05 (35 u). The XT final frames only the killer (the clam and victim are out of frame), and the L final leaves the killer out: widen both finals so they frame the killer plus the clam.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "golden.the-vault": {
   "batch": 10,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "golden",
   "name": "THE VAULT",
   "status": "REWORK",
   "style3": false,
   "fix": "It plays on only 12 of 17 maps and is honestly map-tied (it needs a wall for the vault), so by ruling 4 it stays REWORK unless the shared map gate gives it a fallback, in which case it becomes FIXABLE. It is a user-GOOD concept, so the rework means making it play on 15 or more maps (a fallback vault placement), not changing the choreography. Also fix the seams at 3.42 and 3.55 (killer back elbow, 14-20 u) and 5.28 (victim hand, 14 u).",
   "note": "",
   "order": [
    5,
    0
   ],
   "pre": ""
  },
  "fists.acid-reflux": {
   "batch": 4,
   "checks": {
    "fix": "28 Oct night (builder motionQA 0/0 g5+g0; coord strip look at port time)"
   },
   "notes": [],
   "blocked": "",
   "weapon": "fists",
   "name": "ACID REFLUX",
   "status": "FIXABLE",
   "style3": false,
   "fix": "Clear green acid burst, wide XT final, a clean L slump. Fix the killer head sitting 65 % inside the victim at 2.80 (push the killer back ~15 u at contact) and the killer seam at 6.23 (knee F/elbow B/hand F 25 u: blend over 3 frames).",
   "note": "",
   "order": [
    3,
    -21
   ],
   "pre": ""
  },
  "fists.coconuts": {
   "batch": 9,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "fists",
   "name": "COCONUTS",
   "status": "REWORK",
   "style3": false,
   "fix": "A 3-body head knock: body 2's head is 96 % inside the killer and its foot is 15 u under the floor at 2.88, with 9-11 fails in each pass. The 3.83 punch-in burst is drawn as concentric red rings over the heads (a ring effect). Mask and head-band reads on top.",
   "note": "",
   "order": [
    5,
    -23
   ],
   "pre": ""
  },
  "fists.death-mask": {
   "batch": 4,
   "checks": {
    "fix": "29 Oct 01:14"
   },
   "notes": [
    "F 29 Oct: grab eased, slams accelerate, VL stop eased, caption off; motionQA 8\u21920/5\u21920; coord strip OK"
   ],
   "blocked": "",
   "weapon": "fists",
   "name": "DEATH MASK",
   "status": "FIXABLE",
   "style3": false,
   "fix": "The face-drag plus the wall SPLAT inset works, and the XT gore and wide finals are good. All the listed fails sit in the grab beat 2.85-3.45: blend the killer seam at 2.90 (20 u) and 3.43 (13 u), pull the victim's head out of the killer (88 % deep) at 3.02, and lower the killer's front arm at 2.92-3.07. If the g5 count stays above 2 after that pass, upgrade it to REWORK.",
   "note": "",
   "order": [
    3,
    -21
   ],
   "pre": ""
  },
  "fists.freight-train": {
   "batch": 2,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "fists",
   "name": "FREIGHT TRAIN",
   "status": "FIXABLE",
   "style3": false,
   "fix": "Re-rated under the COORD guard rule: the long chin read is the killer's guard fist, not a mask. The charge-through-the-wall idea reads well and the XT gore is good. Fixes: lower the killer's guard fist below the chin for 5.42-9.77; blend the whole-pose seams at 3.08 (killer 26 u, victim 38 u) and the killer elbow seam at 3.37 (19 u); re-check the 4 skipped maps (13/17 is borderline). If it is still at 13/17 maps with fails after that pass, upgrade it to REWORK.",
   "note": "F+A 29 Oct: g5 6\u21922, g0 PASS. Left (lane layers): 4.78-5.88 glass-pane shards + INK/blood strokes over her chin; 5.42-6.43 INK strokeRect (iron door/fence outline) across both heads. Plan in _tools/8plus_F.md: lifted steps back after tWall (heads \u2265 30 u), shards below the chest",
   "order": [
    3,
    -24
   ],
   "pre": "FAIL"
  },
  "fists.heartstrings": {
   "batch": 8,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "fists",
   "name": "HEARTSTRINGS",
   "status": "REWORK",
   "style3": false,
   "fix": "Built on pulling a red cord out of the victim's chest (an organ/heart concept, which USER_TASTE rejects). The victim reads as masked in 3 separate beats. g0 has 6 fails, with seams at 3.47 on both bodies.",
   "note": "",
   "order": [
    5,
    -25
   ],
   "pre": ""
  },
  "fists.hit-me": {
   "batch": 10,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "fists",
   "name": "HIT ME",
   "status": "REWORK",
   "style3": false,
   "fix": "A gag concept (\"HIT ME\" sign, the victim holding a barbell overhead) with 10 fails, including killer feet sliding 166-1210 u/s while planted at 5.70-5.92. The ending is an intact body lying flat.",
   "note": "",
   "order": [
    5,
    -20
   ],
   "pre": ""
  },
  "fists.hitchhiker": {
   "batch": 3,
   "checks": {
    "fix": "29 Oct 00:50"
   },
   "notes": [
    "F 29 Oct: spin eased into the drift; words off kit-wide; motionQA 1\u21920/0; coord strip OK"
   ],
   "blocked": "",
   "weapon": "fists",
   "name": "HITCHHIKER",
   "status": "FIXABLE",
   "style3": false,
   "fix": "An underwater-map kill (the user's exception, so 0/17 dry maps is fine). The turtle ride reads clearly and the finals are wide. Fix the victim seams at 3.47 (head/hands 17 u, plus an 80-degree body turn) and 4.97 (whole pose 30 u).",
   "note": "",
   "order": [
    3,
    -22
   ],
   "pre": ""
  },
  "fists.hook-hall": {
   "batch": 8,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "fists",
   "name": "HOOK HALL",
   "status": "REWORK",
   "style3": false,
   "fix": "The whole kill sits in a room of pre-hung red bodies (a pre-placed set that IS the kill). It has 11 fails, whole-pose seams of 24-41 u at 4.78, 5.72 and 7.75, 46 warns, and 6 face fails.",
   "note": "",
   "order": [
    5,
    -25
   ],
   "pre": ""
  },
  "fists.jackpot": {
   "batch": 10,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "fists",
   "name": "JACKPOT",
   "status": "REWORK",
   "style3": false,
   "fix": "A slot-machine gag (\"KA-CHING\") with 6-8 fails and 36 warns. Killer seams at 4.02, 4.32 and 4.68. The 6.10 punch-in is far below the zoom floor, and the final leaves the victim slumped and intact against the machine.",
   "note": "",
   "order": [
    5,
    -21
   ],
   "pre": ""
  },
  "fists.keelhauled": {
   "batch": 9,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "fists",
   "name": "KEELHAULED",
   "status": "REWORK",
   "style3": false,
   "fix": "Underwater-only is allowed, but it has 15-18 fails: the killer head 99 % inside the victim at 2.88, and whole-pose jumps of 38-46 u at 3.02 and 3.30. The XT final shows no readable victim body, only bits.",
   "note": "",
   "order": [
    5,
    -23
   ],
   "pre": ""
  },
  "fists.kidney-stones": {
   "batch": 4,
   "checks": {
    "fix": "28 Oct night (builder motionQA 0/0 g5+g0; coord strip look at port time)"
   },
   "notes": [],
   "blocked": "",
   "weapon": "fists",
   "name": "KIDNEY STONES",
   "status": "FIXABLE",
   "style3": false,
   "fix": "DUNK body shot, a clear burst and wide finals. Fix the victim head 69 % inside the killer plus the killer hand seam at 3.67 (one beat), and the killer seam at 7.53 (knee/hands 21 u). Check that the glowing purple ball at 4.77 isn't drawn as a circle/ring effect.",
   "note": "",
   "order": [
    3,
    -21
   ],
   "pre": ""
  },
  "fists.knock-the-stuffing-out": {
   "batch": 9,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "fists",
   "name": "RUNDOWN",
   "status": "REWORK",
   "style3": false,
   "fix": "A 34 s film with 255 warns, 19-20 fails across the whole run, 13 maps and a visor read. It is too long and too loose for its payoff.",
   "note": "",
   "order": [
    5,
    -23
   ],
   "pre": ""
  },
  "fists.mid-cross-counter": {
   "batch": 6,
   "checks": {
    "fix": "28 Oct night (builder motionQA 0/0 g5+g0; coord strip look at port time)"
   },
   "notes": [],
   "blocked": "",
   "weapon": "fists",
   "name": "CROSS-COUNTER",
   "status": "FIXABLE",
   "style3": false,
   "fix": "g5 is clean, the KRAK counter reads at a glance, and the burst and wide finals are good. Fix only the g0 (low-gore) ending: the victim whole-pose seam at 4.85 (17 u) and the killer seam at 5.13 (hands/knee/foot 33 u).",
   "note": "",
   "order": [
    3,
    -18
   ],
   "pre": ""
  },
  "fists.mid-en-garde": {
   "batch": 6,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "fists",
   "name": "EN GARDE",
   "status": "FIXABLE",
   "style3": false,
   "fix": "The THWACK panels and the gore read well, and the finals are wide. Lower the killer's front guard arm below the chin for 3.20-4.28. Blend the victim arm seam at 3.27 (26 u, 113-degree turn) and the killer seams at 4.82 and 5.37 (21-27 u). The gold rune circle at 2.95 is in the shared intro (see the note at the top).",
   "note": "",
   "order": [
    3,
    -17
   ],
   "pre": ""
  },
  "fists.mid-glasgow-kiss": {
   "batch": 4,
   "checks": {
    "fix": "28 Oct night (builder motionQA 0/0 g5+g0; coord strip look at port time)"
   },
   "notes": [],
   "blocked": "",
   "weapon": "fists",
   "name": "GLASGOW KISS",
   "status": "FIXABLE",
   "style3": false,
   "fix": "0 fails in both passes, with a strong headbutt and XT gore. It misses READY only on the face checks: move whatever covers the victim's head at 4.28-4.40 (8 fr), and drop the killer's front arm at 5.72-5.83.",
   "note": "",
   "order": [
    3,
    -21
   ],
   "pre": ""
  },
  "fists.mid-head-back": {
   "batch": 6,
   "checks": {
    "fix": "29 Oct 09:48"
   },
   "notes": [
    "F 29 Oct: seams/turns/walk-offs eased, guards below chin; VM motionQA 0/0; coord strip OK (blood over the plate for a few frames \u2192 central EXPLODE58 plate rect)"
   ],
   "blocked": "",
   "weapon": "fists",
   "name": "HEAD BACK",
   "status": "FIXABLE",
   "style3": false,
   "fix": "Re-rated under the COORD guard rule: few motion fails, and both face reads come from the guard and the grab, not a painted mask. Fixes: lower the killer's free guard fist below the chin for 3.93-5.50; move the grab hand from across the victim's face to the back of the head for 4.20-4.88; blend the killer arm seam at 3.73 (29 u), the victim arm seam at 4.20 (22 u) and the g0 killer seam at 5.00 (31 u). The 2.95 rune circle is the shared KIT-WORLD intro and doesn't count against the kill.",
   "note": "",
   "order": [
    3,
    -17
   ],
   "pre": ""
  },
  "fists.mid-jackknife": {
   "batch": 6,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "fists",
   "name": "JACKKNIFE",
   "status": "FIXABLE",
   "style3": false,
   "fix": "The launch reads, and the burst and finals are good. g0's fails are one beat: victim hands 27-30 u under the floor at 4.05-4.07, so raise the low-gore landing pose. Also blend the g5 killer seam at 4.85 (26 u) and uncover the victim's head at 4.02-4.43.",
   "note": "",
   "order": [
    3,
    -18
   ],
   "pre": ""
  },
  "fists.mid-liver-shot": {
   "batch": 7,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "fists",
   "name": "LIVER SHOT",
   "status": "FIXABLE",
   "style3": false,
   "fix": "THUD body shot with good gore and wide finals. Fix the overlap beat: the killer head 51 % inside the victim at 3.18, and the victim head 99 % inside the killer at 3.43. Spread their x by ~20 u through 3.15-3.45.",
   "note": "fails 0/0 but one g0 face FAILCLASS: killer head covered 4.98-5.07 (8plus_F.md)",
   "order": [
    3,
    -17
   ],
   "pre": ""
  },
  "fists.mid-opened-up": {
   "batch": 5,
   "checks": {
    "fix": "29 Oct 09:48"
   },
   "notes": [
    "F 29 Oct: seams/turns/walk-offs eased, guards below chin; VM motionQA 0/0; coord strip OK (blood over the plate for a few frames \u2192 central EXPLODE58 plate rect)"
   ],
   "blocked": "",
   "weapon": "fists",
   "name": "OPENED UP",
   "status": "FIXABLE",
   "style3": false,
   "fix": "SHLK uppercut, a clear blood spray and wide finals. Fix the victim seams at 3.25 (24 u), 4.40 (21 u) and especially 4.90 (whole pose 61 u, a visible pop), and the line across the victim's head at 5.25-5.38. Check that the round teal head close-up in the 3.94 inset doesn't read as a circle effect.",
   "note": "",
   "order": [
    3,
    -21
   ],
   "pre": ""
  },
  "fists.mid-wrung-out": {
   "batch": 5,
   "checks": {
    "fix": "29 Oct 09:48"
   },
   "notes": [
    "F 29 Oct: seams/turns/walk-offs eased, guards below chin; VM motionQA 0/0; coord strip OK (blood over the plate for a few frames \u2192 central EXPLODE58 plate rect)"
   ],
   "blocked": "",
   "weapon": "fists",
   "name": "WRUNG OUT",
   "status": "FIXABLE",
   "style3": false,
   "fix": "The WHUD and the gore read well, and the finals are wide. Blend the victim limb seams at 3.27, 3.47, 3.75 and 4.77 (14-24 u). They are all victim-arm pops in the wring.",
   "note": "",
   "order": [
    3,
    -20
   ],
   "pre": ""
  },
  "fists.monument": {
   "batch": 3,
   "checks": {
    "fix": "29 Oct 00:50"
   },
   "notes": [
    "F 29 Oct: turn/walk seams, plinth thrust, statue arc off his head; motionQA 3\u21920/1\u21920; coord strip OK"
   ],
   "blocked": "",
   "weapon": "fists",
   "name": "MONUMENT",
   "status": "FIXABLE",
   "style3": false,
   "fix": "A good transformation payoff (the bent statue on the plinth), with wide finals. Fix the killer seams at 5.83 (whole pose 23 u), 6.03 and 7.78, plus the killer limb band across the head at 6.20-6.58.",
   "note": "",
   "order": [
    3,
    -22
   ],
   "pre": ""
  },
  "fists.ninth-circle": {
   "batch": 8,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "fists",
   "name": "THE NINTH CIRCLE",
   "status": "REWORK",
   "style3": false,
   "fix": "A demon silhouette with red eyes at 7.19 (a face read), an icy-lake crowd with party hats, and a confusing script. The killer's guard covers its head for 3.1 s. Whole-pose seams at 5.15 and 6.52 (29-36 u).",
   "note": "",
   "order": [
    5,
    -25
   ],
   "pre": ""
  },
  "fists.one-inch": {
   "batch": 3,
   "checks": {
    "fix": "29 Oct 01:03"
   },
   "notes": [
    "F 29 Oct seams/label/arms + A EXPLODE58 hit sprays; strict g5 PASS, g0 PASS"
   ],
   "blocked": "",
   "weapon": "fists",
   "name": "ONE INCH",
   "status": "FIXABLE",
   "style3": false,
   "fix": "A clear one-inch blast with big spray and wide finals. Fix the killer arm seam at 4.78 (21 u) together with the victim chin cover at 4.78-4.92, and the killer whole-pose seam at 9.77 (22 u).",
   "note": "",
   "order": [
    3,
    -23
   ],
   "pre": ""
  },
  "fists.one-punch": {
   "batch": 10,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "fists",
   "name": "ONE PUNCH",
   "status": "REWORK",
   "style3": false,
   "fix": "It has 16-21 fails. The replay section (\"ANGLE 1/2 - REPLAY\", 11.98-15.63) is a giant round orange head close-up, a circle/face-like read. The killer reads as just walking off in the \"OK.\" final. Gag-structured.",
   "note": "",
   "order": [
    5,
    -23
   ],
   "pre": ""
  },
  "fists.stop-hitting-yourself": {
   "batch": 8,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "fists",
   "name": "STOP HITTING YOURSELF",
   "status": "REWORK",
   "style3": false,
   "fix": "A gag concept with 11-13 fails and 50 warns, plus a round inset at 3.99. Killer seams at 3.92 and 6.05-6.58.",
   "note": "",
   "order": [
    5,
    -27
   ],
   "pre": ""
  },
  "fists.the-brink": {
   "batch": 10,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "fists",
   "name": "THE BRINK",
   "status": "REWORK",
   "style3": false,
   "fix": "A ledge kill on 13 maps, with a victim whole-pose jump of 57 u at 5.62 and 11 fails. In the XT final the victim lies on a ledge with the killer cut off at the frame edge.",
   "note": "",
   "order": [
    5,
    -21
   ],
   "pre": ""
  },
  "fists.the-mirror": {
   "batch": 7,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "fists",
   "name": "THE MIRROR",
   "status": "REWORK",
   "style3": false,
   "fix": "It has 23 fails: foot slides of 283 u/s and hand/foot 23-24 u under the floor at 5.10-5.82. The 6.20 transition is a concentric ring tunnel (a ring effect), and the mirror-clone hall is confusing.",
   "note": "",
   "order": [
    5,
    -28
   ],
   "pre": ""
  },
  "fists.the-plan": {
   "batch": 7,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "fists",
   "name": "THE PLAN",
   "status": "REWORK",
   "style3": false,
   "fix": "A blueprint/\"memory recall\" concept with 10-15 fails. Both heads are covered for ~2 s in the payoff. Slow and confusing.",
   "note": "",
   "order": [
    5,
    -28
   ],
   "pre": ""
  },
  "fists.up-top": {
   "batch": 5,
   "checks": {
    "fix": "29 Oct 00:58"
   },
   "notes": [
    "F 29 Oct: teeth/jaw/words off, palm drawn in the body pass; strict 2\u21920 g5, g4 PASS, g0 PASS; coord strip OK"
   ],
   "blocked": "",
   "weapon": "fists",
   "name": "UP TOP",
   "status": "FIXABLE",
   "style3": false,
   "fix": "KRAK uppercut, good XT gore and wide finals. Fix the killer arm seam at 5.52 (31 u), the g0 seams at 4.32 (victim arm 22 u) and 5.37 (killer whole pose 33 u), and the killer chin cover at 3.52-3.63.",
   "note": "",
   "order": [
    3,
    -20
   ],
   "pre": ""
  },
  "tkglove.bent": {
   "batch": 8,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "tkglove",
   "name": "BENT",
   "status": "FIXABLE",
   "style3": false,
   "fix": "Lift, fold, burst at 5.94 with a slow-mo spray, wide finals. Fix: the shared lift helper (victim hands seam 3.63, 32 u; hands 28-29 u into the ceiling 3.90-4.00), and lower the victim's arm off the head at 3.88-4.77. The killer is cut at the bottom-left 3.85-5.24 (framing).",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "tkglove.mid-pop": {
   "batch": 8,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "tkglove",
   "name": "POP",
   "status": "FIXABLE",
   "style3": false,
   "fix": "Clean mid: lift, squeeze, \"POP\" burst at 5.06-5.46, wide XT. Fix: smooth the victim whole-pose jump at 3.10 (37 u) and lower the arm at 3.10-3.40.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "tkglove.mid-put-away": {
   "batch": 9,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "tkglove",
   "name": "PUT AWAY",
   "status": "FIXABLE",
   "style3": false,
   "fix": "Readable: the victim is dragged along the ceiling, then slammed down with crates falling (5.59). Fix: the shared lift helper (seam 3.32, hands 29 u into the ceiling 3.55-3.57) plus the rest of that beat, clear the shape across the head at 3.57-3.87, and add the no-ceiling fallback (14 -> 17). Check the crates: if they aren't in the map, they are pre-placed props; fine only if they're incidental to the slam. Upgrade to REWORK if the helper fix doesn't clear most of the 7 fails.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "tkglove.mid-whiplash": {
   "batch": 10,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "tkglove",
   "name": "WHIPLASH",
   "status": "FIXABLE",
   "style3": false,
   "fix": "Motion clean, a fast TK whip into the floor and a burst at 4.30, wide finals. Near READY. Only fix: keep the whipped victim's front arm off the head at 3.37-3.63.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "tkglove.skin-classic": {
   "batch": 10,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "tkglove",
   "name": "THE CHOKE",
   "status": "FIXABLE",
   "style3": false,
   "fix": "TK choke lift, glowing close-up at 6.14, burst at 6.88, wide finals. Fix: smooth the victim whole-pose seam at 3.55 (25 u); keep the choking hands at the neck rather than over the head (3.63-6.38; a natural choke pose, so FIXABLE only); in the 6.14 close-up, start the blood from the neck, not as a dark blob on the face area.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "revolver.dust-devil": {
   "batch": 6,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "revolver",
   "name": "DUST DEVIL",
   "status": "FIXABLE",
   "style3": false,
   "fix": "User-GOOD husk payoff, keep it. All the fails sit in one beat inside the tornado: smooth the victim seams at 5.52 (hand/elbow/knee 24 u) and the limb-length jumps at 5.85/5.95 (forearm +24 %, upper arm +34 %), and remove the band/solid shape over the victim's head at 5.60-6.58. If that one pass doesn't come out clean, upgrade it to REWORK.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "revolver.mid-cylinder-grip": {
   "batch": 6,
   "checks": {
    "fix": "28 Oct night (builder motionQA 0/0 g5+g0; coord strip look at port time)"
   },
   "notes": [],
   "blocked": "",
   "weapon": "revolver",
   "name": "CYLINDER GRIP",
   "status": "FIXABLE",
   "style3": false,
   "fix": "Clean g5, wide finals, XT burst. Fix the g0 seam at 4.10 (victim hand B/elbow B 26 u, plus a 104-degree body turn in the same step). Also check that the cylinder-pattern stump cap in the 5.2-5.6 inset doesn't read as a bone section.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "revolver.mid-holster-to-holster": {
   "batch": 7,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "revolver",
   "name": "HOLSTER TO HOLSTER",
   "status": "FIXABLE",
   "style3": false,
   "fix": "Was REWORK, now FIXABLE under ruling 3: the victim drops into the alley between buildings, and both finals frame only him at the bottom of the gap, with the killer off-frame. Use the central FINAL APPROACH framing to pull wide enough for the killer on the roof. Fix the 3 whole-pose seams at 2.80 (19 u), 3.38 (13 u) and 4.40 (44 u). The white bone-like legs at 3.36 need a check.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "revolver.mid-hoodoo": {
   "batch": 7,
   "checks": {
    "fix": "28 Oct night (builder motionQA 0/0 g5+g0; coord strip look at port time)"
   },
   "notes": [],
   "blocked": "",
   "weapon": "revolver",
   "name": "HOODOO",
   "status": "FIXABLE",
   "style3": false,
   "fix": "User-GOOD statue. Fix the victim front-arm seam at 3.22 (11 u, g5) and the whole-pose seam at 5.43 (24 u, g0). Check that the red marks on the statue's head in the XT final don't read as eyes.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "revolver.mid-speed-loader": {
   "batch": 7,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "revolver",
   "name": "SPEED LOADER",
   "status": "FIXABLE",
   "style3": false,
   "fix": "Good mid with an XT blood burst. Fix the g0 killer hand seam at 3.68 (18 u). In the reload pose, the front arm lies across the killer's head for 38 frames (2.80-3.42): drop it below the chin line. That also clears the wrong-way elbow warn at 2.78.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "revolver.mid-spurred": {
   "batch": 7,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "revolver",
   "name": "SPURRED",
   "status": "FIXABLE",
   "style3": false,
   "fix": "All 4 g5 fails are one beat: the victim's front leg on the spur hit at 3.25-3.77 (thigh +54 %, shin +98 %). Clamp the leg lengths there. Lower the arm off the head at 3.28-3.87. The XT ending only adds a pool to the same slump as L: add a head pop at XT.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "revolver.mid-toothpick": {
   "batch": 8,
   "checks": {
    "fix": "28 Oct night (builder motionQA 0/0 g5+g0; coord strip look at port time)"
   },
   "notes": [],
   "blocked": "",
   "weapon": "revolver",
   "name": "TOOTHPICK",
   "status": "FIXABLE",
   "style3": false,
   "fix": "Clean read: XT burst vs a seated L. Fix the victim whole-pose seam at 3.88 (18 u).",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "revolver.moonshine": {
   "batch": 8,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "revolver",
   "name": "MOONSHINE",
   "status": "FIXABLE",
   "style3": false,
   "fix": "User-GOOD candle payoff: the flame-head FAILCLASS at 7.02-11.95 is that payoff, accept it. The XXX in the 3.95 inset is the jug label, not a face. Fix the victim front-arm seams at 3.75 (22 u), 4.15 (25 u) and 5.57 (28 u), the whole-pose seam at 5.85 (41 u, g0), and the arm over the head at 5.57-6.33.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "revolver.old-iron": {
   "batch": 8,
   "checks": {
    "fix": "28 Oct night (builder motionQA 0/0 g5+g0; coord strip look at port time)"
   },
   "notes": [],
   "blocked": "",
   "weapon": "revolver",
   "name": "OLD IRON",
   "status": "FIXABLE",
   "style3": false,
   "fix": "User-GOOD rust payoff. Fix the killer front-arm seam at 6.55 (28 u, with an 88-degree step). The XT rust pile slightly overlaps the killer's feet: nudge it about 20 u right.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "revolver.rattler": {
   "batch": 8,
   "checks": {
    "fix": "28 Oct night (builder motionQA 0/0 g5+g0; coord strip look at port time)"
   },
   "notes": [],
   "blocked": "",
   "weapon": "revolver",
   "name": "RATTLER",
   "status": "FIXABLE",
   "style3": false,
   "fix": "Fix the killer front-arm seam at 5.70 (27 u). From ~6.6 s to the XT final, the white segmented pile beside the body reads like ribs/bones at game size: tint it so it reads as the rattle (or a snake), not a skeleton.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "revolver.rocking-chair": {
   "batch": 8,
   "checks": {
    "fix": "28 Oct night (builder motionQA 0/0 g5+g0; coord strip look at port time)"
   },
   "notes": [],
   "blocked": "",
   "weapon": "revolver",
   "name": "ROCKING CHAIR",
   "status": "FIXABLE",
   "style3": false,
   "fix": "Fix the whole-pose seam at 3.27 (27 u) and the feet 7 u under the floor at 3.20. The XT final (kneeling body plus a pool) barely differs from L: add the XT head pop.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "revolver.silk-vest": {
   "batch": 10,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "revolver",
   "name": "SILK VEST",
   "status": "REWORK",
   "style3": false,
   "fix": "The concept and the XT burst are fine, but the seams run through the whole film: 3.93 (victim head), 4.45 and 6.07 (killer arms 21-28 u), 7.80 (whole pose 36 u, g0), plus solid shapes over the victim's head (4.27) and the killer's head (6.38). It needs a full motion re-pass, not spot fixes.",
   "note": "",
   "order": [
    5,
    0
   ],
   "pre": ""
  },
  "revolver.skin-cartoon": {
   "batch": 9,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "revolver",
   "name": "PULL STRING",
   "status": "FIXABLE",
   "style3": false,
   "fix": "User-GOOD skin. The doll victim's skin-tone head shows dark eye/mouth marks (4.7-9.3): blank it per \u00a78. Fix the seams at 3.27 (victim arm 30 u), 5.57 (killer arm 28 u) and 6.17 (killer legs 13 u), plus the other 3 g5 fails in the same arm moves.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "revolver.skin-classic": {
   "batch": 9,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "revolver",
   "name": "BLOW THE SMOKE",
   "status": "FIXABLE",
   "style3": false,
   "fix": "User-GOOD skin. Fix the front-arm seams at 3.27 (killer and victim, 28-30 u) and 4.40 (killer, 30 u). The XT final is an intact body on a blood trail, in the same pose as L: add the XT head pop.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "revolver.skin-gold": {
   "batch": 9,
   "checks": {
    "fix": "28 Oct night (builder motionQA 0/0 g5+g0; coord strip look at port time)"
   },
   "notes": [],
   "blocked": "",
   "weapon": "revolver",
   "name": "THE GOLD COUNTRY",
   "status": "FIXABLE",
   "style3": false,
   "fix": "User-GOOD skin. Fix the seams at 3.28 (victim arm + head, 25 u), 8.02 (killer arm, 30 u) and 9.35 (victim head, 12 u). In the XT final the victim is a dark silhouette slumped upright at the barrel: make sure it reads as dead (down, or clearly the payoff).",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "revolver.skin-ice": {
   "batch": 9,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "revolver",
   "name": "COLD-BLOODED",
   "status": "FIXABLE",
   "style3": false,
   "fix": "User-GOOD skin. Fix the killer seams at 3.27 (hand), 7.33 (arm, 27 u) and 9.28 (legs, 18 u). The frozen head shows dark eye-like gaps at ~9.0 s: smooth the ice there. Clear the image across the killer's head at 4.43.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "revolver.skin-taped": {
   "batch": 10,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "revolver",
   "name": "DUST CAP",
   "status": "FIXABLE",
   "style3": false,
   "fix": "User-GOOD skin. Fix the killer arm seams at 3.27, 3.88 and 4.33 (13-26 u). The XT final ends on a kneeling, intact victim with a blood jet out of the front of the head (it reads as vomiting): end XT on the head pop. Clear the solid shape over the victim's head at 5.32-5.43.",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "revolver.spittoon": {
   "batch": 10,
   "checks": {
    "fix": "28 Oct night (builder motionQA 0/0 g5+g0; coord strip look at port time)"
   },
   "notes": [],
   "blocked": "",
   "weapon": "revolver",
   "name": "SPITTOON",
   "status": "FIXABLE",
   "style3": false,
   "fix": "The XT limbs-off scatter is good. Fix the seams at 3.30 (victim arms, 28 u), 4.97 (shin +18 % / upper arm +27 % length jumps) and 5.30 (whole pose 20 u, g0).",
   "note": "",
   "order": [
    3,
    0
   ],
   "pre": ""
  },
  "revolver.swashbuckler": {
   "batch": 10,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "revolver",
   "name": "SWASHBUCKLER",
   "status": "REWORK",
   "style3": false,
   "fix": "It is a map-tied rope swing and plays on only 10/17 maps (12 or fewer means REWORK). It is honestly map-tied (it needs a ceiling), so by ruling 4 it stays REWORK unless the shared map gate gives it a fallback. It also has a killer back-arm seam at 7.35 (39 u).",
   "note": "",
   "order": [
    5,
    0
   ],
   "pre": ""
  },
  "rpg.tilt": {
   "batch": 10,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "rpg",
   "name": "MINED",
   "status": "NEW-FLAGGED",
   "style3": true,
   "fix": "NEW STYLE 3 behind ?i58test, not approved: Faris out of the blast radius + tube off her head, crown/plate in zooms, distinct XT/VH/H, wide final (STATE_I.md)",
   "note": "",
   "order": [
    4,
    0
   ],
   "pre": ""
  },
  "thammer.obliterated": {
   "batch": 10,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "thammer",
   "name": "CONDUCTOR",
   "status": "NEW-FLAGGED",
   "style3": true,
   "fix": "NEW STYLE 3 behind ?x2test, not approved: distinct XT/VH/H finals, f5.74 own arm over his chin (x2/STATE.md)",
   "note": "",
   "order": [
    4,
    0
   ],
   "pre": ""
  },
  "spear.the-door": {
   "batch": 10,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "spear",
   "name": "KEEP-AWAY",
   "status": "NEW-FLAGGED",
   "style3": true,
   "fix": "NEW STYLE 3 behind ?x7test: maps run, finals/beats/MP4 pack, then coord review (x7/STATE.md)",
   "note": "",
   "order": [
    4,
    0
   ],
   "pre": ""
  },
  "sniper.skin-gold": {
   "batch": 10,
   "checks": {},
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   "blocked": "",
   "weapon": "sniper",
   "name": "THE SAME HOLE",
   "status": "READY",
   "style3": true,
   "fix": "",
   "note": "PAGE-SKIN-GOLD 1 Nov: NEW STYLE 3 GOLD skin page (58k_w_sniper_skins.js lineage); motionQA PASS g0/g2/g5",
   "order": [
    0,
    0
   ],
   "pre": ""
  },
  "speedsabre.skin-gold": {
   "batch": 10,
   "checks": {},
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   "blocked": "",
   "weapon": "speedsabre",
   "name": "GILT EDGE",
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   "style3": true,
   "fix": "",
   "note": "PAGE-SKIN-GOLD 1 Nov: NEW STYLE 3 GOLD skin page (58k_w_speedsabre_skins.js lineage); motionQA PASS g0/g2/g5",
   "order": [
    0,
    0
   ],
   "pre": ""
  },
  "burst.skin-gold": {
   "batch": 10,
   "checks": {},
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   "blocked": "",
   "weapon": "burst",
   "name": "HEADS",
   "status": "READY",
   "style3": true,
   "fix": "",
   "note": "PAGE-SKIN-GOLD 1 Nov: NEW STYLE 3 GOLD skin page (58k_w_burst_skins.js lineage); motionQA PASS g0/g2/g5",
   "order": [
    0,
    0
   ],
   "pre": ""
  },
  "pan.skin-gold": {
   "batch": 10,
   "checks": {},
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   "blocked": "",
   "weapon": "pan",
   "name": "CRUCIBLE",
   "status": "READY",
   "style3": true,
   "fix": "",
   "note": "PAGE-SKIN-GOLD 1 Nov: NEW STYLE 3 GOLD skin page (58k_w_pan_skins.js lineage); motionQA PASS g0/g2/g5",
   "order": [
    0,
    0
   ],
   "pre": ""
  },
  "bouncer.skin-gold": {
   "batch": 10,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "bouncer",
   "name": "BANK SHOT",
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   "style3": true,
   "fix": "",
   "note": "PAGE-SKIN-GOLD 1 Nov: NEW STYLE 3 GOLD skin page (58k_w_bouncer_skins.js lineage); motionQA PASS g0/g2/g5",
   "order": [
    0,
    0
   ],
   "pre": ""
  },
  "handcannon.skin-ice": {
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   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "handcannon",
   "name": "CURLING STONE",
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   "style3": true,
   "fix": "",
   "note": "PAGE-SKIN-ICE 1 Nov: NEW STYLE 3 ICE skin page (58k_w_handcannon_skins.js); motionQA PASS g0/g2/g5",
   "order": [
    0,
    0
   ],
   "pre": ""
  },
  "flamer.skin-gold": {
   "batch": 10,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "flamer",
   "name": "GOLD ASH",
   "status": "READY",
   "style3": true,
   "fix": "",
   "note": "PAGE-SKIN-GOLD 1 Nov: NEW STYLE 3 GOLD skin page (58k_w_flamer_skins.js lineage); motionQA PASS g0/g2/g5",
   "order": [
    0,
    0
   ],
   "pre": ""
  },
  "sawedoff.skin-ice": {
   "batch": 10,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "sawedoff",
   "name": "ROOTED",
   "status": "READY",
   "style3": true,
   "fix": "",
   "note": "PAGE-SKIN-ICE 1 Nov: NEW STYLE 3 ICE skin page (58k_w_sawedoff_skins.js); motionQA PASS g0/g2/g5",
   "order": [
    0,
    0
   ],
   "pre": ""
  },
  "glue.skin-gold": {
   "batch": 10,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "glue",
   "name": "AMBER",
   "status": "READY",
   "style3": true,
   "fix": "",
   "note": "PAGE-SKIN-GOLD 1 Nov: NEW STYLE 3 GOLD skin page (58k_w_glue_skins.js lineage); motionQA PASS g0/g2/g5",
   "order": [
    0,
    0
   ],
   "pre": ""
  },
  "sniper.skin-ice": {
   "batch": 10,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "sniper",
   "name": "HELD BREATH",
   "status": "READY",
   "style3": true,
   "fix": "",
   "note": "PAGE-SKIN-ICE 1 Nov: NEW STYLE 3 ICE skin page (58k_w_sniper_skins.js); motionQA PASS g0/g2/g5",
   "order": [
    0,
    0
   ],
   "pre": ""
  },
  "gl.skin-gold": {
   "batch": 10,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "gl",
   "name": "FINDERS KEEPERS",
   "status": "READY",
   "style3": true,
   "fix": "",
   "note": "PAGE-SKIN-GOLD 1 Nov: NEW STYLE 3 GOLD skin page (58k_w_gl_skins.js lineage); motionQA PASS g0/g2/g5",
   "order": [
    0,
    0
   ],
   "pre": ""
  },
  "shrink.skin-gold": {
   "batch": 10,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "shrink",
   "name": "THE LOCKET",
   "status": "READY",
   "style3": true,
   "fix": "",
   "note": "PAGE-SKIN-GOLD 1 Nov: NEW STYLE 3 GOLD skin page (58k_w_shrink_skins.js lineage); motionQA PASS g0/g2/g5",
   "order": [
    0,
    0
   ],
   "pre": ""
  },
  "hammer.skin-ice": {
   "batch": 10,
   "checks": {},
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   "blocked": "",
   "weapon": "hammer",
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   "status": "READY",
   "style3": true,
   "fix": "",
   "note": "PAGE-SKIN-ICE 1 Nov: NEW STYLE 3 ICE skin page (58k_w_hammer_skins.js); replaces SHEET ICE; motionQA PASS g0/g2/g5",
   "order": [
    0,
    0
   ],
   "pre": ""
  },
  "portalgun.skin-gold": {
   "batch": 10,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "portalgun",
   "name": "BAR NONE",
   "status": "READY",
   "style3": true,
   "fix": "",
   "note": "PAGE-SKIN-GOLD 1 Nov: NEW STYLE 3 GOLD skin page (58k_w_portalgun_skins.js lineage); motionQA PASS g0/g2/g5",
   "order": [
    0,
    0
   ],
   "pre": ""
  },
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   "checks": {},
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   "blocked": "",
   "weapon": "tkglove",
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   "style3": true,
   "fix": "",
   "note": "PAGE-SKIN-ICE 1 Nov: NEW STYLE 3 ICE skin page (58k_w_tkglove_skins.js); motionQA PASS g0/g2/g5",
   "order": [
    0,
    0
   ],
   "pre": ""
  },
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   "checks": {},
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   "blocked": "",
   "weapon": "speedsabre",
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   "style3": true,
   "fix": "",
   "note": "PAGE-SKIN-ICE 1 Nov: NEW STYLE 3 ICE skin page (58k_w_sabre_skins.js); motionQA PASS g0/g2/g5",
   "order": [
    0,
    0
   ],
   "pre": ""
  },
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   "blocked": "",
   "weapon": "pan",
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   "style3": true,
   "fix": "",
   "note": "PAGE-SKIN-ICE 1 Nov: NEW STYLE 3 ICE skin page (58k_w_pan_skins.js); motionQA PASS g0/g2/g5",
   "order": [
    0,
    0
   ],
   "pre": ""
  },
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   "batch": 10,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "ice",
   "name": "ON THE ROCKS",
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   "style3": true,
   "fix": "",
   "note": "PAGE-SKIN-GOLD 1 Nov: NEW STYLE 3 GOLD skin page (58k_w_ice_skins.js lineage); motionQA PASS g0/g2/g5",
   "order": [
    0,
    0
   ],
   "pre": ""
  },
  "gravflip.skin-ice": {
   "batch": 10,
   "checks": {},
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   "blocked": "",
   "weapon": "gravflip",
   "name": "HAIL",
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   "style3": true,
   "fix": "",
   "note": "PAGE-SKIN-ICE 1 Nov: NEW STYLE 3 ICE skin page (58k_w_gravflip_skins.js); motionQA PASS g0/g2/g5",
   "order": [
    0,
    0
   ],
   "pre": ""
  },
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   "batch": 10,
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   "blocked": "",
   "weapon": "burst",
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   "style3": true,
   "fix": "",
   "note": "PAGE-SKIN-ICE 1 Nov: NEW STYLE 3 ICE skin page (58k_w_burst_skins.js); motionQA PASS g0/g2/g5",
   "order": [
    0,
    0
   ],
   "pre": ""
  },
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   "batch": 10,
   "checks": {},
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   "blocked": "",
   "weapon": "bouncer",
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   "style3": true,
   "fix": "",
   "note": "PAGE-SKIN-ICE 1 Nov: NEW STYLE 3 ICE skin page (58k_w_bouncer_skins.js); motionQA PASS g0/g2/g5",
   "order": [
    0,
    0
   ],
   "pre": ""
  },
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   "blocked": "",
   "weapon": "flamer",
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   "style3": true,
   "fix": "",
   "note": "PAGE-SKIN-ICE 1 Nov: NEW STYLE 3 ICE skin page (58k_w_flamer_skins.js); motionQA PASS g0/g2/g5",
   "order": [
    0,
    0
   ],
   "pre": ""
  },
  "gl.skin-ice": {
   "batch": 10,
   "checks": {},
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   "blocked": "",
   "weapon": "gl",
   "name": "ICE BLOOM",
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   "style3": true,
   "fix": "",
   "note": "PAGE-SKIN-ICE 1 Nov: NEW STYLE 3 ICE skin page (58k_w_gl_skins.js); motionQA PASS g0/g2/g5",
   "order": [
    0,
    0
   ],
   "pre": ""
  },
  "shrink.skin-ice": {
   "batch": 10,
   "checks": {},
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   "blocked": "",
   "weapon": "shrink",
   "name": "SQUARE CUBE",
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   "style3": true,
   "fix": "",
   "note": "PAGE-SKIN-ICE 1 Nov: NEW STYLE 3 ICE skin page (58k_w_shrink_skins.js); motionQA PASS g0/g2/g5",
   "order": [
    0,
    0
   ],
   "pre": ""
  },
  "portalgun.skin-ice": {
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   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "portalgun",
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   "style3": true,
   "fix": "",
   "note": "PAGE-SKIN-ICE 1 Nov: NEW STYLE 3 ICE skin page (58k_w_portal_skins.js); motionQA PASS g0/g2/g5",
   "order": [
    0,
    0
   ],
   "pre": ""
  },
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   "batch": 10,
   "checks": {},
   "notes": [],
   "blocked": "",
   "weapon": "ice",
   "name": "SEED CRYSTAL",
   "status": "READY",
   "style3": true,
   "fix": "",
   "note": "PAGE-SKIN-ICE 1 Nov: NEW STYLE 3 ICE skin page (58k_w_ice_skins.js); motionQA PASS g0/g2/g5",
   "order": [
    0,
    0
   ],
   "pre": ""
  }
 },
 "batches": {
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   "checks": {},
   "notes": []
  },
  "2": {
   "checks": {},
   "notes": []
  },
  "3": {
   "checks": {},
   "notes": []
  },
  "4": {
   "checks": {},
   "notes": []
  },
  "5": {
   "checks": {},
   "notes": []
  },
  "6": {
   "checks": {},
   "notes": []
  },
  "7": {
   "checks": {},
   "notes": []
  },
  "8": {
   "checks": {},
   "notes": []
  },
  "9": {
   "checks": {},
   "notes": []
  },
  "10": {
   "checks": {},
   "notes": []
  }
 }
}