# COORDINATOR RESUME (written 25 Oct 21:35 before a planned Claude Code restart: memory warning 3.9 GB)

After `claude --continue`:
0. Mount /Volumes/Workspace if missing (hdiutil attach /Volumes/MySSD/Workspace.sparsebundle) and restart autosync if dead.
1. Recreate the two crons from the prompt files next to this one:
   - CronCreate cron "7,22,37,52 * * * *" prompt = contents of CRON_CHECKIN.txt (the 15-min check-in)
   - CronCreate cron "1-59/5 * * * *"     prompt = contents of CRON_INBOX.txt (the 5-min inbox check)
2. Resume ONLY the ACTIVE set in AGENT_SLOTS.md (max 12 subagents at once, user 25 Oct). Every agent below with SendMessage (its id) + its next step. If an id can't be resumed, re-spawn from its brief
   (page builders: _tools/58k_BRIEF.md + their lane; port agents: game repo Docs/plan/v4/tf/KILL_PORT.md + KILL_SYSTEM.md).
3. Pull the inbox (`bash _tools/inbox.sh pull`) and answer anything new.

Background processes that SURVIVE the restart (separate OS processes): pages autosync loop (pid in
/Volumes/Workspace/Scratch/coord/autosync.pid), the VM inbox server, any agent's detached Chrome sentries.

## Agents (id · role · next step)
- a6a2242227c8daaf7 · A pistol/revolver/hub + MINIGUN · handcannon page crash fix (thumbnail pump waits for plate), liveAim legs fl/bl fix, then MINIGUN batches
- aec968d0de5da06f0 · B ar/burst/bouncer · AR re-ladder batch 1 (HUMAN SHIELD...), then burst batch 1/2 ladder fixes; burst 25/25 built
- aac18caeaa58c940d · C pump/sawedoff · sawed-off batch 4 (POINT BLANK, BARBER, TWINS, SHOTGUN WEDDING, SILVER, ROCKET JUMP) + skins, then older-ladder batch
- a9bdfae9fb3e5af72 · E laser/beam/SHRINK · SHRINK batch 2/3 sheets, 6 skins, 5 mids (HALO XT/VH optional polish)
- ac0d3fd7a148f072a · F sabre/knife/hammer/spear/pan · spear ladder fixes (PINNED, FIRE DRILL, TAPPED, THE DOOR, THE SENTRY), skins, mids, Deep, then PAN slate (wing blade removed)
- a3fe47811f7d95bee · G thammer/scythe/tkglove/gravflip · 16:10 ladder pass on scythe/tkglove/thammer with forks a54eb5da6f8cced79 afbae8c399374a383 aac1146ada12b3c35 a61291d4cd072c87d
- ac6325718183570ab · H ice/glue · glue skins ACCEPTED; SITTING DUCK export port, glue wrap-up sheet
- ae52af647f540618d · I fists/rpg/gl · RPG RARE batch, COMMON, skins, mids, then MYTHIC/LEGENDARY ladder pass, then GL
- a270e3e4268b7aed3 · J tpdagger · film re-ladder batches A/B/C, then 7 skins
- adc5a7c8610d6bef9 · K handcannon/golden · UNDER THE TAPE H/L fix, golden skins (STRUCK GOLD, ICE BUCKET CHALLENGE, THREE GOLDEN BALLS, COUNTING HOUSE), then 10 golden mids
- a943ab4c01d7927d0 · L cluster · batch 3 (EMPTY BIN, HERO OF THE DAY, FIZZ, LIQUEFACTION, FACADE) in films4, then older-ladder batches
- a7daba00c1b156177 · M portalgun + realm registry · portal ladder retrofit (EXCUSE ME, DOORWAY, CRASH TEST, STRANDED, SCOPE, CRUSH DEPTH...)
- a51bb99a7028be10f · N sniper · DRAIN, REHEARSAL, THE BRASS, then re-ladder 16 WEAK (_tools/58k_GORE_AUDIT.md)
- a46fa6168b6c0c287 · O flamer · WEAK fixes, then 16:10 ladders on all 15 films, then RAREs/COMMONs/skins/mids
- a38d1cba93f1f8a49 · KIT-BODY · six-level ladder sweep (cluster singly, flamer, then 18 older pages), regrade queue ($CLAUDE_JOB_DIR/tmp/regrade_queue.txt)
- a46fb65245793f888 · KIT-SOUND · zone .open/.leak/.close mix check, rifle reworks, newest kills; 163 alias placeholders left
- aff24acc077066395 · SOUND-2 · verify SHRINK 16 + 5 mids, THE CONTRAPTION
- a653ab507120d3d8c · ZONE-LOOKS · standby for TF-PORT-ENGINE; page 60 empty-blow check
- ad07ccbeb467705cb · GUN-SFX (user request 25 Oct ~20:35) · page 61 HD weapon sounds: ~530 raw takes generated; curate best 3/weapon, master, build 61_gun_sfx.html, flip the index entry n:61 from 'building' to 'ready', add '61*.html' to autosync PATHS
- a762567949a63eb1f · TF-PORT-ENGINE (worktree StickFight-v3-kills, branch tf-kills) · harness built (c30cf698), pilot smg.skin-taped (b66881e8), first MacKills build compiling; doing kits itself (no helpers): KIT-BLOOD + ladder, flow/camera parity, slice, zone, anatomy. Briefs: /Volumes/Workspace/Scratch/tf-port-engine/notes/TASK_*.md
- a0c4471520c5ae6d6 · TF-PORT-SYSTEM (worktree StickFight-killsys, branch tf-killsys) · merge v4 (CU08), D1 switches + 6-level gore (default EXTREME; REVIEW_BUILD→VERY LOW only), may run unity.sh BuildMac in its own worktree after pgrep checks
- a0b74077d3cf72b30 · TF-RETIRE · done (CU07 + CU08 merged)
- NEVER resume: a604f983e7d963ede a3f6b216eca08b47a a8ddf72b6dfb1e3aa acc20e3f20868f10f a3dd760ce6480a097 acc2ec8f1a893475c a82ae365d19c988f4

## State at 21:35
- Game v4 = 5d456396 (CU07 Time Watch + CU08 Wing Blade retired, build green, pushed farisbasha). KILL_PORT.md e68ae0a7; small-map switch e5026a37.
- Pages: 33 weapons; golden 28/28 on the ladder standard; burst 25/25 built; KIT-BODY tally in TRACKER P2.6.
- Inbox: last answered id 8. Index has page 61 as BUILDING.
- ElevenLabs credits ~75k usable (KEY7 empty; KEY == KEY8 same account).
