# RESUME AFTER THE VERIFY SWEEP (coordinator, 28 Oct ~21:40)

The sweep is finished. The verdicts are in `_tools/coord/verify/<weapon>.md` and the totals in `verify/SUMMARY.md`: 12 READY (badged), 174 FIXABLE, 52 REWORK.

The user is leaning toward a "best set" plan (fewer new kills, port the best). Until they decide, follow this order.

1. **Close your in-progress kill first.** The coordinator's note for it is in `_tools/coord/PARKED.md` (your agent id).
   - Approved kills: apply the last fix, install, then send me the 2-3 frames named in the note.
   - Unreviewed kills: finish the gate pack and send it to me.
   - If your kill is ALREADY registered live and isn't reviewed yet, switch it off or put it behind a test flag until I approve it.
   - Do NOT start another new STYLE 3 kill after this one.
2. **Then fix the FIXABLE kills of your weapons**, working from the verify file's fix notes (exact film times are listed).
   - **Skip the shared items A is fixing centrally:**
     - the trigger/draw hand-off seams on pump (~2.72 s), pistol (3.27-3.52 s) and revolver (~3.27 s);
     - long-range finals where the killer is off-frame (FINAL APPROACH).
   - Everything else is yours: per-kill pops, small overlaps, XT endings with no death, a missing cast beat, map gates on your own pages.
   - After each kill:
     1. run `bash _tools/render_slot.sh node _tools/motionqa.cjs <key>` at g5 and g0;
     2. fix until there are 0 FAILs and no face FAILCLASS;
     3. look at one strip.
   - Shared files only under flock58, with `node --check` before every swap.
3. **Report per weapon:** one line per kill, with the key, the fix done, before→after fails, and FIXED or STILL-FAILING. Fixed kills get a READY badge from me.
4. **Do NOT rebuild REWORK kills.** They wait for the user's best-set decision (they will probably retire from rotation, not be rebuilt).
5. **One render at a time per agent.** The coordinator parks agents when the load goes above 35.
