# STYLE PICKS: the user's choices from page 64 v2 (inbox #59, 27 Oct 20:31 IST)

| group | MAIN PICK | likes |
|---|---|---|
| OPENED BODY | **LIMB OFF + SPRAY**: an arm off at the shoulder, the stump spraying | LIMB OFF + SPRAY, GAME (OLD) |
| EXPLODING GORE | **GAME (OLD)**: parts fly off with round wet caps, a radial blood pop, spurts | — |
| FACE ALIVE | **GAME (OLD)**: a blank glossy head (faces only as cosmetics) | GAME (OLD) |
| FACE DEAD | **GAME (OLD)**: the head stays blank, and his soul rises out of the body | GAME (OLD) |

Overall note (verbatim): "Old ones are looking good, its better no face for stickman ,so we keep stickman laws"

## What this means (rules, override earlier face/gore rules)
1. **STICKMAN LAWS: NO FACES, EVER.** Heads are blank glossy circles (with the game's highlight) alive AND dead, for every fighter in every kill. Expression comes from body language, pose, camera and timing, never drawn eyes or mouths. Faces exist only as player cosmetics (the game's ANGRY BROWS / GOOGLY EYES), never authored into kills.
2. **DEATH = THE GAME'S SOUL RISE.** On death the head stays blank and the game's translucent soul (yellow halo) rises out of the body, faithful to Gore.cs / KillGore.cs.
3. **GORE = THE GAME'S LOOK.** Teardrop blood droplets (#B80A12) that splat into wet decals and drip on walls; glossy pools; pulsing spurts from wounds; the radial Pop for heads and bursts; severed parts with the game's ROUND WET CAPS (this supersedes the LESSONS 3 "no discs" note for gore; the user picked these caps). No bones, no internals by default.
4. **THE "OPENING" BEAT = LIMB OFF + SPRAY**, not a torso opening: a limb comes off (at the shoulder, or wherever the story wants) and the stump sprays in pulses. Torso openings and organ spills are retired unless the user asks.
5. Bullet hits: the game's wound + spurt look (no circles or dots).

## Follow-up (the user, 27 Oct 20:43, screenshot of THREE MAGS' torso flower wounds): "still there is this unwanted things, in body"
6. NOTHING painted on the body: no bullet-wound decals, no petals/flesh bursts, no torn entries on the torso or limbs. A hit = a quick blood spurt + teardrop drops that fall to the floor. Only the round wet caps on severed parts stay.
7. Victims look like the REAL GAMEPLAY fighter: no costumes or accessories (no headphones) unless the user asks.
8. Movement reference = smg.the-x: "quick and fast and very cinematic action". Victims are athletic and dangerous; props (knives) are big and held properly.

## Follow-up (the user, 27 Oct 21:07, WALL RUN note): "brain should explode on extreme, brain is okey for us, sometime intenstinve too"
9. At the EXTREME gore level (gore 5) a head burst may throw stickman-simple BRAIN bits (pink, a few chunky pieces with blood, landing on the floor) and SOME kills (not all, ~1 in 3-4 where the story fits) may spill a short INTESTINE. Lower levels stay as picked (the game look, no organs). Still NO bones, ever. The body still keeps a thin silhouette (never fat).

## Follow-up (the user, 27 Oct 22:30, revolver MARQUEE): "Pre element tied, a element that i not in the map is already there in gameplay, so its not usually practical, so its non existing element tied"
10. A kill that depends on an element/prop that does NOT exist in the map during real gameplay (pre-placed just for the film) = REPLACE, the same as map-tied. Chip: NON-EXISTING ELEMENT. Gold-ink casts built on screen during the fight are fine.
11. Bullet hits must be visible (chip BULLET HIT): a spurt + the small wound, never nothing, never circles.

## Follow-up (the user, 27 Oct 23:04, fists SPINELESS): "this is good, here we need that spine taking animation we had earlier (it was nicer), by taking head along with spine u need to add that animation in some of the new u gonna generate its awesome"
12. EXCEPTION to "no bones": the SPINE RIP (the head pulled off WITH the spine attached) is liked. Restore it in SPINELESS, and use it as an ingredient in SOME new kills (not everywhere, ~1 in 8-10). Stickman-simple: a clean segmented spine on the head, wet red, no ribs, no skull detail.
